SteamWar/FightSystem
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Fix WinconditionAmongUs
Alle Prüfungen waren erfolgreich
SteamWarCI Build successful

Dieser Commit ist enthalten in:
yoyosource 2022-10-08 18:00:31 +02:00
Ursprung 80a98a998a
Commit 9b4eaa7a57

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@ -80,7 +80,7 @@ public class WinconditionAmongUs extends Wincondition implements Listener {
FightPlayer current = team.getFightPlayer(player); FightPlayer current = team.getFightPlayer(player);
if (current == imposter.get(team)) { if (current == imposter.get(team)) {
win(team, "WIN_IMPOSTER_DEAD", team.getPrefix()); win(team, "WIN_IMPOSTER_DEAD", team.getPrefix());
} else if (team.getAlivePlayers() <= 2 && team.getPlayers().contains(imposter.get(team))) { } else if (team.getAlivePlayers() <= 2 && imposter.get(team).isLiving()) {
win(Fight.getOpposite(team), "WIN_CREWMATE_DEAD", Fight.getOpposite(team).getPrefix()); win(Fight.getOpposite(team), "WIN_CREWMATE_DEAD", Fight.getOpposite(team).getPrefix());
} }
} }