SteamWar/FightSystem
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FightSystem/src/me/yaruma/fightsystem/fight/FightTeam.java

151 Zeilen
4.1 KiB
Java

package me.yaruma.fightsystem.fight;
import me.yaruma.fightsystem.FightSystem;
import me.yaruma.fightsystem.utils.ItemBuilder;
import org.bukkit.Material;
import org.bukkit.enchantments.Enchantment;
import org.bukkit.entity.Player;
import java.util.ArrayList;
public class FightTeam {
private FightPlayer leader;
private ArrayList<FightPlayer> players;
private FightSystem plugin;
private boolean ready;
private ArrayList<Player> invited;
private String name;
private String prefix;
public FightTeam(Player leader, FightSystem plugin) {
this.plugin = plugin;
this.leader = new FightPlayer(leader, false);
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players = new ArrayList<>();
invited = new ArrayList<>();
}
public FightPlayer getFightPlayer(Player player) {
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for(FightPlayer fightPlayer : players) {
if(fightPlayer.getPlayer().equals(player))
return fightPlayer;
}
return null;
}
public void setPlayerOut(Player player) {
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getFightPlayer(player).setOut(true);
}
public boolean allPlayersOut() {
for(FightPlayer fightPlayer : this.players) {
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if(!fightPlayer.isOut())
return false;
}
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return true;
}
public boolean isPlayerInTeam(Player player) {
for(FightPlayer fightPlayer : this.players) {
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if(fightPlayer.getPlayer().equals(player))
return true;
}
return false;
}
public boolean isPlayerLeader(Player player) {
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return leader.getPlayer().equals(player);
}
public boolean isPlayerMember(Player player) {
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return isPlayerInTeam(player) && !isPlayerLeader(player);
}
public void broadcast(String message) {
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for(FightPlayer fightPlayer : players) {
fightPlayer.sendMessage(message);
}
}
public void addMember(Player player) {
FightPlayer fightPlayer = new FightPlayer(player, false);
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players.add(fightPlayer);
invited.remove(player);
}
public void removePlayer(Player player) {
FightPlayer fightPlayer = Fight.getPlayerTeam(player).getFightPlayer(player);
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players.remove(fightPlayer);
}
public boolean hasTeamLeader() {
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return leader.getPlayer() != null;
}
public FightPlayer getLeader() {
return leader;
}
public void setLeader(FightPlayer leader) {
this.leader = leader;
if(!this.players.contains(leader))
this.players.add(leader);
}
public ArrayList<FightPlayer> getPlayers() {
return players;
}
public FightSystem getPlugin() {
return plugin;
}
public void setPlugin(FightSystem plugin) {
this.plugin = plugin;
}
public boolean isReady() {
return ready;
}
public void setReady(boolean ready) {
this.ready = ready;
FightTeam fightTeam = Fight.getPlayerTeam(this.leader.getPlayer());
FightSystem instance = FightSystem.getPlugin();
if(this.ready == true) {
fightTeam.getLeader().getPlayer().getInventory().setItem(3, new ItemBuilder(Material.INK_SACK, (short) 8).removeAllAtributs().addEnchantment(Enchantment.DURABILITY,1 ).setDisplayName("§aBereit").build());
broadcast(FightSystem.PREFIX + "§aEuer Team ist nun bereit!");
if(Fight.getOpposite(fightTeam).isReady()) {
instance.setPreRunningState();
}
} else {
fightTeam.getLeader().getPlayer().getInventory().setItem(3, new ItemBuilder(Material.INK_SACK, (short) 10).removeAllAtributs().addEnchantment(Enchantment.DURABILITY, 1).setDisplayName("§cNicht bereit").build());
fightTeam.broadcast(FightSystem.PREFIX + "§cEuer Team ist nicht mehr bereit!");
}
}
public ArrayList<Player> getInvited() {
return invited;
}
public String getName() {
return name;
}
public void setName(String name) {
this.name = name;
}
public String getPrefix() {
return prefix;
}
public void setPrefix(String prefix) {
this.prefix = prefix;
}
}