1913 Commits

Autor SHA1 Nachricht Datum
Jesse Boyd
3c626ef25a
Differentiate passthrough / abstract delegate
AbstractDelegateExtent allows overriding just the basic set/get to change behavior - at performance cost

Passthrough passes all operation, so each must be individually overrided.
2019-08-07 06:38:25 +10:00
Jesse Boyd
322a3e66be
piston doesn't like conditions 2019-08-07 06:24:05 +10:00
Jesse Boyd
92fb90de09
Fix some arguments 2019-08-07 06:18:44 +10:00
Jesse Boyd
4c2b753687
merge 2019-08-07 01:32:05 +10:00
Jesse Boyd
a476ab1ea0
merge 2019-08-07 01:29:49 +10:00
Jesse Boyd
a3c58a187e
merge 2019-08-07 01:29:09 +10:00
Jesse Boyd
74fe88ae01
merge 2019-08-07 01:28:12 +10:00
Jesse Boyd
b6bc09226c
conflicts 2019-08-07 01:25:53 +10:00
wizjany
d822ccc9e5 This is how Mojang checks if trees can grow.
Subject to changes.
2019-08-05 23:16:42 -04:00
wizjany
e25a6d21cd Add -e/-b/-m flags to //stack and //move, to match copy and paste.
Fixes WORLDEDIT-3935.
2019-08-05 22:47:57 -04:00
wizjany
a1465c02ed Make EditSession#center (//center) set even y blocks.
At some point this was fixed for x and z but never for y...
2019-08-05 22:44:51 -04:00
wizjany
6ab74dc7e5 Add missing radius checks.
Courtesy @mathiascode.
2019-08-05 17:39:00 -04:00
wizjany
4b54c32f3a Skip invalid blocks in schematics. 2019-08-04 15:56:16 -04:00
MattBDev
5c6c41a95a Docs, command, and formatting changes. 2019-08-03 22:43:29 -04:00
wizjany
df9d766eb3
Merge pull request #513 from EngineHub/bugfix/reloadable-internal-state-ids
Re-load internal state IDs when WORLD_EDITING cap is re-loaded
2019-08-03 09:59:10 -04:00
Kenzie Togami
f848d3114f
Re-load internal state IDs when WORLD_EDITING cap is re-loaded 2019-08-02 15:47:29 -07:00
wizjany
9a133c05d1
Merge pull request #510 from EngineHub/feature/blocks-are-patterns
Make BlockStateHolder extend Pattern.
2019-08-02 17:42:14 -04:00
wizjany
afae2b0784 Make TE tag optional for MCEdit schems too.
And name our threads here too.
2019-08-01 20:15:34 -04:00
MattBDev
cb03ed2fe8 remove Fast2DIterator 2019-07-30 15:27:59 -04:00
MattBDev
0d2b0025ce Merge branch 'commanding' of https://github.com/IntellectualSites/FastAsyncWorldEdit-1.13 into commanding
# Conflicts:
#	worldedit-core/src/main/java/com/sk89q/worldedit/command/MaskCommands.java
2019-07-29 21:06:11 -04:00
MattBDev
198427dc3d fix more compile errors 2019-07-29 21:05:31 -04:00
Jesse Boyd
accc62c10b
7963b2c9 2019-07-30 07:48:19 +10:00
Jesse Boyd
cdb9abc117
9a4473b73f3f5be9585a339c05912fef9868a0b9 2019-07-30 07:44:19 +10:00
Jesse Boyd
7967ef4db4
ff586011 2019-07-30 07:39:18 +10:00
MattBDev
12114ec987 Minor changes 2019-07-29 11:19:38 -04:00
MattBDev
7f51791d6c Merge remote-tracking branch 'remotes/origin/commanding' into commanding
# Conflicts:
#	worldedit-core/src/main/java/com/sk89q/worldedit/command/ChunkCommands.java
#	worldedit-core/src/main/java/com/sk89q/worldedit/command/UtilityCommands.java
2019-07-29 10:58:41 -04:00
MattBDev
ca54f8c371 Work on CLI and I forget what else 2019-07-29 10:57:28 -04:00
wizjany
9d9e3ea065 Remove overrides. 2019-07-28 22:50:42 -04:00
wizjany
6631b6bdf0 Make BlockStateHolder extend Pattern.
Removes the need for wrapping them in BlockPattern.
2019-07-28 18:20:00 -04:00
Jesse Boyd
02d5f3e8d5
Update PlatformManager.java 2019-07-29 05:27:50 +10:00
Jesse Boyd
1c256c1f5a
add Range annotation 2019-07-29 05:26:44 +10:00
Jesse Boyd
3303434d52
listchunks doesn't need to be a list
Nor does it need to be a string. As long as we can iterate, it should be fine.

This somewhat mitigates OOM from listchunks.
2019-07-29 05:03:17 +10:00
wizjany
f4c238c3da Load chunks when setting biomes too. 2019-07-28 10:21:29 -04:00
wizjany
c93e5ccfdf Don't suggest ##* for masks. 2019-07-28 10:02:47 -04:00
Kenzie Togami
50cea37439
Fix other minor suggestion bugs 2019-07-27 23:49:11 -07:00
Kenzie Togami
76b608f90b
Fix suggestions on Bukkit for good 2019-07-27 23:31:38 -07:00
Kenzie Togami
3a5170a0e8
Potenially fix quoted string completion 2019-07-27 18:12:18 -07:00
Kenzie Togami
d134820bcb
Merge branch 'master' into fix/quoted 2019-07-27 17:41:44 -07:00
wizjany
8f33e0d550 Make a bunch of paginations internal, generify command boxes. (#509) 2019-07-27 14:35:38 +10:00
NotMyFault
8aaed49fa6 Strip color codes from translations 2019-07-26 20:51:38 -04:00
MattBDev
7963b2c92f Removed commands.yml
I also did a few renames as well as a command registration fix.
2019-07-26 19:23:24 -04:00
MattBDev
9a4473b73f Formatting 2019-07-25 15:09:12 -04:00
MattBDev
3a3efb8117 Updated a class, minor command tweaks, and formatting 2019-07-25 14:58:59 -04:00
MattBDev
ff5860113d It started on work with commands then I got carried away. 2019-07-25 14:44:10 -04:00
wizjany
415cdc0ab2 Output to debug only if we have a valid DFU for schematics.
Warn for backwards (since we can't DFU) and info for missing DFU
(since it might still be compatible).
Under normal circumstances, a DFU should be available so we'll only
log to debug (which is generally off).
2019-07-24 19:05:39 -04:00
wizjany
78488d9b76
Merge pull request #495 from EngineHub/hotfix/nav
Pass through wall improvements
2019-07-23 22:17:15 -04:00
wizjany
4ee2d3b47c Move isAllowedToFly and setFlying to AbstractPlayer, protect them. 2019-07-23 22:16:26 -04:00
wizjany
2cc6a367c6 Move floatAt logic to AbstractPlayer, add isAllowedToFly and setFlying. 2019-07-23 22:16:26 -04:00
wizjany
8545417b3a Fix error in /up when used out of bounds.
Also reduce calls to Entity#getLocation() all over since it's
more expensive than it needs to be (adapts world/vector every time).
2019-07-23 22:16:26 -04:00
MattBDev
01c371df9c Minor upstream changes and obviously more command work 2019-07-23 19:17:38 -04:00