SteamWar/FightSystem
Archiviert
13
1

cleanup
Alle Prüfungen waren erfolgreich
SteamWarCI Build successful

Dieser Commit ist enthalten in:
Zeanon 2022-02-10 18:34:37 +01:00
Ursprung e1bdde7d00
Commit 4d51c1ff63

Datei anzeigen

@ -106,19 +106,17 @@ public class PercentWincondition extends Wincondition implements PrintableWincon
@EventHandler
public void onEntityExplode(EntityExplodeEvent event) {
if (event.getEntityType() != EntityType.FIREBALL) {
if (explosionFilter.getAsBoolean() || !team.getExtendRegion().inRegion(event.getEntity().getLocation())) {
return;
}
event.blockList().forEach(block -> {
if (testBlock.test(block.getType())) {
currentBlocks--;
}
});
checkWin.accept(team);
if (event.getEntityType() == EntityType.FIREBALL || explosionFilter.getAsBoolean() || !team.getExtendRegion().inRegion(event.getEntity().getLocation())) {
return;
}
event.blockList().forEach(block -> {
if (testBlock.test(block.getType())) {
currentBlocks--;
}
});
checkWin.accept(team);
}
private void enable() {