Commit graph

930 Commits

Autor SHA1 Nachricht Datum
TomyLobo
4f1196ce2d Added a //deform command, which deforms a region given an expression that operates on the x/y/z variables. 2011-11-01 15:27:13 +01:00
TomyLobo
a5e5880064 Moved shape generation to EditSession.
Also refactored it to get rid of the 3 different anonymous classes.
2011-11-01 15:27:12 +01:00
TomyLobo
c5c68f481b Moved all command-implementing methods to the bottom of the file. 2011-11-01 14:54:32 +01:00
TomyLobo
478d6f6e54 Added support for type/data to //generate. 2011-11-01 14:31:33 +01:00
TomyLobo
8a83f7f70e Added support for custom materials to ArbitraryShape and adjusted //generate accordingly. 2011-11-01 14:28:03 +01:00
TomyLobo
02a70cca4a Added Pattern.next(int, int, int).
This method can be used to avoid creating short-lived vectors in tight loops.
2011-11-01 14:25:41 +01:00
TomyLobo
8610dc2c89 Added .gitignore to ignore some eclipse files. 2011-10-31 21:56:32 +01:00
TomyLobo
6b0f237a46 Removed extra fastLighting flag.
Fast lighting is now used when available.
2011-10-31 03:28:05 +01:00
TomyLobo
d3822ee345 Fixed postfix operator evaluation order. 2011-10-31 00:42:57 +01:00
zml2008
d5328e34ba This might fix problems people have been having with dinnerperms. 2011-10-30 15:16:00 -07:00
TomyLobo
8e0539adf1 Parser improvements
- After a closing brace or a semicolon, a new expression starts. This fixes "{}-1" and ";-1" returning an error.
- Empty statements and empty block statements are now fully supported
- Renamed PrefixOperator to UnaryOperator
- Added postincrement(x++), postdecrement(x--) and factorial(x!) operators
2011-10-30 06:04:49 +01:00
TomyLobo
77d1317964 Added support for temporary variables 2011-10-29 21:07:31 +02:00
Wizjany
2719308ada Made //fast display a different message if the argument matches the current mode 2011-10-29 13:32:51 -04:00
Wizjany
2b9f0be8df Updated to 1.9 2011-10-29 13:32:51 -04:00
Wizjany
699807665d Cleanup 2011-10-29 11:57:45 -04:00
TomyLobo
8797d8ac3c Added element comments to all classes of the expression parser.
Also fixed some id() implementations.
2011-10-29 17:24:11 +02:00
TomyLobo
e70446e82e Renamed RValue.invoke() to getValue. 2011-10-29 16:03:55 +02:00
TomyLobo
93f073f264 Renamed Assignable to LValue and Invokable to RValue 2011-10-29 16:01:55 +02:00
TomyLobo
0ba3da2641 Reverted to old manual lighting system that doesn't call notch's block lighting functions directly. 2011-10-29 05:27:17 +02:00
TomyLobo
8ce3f4d77a Moved some code around in ParserProcessors.java 2011-10-29 04:20:13 +02:00
TomyLobo
79039c2b81 Updated changelog with even more changes since 4.7. 2011-10-28 21:12:37 +02:00
TomyLobo
f28401aecc Moved the sub-processors into a new class, ParserProcessors. 2011-10-28 20:34:48 +02:00
TomyLobo
58be9d9be4 Added support for stretched cylinders and brought their profile in line with that of the central layer of a sphere of the same x/z radius. 2011-10-28 20:34:08 +02:00
TomyLobo
318e81886c Removed -q flag from //[h]sphere and the code to back it.
The speed difference between the "flexible" and the "quick" variant is so minor that it doesn't justify the aditional code complexity.
2011-10-28 15:10:14 +02:00
TomyLobo
d9b86025d3 Parser refactorings
- Made all sub-processors static
- Made statement (combined) assignment parsing right-associative
- Added a stub for the ternary operator
- Fixed position value on Sequences
2011-10-28 00:37:18 +02:00
TomyLobo
f6f08da620 Cleanup 2011-10-27 19:29:02 +02:00
TomyLobo
ee79abff67 The expression parser can now parse more than a simple expression
- Added sequencing (; and {}).
