package de.steamwar.fightsystem.winconditions;
import de.steamwar.fightsystem.FightSystem;
import de.steamwar.fightsystem.countdown.TimeOverCountdown;
import de.steamwar.fightsystem.Config;
public class WinconditionTimeout {
public WinconditionTimeout() {
if(!Config.Timeout)
return;
new TimeOverCountdown(() -> FightSystem.setSpectateState(null));
}