Merge branch 'player_hider' of SteamWar/FightSystem into master
Dieser Commit ist enthalten in:
Commit
45305ee3cc
@ -266,10 +266,10 @@ public class FightSystem extends JavaPlugin {
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private static void setAllPlayersGM(GameMode gm) {
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for(FightPlayer fightPlayer: Fight.getBlueTeam().getPlayers()){
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fightPlayer.getPlayer().setGameMode(gm);
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Fight.setPlayerGamemode(fightPlayer.getPlayer(), gm);
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}
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for(FightPlayer fightPlayer: Fight.getRedTeam().getPlayers()){
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fightPlayer.getPlayer().setGameMode(gm);
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Fight.setPlayerGamemode(fightPlayer.getPlayer(), gm);
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}
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}
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@ -1,7 +1,10 @@
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package de.steamwar.fightsystem.fight;
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import de.steamwar.core.Core;
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import de.steamwar.fightsystem.Config;
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import de.steamwar.fightsystem.FightSystem;
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import org.bukkit.Bukkit;
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import org.bukkit.GameMode;
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import org.bukkit.Material;
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import org.bukkit.Sound;
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import org.bukkit.entity.Player;
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@ -83,4 +86,26 @@ public class Fight {
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Fight.getRedTeam().replaceSync(Config.ReplaceBedrock, Material.BEDROCK, Material.SLIME_BLOCK);
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Fight.getBlueTeam().replaceSync(Config.ReplaceBedrock, Material.BEDROCK, Material.SLIME_BLOCK);
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}
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public static void setPlayerGamemode(Player player, GameMode gameMode) {
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player.setGameMode(gameMode);
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if(gameMode == GameMode.SPECTATOR) {
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for(Player currentPlayer : Bukkit.getServer().getOnlinePlayers()) {
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if(currentPlayer.getUniqueId() != player.getUniqueId() && currentPlayer.getGameMode() == GameMode.SPECTATOR) {
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currentPlayer.hidePlayer(player);
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player.hidePlayer(currentPlayer);
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}
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}
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}
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if(gameMode == GameMode.SURVIVAL) {
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for(Player currentPlayer : Bukkit.getServer().getOnlinePlayers()) {
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if(currentPlayer.getUniqueId() != player.getUniqueId() && currentPlayer.getGameMode() == GameMode.SPECTATOR) {
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currentPlayer.showPlayer(player);
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player.showPlayer(currentPlayer);
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}
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}
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}
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}
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}
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@ -147,7 +147,7 @@ public class FightTeam implements IFightTeam{
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invited.remove(player);
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team.addEntry(player.getName());
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player.setGameMode(GameMode.SURVIVAL);
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Fight.setPlayerGamemode(player, GameMode.SURVIVAL);
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player.teleport(spawn);
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if(KitManager.getKits(false).size() > 1)
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player.getInventory().setItem(1, new ItemBuilder(Material.LEATHER_CHESTPLATE).removeAllAttributs().addEnchantment(Enchantment.DURABILITY, 1).setDisplayName("§eKit wählen").build());
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@ -167,7 +167,7 @@ public class FightTeam implements IFightTeam{
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if(fightPlayer.equals(leader) && FightSystem.getFightState().setup())
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setLeader(null);
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player.setGameMode(GameMode.SPECTATOR);
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Fight.setPlayerGamemode(player, GameMode.SPECTATOR);
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player.teleport(Config.SpecSpawn);
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TechHider.reloadChunks(player, chunksToReload);
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}
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@ -40,14 +40,14 @@ public class PlayerStateListener extends BasicListener{
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FightTeam fightTeam = Fight.getPlayerTeam(player);
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if (fightTeam == null) {
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player.setGameMode(GameMode.SPECTATOR);
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Fight.setPlayerGamemode(player, GameMode.SPECTATOR);
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player.teleport(Config.SpecSpawn);
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} else {
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player.teleport(fightTeam.getSpawn());
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if(FightSystem.getFightState().setup())
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player.setGameMode(GameMode.SURVIVAL);
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Fight.setPlayerGamemode(player, GameMode.SURVIVAL);
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else
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player.setGameMode(GameMode.SPECTATOR);
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Fight.setPlayerGamemode(player, GameMode.SPECTATOR);
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}
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}
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@ -63,7 +63,7 @@ public class PlayerStateListener extends BasicListener{
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Bukkit.broadcastMessage(FightSystem.PREFIX + "§cDer Spieler " + fightTeam.getPrefix() + player.getName() + " §cist gestorben!");
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event.setDeathMessage(null);
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fightTeam.getFightPlayer(player).setOut();
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player.setGameMode(GameMode.SPECTATOR);
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Fight.setPlayerGamemode(player, GameMode.SPECTATOR);
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player.teleport(fightTeam.getSpawn());
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Fight.playSound(Countdown.getSound(SWSound.ENTITY_WITHER_DEATH), 100.0F, 1.0F);
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}
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