// $Id$ /* * WorldEdit * Copyright (C) 2010 sk89q * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ import com.sk89q.worldedit.*; import com.sk89q.worldedit.regions.*; import com.sk89q.worldedit.blocks.*; import com.sk89q.worldedit.data.*; import java.io.IOException; import java.util.Map; import java.util.LinkedHashMap; import java.util.List; import java.util.ArrayList; /** * * @author sk89q */ public class SnapshotRestore { /** * Store a list of chunks that are needed and the points in them. */ private Map> neededChunks = new LinkedHashMap>(); /** * Chunk store. */ private ChunkStore chunkStore; /** * Count of the number of missing chunks. */ private ArrayList missingChunks; /** * Count of the number of chunks that could be loaded for other reasons. */ private ArrayList errorChunks; /** * Construct the snapshot restore operation. * * @param region */ public SnapshotRestore(ChunkStore chunkStore, Region region) { this.chunkStore = chunkStore; if (region instanceof CuboidRegion) { findNeededCuboidChunks(region); } else { findNeededChunks(region); } } /** * Find needed chunks in the cuboid of the region. * * @param region */ private void findNeededCuboidChunks(Region region) { Vector min = region.getMinimumPoint(); Vector max = region.getMaximumPoint(); // First, we need to group points by chunk so that we only need // to keep one chunk in memory at any given moment for (int x = min.getBlockX(); x <= max.getBlockX(); x++) { for (int y = min.getBlockY(); y <= max.getBlockY(); y++) { for (int z = min.getBlockZ(); z <= max.getBlockZ(); z++) { Vector pos = new Vector(x, y, z); BlockVector2D chunkPos = ChunkStore.toChunk(pos); // Unidentified chunk if (!neededChunks.containsKey(chunkPos)) { neededChunks.put(chunkPos, new ArrayList()); } neededChunks.get(chunkPos).add(pos); } } } } /** * Find needed chunks in the region. * * @param region */ private void findNeededChunks(Region region) { // First, we need to group points by chunk so that we only need // to keep one chunk in memory at any given moment for (Vector pos : region) { BlockVector2D chunkPos = ChunkStore.toChunk(pos); // Unidentified chunk if (!neededChunks.containsKey(chunkPos)) { neededChunks.put(chunkPos, new ArrayList()); } neededChunks.get(chunkPos).add(pos); } } /** * Get the number of chunks that are needed. * * @return */ public int getChunksAffected() { return neededChunks.size(); } /** * Restores to world. * * @param editSession * @param region */ public void restore(EditSession editSession) throws MaxChangedBlocksException { missingChunks = new ArrayList(); errorChunks = new ArrayList(); // Now let's start restoring! for (Map.Entry> entry : neededChunks.entrySet()) { BlockVector2D chunkPos = entry.getKey(); Chunk chunk; try { chunk = chunkStore.getChunk(chunkPos); // Good, the chunk could be at least loaded // Now just copy blocks! for (Vector pos : entry.getValue()) { BaseBlock block = chunk.getBlock(pos); editSession.setBlock(pos, block); } } catch (MissingChunkException me) { missingChunks.add(chunkPos); } catch (DataException de) { errorChunks.add(chunkPos); } catch (IOException ioe) { errorChunks.add(chunkPos); } } } /** * Get a list of the missing chunks. restore() must have been called * already. * * @return */ public List getMissingChunks() { return missingChunks; } /** * Get a list of the chunks that could not have been loaded for other * reasons. restore() must have been called already. * * @return */ public List getErrorChunks() { return errorChunks; } /** * Checks to see where the backup succeeded in any capacity. False will * be returned if no chunk could be successfully loaded. * * @return */ public boolean hadTotalFailure() { return missingChunks.size() + errorChunks.size() == getChunksAffected(); } }