diff --git a/FightSystem_API/src/de/steamwar/fightsystem/winconditions/Winconditions.java b/FightSystem_API/src/de/steamwar/fightsystem/winconditions/Winconditions.java
index 0394ee7..604cc99 100644
--- a/FightSystem_API/src/de/steamwar/fightsystem/winconditions/Winconditions.java
+++ b/FightSystem_API/src/de/steamwar/fightsystem/winconditions/Winconditions.java
@@ -30,5 +30,6 @@ public enum Winconditions {
POINTS,
TIME_TECH_KO,
WATER_TECH_KO,
- PUMPKIN_TECH_KO
+ PUMPKIN_TECH_KO,
+ HELLS_BELLS
}
diff --git a/FightSystem_Main/src/de/steamwar/fightsystem/FightSystem.java b/FightSystem_Main/src/de/steamwar/fightsystem/FightSystem.java
index 16a8072..d4fc09c 100644
--- a/FightSystem_Main/src/de/steamwar/fightsystem/FightSystem.java
+++ b/FightSystem_Main/src/de/steamwar/fightsystem/FightSystem.java
@@ -23,6 +23,7 @@ import de.steamwar.core.CommandRemover;
import de.steamwar.core.Core;
import de.steamwar.fightsystem.commands.*;
import de.steamwar.fightsystem.countdown.*;
+import de.steamwar.fightsystem.event.HellsBells;
import de.steamwar.fightsystem.fight.Fight;
import de.steamwar.fightsystem.fight.FightTeam;
import de.steamwar.fightsystem.fight.FightWorld;
@@ -106,6 +107,9 @@ public class FightSystem extends JavaPlugin {
new RankedPlayerLeftWincondition();
new WinconditionPercentTimeout();
+ //noinspection InstantiationOfUtilityClass
+ new HellsBells();
+
new NoPlayersOnlineCountdown();
new PreSchemCountdown();
new PostSchemCountdown();
diff --git a/FightSystem_Main/src/de/steamwar/fightsystem/event/HellsBells.java b/FightSystem_Main/src/de/steamwar/fightsystem/event/HellsBells.java
new file mode 100644
index 0000000..27912ae
--- /dev/null
+++ b/FightSystem_Main/src/de/steamwar/fightsystem/event/HellsBells.java
@@ -0,0 +1,265 @@
+/*
+ This file is a part of the SteamWar software.
+
+ Copyright (C) 2020 SteamWar.de-Serverteam
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU Affero General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU Affero General Public License for more details.
+
+ You should have received a copy of the GNU Affero General Public License
+ along with this program. If not, see .
+*/
+
+package de.steamwar.fightsystem.event;
+
+import de.steamwar.fightsystem.Config;
+import de.steamwar.fightsystem.FightSystem;
+import de.steamwar.fightsystem.countdown.Countdown;
+import de.steamwar.fightsystem.countdown.SWSound;
+import de.steamwar.fightsystem.states.FightState;
+import de.steamwar.fightsystem.states.StateDependent;
+import de.steamwar.fightsystem.winconditions.Winconditions;
+import org.bukkit.Bukkit;
+import org.bukkit.Location;
+import org.bukkit.World;
+import org.bukkit.entity.EntityType;
+import org.bukkit.scheduler.BukkitTask;
+
+import java.util.Arrays;
+import java.util.List;
+import java.util.Random;
+import java.util.concurrent.atomic.AtomicInteger;
+
+
+public class HellsBells {
+
+ public static final Random random = new Random();
+
+ private final World world = Bukkit.getWorlds().get(0);
+ private final int xLength = Config.RedPasteRegion.getMaxX() - Config.RedPasteRegion.getMinX();
+ private final int zLength = Config.RedPasteRegion.getMaxZ() - Config.RedPasteRegion.getMinZ();
