1d9b1a3d5e
* Remove hardcoding of world limits - seems to be working fine without the datapack for world height changing - particular attention should be given to LocalBlockVectorSet and MathMan changes * update adapters * Override getMinY in various classes and ensure selections have a world attached to them * no message * Address comments - Fix for lighting mode 1 * A few more changes * Fix LocalBlockVectorSet * Fix range statement * Various fixes/comment-addressing - There's not much point in having a different file name now for history. We've broken it before... - Fix history read/write - Fix range on for loops in CharBlocks * undo bad CharBlocks change * Fix history y level * Fix biome history * Fix lighting * Fix /up * Make regen fail not because of these changes * Fixes for y < 0 * Fix isEmpty where only the uppermost chunksection is edited * Fix javadocs/FAWE annotations * Better explain why BiomeMath is removed * If history task throws an error, it should only be caught and printed if not completing now. * Min|max world heights for new patterns * Load biomes from NMS instead of bukkit (#1200) * Update adapters * Update adapters * Don't initialise BlockTypes when biomes aren't set up yet so all BiomeTypes.BIOME are no longer null thanks. * Address some comments. * rename layer -> sectionIndex to imply inclusivity * Javadoctored. Co-authored-by: NotMyFault <mc.cache@web.de> Co-authored-by: Hannes Greule <SirYwell@users.noreply.github.com> |
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.github | ||
buildSrc | ||
contrib/craftscripts | ||
gradle | ||
worldedit-bukkit | ||
worldedit-cli | ||
worldedit-core | ||
worldedit-fabric | ||
worldedit-forge | ||
worldedit-libs | ||
worldedit-mod | ||
worldedit-sponge | ||
.editorconfig | ||
.git-blame-ignore-revs | ||
.gitattributes | ||
.gitconfig | ||
.gitignore | ||
build.gradle.kts | ||
COMPILING.md | ||
CONTRIBUTING.md | ||
crowdin.yml | ||
fawe-logo.png | ||
gradle.properties | ||
gradlew | ||
gradlew.bat | ||
HEADER.txt | ||
LICENSE.txt | ||
NOTICE.txt | ||
README.md | ||
renovate.json | ||
SECURITY.md | ||
settings.gradle.kts |
FastAsyncWorldEdit is a fork of WorldEdit that has huge speed and memory improvements and considerably more features
A Minecraft Map Editor... that runs in-game!
- With selections, schematics, copy and paste, brushes, and scripting!
- Use it in creative, survival in single player or on your server.
- Use it on your Minecraft server to fix grieving and mistakes.
Java Edition required. FastAsyncWorldEdit is compatible with Bukkit, Spigot, Paper, and Tuinity.
Download FastAsyncWorldEdit
- Spigot: https://www.spigotmc.org/resources/fast-async-worldedit.13932/
- Older, unsupported, versions: https://intellectualsites.github.io/download/fawe.html
Links
Edit The Code
Want to add new features to FastAsyncWorldEdit or fix bugs yourself? You can get the game running, with FastAsyncWorldEdit, from the code here:
For additional information about compiling FastAsyncWorldEdit, see COMPILING.md.
Submitting Your Changes
FastAsyncWorldEdit is open source (specifically licensed under GPL v3), so note that your contributions will also be open source. The best way to submit a change is to create a fork on GitHub, put your changes there, and then create a "pull request" on our FastAsyncWorldEdit repository.
Please read CONTRIBUTING.md for important guidelines to follow.
YourKit
Thank you to YourKit for supporting our product by providing us with their innovative and intelligent tools for monitoring and profiling Java and .NET applications. YourKit is the creator of YourKit Java Profiler, YourKit .NET Profiler, and YourKit YouMonitor