Schemnodes #56
@ -21,6 +21,7 @@ PREFIX = §eBau§8System§8»
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TIME = HH:mm:ss
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DATE=........
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COMMAND_HELP_HEAD=§7---=== (§e{0}§7) ===---
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ONLY_SCHEMS=§cDu kannst hier keinen Ordner angeben
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PAGE_LIST=§e Seite ({0}/{1}) »»
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LIST_PREVIOUS_PAGE=§eVorherige Seite
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@ -908,6 +909,7 @@ REGION_TNT_BUILD=§cEine Explosion hätte Blöcke im Baubereich zerstört
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# Team
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LOCK_SCHEM_NO_USER=§7Dieser Spieler existiert nicht!
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LOCK_SCHEM_NO_SCHEM=§7Dieser Spieler besitzt keine Schematic mit diesem Namen!
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LOCK_SCHEM_DIR=§7Die angegebene Schematic ist ein Ordner
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LOCK_SCHEM_LOCKED=§e{0} §7von §e{1} §7wurde von §e{2} §7auf §eNORMAL §7zurück gesetz. §f§lGrund: §f{3}
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LOCK_SCHEM_HELP=§8/§eschemlock §8[§7Owner§8] [§7Schematic§8] [§7Grund§8] - §7Sperre eine Schematic
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AFK_KICK_MESSAGE=§cAuf diesem Server ist seit 5 Minuten nichts passiert.
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@ -19,7 +19,6 @@
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package de.steamwar.bausystem;
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import com.comphenix.tinyprotocol.TinyProtocol;
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import de.steamwar.bausystem.config.ColorConfig;
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import de.steamwar.bausystem.configplayer.Config;
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import de.steamwar.bausystem.linkage.LinkageUtils;
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@ -32,7 +32,7 @@ import de.steamwar.bausystem.region.flags.flagvalues.ColorMode;
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import de.steamwar.bausystem.region.utils.RegionExtensionType;
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import de.steamwar.bausystem.region.utils.RegionType;
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import de.steamwar.command.*;
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import de.steamwar.sql.Schematic;
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import de.steamwar.sql.SchematicNode;
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import net.md_5.bungee.api.chat.ClickEvent;
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import org.bukkit.Bukkit;
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import org.bukkit.command.CommandSender;
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@ -125,17 +125,17 @@ public class RegionCommand extends SWCommand {
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}
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@Register(value = "restore", description = "REGION_REGION_HELP_RESTORE_SCHEMATIC")
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public void schematicRestoreCommand(@Guard("WORLD_EDIT") Player p, String s) {
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public void schematicRestoreCommand(@Guard("WORLD_EDIT") Player p, SchematicNode node) {
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Region region = Region.getRegion(p.getLocation());
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if (checkGlobalRegion(region, p)) return;
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Schematic schem = Schematic.getSchemFromDB(s, p.getUniqueId());
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if (schem == null) {
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BauSystem.MESSAGE.send("REGION_REGION_NO_SCHEM", p);
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if(node.isDir()) {
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BauSystem.MESSAGE.send("ONLY_SCHEMS", p);
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return;
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}
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try {
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region.reset(schem, RegionType.NORMAL, RegionExtensionType.NORMAL, true);
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region.reset(node, RegionType.NORMAL, RegionExtensionType.NORMAL, true);
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RegionUtils.message(region, "REGION_REGION_RESTORED");
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} catch (IOException e) {
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BauSystem.MESSAGE.send("REGION_REGION_FAILED_RESTORE", p);
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@ -31,7 +31,7 @@ import de.steamwar.command.GuardCheckType;
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import de.steamwar.command.GuardChecker;
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import de.steamwar.command.GuardResult;
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import de.steamwar.command.SWCommand;
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import de.steamwar.sql.Schematic;
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import de.steamwar.sql.SchematicNode;
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import org.bukkit.Bukkit;
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import org.bukkit.entity.Player;
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@ -59,16 +59,15 @@ public class ResetCommand extends SWCommand {
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}
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@Register(description = "REGION_RESET_HELP_SCHEMATIC")
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public void schematicResetCommand(@Guard Player p, String s) {
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public void schematicResetCommand(@Guard Player p, SchematicNode node) {
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Region region = regionCheck(p);
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if (region == null) return;
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Schematic schem = Schematic.getSchemFromDB(s, p.getUniqueId());
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if (schem == null) {
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BauSystem.MESSAGE.send("REGION_RESET_NO_SCHEM", p);
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if (node.isDir()) {
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BauSystem.MESSAGE.send("ONLY_SCHEMS", p);
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return;
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}
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try {
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region.reset(schem, RegionType.NORMAL);
