diff --git a/FightSystem_API/src/de/steamwar/fightsystem/winconditions/Winconditions.java b/FightSystem_API/src/de/steamwar/fightsystem/winconditions/Winconditions.java index 0394ee7..604cc99 100644 --- a/FightSystem_API/src/de/steamwar/fightsystem/winconditions/Winconditions.java +++ b/FightSystem_API/src/de/steamwar/fightsystem/winconditions/Winconditions.java @@ -30,5 +30,6 @@ public enum Winconditions { POINTS, TIME_TECH_KO, WATER_TECH_KO, - PUMPKIN_TECH_KO + PUMPKIN_TECH_KO, + HELLS_BELLS } diff --git a/FightSystem_Main/src/de/steamwar/fightsystem/FightSystem.java b/FightSystem_Main/src/de/steamwar/fightsystem/FightSystem.java index 16a8072..d4fc09c 100644 --- a/FightSystem_Main/src/de/steamwar/fightsystem/FightSystem.java +++ b/FightSystem_Main/src/de/steamwar/fightsystem/FightSystem.java @@ -23,6 +23,7 @@ import de.steamwar.core.CommandRemover; import de.steamwar.core.Core; import de.steamwar.fightsystem.commands.*; import de.steamwar.fightsystem.countdown.*; +import de.steamwar.fightsystem.event.HellsBells; import de.steamwar.fightsystem.fight.Fight; import de.steamwar.fightsystem.fight.FightTeam; import de.steamwar.fightsystem.fight.FightWorld; @@ -106,6 +107,9 @@ public class FightSystem extends JavaPlugin { new RankedPlayerLeftWincondition(); new WinconditionPercentTimeout(); + //noinspection InstantiationOfUtilityClass + new HellsBells(); + new NoPlayersOnlineCountdown(); new PreSchemCountdown(); new PostSchemCountdown(); diff --git a/FightSystem_Main/src/de/steamwar/fightsystem/event/HellsBells.java b/FightSystem_Main/src/de/steamwar/fightsystem/event/HellsBells.java new file mode 100644 index 0000000..27912ae --- /dev/null +++ b/FightSystem_Main/src/de/steamwar/fightsystem/event/HellsBells.java @@ -0,0 +1,265 @@ +/* + This file is a part of the SteamWar software. + + Copyright (C) 2020 SteamWar.de-Serverteam + + This program is free software: you can redistribute it and/or modify + it under the terms of the GNU Affero General Public License as published by + the Free Software Foundation, either version 3 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU Affero General Public License for more details. + + You should have received a copy of the GNU Affero General Public License + along with this program. If not, see . +*/ + +package de.steamwar.fightsystem.event; + +import de.steamwar.fightsystem.Config; +import de.steamwar.fightsystem.FightSystem; +import de.steamwar.fightsystem.countdown.Countdown; +import de.steamwar.fightsystem.countdown.SWSound; +import de.steamwar.fightsystem.states.FightState; +import de.steamwar.fightsystem.states.StateDependent; +import de.steamwar.fightsystem.winconditions.Winconditions; +import org.bukkit.Bukkit; +import org.bukkit.Location; +import org.bukkit.World; +import org.bukkit.entity.EntityType; +import org.bukkit.scheduler.BukkitTask; + +import java.util.Arrays; +import java.util.List; +import java.util.Random; +import java.util.concurrent.atomic.AtomicInteger; + + +public class HellsBells { + + public static final Random random = new Random(); + + private final World world = Bukkit.getWorlds().get(0); + private final int xLength = Config.RedPasteRegion.getMaxX() - Config.RedPasteRegion.getMinX(); + private final int zLength = Config.RedPasteRegion.getMaxZ() - Config.RedPasteRegion.getMinZ(); + private State current = State.PRE; + private int currentDrops = 0; + private HellsBellsCountdown currentCountdown; + private BukkitTask currentDropping; + private final List startMessages = Arrays.asList("§c!!Achtung!! Bomber im Anflug, noch ca. eine Minute bis zur Ankunft.", + "§cBomber im Anflug, ca. eine Minute bis zur Ankunft.", + "§cBomber auf dem Radar gesichtet, geschätzte Ankunftszeit: eine Minute.", + "§cUnbekanntes Flugobjekt gesichtet, trifft in ca. einer Minute ein.", + "§cFlugobjekt gesichtet. Ankunft in ca. einer Minute.", + "§cBomber erschienen, Ankunft ca. eine Minute."); + private final List stateSwapMessages = Arrays.asList("§aDie Bomben fallen nun schneller.", + "§aMehr Bomber im Anflug.", + "§aZusätzliche Bomber gesichtet.", + "§aDas Bombardement scheint sich zu erhöhen."); + + public void startCountdown() { + if (current == State.PRE) { + Bukkit.broadcastMessage(FightSystem.PREFIX + (startMessages.get(random.nextInt(startMessages.size())))); + current = current.getNext(); + } else if (current != State.LAST && currentDrops >= current.SWITCH_AFTER) { + Bukkit.broadcastMessage(FightSystem.PREFIX + (stateSwapMessages.get(random.nextInt(stateSwapMessages.size())))); + currentDrops = 0; + } + + currentDrops++; + currentCountdown = new HellsBellsCountdown(current.MIN_TIME + random.nextInt(current.MAX_TIME - current.MIN_TIME)); + currentCountdown.enable(); + } + + public void drop() { + Direction direction = Direction.getRandom(); + + AtomicInteger length = new AtomicInteger(10 + random.nextInt(direction.getLength(zLength, xLength) - 