package de.steamwar.fightsystem.winconditions; import de.steamwar.fightsystem.FightSystem; import de.steamwar.fightsystem.countdown.TimeOverCountdown; import de.steamwar.fightsystem.Config; public class WinconditionTimeout { public WinconditionTimeout() { if(!Config.Timeout) return; new TimeOverCountdown(() -> FightSystem.setSpectateState(null)); } }