+ private State current = State.PRE;
+ private int currentDrops = 0;
+ private HellsBellsCountdown currentCountdown;
+ private BukkitTask currentDropping;
+ private final List startMessages = Arrays.asList("§c!!Achtung!! Bomber im Anflug, noch ca. eine Minute bis zur Ankunft.",
+ "§cBomber im Anflug, ca. eine Minute bis zur Ankunft.",
+ "§cBomber auf dem Radar gesichtet, geschätzte Ankunftszeit: eine Minute.",
+ "§cUnbekanntes Flugobjekt gesichtet, trifft in ca. einer Minute ein.",
+ "§cFlugobjekt gesichtet. Ankunft in ca. einer Minute.",
+ "§cBomber erschienen, Ankunft ca. eine Minute.");
+ private final List stateSwapMessages = Arrays.asList("§aDie Bomben fallen nun schneller.",
+ "§aMehr Bomber im Anflug.",
+ "§aZusätzliche Bomber gesichtet.",
+ "§aDas Bombardement scheint sich zu erhöhen.");
+
+ public void startCountdown() {
+ if (current == State.PRE) {
+ Bukkit.broadcastMessage(FightSystem.PREFIX + (startMessages.get(random.nextInt(startMessages.size()))));
+ current = current.getNext();
+ } else if (current != State.LAST && currentDrops >= current.SWITCH_AFTER) {
+ Bukkit.broadcastMessage(FightSystem.PREFIX + (stateSwapMessages.get(random.nextInt(stateSwapMessages.size()))));
+ currentDrops = 0;
+ }
+
+ currentDrops++;
+ currentCountdown = new HellsBellsCountdown(current.MIN_TIME + random.nextInt(current.MAX_TIME - current.MIN_TIME));
+ currentCountdown.enable();
+ }
+
+ public void drop() {
+ Direction direction = Direction.getRandom();
+
+ AtomicInteger length = new AtomicInteger(10 + random.nextInt(direction.getLength(zLength, xLength) - 10));
+ int width = 5 + random.nextInt(5);
+ int xOffset = getWidthStart(direction.getLength(xLength, zLength), direction.getLength(length.get(), width));
+ int zOffset = getLengthStart(direction.getLength(zLength, xLength), direction.getLength(width, length.get()));
+ int yOffset = getHeightStart();
+
+ Point redStart;
+ Point blueStart;
+
+ if (direction.isNorthOrWest()) {
+ redStart = new Point(Config.RedPasteRegion.getMaxX() - xOffset, Config.RedExtendRegion.getMaxY() + yOffset, Config.RedPasteRegion.getMaxZ() - zOffset);
+ blueStart = new Point(Config.BluePasteRegion.getMinX() + xOffset, Config.BlueExtendRegion.getMaxY() + yOffset, Config.BluePasteRegion.getMinZ() + zOffset);
+ } else {
+ redStart = new Point(Config.RedPasteRegion.getMinX() + xOffset, Config.RedExtendRegion.getMaxY() + yOffset, Config.RedPasteRegion.getMinZ() + zOffset);
+ blueStart = new Point(Config.BluePasteRegion.getMaxX() - xOffset, Config.BlueExtendRegion.getMaxY() + yOffset, Config.BluePasteRegion.getMaxZ() - zOffset);
+ }
+
+ currentDropping = Bukkit.getScheduler().runTaskTimer(FightSystem.getPlugin(), () -> {
+ for (int w = 0; w < width; w++) {
+ if (direction.isNorthOrWest()) {
+ world.spawnEntity(redStart.addAndToLocation(world, -1 * (direction.dx * length.get() + w * direction.other().dx), 0, -1 * (direction.dz * length.get() + w * direction.other().dz)), EntityType.PRIMED_TNT);
+
+ world.spawnEntity(blueStart.addAndToLocation(world, direction.dx * length.get() + w * direction.other().dx, 0, direction.dz * length.get() + w * direction.other().dz), EntityType.PRIMED_TNT);
+ } else {
