Commit graph

5656 Commits

Autor SHA1 Nachricht Datum
dordsor21
a66080d803
Fix build, add note 2021-08-25 14:06:12 +01:00
dordsor21
46fb0c9418
Add binary tag methods to IDelegateBukkitImplyAdapter 2021-08-25 12:53:37 +01:00
dordsor21
ea6b29f145
Fix up annotations in block classes and slight cleanup 2021-08-25 12:25:33 +01:00
dordsor21
80d99073ec
Remove PluginPreloader 2021-08-25 11:19:31 +01:00
dordsor21
df18fcef92
Fix #1250 2021-08-25 11:16:06 +01:00
dordsor21
46c96b45fc
Fix build 2021-08-25 11:16:01 +01:00
dordsor21
012e55e780
Fix links 2021-08-25 11:08:14 +01:00
dordsor21
7d9abc9273
Skip corrupt tile entities in legacy schematics 2021-08-23 21:46:50 +01:00
dordsor21
6301a7adb9
Deprecate and add the warnings for BlockType#getState as it is broken 2021-08-23 21:28:06 +01:00
dordsor21
c0893a404d
Set default number of iterations for snow smooth brush to 1. 2021-08-23 21:27:35 +01:00
dordsor21
0aadef97d0
Quick fix for SnowHeightMap 2021-08-23 21:26:59 +01:00
dordsor21
ddc59809d8
Update adapters to ff01bfd70d 2021-08-23 20:59:29 +01:00
NotMyFault
869a8058cc
Skip checking for custom biomes on 1.15.2 2021-08-23 21:15:41 +02:00
dordsor21
1a0f7df3f4
Fix #1243 2021-08-23 13:08:10 +01:00
dordsor21
2e0de7b197
Fix nullability issue with SnowHeightMap mask, apply some cleanup and reduce needless object creation 2021-08-23 11:57:00 +01:00
NotMyFault
cf671ad7ff
Update Upstream
ed28089 Don't crash if fields are null in ChunkDeleter (1874)
f049d56 Revert "Use a Guava Cache instead of a ThreadLocal (1859)"
c5a4450 Internally use a negated mask class to prevent russian doll wrapping (1877)
1397ec7 Add Snow Smooth Tools (1580)

Fixes #955
Fixes #858
2021-08-22 11:56:39 +02:00
SirYwell
df8b2802b2 Support custom world min heights when processing heightmaps 2021-08-21 10:52:45 +02:00
dordsor21
cd576a2a87
Fix #1241 2021-08-20 16:33:58 +01:00
dordsor21
8e899b8524
Skip registering "custom" biome.
Update adapters to 332c1f6bb17d2ded53fe5b09f3f2a4578f3f9bfc
2021-08-20 16:30:51 +01:00
dordsor21
3dd943f961
Avoid paper-only method 2021-08-20 15:53:12 +01:00
dordsor21
cf68caff99
Correct default biome loading method 2021-08-19 14:12:55 +01:00
dordsor21
f412796f28
Load default biomes into registry at earliest convenience, then load custom biomes later. 2021-08-19 13:48:24 +01:00
dordsor21
563ad7761a
Fix LocalBlockVectorSet
- Fixes #1238
2021-08-19 13:10:09 +01:00
NotMyFault
188e4b6215
Fix unknown direction exception missing key 2021-08-18 14:57:14 +02:00
NotMyFault
f258a3d52c
Add javadoc linking for bukkit module 2021-08-18 12:08:52 +02:00
NotMyFault
cc97510523
[ci skip] Update Javadocs' links 2021-08-18 11:42:57 +02:00
NotMyFault
613b973309
Add javadoc linking 2021-08-18 11:26:14 +02:00
dordsor21
6a932f2eda
Preloading is paper only. 2021-08-17 22:34:51 +01:00
NotMyFault
73a237d75e
Update adapters 2021-08-17 23:22:03 +02:00
dordsor21
1d9b1a3d5e
Remove hardcoding of world limits (#1199)
* Remove hardcoding of world limits
 - seems to be working fine without the datapack for world height changing
 - particular attention should be given to LocalBlockVectorSet and MathMan changes