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region.reset(node, RegionType.NORMAL);
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RegionUtils.message(region, "REGION_RESET_RESETED");
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} catch (IOException e) {
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BauSystem.MESSAGE.send("REGION_RESET_ERROR", p);
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@ -28,8 +28,10 @@ import de.steamwar.bausystem.region.RegionUtils;
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import de.steamwar.bausystem.region.utils.RegionExtensionType;
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import de.steamwar.bausystem.region.utils.RegionType;
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import de.steamwar.command.*;
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import de.steamwar.sql.Schematic;
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import de.steamwar.sql.SchematicNode;
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import de.steamwar.sql.SteamwarUser;
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import org.bukkit.Bukkit;
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import org.bukkit.command.CommandSender;
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import org.bukkit.entity.Player;
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import java.io.IOException;
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@ -65,29 +67,27 @@ public class TestblockCommand extends SWCommand {
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}
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@Register(description = "REGION_TB_HELP_SCHEMATIC")
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public void schematicTestblockCommand(Player p, String s) {
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schematicTestblockCommand(p, s, RegionExtensionType.NORMAL);
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public void schematicTestblockCommand(Player p, @Mapper("withPublic") SchematicNode node) {
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schematicTestblockCommand(p, node, RegionExtensionType.NORMAL);
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}
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@Register
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public void schematicTestblockCommand(Player p, RegionExtensionType regionExtensionType, String s) {
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schematicTestblockCommand(p, s, regionExtensionType);
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public void schematicTestblockCommand(Player p, RegionExtensionType regionExtensionType, @Mapper("withPublic") SchematicNode node) {
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schematicTestblockCommand(p, node, regionExtensionType);
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}
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@Register(description = "REGION_TB_HELP_SCHEMATIC_EXTENSION")
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public void schematicTestblockCommand(@Guard Player p, String s, RegionExtensionType regionExtensionType) {
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public void schematicTestblockCommand(@Guard Player p, @Mapper("withPublic") SchematicNode node, RegionExtensionType regionExtensionType) {
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Region region = regionCheck(p);
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if (region == null) return;
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Schematic schem = Schematic.getSchemFromDB(s, p.getUniqueId());
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if (schem == null) {
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schem = Schematic.getSchemFromDB(s, 0);
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if (schem == null) {
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BauSystem.MESSAGE.send("REGION_TB_NO_SCHEM", p);
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return;
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}
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if(node.isDir()) {
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BauSystem.MESSAGE.send("ONLY_SCHEMS", p);
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return;
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}
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try {
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region.reset(schem, RegionType.TESTBLOCK, regionExtensionType);
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region.reset(node, RegionType.TESTBLOCK, regionExtensionType);
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RegionUtils.message(region, "REGION_TB_DONE");
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} catch (IOException e) {
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BauSystem.MESSAGE.send("REGION_TB_ERROR", p);
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@ -129,4 +129,25 @@ public class TestblockCommand extends SWCommand {
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}
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return region;
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}
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@Mapper("withPublic")
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public TypeMapper<SchematicNode> nodeWithPublic() {
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return new TypeMapper<SchematicNode>() {
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@Override
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public List<String> tabCompletes(CommandSender commandSender, String[] strings, String s) {
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List<String> stringList = new ArrayList<>(SchematicNode.getNodeTabcomplete(SteamwarUser.get(((Player) commandSender).getUniqueId()), s));
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stringList.addAll(SchematicNode.getNodeTabcomplete(SteamwarUser.get(0), s));
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return stringList;
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}
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@Override
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public SchematicNode map(CommandSender commandSender, String[] previousArguments, String s) {
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SchematicNode node = SchematicNode.getNodeFromPath(SteamwarUser.get(((Player) commandSender).getUniqueId()), s);
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if(node == null) {
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node = SchematicNode.getNodeFromPath(SteamwarUser.get(0), s);
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}
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return node;
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}
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};
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}
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}
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@ -21,24 +21,24 @@ package de.steamwar.bausystem.features.region.items;
