2010-10-11 10:22:47 +02:00
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// $Id$
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/*
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* WorldEdit
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* Copyright (C) 2010 sk89q <http://www.sk89q.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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2010-10-13 03:03:56 +02:00
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import com.sk89q.worldedit.Vector;
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2010-10-14 10:31:05 +02:00
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import com.sk89q.worldedit.ServerInterface;
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2010-10-11 10:22:47 +02:00
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/**
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*
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* @author sk89q
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*/
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2010-10-14 10:31:05 +02:00
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public abstract class WorldEditPlayer {
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2010-10-11 10:22:47 +02:00
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/**
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2010-10-14 10:31:05 +02:00
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* Server interface.
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2010-10-11 10:22:47 +02:00
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*/
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2010-10-14 20:59:45 +02:00
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protected ServerInterface server;
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/**
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* Construct the player.
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*/
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public WorldEditPlayer() {
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server = WorldEdit.getServer();
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}
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2010-10-14 10:31:05 +02:00
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2010-10-11 10:22:47 +02:00
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/**
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* Get the name of the player.
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*
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* @return String
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*/
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2010-10-14 10:31:05 +02:00
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public abstract String getName();
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2010-10-11 10:22:47 +02:00
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/**
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* Get the point of the block that is being stood upon.
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*
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* @return point
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*/
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2010-10-14 10:31:05 +02:00
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public abstract Vector getBlockOn();
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/**
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* Get the point of the block that is being stood in.
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*
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* @return point
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*/
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public abstract Vector getBlockIn();
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2010-10-11 10:22:47 +02:00
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/**
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* Get the player's position.
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*
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* @return point
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*/
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public abstract Vector getPosition();
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/**
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* Get the player's view pitch.
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*
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* @return pitch
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*/
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public abstract double getPitch();
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/**
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* Get the player's view yaw.
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*
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* @return yaw
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*/
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public abstract double getYaw();
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2010-10-12 22:51:25 +02:00
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/**
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* Get the ID of the item that the player is holding.
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*
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* @return
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*/
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public abstract int getItemInHand();
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2010-10-12 22:51:25 +02:00
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2010-10-13 20:26:07 +02:00
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/**
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* Returns true if the player is holding a pick axe.
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*
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* @return whether a pick axe is held
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*/
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public boolean isHoldingPickAxe() {
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int item = getItemInHand();
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return item == 271 || item == 270 || item == 274 || item == 278
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|| item == 285;
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}
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2010-10-13 06:41:06 +02:00
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/**
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* Get the player's cardinal direction (N, W, NW, etc.).
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*
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* @return
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*/
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public abstract String getCardinalDirection();
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/**
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* Print a WorldEdit message.
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*
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* @param msg
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*/
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public abstract void print(String msg);
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/**
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* Print a WorldEdit error.
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*
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* @param msg
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*/
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public abstract void printError(String msg);
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/**
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* Move the player.
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2010-10-13 07:06:46 +02:00
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*
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* @param pos
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* @param pitch
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* @param yaw
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*/
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public abstract void setPosition(Vector pos, float pitch, float yaw);
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/**
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* Move the player.
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*
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* @param pos
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*/
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public void setPosition(Vector pos) {
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setPosition(pos, (float)getPitch(), (float)getYaw());
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}
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2010-10-11 10:22:47 +02:00
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/**
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* Find a position for the player to stand that is not inside a block.
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* Blocks above the player will be iteratively tested until there is
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* a series of two free blocks. The player will be teleported to
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* that free position.
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*/
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public void findFreePosition() {
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Vector pos = getPosition();
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int x = pos.getBlockX();
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int y = pos.getBlockY();
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int origY = y;
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int z = pos.getBlockZ();
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byte free = 0;
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while (y <= 129) {
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if (etc.getServer().getBlockIdAt(x, y, z) == 0) {
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free++;
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} else {
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free = 0;
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}
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if (free == 2) {
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if (y - 1 != origY) {
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setPosition(new Vector(x + 0.5, y - 1, z + 0.5));
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return;
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}
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}
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y++;
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}
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}
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2010-10-13 07:06:46 +02:00
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/**
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* Go up one level to the next free space above.
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*
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* @return true if a spot was found
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*/
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public boolean ascendLevel() {
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Vector pos = getPosition();
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int x = pos.getBlockX();
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int y = pos.getBlockY();
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int z = pos.getBlockZ();
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byte free = 0;
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byte spots = 0;
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boolean inFree = false;
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while (y <= 129) {
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if (server.getBlockType(new Vector(x, y, z)) == 0) {
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free++;
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} else {
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free = 0;
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inFree = false;
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}
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if (free == 2 && inFree == false) {
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inFree = true;
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spots++;
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if (y >= 129 || spots == 2) {
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setPosition(new Vector(x + 0.5, y - 1, z + 0.5));
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return true;
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}
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}
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y++;
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}
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return false;
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}
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/**
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* Go up one level to the next free space above.
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*
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* @return true if a spot was found
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*/
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public boolean descendLevel() {
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Vector pos = getPosition();
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int x = pos.getBlockX();
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int y = pos.getBlockY() - 1;
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int z = pos.getBlockZ();
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byte free = 0;
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while (y >= 0) {
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if (server.getBlockType(new Vector(x, y, z)) == 0) {
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free++;
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} else {
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free = 0;
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}
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if (free == 2) {
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setPosition(new Vector(x + 0.5, y, z + 0.5));
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return true;
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}
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y--;
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}
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return false;
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}
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2010-10-11 10:22:47 +02:00
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/**
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* Gives the player an item.
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*
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* @param type
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* @param amt
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*/
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public abstract void giveItem(int type, int amt);
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/**
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* Returns true if equal.
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*
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* @param other
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* @return whether the other object is equivalent
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*/
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@Override
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public boolean equals(Object other) {
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if (!(other instanceof WorldEditPlayer)) {
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return false;
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}
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WorldEditPlayer other2 = (WorldEditPlayer)other;
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return other2.getName().equals(getName());
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}
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/**
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* Gets the hash code.
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*
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* @return hash code
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*/
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@Override
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public int hashCode() {
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return getName().hashCode();
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}
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}
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