+ world.spawnEntity(redStart.addAndToLocation(world, direction.dx * length.get() + w * direction.other().dx, 0, direction.dz * length.get() + w * direction.other().dz), EntityType.PRIMED_TNT);
+
+ world.spawnEntity(blueStart.addAndToLocation(world, -1 * (direction.dx * length.get() + w * direction.other().dx), 0, -1 * (direction.dz * length.get() + w * direction.other().dz)), EntityType.PRIMED_TNT);
+ }
+ }
+ if (length.addAndGet(-2) <= 0) {
+ currentDropping.cancel();
+ }
+ }, 0L, 4L);
+ }
+
+ private int getLengthStart(int regionSize, int length) {
+ return random.nextInt(regionSize - length);
+ }
+
+ private int getWidthStart(int regionSize, int length) {
+ return random.nextInt(regionSize - length);
+ }
+
+ private int getHeightStart() {
+ return 5 + random.nextInt(15);
+ }
+
+ public HellsBells() {
+ new StateDependent(Winconditions.HELLS_BELLS, FightState.Running) {
+ @Override
+ public void enable() {
+ startCountdown();
+ }
+
+ @Override
+ public void disable() {
+ currentCountdown.disable();
+ }
+ }.register();
+ }
+
+ private static class HellsBellsCountdown extends Countdown {
+
+ public HellsBellsCountdown(int time) {
+ super(time, SWSound.BLOCK_NOTE_BASS, true);
+ }
+
+ @Override
+ public String countdownCounting() {
+ return "bis die Bomben fallen";
+ }
+
+ @Override
+ public void countdownFinished() {
+ drop();
+
+ startCountdown();
+ }
+ }
+
+ private static class Point {
+
+ private final int x;
+ private final int y;
+ private final int z;
+
+ public Point(int x, int y, int z) {
+ this.x = x;
+ this.y = y;
+ this.z = z;
+ }
+
+ public Location addAndToLocation(World world, int x, int y, int z) {
+ return new Location(world, this.x + x, this.y + y, this.z + z); //NOSONAR
+ }
+ }
+
+ private enum State {
+
+ PRE(60, 80, 1),
+ FIRST(40, 60, 5),
+ SECOND(30, 40, 6),
+ THIRD(20, 30, 6),
+ FOURTH(10, 20, 7),
+ LAST(5, 10, 0);
+
+
+ State(int minTime, int maxTime, int switchAfter) {
+ this.MIN_TIME = minTime;
+ this.MAX_TIME = maxTime;
+ this.SWITCH_AFTER = switchAfter;
+ }
+
+ private final int MIN_TIME; //NOSONAR
+ private final int MAX_TIME; //NOSONAR
+ private final int SWITCH_AFTER; //NOSONAR
+
+
+ public State getNext() {
+ switch (this) {
+ case PRE:
+ return FIRST;
+ case FIRST:
+ return SECOND;
+ case SECOND:
+ return THIRD;
+ case THIRD:
+ return FOURTH;
+ case FOURTH:
+ case LAST:
+ return LAST;
+ default:
+ return PRE;
+ }
+ }
+ }
+
+ private enum Direction {
+ NORTH(0, 0, 1),
+ SOUTH(0, 0, -1),
+ EAST(1, 0, 0),
+ WEST(-1, 0, 0);
+
+
+ int dx;
+ int dy;
+ int dz;
+
+ Direction(int dx, int dy, int dz) {
+ this.dx = dx;
+ this.dy = dy;
+ this.dz = dz;
+ }
+
+ public static Direction getRandom() {
+ return Direction.values()[random.nextInt(Direction.values().length)];
+ }
+
+ Direction other() {
+ switch (this) {
+ case NORTH:
+ return EAST;
+ case SOUTH:
+ return WEST;
+ case EAST:
+ return NORTH;
+ case WEST:
+ return SOUTH;
+ default:
+ return this;
+ }
+ }
+
+ public int getLength(int length1, int length2) {
+ return isNorthOrSouth() ? length1 : length2;
+ }
+
+ public boolean isNorthOrSouth() {
+ return this == NORTH || this == SOUTH;
+ }
+
+ public boolean isNorthOrWest() {
+ return this == NORTH || this == WEST;
+ }
+ }
+}
\ No newline at end of file