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import de.steamwar.bausystem.BauSystem;
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import de.steamwar.bausystem.Permission;
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import de.steamwar.bausystem.features.region.ResetCommand;
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import de.steamwar.bausystem.linkage.LinkageType;
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import de.steamwar.bausystem.linkage.Linked;
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import de.steamwar.bausystem.linkage.LinkedInstance;
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import de.steamwar.bausystem.linkage.specific.BauGuiItem;
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import de.steamwar.inventory.SWItem;
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import de.steamwar.inventory.SWListInv;
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import de.steamwar.sql.Schematic;
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import de.steamwar.inventory.SchematicSelector;
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import org.bukkit.Material;
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import org.bukkit.entity.Player;
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import org.bukkit.event.inventory.ClickType;
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import org.bukkit.inventory.ItemStack;
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import java.util.ArrayList;
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import java.util.Collections;
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import java.util.List;
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@Linked(LinkageType.BAU_GUI_ITEM)
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public class ResetBauGuiItem extends BauGuiItem {
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@LinkedInstance
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private ResetCommand resetCommand;
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public ResetBauGuiItem() {
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super(6);
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}
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@ -52,26 +52,13 @@ public class ResetBauGuiItem extends BauGuiItem {
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public boolean click(ClickType click, Player p) {
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if (click == ClickType.LEFT) {
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p.closeInventory();
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p.performCommand("reset");
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resetCommand.genericResetCommand(p);
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} else {
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List<SWListInv.SWListEntry<Schematic>> schemList = new ArrayList<>();
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for (Schematic schem : Schematic.getSchemsAccessibleByUser(p.getUniqueId())) {
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Material m;
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if (schem.getItem().isEmpty())
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m = SWItem.getMaterial("CAULDRON_ITEM");
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else
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m = SWItem.getMaterial(schem.getItem());
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SWItem item = new SWItem(m, "§e" + schem.getSchemName(), Collections.singletonList("§7" + schem.getSchemType().name()), !schem.getSchemType().writeable(), clickType -> {
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});
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schemList.add(new SWListInv.SWListEntry<>(item, schem));
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}
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SWListInv<Schematic> inv = new SWListInv<>(p, BauSystem.MESSAGE.parse("REGION_ITEM_RESET_TITLE", p), schemList, (clickType, schematic) -> {
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SchematicSelector selector = new SchematicSelector(p, SchematicSelector.selectSchematic(), node -> {
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p.closeInventory();
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p.performCommand("reset " + schematic.getSchemName());
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resetCommand.schematicResetCommand(p, node);
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});
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p.closeInventory();
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inv.open();
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selector.open();
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Chaoscaot markierte diese Unterhaltung als gelöst
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}
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return false;
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}
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@ -21,24 +21,24 @@ package de.steamwar.bausystem.features.region.items;
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import de.steamwar.bausystem.BauSystem;
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import de.steamwar.bausystem.Permission;
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import de.steamwar.bausystem.features.region.TestblockCommand;
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import de.steamwar.bausystem.linkage.LinkageType;
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import de.steamwar.bausystem.linkage.Linked;
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import de.steamwar.bausystem.linkage.LinkedInstance;
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import de.steamwar.bausystem.linkage.specific.BauGuiItem;
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import de.steamwar.inventory.SWItem;
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import de.steamwar.inventory.SWListInv;
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import de.steamwar.sql.Schematic;
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import de.steamwar.inventory.SchematicSelector;
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import org.bukkit.Material;
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import org.bukkit.entity.Player;
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import org.bukkit.event.inventory.ClickType;
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import org.bukkit.inventory.ItemStack;
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import java.util.ArrayList;
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import java.util.Collections;
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import java.util.List;
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@Linked(LinkageType.BAU_GUI_ITEM)
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public class TestblockBauGuiItem extends BauGuiItem {
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@LinkedInstance
