Commits vergleichen
Keine gemeinsamen Commits. "d81fb4e020baa8dc216c6a351b810570338b0797" und "09aa662171976abebe728bd53a4b2ec0ccf4ba0b" haben vollständig unterschiedliche Historien.
d81fb4e020
...
09aa662171
@ -16,17 +16,21 @@
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# You should have received a copy of the GNU Affero General Public License
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# You should have received a copy of the GNU Affero General Public License
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||||||
# along with this program. If not, see <https://www.gnu.org/licenses/>.
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# along with this program. If not, see <https://www.gnu.org/licenses/>.
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||||||
#
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#
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||||||
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||||||
PREFIX = §eBau§8System§8»
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PREFIX = §eBau§8System§8»
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TIME = HH:mm:ss
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TIME = HH:mm:ss
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DATE=........
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DATE=........
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COMMAND_HELP_HEAD=§7---=== (§e{0}§7) ===---
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COMMAND_HELP_HEAD=§7---=== (§e{0}§7) ===---
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ONLY_SCHEMS=§cFolders are unselectable
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ONLY_SCHEMS=§cFolders are unselectable
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PAGE_LIST=§e Page ({0}/{1}) »»
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PAGE_LIST=§e Page ({0}/{1}) »»
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||||||
LIST_PREVIOUS_PAGE=§ePrevious page
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LIST_PREVIOUS_PAGE=§ePrevious page
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LIST_NEXT_PAGE=§eNext page
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LIST_NEXT_PAGE=§eNext page
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# Permissions
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# Permissions
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||||||
NO_PERMISSION = You are not allowed to use that here
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NO_PERMISSION = You are not allowed to use that here
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SPECTATOR = §fSpectator
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SPECTATOR = §fSpectator
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# Scoreboard
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# Scoreboard
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SCOREBOARD_TIME = Time
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SCOREBOARD_TIME = Time
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SCOREBOARD_REGION = Region
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SCOREBOARD_REGION = Region
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@ -34,13 +38,17 @@ SCOREBOARD_TRACE=Trace
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SCOREBOARD_LOADER = Loader
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SCOREBOARD_LOADER = Loader
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SCOREBOARD_TPS = TPS
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SCOREBOARD_TPS = TPS
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SCOREBOARD_TPS_FROZEN = §eFrozen
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SCOREBOARD_TPS_FROZEN = §eFrozen
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SCOREBOARD_TRACE_TICKS = Ticks
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SCOREBOARD_TRACE_TICKS = Ticks
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SCOREBOARD_TECHHIDER = TechHider§8: §aOn
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SCOREBOARD_TECHHIDER = TechHider§8: §aOn
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SCOREBOARD_XRAY = XRay§8: §aOn
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SCOREBOARD_XRAY = XRay§8: §aOn
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SCOREBOARD_LOCK_TEAM = Bau Lock§8: §eTeam
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SCOREBOARD_LOCK_TEAM = Bau Lock§8: §eTeam
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SCOREBOARD_LOCK_TEAM_AND_SERVERTEAM = Bau Lock§8: §e(Server) Team
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SCOREBOARD_LOCK_TEAM_AND_SERVERTEAM = Bau Lock§8: §e(Server) Team
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SCOREBOARD_LOCK_SERVERTEAM = Bau Lock§8: §eServer Team
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SCOREBOARD_LOCK_SERVERTEAM = Bau Lock§8: §eServer Team
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SCOREBOARD_LOCK_NOBODY = Bau Lock§8: §cNobody
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SCOREBOARD_LOCK_NOBODY = Bau Lock§8: §cNobody
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# Flags
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# Flags
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FLAG_COLOR = Color
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FLAG_COLOR = Color
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FLAG_TNT = TNT
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FLAG_TNT = TNT
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@ -48,18 +56,24 @@ FLAG_FIRE=Fire
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FLAG_FREEZE = Freeze
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FLAG_FREEZE = Freeze
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FLAG_PROTECT = Protect
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FLAG_PROTECT = Protect
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FLAG_ITEMS = Items
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FLAG_ITEMS = Items
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FLAG_FIRE_ALLOW = §con
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FLAG_FIRE_ALLOW = §con
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FLAG_FIRE_DENY = §aoff
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FLAG_FIRE_DENY = §aoff
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FLAG_FREEZE_ACTIVE = §aon
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FLAG_FREEZE_ACTIVE = §aon
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FLAG_FREEZE_INACTIVE = §coff
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FLAG_FREEZE_INACTIVE = §coff
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FLAG_PROTECT_ACTIVE = §aon
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FLAG_PROTECT_ACTIVE = §aon
