/* * This file is a part of the SteamWar software. * * Copyright (C) 2021 SteamWar.de-Serverteam * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see . */ package de.steamwar.bausystem.region; import lombok.AllArgsConstructor; import lombok.EqualsAndHashCode; import lombok.Getter; import lombok.ToString; import org.bukkit.Location; import org.bukkit.World; import org.bukkit.entity.Player; @Getter @ToString @EqualsAndHashCode @AllArgsConstructor public class Point { private final int x; private final int y; private final int z; public static Point fromLocation(final Location location) { return new Point(location.getBlockX(), location.getBlockY(), location.getBlockZ()); } public Point add(int x, int y, int z) { return new Point(this.x + x, this.y + y, this.z + z); } public Point subtract(int x, int y, int z) { return new Point(this.x - x, this.y - y, this.z - z); } public Location toLocation(World world) { return new Location(world, x, y, z); } public Location toLocation(World world, double dx, double dy, double dz) { return new Location(world, x + dx, y + dy, z + dz); } public Location toLocation(Player player) { return new Location(player.getWorld(), x, y, z, player.getLocation().getYaw(), player.getLocation().getPitch()); } public Location toLocation(Player player, double dx, double dy, double dz) { return new Location(player.getWorld(), x + dx, y + dy, z + dz, player.getLocation().getYaw(), player.getLocation().getPitch()); } }