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private TestblockCommand testblockCommand;
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public TestblockBauGuiItem() {
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super(5);
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}
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@ -52,26 +52,13 @@ public class TestblockBauGuiItem extends BauGuiItem {
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public boolean click(ClickType click, Player p) {
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if (click == ClickType.LEFT) {
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p.closeInventory();
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p.performCommand("testblock");
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testblockCommand.genericTestblockCommand(p);
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Chaoscaot markierte diese Unterhaltung als gelöst
Veraltet
Lixfel
hat
Auch hier Auch hier
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} else {
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p.closeInventory();
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List<SWListInv.SWListEntry<Schematic>> schemList = new ArrayList<>();
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for (Schematic schem : Schematic.getSchemsAccessibleByUser(p.getUniqueId())) {
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Material m;
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if (schem.getItem().isEmpty())
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m = SWItem.getMaterial("CAULDRON_ITEM");
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else
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m = SWItem.getMaterial(schem.getItem());
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SWItem item = new SWItem(m, "§e" + schem.getSchemName(), Collections.singletonList("§7" + schem.getSchemType().name()), !schem.getSchemType().writeable(), clickType -> {
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});
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schemList.add(new SWListInv.SWListEntry<>(item, schem));
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}
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SWListInv<Schematic> inv = new SWListInv<>(p, BauSystem.MESSAGE.parse("REGION_ITEM_TESTBLOCK_TITLE", p), schemList, (clickType, schematic) -> {
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SchematicSelector selector = new SchematicSelector(p, SchematicSelector.selectSchematic(), node -> {
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p.closeInventory();
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p.performCommand("testblock " + schematic.getSchemName());
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testblockCommand.schematicTestblockCommand(p, node);
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});
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inv.open();
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selector.open();
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}
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return false;
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}
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@ -68,20 +68,25 @@ public class LockSchemCommand extends SWCommand {
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BauSystem.MESSAGE.send("LOCK_SCHEM_NO_USER", p);
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return;
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}
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Schematic schematic = Schematic.getSchemFromDB(schematicName, schemOwner.getUUID());
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SchematicNode schematic = SchematicNode.getNodeFromPath(schemOwner, schematicName);
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if (schematic == null) {
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BauSystem.MESSAGE.send("LOCK_SCHEM_NO_SCHEM", p);
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return;
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}
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if(schematic.isDir()) {
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BauSystem.MESSAGE.send("LOCK_SCHEM_DIR", p);
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return;
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}
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StringBuilder builder = new StringBuilder();
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for (String s : reason) {
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builder.append(s).append(" ");
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}
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BauSystem.MESSAGE.send("LOCK_SCHEM_LOCKED", p, schematic.getSchemName(), schemOwner.getUserName(), schematic.getSchemType().name(), builder.toString());
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schematic.setSchemType(SchematicType.Normal);
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new CheckedSchematic(schematic.getSchemName(), schematic.getSchemOwner(), steamwarUser.getId(), Timestamp.from(Instant.now()), Timestamp.from(Instant.now()), builder.toString());
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BauSystem.MESSAGE.send("LOCK_SCHEM_LOCKED", p, schematic.getName(), schemOwner.getUserName(), schematic.getSchemtype().name(), builder.toString());
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schematic.setSchemtype(SchematicType.Normal);
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new CheckedSchematic(schematic.getName(), schematic.getOwner(), steamwarUser.getId(), Timestamp.from(Instant.now()), Timestamp.from(Instant.now()), builder.toString());
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}
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private void sendHelp(Player player) {
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@ -21,15 +21,13 @@ package de.steamwar.bausystem.features.world;
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import de.steamwar.bausystem.linkage.LinkageType;
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import de.steamwar.bausystem.linkage.Linked;
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import de.steamwar.sql.Schematic;
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import de.steamwar.sql.SchematicType;
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import de.steamwar.sql.SchematicNode;
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import de.steamwar.sql.SteamwarUser;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.Listener;
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import org.bukkit.event.player.PlayerJoinEvent;
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import org.bukkit.event.player.PlayerQuitEvent;
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import java.util.UUID;
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@Linked(LinkageType.LISTENER)
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public class ClipboardListener implements Listener {
