SteamWar/FightSystem
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FightSystem/src/me/yaruma/fightsystem/fight/FightTeam.java

174 Zeilen
5.2 KiB
Java

package me.yaruma.fightsystem.fight;
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import com.boydti.fawe.FaweAPI;
import com.sk89q.worldedit.Vector;
import com.sk89q.worldedit.math.transform.AffineTransform;
import com.sk89q.worldedit.world.World;
import de.warking.hunjy.MySQL.Schematic;
import de.warking.hunjy.MySQL.WarkingUser;
import me.yaruma.fightsystem.FightSystem;
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import me.yaruma.fightsystem.utils.Config;
import me.yaruma.fightsystem.utils.ItemBuilder;
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import org.bukkit.Bukkit;
import org.bukkit.Material;
import org.bukkit.enchantments.Enchantment;
import org.bukkit.entity.Player;
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import java.io.File;
import java.io.IOException;
import java.util.ArrayList;
public class FightTeam {
private FightPlayer leader;
private final ArrayList<FightPlayer> players;
private boolean ready;
private final ArrayList<Player> invited;
private String name;
private String prefix;
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private Schematic schematic;
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public FightTeam(String Name, String Prefix) {
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players = new ArrayList<>();
invited = new ArrayList<>();
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name = Name;
prefix = Prefix;
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ready = false;
}
public FightPlayer getFightPlayer(Player player) {
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for(FightPlayer fightPlayer : players) {
if(fightPlayer.getPlayer().equals(player))
return fightPlayer;
}
return null;
}
public void setPlayerOut(Player player) {
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getFightPlayer(player).setOut(true);
}
public boolean allPlayersOut() {
for(FightPlayer fightPlayer : this.players) {
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if(!fightPlayer.isOut())
return false;
}
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return true;
}
public boolean isPlayerInTeam(Player player) {
for(FightPlayer fightPlayer : this.players) {
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if(fightPlayer.getPlayer().equals(player))
return true;
}
return false;
}
public boolean isPlayerLeader(Player player) {
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return leader.getPlayer().equals(player);
}
public void broadcast(String message) {
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for(FightPlayer fightPlayer : players) {
fightPlayer.sendMessage(message);
}
}
public void addMember(Player player) {
FightPlayer fightPlayer = new FightPlayer(player, false);
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players.add(fightPlayer);
invited.remove(player);
}
public void removePlayer(Player player) {
FightPlayer fightPlayer = Fight.getPlayerTeam(player).getFightPlayer(player);
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players.remove(fightPlayer);
}
public boolean hasTeamLeader() {
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return leader != null;
}
public FightPlayer getLeader() {
return leader;
}
public void setLeader(FightPlayer leader) {
this.leader = leader;
if(!this.players.contains(leader))
this.players.add(leader);
}
public ArrayList<FightPlayer> getPlayers() {
return players;
}
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public boolean isReady() {
return ready;
}
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private void pasteSchematic(){
File file = new File(Config.SchematicDirectory + WarkingUser.get(schematic.getSchemOwner()) + "/" + schematic.getSchemName() + ".schematic");
com.boydti.fawe.object.schematic.Schematic schem;
try {
schem = FaweAPI.load(file);
}catch(IOException e){
e.printStackTrace();
return;
}
AffineTransform aT = new AffineTransform();
World w = (World) Bukkit.getWorlds().get(0);
Vector v = schem.getClipboard().getDimensions().divide(-2);
if(this == Fight.getBlueTeam())
v = v.add(Config.TeamBluePasteX, Config.TeamBluePasteY, Config.TeamBluePasteZ);
else
v = v.add(Config.TeamRedPasteX, Config.TeamRedPasteY, Config.TeamRedPasteZ);
schem.paste(w, v, false, true, aT).flushQueue();
}
public void setSchematic(Schematic schematic){
this.schematic = schematic;
if(Fight.getOpposite(this).hasSchematic()){
pasteSchematic();
Fight.getOpposite(this).pasteSchematic();
}
}
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public boolean hasSchematic(){
return schematic != null;
}
public void setReady(boolean ready) {
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Player leader = getLeader().getPlayer();
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if(schematic == null){
leader.sendMessage(FightSystem.PREFIX + "§cZuerst muss eine Schematic gewählt sein!");
return;
}
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this.ready = ready;
if(ready) {
leader.getInventory().setItem(3, new ItemBuilder(Material.INK_SACK, (short) 8).removeAllAtributs().addEnchantment(Enchantment.DURABILITY,1 ).setDisplayName("§aBereit").build());
broadcast(FightSystem.PREFIX + "§aEuer Team ist nun bereit!");
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if(Fight.getOpposite(this).isReady()) {
FightSystem.getPlugin().setPreRunningState();
}
} else {
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leader.getInventory().setItem(3, new ItemBuilder(Material.INK_SACK, (short) 10).removeAllAtributs().addEnchantment(Enchantment.DURABILITY, 1).setDisplayName("§cNicht bereit").build());
broadcast(FightSystem.PREFIX + "§cEuer Team ist nicht mehr bereit!");
}
}
public ArrayList<Player> getInvited() {
return invited;
}
public String getName() {
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return prefix + name;
}
public String getPrefix() {
return prefix;
}
}