SteamWar/BauSystem2.0
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BauSystem2.0/BauSystem_Main/src/de/steamwar/bausystem/region/Point.java
Lixfel 341cc9c0f7
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Dependency inversion
2022-01-29 14:10:11 +01:00

67 Zeilen
2.1 KiB
Java

/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2021 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.region;
import lombok.AllArgsConstructor;
import lombok.EqualsAndHashCode;
import lombok.Getter;
import lombok.ToString;
import org.bukkit.Location;
import org.bukkit.World;
import org.bukkit.entity.Player;
@Getter
@ToString
@EqualsAndHashCode
@AllArgsConstructor
public class Point {
private final int x;
private final int y;
private final int z;
public static Point fromLocation(final Location location) {
return new Point(location.getBlockX(), location.getBlockY(), location.getBlockZ());
}
public Point add(int x, int y, int z) {
return new Point(this.x + x, this.y + y, this.z + z);
}
public Point subtract(int x, int y, int z) {
return new Point(this.x - x, this.y - y, this.z - z);
}
public Location toLocation(World world) {
return new Location(world, x, y, z);
}
public Location toLocation(World world, double dx, double dy, double dz) {
return new Location(world, x + dx, y + dy, z + dz);
}
public Location toLocation(Player player) {
return new Location(player.getWorld(), x, y, z, player.getLocation().getYaw(), player.getLocation().getPitch());
}
public Location toLocation(Player player, double dx, double dy, double dz) {
return new Location(player.getWorld(), x + dx, y + dy, z + dz, player.getLocation().getYaw(), player.getLocation().getPitch());
}
}