SteamWar/FightSystem
Archiviert
13
1

code cleanup; semi version independent

Dieser Commit ist enthalten in:
Yaruma3341 2020-01-15 18:44:34 +01:00
Ursprung c463823c05
Commit 23a8f9ba84
7 geänderte Dateien mit 4 neuen und 161 gelöschten Zeilen

Datei anzeigen

@ -1,18 +0,0 @@
package de.steamwar.fightsystem.fight;
import org.bukkit.entity.Player;
public class Fight_10 {
private Fight_10() {}
static void hidePlayer(Player target, Player toHide) {
Fight_8.hidePlayer(target, toHide);
}
static void showPlayer(Player target, Player toShow) {
Fight_8.showPlayer(target, toShow);
}
}

Datei anzeigen

@ -1,19 +0,0 @@
package de.steamwar.fightsystem.fight;
import de.steamwar.fightsystem.IFightSystem;
import org.bukkit.entity.Player;
public class Fight_12 {
private Fight_12() {}
static void hidePlayer(Player target, Player toHide) {
target.hidePlayer(IFightSystem.getPlugin(), toHide);
}
static void showPlayer(Player target, Player toShow) {
target.showPlayer(IFightSystem.getPlugin(), toShow);
}
}

Datei anzeigen

@ -1,18 +0,0 @@
package de.steamwar.fightsystem.fight;
import org.bukkit.entity.Player;
public class Fight_14 {
private Fight_14() {}
static void hidePlayer(Player target, Player toHide) {
Fight_12.hidePlayer(target, toHide);
}
static void showPlayer(Player target, Player toShow) {
Fight_12.showPlayer(target, toShow);
}
}

Datei anzeigen

@ -1,18 +0,0 @@
package de.steamwar.fightsystem.fight;
import org.bukkit.entity.Player;
public class Fight_15 {
private Fight_15() {}
static void hidePlayer(Player target, Player toHide) {
Fight_14.hidePlayer(target, toHide);
}
static void showPlayer(Player target, Player toShow) {
Fight_14.showPlayer(target, toShow);
}
}

Datei anzeigen

@ -1,18 +0,0 @@
package de.steamwar.fightsystem.fight;
import org.bukkit.entity.Player;
public class Fight_8 {
private Fight_8() {}
static void hidePlayer(Player target, Player toHide) {
target.hidePlayer(toHide);
}
static void showPlayer(Player target, Player toShow) {
target.showPlayer(toShow);
}
}

Datei anzeigen

@ -1,18 +0,0 @@
package de.steamwar.fightsystem.fight;
import org.bukkit.entity.Player;
public class Fight_9 {
private Fight_9() {}
static void hidePlayer(Player target, Player toHide) {
Fight_8.hidePlayer(target, toHide);
}
static void showPlayer(Player target, Player toShow) {
Fight_8.showPlayer(target, toShow);
}
}

Datei anzeigen

@ -93,32 +93,8 @@ public class Fight {
if(gameMode == GameMode.SPECTATOR) {
for(Player currentPlayer : Bukkit.getServer().getOnlinePlayers()) {
if(currentPlayer.getUniqueId() != player.getUniqueId() && currentPlayer.getGameMode() == GameMode.SPECTATOR) {
switch (Core.getVersion()) {
case 8:
Fight_8.hidePlayer(currentPlayer, player);
Fight_8.hidePlayer(player, currentPlayer);
break;
case 9:
Fight_9.hidePlayer(currentPlayer, player);
Fight_9.hidePlayer(player, currentPlayer);
break;
case 10:
Fight_10.hidePlayer(currentPlayer, player);
Fight_10.hidePlayer(player, currentPlayer);
break;
case 14:
Fight_14.hidePlayer(currentPlayer, player);
Fight_14.hidePlayer(player, currentPlayer);
break;
case 15:
Fight_15.hidePlayer(currentPlayer, player);
Fight_15.hidePlayer(player, currentPlayer);
break;
default:
Fight_12.hidePlayer(currentPlayer, player);
Fight_12.hidePlayer(player, currentPlayer);
break;
}
currentPlayer.hidePlayer(player);
player.hidePlayer(currentPlayer);
}
}
}
@ -126,32 +102,8 @@ public class Fight {
if(gameMode == GameMode.SURVIVAL) {
for(Player currentPlayer : Bukkit.getServer().getOnlinePlayers()) {
if(currentPlayer.getUniqueId() != player.getUniqueId() && currentPlayer.getGameMode() == GameMode.SPECTATOR) {
switch (Core.getVersion()) {
case 8:
Fight_8.showPlayer(currentPlayer, player);
Fight_8.showPlayer(player, currentPlayer);
break;
case 9:
Fight_9.showPlayer(currentPlayer, player);
Fight_9.showPlayer(player, currentPlayer);
break;
case 10:
Fight_10.showPlayer(currentPlayer, player);
Fight_10.showPlayer(player, currentPlayer);
break;
case 14:
Fight_14.showPlayer(currentPlayer, player);
Fight_14.showPlayer(player, currentPlayer);
break;
case 15:
Fight_15.showPlayer(currentPlayer, player);
Fight_15.showPlayer(player, currentPlayer);
break;
default:
Fight_12.showPlayer(currentPlayer, player);
Fight_12.showPlayer(player, currentPlayer);
break;
}
currentPlayer.showPlayer(player);
player.showPlayer(currentPlayer);
}
}
}