package de.steamwar.fightsystem.winconditions;
import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.FightSystem;
import de.steamwar.fightsystem.countdown.TimeOverCountdown;
import de.steamwar.fightsystem.states.FightState;
import java.util.EnumSet;
public class WinconditionTimeout extends Wincondition {
private TimeOverCountdown countdown;
public WinconditionTimeout() {
super(Config.Timeout, EnumSet.of(FightState.RUNNING, FightState.ENTERN));
}
@Override
public void enable() {
countdown = new TimeOverCountdown(() -> FightSystem.setSpectateState(null));
public void disable() {
countdown.disable();