Update/remove more dead links.

Dieser Commit ist enthalten in:
wizjany 2019-08-06 23:07:26 -04:00
Ursprung 95d5adb30c
Commit 17cfdee347
4 geänderte Dateien mit 3 neuen und 11 gelöschten Zeilen

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@ -6,10 +6,9 @@ Example usage:
You may or may not install these scripts -- it is optional. If you are, however,
place the entire craftscripts/ folder into the respective directory for the platform
that you have installed WorldEdit for
(see http://wiki.sk89q.com/wiki/WorldEdit/Installation).
that you have installed WorldEdit.
In order to be able to use CraftScripts, you must install the Rhino JavaScript library.
The installation page linked above has information about that. More information
about scripts in general can be found at
http://wiki.sk89q.com/wiki/WorldEdit/Scripting
https://worldedit.enginehub.org/en/latest/usage/other/craftscripts/

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@ -57,10 +57,6 @@ public class PermissionsResolverManager implements PermissionsResolver {
"# into WEPIF, paste it into http://yaml-online-parser.appspot.com/\r\n" +
"# and see if it gives \"ERROR:\".\r\n" +
"# - Lines starting with # are comments and so they are ignored.\r\n" +
"#\r\n" +
"# About Configuration Permissions\r\n" +
"# - See http://wiki.sk89q.com/wiki/WorldEdit/Permissions/Bukkit\r\n" +
"# - Now with multiworld support (see example)\r\n" +
"\r\n";
private static PermissionsResolverManager instance;

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@ -3,6 +3,3 @@ main: com.sk89q.worldedit.bukkit.WorldEditPlugin
version: "${internalVersion}"
load: STARTUP
api-version: 1.13
# Permissions aren't here. Read http://wiki.sk89q.com/wiki/WEPIF/DinnerPerms
# for how WorldEdit permissions actually work.

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@ -5,7 +5,7 @@ loaderVersion="[24,)"
# A URL to refer people to when problems occur with this mod
issueTrackerURL="https://discord.gg/enginehub"
# A URL for the "homepage" for this mod, displayed in the mod UI
displayURL="http://wiki.sk89q.com/wiki/WorldEdit/"
displayURL="https://worldedit.enginehub.org/"
# A file name (in the root of the mod JAR) containing a logo for display
logoFile="worldedit-icon.png"
# A text field displayed in the mod UI