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@ -38,7 +36,7 @@ public class ClipboardListener implements Listener {
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@EventHandler
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public void onLogin(PlayerJoinEvent e) {
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try {
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Schematic schematic = Schematic.getSchemFromDB(CLIPBOARD_SCHEMNAME, e.getPlayer().getUniqueId());
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SchematicNode schematic = SchematicNode.getSchematicNode(SteamwarUser.get(e.getPlayer().getUniqueId()).getId(), CLIPBOARD_SCHEMNAME, 0);
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if (schematic != null) {
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schematic.loadToPlayer(e.getPlayer());
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}
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@ -49,12 +47,10 @@ public class ClipboardListener implements Listener {
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@EventHandler
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public void onLogout(PlayerQuitEvent e) {
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UUID playerUUID = e.getPlayer().getUniqueId();
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Schematic schematic = Schematic.getSchemFromDB(CLIPBOARD_SCHEMNAME, playerUUID);
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SchematicNode schematic = SchematicNode.getSchematicNode(SteamwarUser.get(e.getPlayer().getUniqueId()).getId(), CLIPBOARD_SCHEMNAME, 0);
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boolean newSchem = false;
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if (schematic == null) {
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Schematic.createSchem(CLIPBOARD_SCHEMNAME, playerUUID, "", SchematicType.Normal);
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schematic = Schematic.getSchemFromDB(CLIPBOARD_SCHEMNAME, playerUUID);
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schematic = SchematicNode.createSchematic(SteamwarUser.get(e.getPlayer().getUniqueId()).getId(), CLIPBOARD_SCHEMNAME, 0);
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newSchem = true;
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}
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@ -62,7 +58,7 @@ public class ClipboardListener implements Listener {
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schematic.saveFromPlayer(e.getPlayer());
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} catch (Exception ex) {
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if (newSchem) {
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schematic.remove();
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schematic.delete();
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}
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}
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}
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@ -29,7 +29,7 @@ import de.steamwar.bausystem.region.utils.RegionExtensionType;
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import de.steamwar.bausystem.region.utils.RegionType;
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import de.steamwar.bausystem.shared.SizedStack;
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import de.steamwar.core.VersionedCallable;
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import de.steamwar.sql.Schematic;
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import de.steamwar.sql.SchematicNode;
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import lombok.AccessLevel;
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import lombok.Getter;
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import lombok.NonNull;
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@ -382,7 +382,7 @@ public class Region {
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reset(null, regionType);
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}
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public void reset(Schematic schematic, RegionType regionType) throws IOException {
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public void reset(SchematicNode schematic, RegionType regionType) throws IOException {
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reset(schematic, regionType, RegionExtensionType.NORMAL, false);
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}
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@ -390,7 +390,7 @@ public class Region {
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reset(null, regionType, regionExtensionType, false);
|
||||
}
|
||||
|
||||
public void reset(Schematic schematic, RegionType regionType, RegionExtensionType regionExtensionType) throws IOException {
|
||||
public void reset(SchematicNode schematic, RegionType regionType, RegionExtensionType regionExtensionType) throws IOException {
|
||||
reset(schematic, regionType, regionExtensionType, false);
|
||||
}
|
||||
|
||||
@ -400,11 +400,11 @@ public class Region {
|
||||
undoSessions.push(editSession);
|
||||
}
|
||||
|
||||
public void reset(Schematic schematic, RegionType regionType, RegionExtensionType regionExtensionType, boolean ignoreAir) throws IOException {
|
||||
public void reset(SchematicNode schematic, RegionType regionType, RegionExtensionType regionExtensionType, boolean ignoreAir) throws IOException {
|
||||
reset(schematic, regionType, regionExtensionType, ignoreAir, false);
|
||||
}
|
||||
|
||||
public void reset(Schematic schematic, RegionType regionType, RegionExtensionType regionExtensionType, boolean ignoreAir, boolean onlyColors) throws IOException {
|
||||
public void reset(SchematicNode schematic, RegionType regionType, RegionExtensionType regionExtensionType, boolean ignoreAir, boolean onlyColors) throws IOException {
|
||||
if (!hasReset(regionType)) {
|
||||
return;
|
||||
}
|
||||
@ -412,7 +412,7 @@ public class Region {
|
||||
regionExtensionType = RegionExtensionType.NORMAL;
|
||||
}
|
||||
|
||||
PasteOptions pasteOptions = new PasteOptions((schematic != null && (schematic.getSchemType().fightType() || schematic.getSchemType().check())), ignoreAir, getPlain(Flag.COLOR, ColorMode.class).getColor(), onlyColors, regionExtensionType == RegionExtensionType.EXTENSION, getMinPoint(regionType, regionExtensionType), getMaxPoint(regionType, regionExtensionType), waterLevel);
|
||||
PasteOptions pasteOptions = new PasteOptions((schematic != null && (schematic.getSchemtype().fightType() || schematic.getSchemtype().check())), ignoreAir, getPlain(Flag.COLOR, ColorMode.class).getColor(), onlyColors, regionExtensionType == RegionExtensionType.EXTENSION, getMinPoint(regionType, regionExtensionType), getMaxPoint(regionType, regionExtensionType), waterLevel);
|
||||
|
||||
Point pastePoint;
|
||||
File tempFile = null;
|
||||
|
In neuem Issue referenzieren
Einen Benutzer sperren
Das ist eine extrem unsaubere Lösung. Bitte nach Möglichkeit direkt die richtige Funktion aufrufen, anstatt hier einen neuen Command zu spawnen.