SteamWar/FightSystem
Archiviert
13
1
Dieses Repository wurde am 2024-08-05 archiviert. Du kannst Dateien ansehen und es klonen, aber nicht pushen oder Issues/Pull-Requests öffnen.
FightSystem/src/me/yaruma/fightsystem/winconditions/WinconditionPercentSystem.java

54 Zeilen
2.1 KiB
Java

package me.yaruma.fightsystem.winconditions;
import me.yaruma.fightsystem.FightSystem;
import me.yaruma.fightsystem.fight.Fight;
2019-04-05 19:32:59 +02:00
import me.yaruma.fightsystem.utils.Config;
import me.yaruma.fightsystem.utils.Region;
import org.bukkit.Bukkit;
import org.bukkit.entity.Entity;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.entity.EntityExplodeEvent;
public class WinconditionPercentSystem implements Listener {
2019-04-05 19:32:59 +02:00
private static int blueDestroyedBlocks;
private static int redDestroyedBlocks;
2019-04-05 19:32:59 +02:00
private static int schematicSize;
2019-04-05 19:32:59 +02:00
public WinconditionPercentSystem() {
schematicSize = Math.abs(Config.SchemsizeX * Config.SchemsizeY * Config.SchemsizeZ);
}
@EventHandler
public void handleEntityExplode(EntityExplodeEvent event) {
2019-04-05 19:32:59 +02:00
if(!Config.PercentSystem) return;
Entity entity = event.getEntity();
//Team 1 / Rot
2019-04-05 19:32:59 +02:00
if(Region.isInRange(entity.getLocation(), Config.TeamBlueCornerX, Config.TeamBlueCornerY, Config.TeamBlueCornerZ, Config.SchemsizeX, Config.SchemsizeY, Config.SchemsizeZ, Config.BorderFromSchematic)){
blueDestroyedBlocks = blueDestroyedBlocks + event.blockList().size();
Bukkit.broadcastMessage("red");
2019-04-05 19:32:59 +02:00
double destroyPercent = blueDestroyedBlocks * 100 / schematicSize;
Bukkit.broadcastMessage(" " + destroyPercent);
2019-04-05 19:32:59 +02:00
if(destroyPercent >= Config.PercentWin) {
FightSystem.getPlugin().setSpectateState(Fight.blueTeam);
}
return;
}
//Team 2 / Blau
2019-04-05 19:32:59 +02:00
if(Region.isInRange(entity.getLocation(), Config.TeamRedCornerX, Config.TeamRedCornerY, Config.TeamRedCornerZ, Config.SchemsizeX, Config.SchemsizeY, Config.SchemsizeZ, Config.BorderFromSchematic)) {
redDestroyedBlocks = redDestroyedBlocks + event.blockList().size();
double destroyPercent = redDestroyedBlocks * 100 / schematicSize;
if(destroyPercent >= Config.PercentWin) {
FightSystem.getPlugin().setSpectateState(Fight.redTeam);
}
return;
}
}
}