SteamWar/FightSystem
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FightSystem/FightSystem_Main/src/de/steamwar/fightsystem/winconditions/WinconditionRelativePercent.java

131 Zeilen
4.4 KiB
Java

/*
This file is a part of the SteamWar software.
Copyright (C) 2020 SteamWar.de-Serverteam
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.fightsystem.winconditions;
import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.FightSystem;
import de.steamwar.fightsystem.fight.Fight;
import de.steamwar.fightsystem.fight.FightTeam;
import de.steamwar.fightsystem.states.FightState;
import de.steamwar.fightsystem.states.StateDependent;
import org.bukkit.Bukkit;
import org.bukkit.Material;
import org.bukkit.World;
import org.bukkit.scheduler.BukkitTask;
import java.util.*;
public class WinconditionRelativePercent extends Wincondition implements PrintableWincondition, PercentWincondition {
private static final World world = Bukkit.getWorlds().get(0);
private static final Set<Material> ignoredBlocks;
static{
Set<Material> ignored = new HashSet<>();
for(String s : Config.IgnoredBlocks)
ignored.add(Material.valueOf(s));
ignoredBlocks = Collections.unmodifiableSet(ignored);
}
private final Map<FightTeam, TeamPercent> teamMap = new HashMap<>();
public WinconditionRelativePercent(){
super("RelativePercent", null);
teamMap.put(Fight.getBlueTeam(), new TeamPercent(Fight.getBlueTeam()));
teamMap.put(Fight.getRedTeam(), new TeamPercent(Fight.getRedTeam()));
if(Config.ActiveWinconditions.contains(Winconditions.RELATIVE_PERCENT)){
printableWinconditions.add(this);
percentWincondition = this;
}
}
@Override
public double getPercent(FightTeam team) {
return teamMap.get(team).getPercent();
}
@Override
public String getDisplay(FightTeam team) {
return team.getPrefix() + "Schaden: " + (Math.round(100.0 * getPercent(team)) / 100.0) + "%";
}
public static class TeamPercent extends StateDependent {
private final FightTeam team;
private int blockCount;
private BukkitTask task;
private int currentBlocks;
public TeamPercent(FightTeam team){
super(Winconditions.RELATIVE_PERCENT, FightState.Running);
this.team = team;
this.currentBlocks = 1;
register();
}
@Override
public void enable(){
blockCount = currentBlocks();
task = Bukkit.getScheduler().runTaskTimer(FightSystem.getPlugin(), this::check, 400, 400);
}
@Override
public void disable(){
task.cancel();
}
private void check(){
currentBlocks();
if(!Config.ActiveWinconditions.contains(Winconditions.RELATIVE_PERCENT))
return;
if(getPercent() >= Config.PercentWin){
Bukkit.broadcastMessage(FightSystem.PREFIX + "§cDer Schiff von " + team.getColoredName() + " §cwurde zu stark beschädigt!");
FightSystem.setSpectateState(Fight.getOpposite(team), "RelativePercent");
}
}
public double getPercent(){
if(currentBlocks > blockCount)
return 0;
return (blockCount - currentBlocks) * 100 / (double) blockCount;
}
public int getBlockCount(){
return blockCount;
}
private int currentBlocks(){
// Entern active
if(!Config.EnterStages.isEmpty() && Config.EnterStages.get(0) >= Wincondition.getTimeOverCountdown().getTimeLeft())
return currentBlocks;
currentBlocks = 0;
team.getSchemRegion().forEach((x, y, z) -> {
if(!ignoredBlocks.contains(world.getBlockAt(x,y,z).getType()))
currentBlocks++;
});
return currentBlocks;
}
}
}