10)); + int width = 5 + random.nextInt(5); + int xOffset = getWidthStart(direction.getLength(xLength, zLength), direction.getLength(length.get(), width)); + int zOffset = getLengthStart(direction.getLength(zLength, xLength), direction.getLength(width, length.get())); + int yOffset = getHeightStart(); + + Point redStart; + Point blueStart; + + if (direction.isNorthOrWest()) { + redStart = new Point(Config.RedPasteRegion.getMaxX() - xOffset, Config.RedExtendRegion.getMaxY() + yOffset, Config.RedPasteRegion.getMaxZ() - zOffset); + blueStart = new Point(Config.BluePasteRegion.getMinX() + xOffset, Config.BlueExtendRegion.getMaxY() + yOffset, Config.BluePasteRegion.getMinZ() + zOffset); + } else { + redStart = new Point(Config.RedPasteRegion.getMinX() + xOffset, Config.RedExtendRegion.getMaxY() + yOffset, Config.RedPasteRegion.getMinZ() + zOffset); + blueStart = new Point(Config.BluePasteRegion.getMaxX() - xOffset, Config.BlueExtendRegion.getMaxY() + yOffset, Config.BluePasteRegion.getMaxZ() - zOffset); + } + + currentDropping = Bukkit.getScheduler().runTaskTimer(FightSystem.getPlugin(), () -> { + for (int w = 0; w < width; w++) { + if (direction.isNorthOrWest()) { + world.spawnEntity(redStart.addAndToLocation(world, -1 * (direction.dx * length.get() + w * direction.other().dx), 0, -1 * (direction.dz * length.get() + w * direction.other().dz)), EntityType.PRIMED_TNT); + + world.spawnEntity(blueStart.addAndToLocation(world, direction.dx * length.get() + w * direction.other().dx, 0, direction.dz * length.get() + w * direction.other().dz), EntityType.PRIMED_TNT); + } else { + world.spawnEntity(redStart.addAndToLocation(world, direction.dx * length.get() + w * direction.other().dx, 0, direction.dz * length.get() + w * direction.other().dz), EntityType.PRIMED_TNT); + + world.spawnEntity(blueStart.addAndToLocation(world, -1 * (direction.dx * length.get() + w * direction.other().dx), 0, -1 * (direction.dz * length.get() + w * direction.other().dz)), EntityType.PRIMED_TNT); + } + } + if (length.addAndGet(-2) <= 0) { + currentDropping.cancel(); + } + }, 0L, 4L); + } + + private int getLengthStart(int regionSize, int length) { + return random.nextInt(regionSize - length); + } + + private int getWidthStart(int regionSize, int length) { + return random.nextInt(regionSize - length); + } + + private int getHeightStart() { + return 5 + random.nextInt(15); + } + + public HellsBells() { + new StateDependent(Winconditions.HELLS_BELLS, FightState.Running) { + @Override + public void enable() { + startCountdown(); + } + + @Override + public void disable() { + currentCountdown.disable(); + } + }.register(); + } + + private static class HellsBellsCountdown extends Countdown { + + public HellsBellsCountdown(int time) { + super(time, SWSound.BLOCK_NOTE_BASS, true); + } + + @Override + public String countdownCounting() { + return "bis die Bomben fallen"; + } + + @Override + public void countdownFinished() { + drop(); + + startCountdown(); + } + } + + private static class Point { + + private final int x; + private final int y; + private final int z; + + public Point(int x, int y, int z) { + this.x = x; + this.y = y; + this.z = z; + } + + public Location addAndToLocation(World world, int x, int y, int z) { + return new Location(world, this.x + x, this.y + y, this.z + z); //NOSONAR + } + } + + private enum State { + + PRE(60, 80, 1), + FIRST(40, 60, 5), + SECOND(30, 40, 6), + THIRD(20, 30, 6), + FOURTH(10, 20, 7), + LAST(5, 10, 0); + + + State(int minTime, int maxTime, int switchAfter) { + this.MIN_TIME = minTime; + this.MAX_TIME = maxTime; + this.SWITCH_AFTER = switchAfter; + } + + private final int MIN_TIME; //NOSONAR + private final int MAX_TIME; //NOSONAR + private final int SWITCH_AFTER; //NOSONAR + + + public State getNext() { + switch (this) { + case PRE: + return FIRST; + case FIRST: + return SECOND; + case SECOND: + return THIRD; + case THIRD: + return FOURTH; + case FOURTH: + case LAST: + return LAST; + default: + return PRE; + } + } + } + + private enum Direction { + NORTH(0, 0, 1), + SOUTH(0, 0, -1), + EAST(1, 0, 0), + WEST(-1, 0, 0); + + + int dx; + int dy; + int dz; + + Direction(int dx, int dy, int dz) { + this.dx = dx; + this.dy = dy; + this.dz = dz; + } + + public static Direction getRandom() { + return Direction.values()[random.nextInt(Direction.values().length)]; + } + + Direction other() { + switch (this) { + case NORTH: + return EAST; + case SOUTH: + return WEST; + case EAST: + return NORTH; + case WEST: + return SOUTH; + default: + return this; + } + } + + public int getLength(int length1, int length2) { + return isNorthOrSouth() ? length1 : length2; + } + + public boolean isNorthOrSouth() { + return this == NORTH || this == SOUTH; + } + + public boolean isNorthOrWest() { + return this == NORTH || this == WEST; + } + } +} \ No newline at end of file