FastAsyncWorldEdit/src/WorldEditPlayer.java

224 Zeilen
5.1 KiB
Java

// $Id$
/*
* WorldEdit
* Copyright (C) 2010 sk89q <http://www.sk89q.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
import com.sk89q.worldedit.Vector;
/**
*
* @author sk89q
*/
public class WorldEditPlayer {
private Player player;
/**
* Construct a WorldEditPlayer.
*
* @param player
*/
public WorldEditPlayer(Player player) {
this.player = player;
}
/**
* Get the name of the player.
*
* @return String
*/
public String getName() {
return player.getName();
}
/**
* Get the point of the block that is being stood upon.
*
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* @return point
*/
public Vector getBlockOn() {
return Vector.toBlockPoint(player.getX(), player.getY() - 1, player.getZ());
}
/**
* Get the point of the block that is being stood in.
*
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* @return point
*/
public Vector getBlockIn() {
return Vector.toBlockPoint(player.getX(), player.getY(), player.getZ());
}
/**
* Get the player's position.
*
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* @return point
*/
public Vector getPosition() {
return new Vector(player.getX(), player.getY(), player.getZ());
}
/**
* Get the player's view pitch.
*
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* @return pitch
*/
public double getPitch() {
return player.getPitch();
}
/**
* Get the player's view yaw.
*
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* @return yaw
*/
public double getYaw() {
return player.getRotation();
}
/**
* Get the ID of the item that the player is holding.
*
* @return
*/
public int getItemInHand() {
return player.getItemInHand();
}
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/**
* Get the player's cardinal direction (N, W, NW, etc.).
*
* @return
*/
public String getCardinalDirection() {
// From hey0's code
double rot = (getYaw() - 90) % 360;
if (rot < 0) {
rot += 360.0;
}
return etc.getCompassPointForDirection(rot).toLowerCase();
}
/**
* Print a WorldEdit message.
*
* @param msg
*/
public void print(String msg) {
player.sendMessage(Colors.LightPurple + msg);
}
/**
* Print a WorldEdit error.
*
* @param msg
*/
public void printError(String msg) {
player.sendMessage(Colors.Rose + msg);
}
/**
* Move the player.
*
* @param pos
* @param pitch
* @param yaw
*/
public void setPosition(Vector pos, float pitch, float yaw) {
Location loc = new Location();
loc.x = pos.getX();
loc.y = pos.getY();
loc.z = pos.getZ();
loc.rotX = (float)yaw;
loc.rotY = (float)pitch;
player.teleportTo(loc);
}
/**
* Find a position for the player to stand that is not inside a block.
* Blocks above the player will be iteratively tested until there is
* a series of two free blocks. The player will be teleported to
* that free position.
*/
public void findFreePosition() {
int x = (int)Math.floor(player.getX());
int y = (int)Math.floor(player.getY());
int origY = y;
int z = (int)Math.floor(player.getZ());
byte free = 0;
while (y <= 129) {
if (etc.getServer().getBlockIdAt(x, y, z) == 0) {
free++;
} else {
free = 0;
}
if (free == 2) {
if (y - 1 != origY) {
Location loc = new Location();
loc.x = x + 0.5;
loc.y = y - 1;
loc.z = z + 0.5;
loc.rotX = player.getRotation();
loc.rotY = player.getPitch();
player.teleportTo(loc);
return;
}
}
y++;
}
}
/**
* Gives the player an item.
*
* @param type
* @param amt
*/
public void giveItem(int type, int amt) {
player.giveItem(type, amt);
}
/**
* Returns true if equal.
*
* @param other
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* @return whether the other object is equivalent
*/
@Override
public boolean equals(Object other) {
if (!(other instanceof WorldEditPlayer)) {
return false;
}
WorldEditPlayer other2 = (WorldEditPlayer)other;
return other2.getName().equals(player.getName());
}
/**
* Gets the hash code.
*
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* @return hash code
*/
@Override
public int hashCode() {
return getName().hashCode();
}
}