HellsBells #275
@ -30,13 +30,12 @@ import org.bukkit.Bukkit;
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import org.bukkit.Location;
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import org.bukkit.Location;
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import org.bukkit.World;
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import org.bukkit.World;
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import org.bukkit.entity.EntityType;
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import org.bukkit.entity.EntityType;
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import org.bukkit.scheduler.BukkitRunnable;
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import org.bukkit.scheduler.BukkitTask;
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import java.util.Arrays;
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import java.util.Arrays;
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import java.util.List;
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import java.util.List;
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import java.util.Random;
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import java.util.Random;
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import java.util.concurrent.atomic.AtomicInteger;
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import java.util.concurrent.atomic.AtomicInteger;
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import org.bukkit.scheduler.BukkitTask;
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public class HellsBells {
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public class HellsBells {
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@ -44,23 +43,21 @@ public class HellsBells {
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public static final Random random = new Random();
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public static final Random random = new Random();
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private enum Direction {
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private enum Direction {
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NORTH(0, 0, 1, true),
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NORTH(0, 0, 1),
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SOUTH(0, 0, -1, true),
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SOUTH(0, 0, -1),
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EAST(1, 0, 0, false),
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EAST(1, 0, 0),
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WEST(-1, 0, 0, false);
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WEST(-1, 0, 0);
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static final Direction[] DIRECTIONS = values();
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static final Direction[] DIRECTIONS = values();
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int dx;
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int dx;
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int dy;
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int dy;
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int dz;
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int dz;
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boolean zLength;
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Direction(int dx, int dy, int dz, boolean zLength) {
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Direction(int dx, int dy, int dz) {
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this.dx = dx;
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this.dx = dx;
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this.dy = dy;
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this.dy = dy;
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this.dz = dz;
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this.dz = dz;
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this.zLength = zLength;
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}
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}
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public static Direction getRandom() {
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public static Direction getRandom() {
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@ -81,6 +78,18 @@ public class HellsBells {
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return this;
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return this;
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}
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}
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}
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}
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public int getLength(int length1, int length2) {
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return isNorthOrSouth() ? length1 : length2;
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}
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public boolean isNorthOrSouth() {
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return this == NORTH || this == SOUTH;
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}
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public boolean isNorthOrWest() {
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return this == NORTH || this == WEST;
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}
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}
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}
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public HellsBells() {
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public HellsBells() {
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@ -117,16 +126,16 @@ public class HellsBells {
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public void drop() {
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public void drop() {
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Direction direction = Direction.getRandom();
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Direction direction = Direction.getRandom();
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AtomicInteger length = new AtomicInteger(10 + random.nextInt((direction.zLength ? zLength : xLength) - 10));
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AtomicInteger length = new AtomicInteger(10 + random.nextInt(direction.getLength(zLength, xLength) - 10));
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int width = 5 + random.nextInt(5);
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int width = 5 + random.nextInt(5);
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int xOffset = getWidthStart(direction.zLength ? xLength : zLength, direction.zLength ? length.get() : width);
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int xOffset = getWidthStart(direction.getLength(xLength, zLength), direction.getLength(length.get(), width));
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int zOffset = getLengthStart(direction.zLength ? zLength : xLength, direction.zLength ? width : length.get());
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int zOffset = getLengthStart(direction.getLength(zLength, xLength), direction.getLength(width, length.get()));
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int yOffset = getHeightStart();
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int yOffset = getHeightStart();
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Point redStart;
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Point redStart;
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Point blueStart;
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Point blueStart;
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if (direction == Direction.NORTH || direction == Direction.WEST) {
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if (direction.isNorthOrWest()) {
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redStart = new Point(Config.RedPasteRegion.getMaxX() - xOffset, Config.RedExtendRegion.getMaxY() + yOffset, Config.RedPasteRegion.getMaxZ() - zOffset);
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redStart = new Point(Config.RedPasteRegion.getMaxX() - xOffset, Config.RedExtendRegion.getMaxY() + yOffset, Config.RedPasteRegion.getMaxZ() - zOffset);
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blueStart = new Point(Config.BluePasteRegion.getMinX() + xOffset, Config.BlueExtendRegion.getMaxY() + yOffset, Config.BluePasteRegion.getMinZ() + zOffset);
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blueStart = new Point(Config.BluePasteRegion.getMinX() + xOffset, Config.BlueExtendRegion.getMaxY() + yOffset, Config.BluePasteRegion.getMinZ() + zOffset);
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} else {
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} else {
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@ -136,7 +145,7 @@ public class HellsBells {
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currentDropping = Bukkit.getScheduler().runTaskTimer(FightSystem.getPlugin(), () -> {
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currentDropping = Bukkit.getScheduler().runTaskTimer(FightSystem.getPlugin(), () -> {
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for (int w = 0; w < width; w++) {
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for (int w = 0; w < width; w++) {
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if (direction == Direction.NORTH || direction == Direction.WEST) {
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if (direction.isNorthOrWest()) {
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world.spawnEntity(redStart.subtractAndToLocation(world, direction.dx * length.get() + w * direction.other().dx, 0, direction.dz * length.get() + w * direction.other().dz), EntityType.PRIMED_TNT);
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world.spawnEntity(redStart.subtractAndToLocation(world, direction.dx * length.get() + w * direction.other().dx, 0, direction.dz * length.get() + w * direction.other().dz), EntityType.PRIMED_TNT);
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world.spawnEntity(blueStart.addAndToLocation(world, direction.dx * length.get() + w * direction.other().dx, 0, direction.dz * length.get() + w * direction.other().dz), EntityType.PRIMED_TNT);
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world.spawnEntity(blueStart.addAndToLocation(world, direction.dx * length.get() + w * direction.other().dx, 0, direction.dz * length.get() + w * direction.other().dz), EntityType.PRIMED_TNT);
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