SteamWar/FightSystem
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FightSystem/FightSystem_Main/src/de/steamwar/fightsystem/winconditions/WinconditionPercentSystem.java

62 Zeilen
2.5 KiB
Java

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package de.steamwar.fightsystem.winconditions;
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import de.steamwar.fightsystem.FightSystem;
import de.steamwar.fightsystem.fight.Fight;
import de.steamwar.fightsystem.states.FightState;
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import de.steamwar.fightsystem.Config;
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import de.steamwar.fightsystem.utils.Region;
import org.bukkit.entity.Entity;
import org.bukkit.event.EventHandler;
import org.bukkit.event.entity.EntityExplodeEvent;
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public class WinconditionPercentSystem extends ListenerWincondition {
private static double bluePercent = 0D;
private static double redPercent = 0D;
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private static int blueDestroyedBlocks;
private static int redDestroyedBlocks;
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private static int schematicSize;
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public WinconditionPercentSystem() {
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init(Config.PercentSystem);
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schematicSize = Math.abs(Config.SchemsizeX * Config.SchemsizeY * Config.SchemsizeZ);
}
@EventHandler
public void handleEntityExplode(EntityExplodeEvent event) {
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if(FightSystem.getFightState() != FightState.PRE_RUNNING && FightSystem.getFightState() != FightState.RUNNING) return;
Entity entity = event.getEntity();
//Team Blue
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if(Region.isInRange(entity.getLocation(), Config.TeamBlueCornerX, Config.TeamBlueCornerY, Config.TeamBlueCornerZ, Config.SchemsizeX, Config.SchemsizeY, Config.SchemsizeZ, Config.BorderFromSchematic)){
blueDestroyedBlocks = blueDestroyedBlocks + event.blockList().size();
double doubleBlueDestroyedBlocks = blueDestroyedBlocks;
double destroyPercent = doubleBlueDestroyedBlocks * 100 / schematicSize;
bluePercent = destroyPercent;
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if(destroyPercent >= Config.PercentWin) {
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FightSystem.setSpectateState(Fight.redTeam);
}
//Team Red
}else if(Region.isInRange(entity.getLocation(), Config.TeamRedCornerX, Config.TeamRedCornerY, Config.TeamRedCornerZ, Config.SchemsizeX, Config.SchemsizeY, Config.SchemsizeZ, Config.BorderFromSchematic)) {
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redDestroyedBlocks = redDestroyedBlocks + event.blockList().size();
double doubleRedDestroyedBlocks = redDestroyedBlocks;
double destroyPercent = doubleRedDestroyedBlocks * 100 / schematicSize;
redPercent = destroyPercent;
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if(destroyPercent >= Config.PercentWin) {
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FightSystem.setSpectateState(Fight.blueTeam);
}
}
}
public static double getBluePercent() {
return bluePercent;
}
public static double getRedPercent() {
return redPercent;
}
}