SteamWar/FightSystem
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FightSystem/FightSystem_Main/src/de/steamwar/fightsystem/winconditions/WinconditionPumpkinTechKO.java

79 Zeilen
2.6 KiB
Java

/*
This file is a part of the SteamWar software.
Copyright (C) 2020 SteamWar.de-Serverteam
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.fightsystem.winconditions;
import de.steamwar.fightsystem.fight.Fight;
import de.steamwar.fightsystem.fight.FightTeam;
import de.steamwar.fightsystem.states.FightState;
import de.steamwar.fightsystem.states.StateDependentTask;
import de.steamwar.inventory.SWItem;
import org.bukkit.Bukkit;
import org.bukkit.Material;
import org.bukkit.World;
import java.util.HashMap;
import java.util.Map;
public class WinconditionPumpkinTechKO extends Wincondition implements PrintableWincondition {
private static final World world = Bukkit.getWorlds().get(0);
private static final Material PUMPKIN_LANTERN = SWItem.getMaterial("JACK_O_LANTERN");
private final Map<FightTeam, TeamPumpkin> teamMap = new HashMap<>();
public WinconditionPumpkinTechKO(){
super("PumpkinTechKO", "§cDas Team ", " §cist Tech K.O.!");
new StateDependentTask(Winconditions.PUMPKIN_TECH_KO, FightState.Ingame, this::check, 0, 200);
teamMap.put(Fight.getRedTeam(), new TeamPumpkin(Fight.getRedTeam()));
teamMap.put(Fight.getBlueTeam(), new TeamPumpkin(Fight.getBlueTeam()));
}
private void check(){
teamMap.values().forEach(TeamPumpkin::check);
}
@Override
public String getDisplay(FightTeam team) {
return team.getPrefix() + "Kanonen: " + teamMap.get(team).pumpkins;
}
private class TeamPumpkin {
private final FightTeam team;
private int pumpkins;
private TeamPumpkin (FightTeam team) {
this.team = team;
}
private void check(){
pumpkins = 0;
team.getSchemRegion().forEach((x, y, z) -> {
if (world.getBlockAt(x, y, z).getType() == PUMPKIN_LANTERN)
pumpkins++;
});
if(pumpkins == 0) {
win(Fight.getOpposite(team));
}
}
}
}