- Added =, +=, -=, *=, /=, %=, ^= to the expression parser. (left-associative for now, will change later)
- Added pre-increment(++) and pre-decrement(--) operators.
- Adjusted/added tests.
2011-10-27 19:16:46 +02:00
TomyLobo
9c070c323f Added ternary versions of min and max. 2011-10-27 19:06:27 +02:00
TomyLobo
ef5fba0f05 Improved accuracy of Function.getPosition() after optimization. 2011-10-27 19:06:26 +02:00
TomyLobo
0ca66ce350 Moved check for fastLightingAvailable from BukkitWorld.fixAfterFastMode to fixLighting and adjusted the description for //generate. 2011-10-26 23:24:23 +02:00
Wizjany
dbc3053195 Fixed & updated BlockType.usesDamageValue 2011-10-26 16:50:46 -04:00
TomyLobo
906b6dd832 Forgot to save... 2011-10-25 23:26:25 +02:00
TomyLobo
9fa5c4030b Added a //g[en[erate]] command, which generates a shape according to a mathematical formula.
(result > 0) = true = inside
(result <= 0) = false = outside.
2011-10-25 18:46:14 +02:00
TomyLobo
d4c2832437 Added an ArbitraryShape class which can be used to generate hollow and solid shapes based on an in/out condition. 2011-10-25 18:46:12 +02:00
TomyLobo
c2191f4fc7 Generalized the Lexer a bit more and renamed a function in the parser. 2011-10-25 18:45:52 +02:00
TomyLobo
7dfc2a34e5 Improved fast mode.
BukkitWorld's fast lighting mode now also does what the old fast mode did.
In addition, both fast lighting mode and the fallback resend all modified chunks when done.
This should prevent display issues.
2011-10-25 18:41:07 +02:00
TomyLobo
3ed867ed53 Added left, right, back and forward directions to all directional commands. 2011-10-25 01:07:08 +02:00
TomyLobo
2d654b59c5 Reduced code duplication in the WorldEdit.get*Direction methods. 2011-10-25 01:06:18 +02:00
TomyLobo
3962e6c9d8 Added LocalPlayer.getCardinalDirection(int yawOffset) 2011-10-25 01:02:50 +02:00
TomyLobo
a1fb1fd4e4 Using Notch's block lighting functions now.
Also removed some debug messages
2011-10-24 23:42:04 +02:00
TomyLobo
a0461aeb2c BukkitWorld.fixLighting now also fixes block light. 2011-10-24 20:49:17 +02:00
TomyLobo
b31d77536a Added some new functions to BlockType.
- emitsLight which returns whether the given block type emits light
- isTranslucent, which returns whether the block lets any light pass
2011-10-24 20:49:17 +02:00
TomyLobo
a97a427127 Updated changelog with some more changes since 4.7. 2011-10-24 14:03:07 +02:00
TomyLobo
4f7e1a6b31 Improved speed greatly by deferring lighting until after all blocks are in place.
This needs CraftBukkit to work.
2011-10-24 13:44:22 +02:00
TomyLobo
e8dcee1acf Added LocalWorld.fixLighting(Set<BlockVector2D>)
This method redos lighting in the given chunks.
BukkitWorld's current implementation introduces some slight errors and doesn't redo torch light, but it's better than nothing.
2011-10-24 13:35:48 +02:00
TomyLobo
ef88c04550 Gave //fast an on|off parameter and adjusted its message to reflect a future change. 2011-10-24 04:33:19 +02:00
TomyLobo
542aed6ffd Fixed warnings. 2011-10-24 04:32:02 +02:00
TomyLobo
ffe5f89afc EditSession.flushQueue(): queueLast is now ordered with attachments in mind. 2011-10-24 04:31:34 +02:00
zml2008
bd5c78bb40 Fixed bug in PermissionsEx resolver when PermissionsEx is not found. 2011-10-23 09:19:29 -07:00
zml2008
52982c7c0f Moved YAML classes from RegionBook from WorldGuard into WorldEdit and made everything use those. 2011-10-22 23:48:15 -07:00