package me.yaruma.fightsystem.fight;
import org.bukkit.entity.Player;
public class FightPlayer {
private final Player player;
private boolean isOut;
public boolean equals(Object obj) {
if (!(obj instanceof Player))
return false;
Player comp = (Player)obj;
return this.player.getUniqueId().equals(comp.getUniqueId());
}
public void sendMessage(String message) {
if (this.player != null && this.player.isOnline())
this.player.sendMessage(message);
public FightPlayer(Player player, boolean isOut) {
this.player = player;
this.isOut = isOut;
public void setOut(boolean isOut) {
public Player getPlayer() {
return this.player;
public boolean isOut() {
return this.isOut;
public boolean isLeader() {
return Fight.getPlayerTeam(player).getLeader().getPlayer() == player;