geforkt von Mirrors/FastAsyncWorldEdit
192 Zeilen
5.5 KiB
Java
192 Zeilen
5.5 KiB
Java
// $Id$
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/*
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* WorldEdit
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* Copyright (C) 2010 sk89q <http://www.sk89q.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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import com.sk89q.worldedit.*;
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import com.sk89q.worldedit.regions.*;
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import com.sk89q.worldedit.blocks.*;
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import com.sk89q.worldedit.data.*;
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import java.io.IOException;
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import java.util.Map;
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import java.util.LinkedHashMap;
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import java.util.List;
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import java.util.ArrayList;
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/**
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*
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* @author sk89q
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*/
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public class SnapshotRestore {
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/**
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* Store a list of chunks that are needed and the points in them.
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*/
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private Map<BlockVector2D,ArrayList<Vector>> neededChunks =
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new LinkedHashMap<BlockVector2D,ArrayList<Vector>>();
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/**
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* Chunk store.
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*/
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private ChunkStore chunkStore;
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/**
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* Count of the number of missing chunks.
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*/
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private ArrayList<Vector2D> missingChunks;
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/**
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* Count of the number of chunks that could be loaded for other reasons.
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*/
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private ArrayList<Vector2D> errorChunks;
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/**
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* Construct the snapshot restore operation.
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*
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* @param region
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*/
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public SnapshotRestore(ChunkStore chunkStore, Region region) {
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this.chunkStore = chunkStore;
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if (region instanceof CuboidRegion) {
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findNeededCuboidChunks(region);
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} else {
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findNeededChunks(region);
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}
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}
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/**
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* Find needed chunks in the cuboid of the region.
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*
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* @param region
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*/
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private void findNeededCuboidChunks(Region region) {
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Vector min = region.getMinimumPoint();
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Vector max = region.getMaximumPoint();
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// First, we need to group points by chunk so that we only need
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// to keep one chunk in memory at any given moment
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for (int x = min.getBlockX(); x <= max.getBlockX(); x++) {
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for (int y = min.getBlockY(); y <= max.getBlockY(); y++) {
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for (int z = min.getBlockZ(); z <= max.getBlockZ(); z++) {
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Vector pos = new Vector(x, y, z);
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BlockVector2D chunkPos = ChunkStore.toChunk(pos);
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// Unidentified chunk
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if (!neededChunks.containsKey(chunkPos)) {
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neededChunks.put(chunkPos, new ArrayList<Vector>());
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}
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neededChunks.get(chunkPos).add(pos);
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}
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}
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}
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}
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/**
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* Find needed chunks in the region.
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*
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* @param region
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*/
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private void findNeededChunks(Region region) {
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// First, we need to group points by chunk so that we only need
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// to keep one chunk in memory at any given moment
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for (Vector pos : region) {
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BlockVector2D chunkPos = ChunkStore.toChunk(pos);
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// Unidentified chunk
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if (!neededChunks.containsKey(chunkPos)) {
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neededChunks.put(chunkPos, new ArrayList<Vector>());
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}
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neededChunks.get(chunkPos).add(pos);
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}
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}
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/**
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* Get the number of chunks that are needed.
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*
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* @return
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*/
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public int getChunksAffected() {
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return neededChunks.size();
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}
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/**
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* Restores to world.
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*
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* @param editSession
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* @param region
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*/
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public void restore(EditSession editSession)
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throws MaxChangedBlocksException {
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missingChunks = new ArrayList<Vector2D>();
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errorChunks = new ArrayList<Vector2D>();
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// Now let's start restoring!
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for (Map.Entry<BlockVector2D,ArrayList<Vector>> entry :
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neededChunks.entrySet()) {
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BlockVector2D chunkPos = entry.getKey();
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Chunk chunk;
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try {
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chunk = chunkStore.getChunk(chunkPos);
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// Good, the chunk could be at least loaded
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// Now just copy blocks!
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for (Vector pos : entry.getValue()) {
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BaseBlock block = chunk.getBlock(pos);
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editSession.setBlock(pos, block);
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}
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} catch (MissingChunkException me) {
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missingChunks.add(chunkPos);
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} catch (DataException de) {
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errorChunks.add(chunkPos);
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} catch (IOException ioe) {
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errorChunks.add(chunkPos);
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}
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}
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}
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/**
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* Get a list of the missing chunks. restore() must have been called
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* already.
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*
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* @return
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*/
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public List getMissingChunks() {
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return missingChunks;
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}
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/**
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* Get a list of the chunks that could not have been loaded for other
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* reasons. restore() must have been called already.
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*
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* @return
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*/
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public List getErrorChunks() {
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return errorChunks;
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}
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/**
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* Checks to see where the backup succeeded in any capacity. False will
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* be returned if no chunk could be successfully loaded.
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*
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* @return
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*/
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public boolean hadTotalFailure() {
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return missingChunks.size() + errorChunks.size() == getChunksAffected();
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}
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}
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