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Add better checking for supporter #325

Zusammengeführt
Lixfel hat 3 Commits von BetterChecking nach master 2022-02-03 22:05:39 +01:00 zusammengeführt
5 geänderte Dateien mit 99 neuen und 1 gelöschten Zeilen

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@ -121,6 +121,8 @@ public class FightSystem extends JavaPlugin {
new KitCommand();
new RemoveCommand();
new AcceptCommand();
new WGCommand();
new TBCommand();
new DeclineCommand();
new GamemodeCommand();
new InviteCommand();

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@ -0,0 +1,45 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2020 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.fightsystem.commands;
import de.steamwar.fightsystem.ArenaMode;
import de.steamwar.fightsystem.fight.Fight;
import de.steamwar.fightsystem.states.FightState;
import de.steamwar.fightsystem.states.StateDependentCommand;
import org.bukkit.command.Command;
import org.bukkit.command.CommandExecutor;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
public class TBCommand implements CommandExecutor {
public TBCommand() {
new StateDependentCommand(ArenaMode.Check, FightState.All, "resettb", this);
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Review

Bitte in resetwg und resettb umbenennen.

Bitte in resetwg und resettb umbenennen.
}
@Override
public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
if(!(sender instanceof Player)) {
return false;
}
Fight.getRedTeam().pasteSchem();
return false;
}
}

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@ -0,0 +1,45 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2020 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.fightsystem.commands;
import de.steamwar.fightsystem.ArenaMode;
import de.steamwar.fightsystem.fight.Fight;
import de.steamwar.fightsystem.states.FightState;
import de.steamwar.fightsystem.states.StateDependentCommand;
import org.bukkit.command.Command;
import org.bukkit.command.CommandExecutor;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
public class WGCommand implements CommandExecutor {
public WGCommand() {
new StateDependentCommand(ArenaMode.Check, FightState.All, "resetwg", this);
YoyoNow markierte diese Unterhaltung als gelöst Veraltet
Veraltet
Review

Falscher Arenamode, warum nicht alle FightStates?

Falscher Arenamode, warum nicht alle FightStates?
}
@Override
public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
if(!(sender instanceof Player)) {
return false;
}
Fight.getBlueTeam().pasteSchem();
return false;
}
}

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@ -321,6 +321,10 @@ public class FightTeam {
return ready;
}
public void pasteSchem() {
testPasteAction();
YoyoNow markierte diese Unterhaltung als gelöst Veraltet
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Review

Davon kannst du immer ausgehen, mach daher einfach die testPasteSchem-Methode public

Davon kannst du immer ausgehen, mach daher einfach die testPasteSchem-Methode public
}
public void pasteSchem(SchematicNode schematic){
setSchem(schematic);
testPasteAction();

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@ -21,4 +21,6 @@ commands:
lockreplay:
state:
skip:
win:
win:
resetwg:
resettb: