SteamWar/FightSystem
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Fixing wincondition

Signed-off-by: Lixfel <agga-games@gmx.de>
Dieser Commit ist enthalten in:
Lixfel 2019-12-23 22:46:36 +01:00
Ursprung afab77418f
Commit 156df367f2

Datei anzeigen

@ -46,7 +46,7 @@ public class WinconditionPoints extends PlayerWincondition {
if(fightTeam.isPlayerLeader(player)) { if(fightTeam.isPlayerLeader(player)) {
enemy.points += 500; enemy.points += 500;
Bukkit.broadcastMessage(FightSystem.PREFIX + "§cDer Leader von " + fightTeam.getPrefix() + fightTeam.getColoredName() + message); Bukkit.broadcastMessage(FightSystem.PREFIX + "§cDer Leader von " + fightTeam.getPrefix() + fightTeam.getColoredName() + message);
FightSystem.setSpectateState(Fight.getOpposite(fightTeam)); fightEnds();
}else if(fightTeam.getPlayers().size() <= 5) }else if(fightTeam.getPlayers().size() <= 5)
enemy.points += 300; enemy.points += 300;
else else