HellsBells #275
@ -1,3 +1,22 @@
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/*
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This file is a part of the SteamWar software.
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Copyright (C) 2020 SteamWar.de-Serverteam
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.fightsystem.event;
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import de.steamwar.fightsystem.Config;
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@ -17,6 +36,7 @@ import java.util.Arrays;
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import java.util.List;
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import java.util.Random;
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import java.util.concurrent.atomic.AtomicInteger;
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import org.bukkit.scheduler.BukkitTask;
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public class HellsBells {
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@ -66,59 +86,21 @@ public class HellsBells {
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public HellsBells() {
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new StateDependent(Winconditions.HELLS_BELLS, FightState.Running) {
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private HellsBellsEvent event = null;
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@Override
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public void enable() {
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if (event != null) {
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event.terminate();
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}
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event = new HellsBellsEvent();
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event.init();
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}
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@Override
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public void disable() {
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if (event != null) {
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event.terminate();
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}
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event = null;
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}
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}.register();
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}
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private static class HellsBellsEvent {
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private final World world = Bukkit.getWorlds().get(0);
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private final int xLength = Config.RedPasteRegion.getMaxX() - Config.RedPasteRegion.getMinX();
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private final int zLength = Config.RedPasteRegion.getMaxZ() - Config.RedPasteRegion.getMinZ();
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private State current = State.NONE;
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private State current = State.PRE;
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private int currentDrops = 0;
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private HellsBellsCountdown currentCountdown;
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private static final List<String> startMessages = Arrays.asList("§c!!Achtung!! Bomber im Anflug, noch ca. eine Minute bis zur Ankunft.",
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private BukkitTask currentDropping;
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private final List<String> startMessages = Arrays.asList("§c!!Achtung!! Bomber im Anflug, noch ca. eine Minute bis zur Ankunft.",
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Zeanon markierte diese Unterhaltung als gelöst
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"§cBomber im Anflug, ca. eine Minute bis zur Ankunft.",
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"§cBomber auf dem Radar gesichtet, geschätzte Ankunftszeit: eine Minute.",
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"§cUnbekanntes Flugobjekt gesichtet, trifft in ca. einer Minute ein.",
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"§cFlugobjekt gesichtet. Ankunft in ca. einer Minute.",
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"§cBomber erschienen, Ankunft ca. eine Minute.");
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public void init() {
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current = State.PRE;
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currentDrops = 0;
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currentCountdown = null;
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startCountdown();
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}
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public void terminate() {
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current = State.NONE;
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if (currentCountdown != null) {
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currentCountdown.disable();
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}
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}
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public void startCountdown() {
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if (current != State.NONE) {
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if (current == State.PRE) {
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Bukkit.broadcastMessage(FightSystem.PREFIX + (startMessages.get(random.nextInt(startMessages.size()))));
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current = current.getNext();
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@ -131,7 +113,6 @@ public class HellsBells {
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currentCountdown = new HellsBellsCountdown(current.MIN_TIME + random.nextInt(current.MAX_TIME - current.MIN_TIME), SWSound.BLOCK_NOTE_BASS, true);
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currentCountdown.enable();
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}
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}
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public void drop() {
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Direction direction = Direction.getRandom();
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@ -153,9 +134,7 @@ public class HellsBells {
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blueStart = new Point(Config.BluePasteRegion.getMaxX() - xOffset, Config.BlueExtendRegion.getMaxY() + yOffset, Config.BluePasteRegion.getMaxZ() - zOffset);
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}
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new BukkitRunnable() {
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@Override
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public void run() {
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currentDropping = Bukkit.getScheduler().runTaskTimer(FightSystem.getPlugin(), () -> {
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for (int w = 0; w < width; w++) {
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if (direction == Direction.NORTH || direction == Direction.WEST) {
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world.spawnEntity(redStart.subtractAndToLocation(world, direction.dx * length.get() + w * direction.other().dx, 0, direction.dz * length.get() + w * direction.other().dz), EntityType.PRIMED_TNT);
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@ -167,12 +146,10 @@ public class HellsBells {
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world.spawnEntity(blueStart.subtractAndToLocation(world, direction.dx * length.get() + w * direction.other().dx, 0, direction.dz * length.get() + w * direction.other().dz), EntityType.PRIMED_TNT);
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}
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}
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if (length.addAndGet(-2) <= 0) {
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cancel();
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currentDropping.cancel();
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}
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}
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}.runTaskTimer(FightSystem.getPlugin(), 0, 4L);
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}, 0L, 4L);
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}
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private int getLengthStart(int regionSize, int length) {
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@ -187,7 +164,7 @@ public class HellsBells {
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return 5 + random.nextInt(15);
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}
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private class HellsBellsCountdown extends Countdown {
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class HellsBellsCountdown extends Countdown {
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public HellsBellsCountdown(int time, SWSound sound, boolean level) {
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super(time, sound, level);
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@ -206,6 +183,18 @@ public class HellsBells {
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}
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}
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@Override
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public void enable() {
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startCountdown();
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}
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@Override
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public void disable() {
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currentCountdown.disable();
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}
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}.register();
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}
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private static class Point {
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private final int x;
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@ -267,5 +256,4 @@ public class HellsBells {
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}
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}
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}
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}
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}
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In neuem Issue referenzieren
Einen Benutzer sperren
Das StateDependent sollte nur die Sachen (de-)aktivieren, nicht das ganze Behaviour innehaben. Um die Nestung zu verringern: Nimm den ganzen Code bis auf die Enable und Disable und bewege den in die HellsBells-Klasse. (Also die übergeordnete)