Anti Ice and Snow Melt #308
@ -41,7 +41,8 @@ Arena:
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BorderFromSchematic: 12 # defaults to 12 if missing
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BorderFromSchematic: 12 # defaults to 12 if missing
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# If ground walkable, teams can walk below the lower arena border during setup
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# If ground walkable, teams can walk below the lower arena border during setup
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GroundWalkable: true # defaults to true if missing
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GroundWalkable: true # defaults to true if missing
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# Disable snow melt
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DisableSnowMelt: false
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Schematic:
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Schematic:
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# The size of the schematics
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# The size of the schematics
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Size:
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Size:
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@ -69,6 +69,7 @@ public class Config {
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public static final int PreperationArea;
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public static final int PreperationArea;
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public static final int WaterDepth;
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public static final int WaterDepth;
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public static final boolean GroundWalkable;
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public static final boolean GroundWalkable;
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public static final boolean DisableSnowMelt;
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//schematic parameter
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//schematic parameter
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public static final boolean RanksEnabled;
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public static final boolean RanksEnabled;
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@ -164,6 +165,7 @@ public class Config {
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int schem2BorderZ = config.getInt("Arena.Schem2Border.z", 24);
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int schem2BorderZ = config.getInt("Arena.Schem2Border.z", 24);
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PreperationArea = config.getInt("Arena.BorderFromSchematic", 12);
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PreperationArea = config.getInt("Arena.BorderFromSchematic", 12);
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GroundWalkable = config.getBoolean("Arena.GroundWalkable", true);
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GroundWalkable = config.getBoolean("Arena.GroundWalkable", true);
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DisableSnowMelt = config.getBoolean("Arena.DisableSnowMelt", false);
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int schemsizeX = config.getInt("Schematic.Size.x");
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int schemsizeX = config.getInt("Schematic.Size.x");
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int schemsizeY = config.getInt("Schematic.Size.y");
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int schemsizeY = config.getInt("Schematic.Size.y");
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@ -84,6 +84,7 @@ public class FightSystem extends JavaPlugin {
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new PersonalKitCreator();
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new PersonalKitCreator();
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new ArrowStopper();
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new ArrowStopper();
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new ArrowPickup();
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new ArrowPickup();
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new BlockFadeListener();
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new EnterHandler();
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new EnterHandler();
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new TechHider();
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new TechHider();
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@ -0,0 +1,25 @@
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package de.steamwar.fightsystem.listener;
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import de.steamwar.fightsystem.ArenaMode;
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import de.steamwar.fightsystem.Config;
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import de.steamwar.fightsystem.states.FightState;
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import de.steamwar.fightsystem.states.StateDependentListener;
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import org.bukkit.Material;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.Listener;
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import org.bukkit.event.block.BlockFadeEvent;
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public class BlockFadeListener implements Listener {
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public BlockFadeListener() {
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new StateDependentListener(Config.DisableSnowMelt, FightState.All, this);
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}
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@EventHandler
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Lixfel markierte diese Unterhaltung als gelöst
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public void onBlockFade(BlockFadeEvent event) {
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Lixfel markierte diese Unterhaltung als gelöst
Lixfel
hat
Sind diese Material-Names auch schon seit 1.12 verfügbar? Sind diese Material-Names auch schon seit 1.12 verfügbar?
zOnlyKroks
hat
jop jop
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if (event.getBlock().getType() == Material.SNOW_BLOCK || event.getBlock().getType() == Material.SNOW || event.getBlock().getType() == Material.ICE) {
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event.setCancelled(true);
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}
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}
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}
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In neuem Issue referenzieren
Einen Benutzer sperren
Gibt es dieses Event schon in der 1.8?
ja tut es