* update adapters

* Override getMinY in various classes and ensure selections have a world attached to them

* no message

* Address comments
 - Fix for lighting mode 1

* A few more changes

* Fix LocalBlockVectorSet

* Fix range statement

* Various fixes/comment-addressing
- There's not much point in having a different file name now for history. We've broken it before...
- Fix history read/write
- Fix range on for loops in CharBlocks

* undo bad CharBlocks change

* Fix history y level

* Fix biome history

* Fix lighting

* Fix /up

* Make regen fail not because of these changes

* Fixes for y < 0

* Fix isEmpty where only the uppermost chunksection is edited

* Fix javadocs/FAWE annotations

* Better explain why BiomeMath is removed

* If history task throws an error, it should only be caught and printed if not completing now.

* Min|max world heights for new patterns

* Load biomes from NMS instead of bukkit (#1200)

* Update adapters

* Update adapters

* Don't initialise BlockTypes when biomes aren't set up yet so all BiomeTypes.BIOME are no longer null thanks.

* Address some comments.

* rename layer -> sectionIndex to imply inclusivity

* Javadoctored.

Co-authored-by: NotMyFault <mc.cache@web.de>
Co-authored-by: Hannes Greule <SirYwell@users.noreply.github.com>
2021-08-17 22:13:51 +01:00
NotMyFault
5b2bd45d86
091200e1f80576175cfdf147928583b28275f437 2021-08-17 22:10:37 +02:00
dordsor21
f7161ea890
Update adapters 2021-08-17 18:45:08 +01:00
dordsor21
664cd4e33d
Preloader is null for spigot users 2021-08-17 18:06:57 +01:00
dordsor21
51eee01eef
Update adapters 2021-08-17 17:52:28 +01:00
dordsor21
347bd04065
Fix initialisation 2021-08-17 17:09:52 +01:00
dordsor21
4cae37fbbf
Add back extra angle mask prefixes 2021-08-17 17:07:37 +01:00
dordsor21
569fdc3861
Reimplement radius mask, fix wall mask 2021-08-17 17:03:25 +01:00
dordsor21
46f6395279
Improve mask parsing
- Fixes #1230
2021-08-17 17:02:11 +01:00
NotMyFault
f6676cf6a3
Follow up to 1ee4de0edf 2021-08-17 16:57:35 +02:00
dordsor21
0ffab8ee69
Add null check to preloader 2021-08-17 15:38:47 +01:00
renovate[bot]
1ee4de0edf
Update dependency gradle to v7.2 (#1229)
Co-authored-by: Renovate Bot <bot@renovateapp.com>
2021-08-17 16:21:09 +02:00
dordsor21
8c11ba7fea
Preload chunks up to the configured limit, cancel preloading on EditSession complete 2021-08-17 12:07:48 +01:00
dordsor21
da7aca8ef8
Add basic preloading (#1221) 2021-08-16 20:47:09 -04:00
dordsor21
d4d98708f9
Re-implement richer mask and transform parsing (#1223)
Co-authored-by: dordsor21 <dordsor21@gmail.com>
Co-authored-by: Hannes Greule <SirYwell@users.noreply.github.com>
2021-08-16 09:03:06 +00:00
dordsor21
50137b31c4
Update adapters 2021-08-15 15:59:30 +01:00
dordsor21
c287739be7
Minecraft uses the global block palette if there are more than 8 bits per entry in a chunk section
- Fixes #1228
2021-08-14 14:29:57 +01:00
dordsor21
98673b5743
Update adapters 2021-08-13 11:59:24 +01:00
dordsor21
3c75ed7d46
javadoc 2021-08-13 11:51:05 +01:00
dordsor21
c65c72b249
Allow adapters to override World#getEntities to avoid AsyncCatcher
- Even if we access (cache) the entities synchronously, we'd then be doing stuff asynchronously so adapters can override this and either use the world#getEntities normally (pre 1.17) or get entities async anyway.
2021-08-13 11:44:18 +01:00
dordsor21
3e4f1d5cd8
Better Mathman#isInteger 2021-08-11 20:38:52 +01:00