geforkt von Mirrors/FastAsyncWorldEdit
f472c20bfb
* Remove LocatedBlock overhead in LBL map * Add new space-efficient block map, with thourough testing * Drop ordering property, add full insertion test * Add licenses * Fix mocked platform conflicts * Disable full block map testing for faster builds * Re-implement BlockMap with fastutil maps * Re-write chunk batching to be memory efficient * Make MultiStageReorder use BlockMap * Increase LBL load factor, fix long-pack limit detection * Fix infinite loop in chunk batching * Save memory in history by cleaning up MSR * Re-implement LocatedBlockList in BlockMap * Fix data race with BlockType lazy fields * Make IDs ALWAYS present, only runtime-consistent. Use for memory efficiency in BlockMap * Remap inner structure of BlockMap for smaller maps * Remove containedBlocks fields, not very efficient * Fix minor de-optimizing bug in stage reorder * Make long packed y signed * Add extended Y limit configuration option * Add licenses * Store 3 ints for unoptimized BV list * Add final to BitMath * Correct int-cast for long-packing |
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buildSrc | ||
config/checkstyle | ||
contrib/craftscripts | ||
gradle/wrapper | ||
worldedit-bukkit | ||
worldedit-core | ||
worldedit-fabric | ||
worldedit-forge | ||
worldedit-libs | ||
worldedit-sponge | ||
.gitattributes | ||
.gitignore | ||
.travis.yml | ||
build.gradle.kts | ||
CHANGELOG.txt | ||
COMPILING.md | ||
CONTRIBUTING.md | ||
gradle.properties | ||
gradlew | ||
gradlew.bat | ||
HEADER.txt | ||
LICENSE.txt | ||
README.md | ||
settings.gradle.kts | ||
worldedit-logo.png |
WorldEdit is Minecraft mod that turns Minecraft into an in-game map editor (sorta, kinda).
- Make awesome stuff with half the time OR make quadruply awesome creations with the same time ✨
- Get lost in hundreds of options and functions that even we've forgotten existed
- Utilize Photoshop-like tools like "selection areas" and "brushes"
- Making fjords and other natural wonders with weird names
- Also: fix grief, broken water, missing snow, raging fires, and other 💩
WorldEdit is open source!, so if you've just learned how to make a button blink, I probably recommend picking up a book on CS algorithms. The project is licensed using the GNU Lesser General Public License license, v3.
Compiling
See COMPILING.md for a guide on compiling WorldEdit.
Contributing
We happily accept contributions, especially through pull requests on GitHub. Submissions must be licensed under the GNU Lesser General Public License v3.
Please read CONTRIBUTING.md for important guidelines to follow.
Links
- Visit our website
- Discord
- IRC channel (#sk89q on irc.esper.net)
- Issue tracker
- Continuous integration
- End-user documentation