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FLAG_PROTECT_INACTIVE = §coff
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FLAG_PROTECT_INACTIVE = §coff
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FLAG_TNT_ALLOW = §aon
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FLAG_TNT_ALLOW = §aon
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FLAG_TNT_DENY = §coff
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FLAG_TNT_DENY = §coff
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FLAG_TNT_ONLY_TB = §7no §ebuild area
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FLAG_TNT_ONLY_TB = §7no §ebuild area
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FLAG_TNT_ONLY_BUILD = §7no §etestblock area
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FLAG_TNT_ONLY_BUILD = §7no §etestblock area
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FLAG_ITEMS_ACTIVE = §aon
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FLAG_ITEMS_ACTIVE = §aon
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FLAG_ITEMS_INACTIVE = §coff
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FLAG_ITEMS_INACTIVE = §coff
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FLAG_COLOR_WHITE = §fWhite
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FLAG_COLOR_WHITE = §fWhite
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FLAG_COLOR_ORANGE = §6Orange
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FLAG_COLOR_ORANGE = §6Orange
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FLAG_COLOR_MAGENTA = §dMagenta
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FLAG_COLOR_MAGENTA = §dMagenta
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@ -78,18 +92,22 @@ FLAG_COLOR_BROWN=§eBrown
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FLAG_COLOR_GREEN = §2Green
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FLAG_COLOR_GREEN = §2Green
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FLAG_COLOR_RED = §cRed
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FLAG_COLOR_RED = §cRed
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FLAG_COLOR_BLACK = §0Black
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FLAG_COLOR_BLACK = §0Black
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# Region
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# Region
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REGION_TYPE_NORMAL = Normal
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REGION_TYPE_NORMAL = Normal
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REGION_TYPE_BUILD = Build area
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REGION_TYPE_BUILD = Build area
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REGION_TYPE_ONLY_TB = Dummy
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REGION_TYPE_ONLY_TB = Dummy
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# AttributesCopy
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# AttributesCopy
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ATTRIBUTES_CANT_COPY = §cYou need to hold the same item type and hover over the same block to copy.
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ATTRIBUTES_CANT_COPY = §cYou need to hold the same item type and hover over the same block to copy.
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ATTRIBUTES_NO_COPY = §cNo attributes to copy.
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ATTRIBUTES_NO_COPY = §cNo attributes to copy.
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ATTRIBUTES_COPIED = §eAttributes copied.
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ATTRIBUTES_COPIED = §eAttributes copied.
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ATTRIBUTE_REMOVE_COMMAND_HELP = §8/§eattributeremove §8[§eattribute§8|§7all§8|§7*§8]
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ATTRIBUTE_REMOVE_COMMAND_HELP = §8/§eattributeremove §8[§eattribute§8|§7all§8|§7*§8]
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ATTRIBUTE_REMOVE_ALL = §eAll attributes removed.
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ATTRIBUTE_REMOVE_ALL = §eAll attributes removed.
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ATTRIBUTE_REMOVE_SINGLE = §eAttribute §7{0}§e removed.
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ATTRIBUTE_REMOVE_SINGLE = §eAttribute §7{0}§e removed.
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ATTRIBUTE_REMOVE_NOT_FOUND = §cAttribute not found
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ATTRIBUTE_REMOVE_NOT_FOUND = §cAttribute not found
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# AutoStart
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# AutoStart
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AUTOSTART_COMMAND_HELP = §8/§etimer §8- §7Retrieve AutostartTimer Tool
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AUTOSTART_COMMAND_HELP = §8/§etimer §8- §7Retrieve AutostartTimer Tool
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AUTOSTART_ITEM_NAME = §eAutostartTimer
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AUTOSTART_ITEM_NAME = §eAutostartTimer
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@ -100,6 +118,7 @@ AUTOSTART_MESSAGE_START=§eAutostartTimer started
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AUTOSTART_MESSAGE_RESULT1 = §eTime §7until §eexplosion §7at enemy§8:§e {0}§7 game ticks
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AUTOSTART_MESSAGE_RESULT1 = §eTime §7until §eexplosion §7at enemy§8:§e {0}§7 game ticks
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AUTOSTART_MESSAGE_RESULT2 = §7Time difference in §egame-ticks §7until {0} seconds§8:§e {1}
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AUTOSTART_MESSAGE_RESULT2 = §7Time difference in §egame-ticks §7until {0} seconds§8:§e {1}
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AUTOSTART_MESSAGE_RESULT3 = §7positive, if too few, negative if too many
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AUTOSTART_MESSAGE_RESULT3 = §7positive, if too few, negative if too many
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# Backup
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# Backup
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BACKUP_HELP_CREATE=§8/§ebackup create §8- §7Create a region backup
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BACKUP_HELP_CREATE=§8/§ebackup create §8- §7Create a region backup
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BACKUP_HELP_LOAD=§8/§ebackup load §8[§7BackupName§8] §8- §7Load a region backup
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BACKUP_HELP_LOAD=§8/§ebackup load §8[§7BackupName§8] §8- §7Load a region backup
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@ -116,8 +135,10 @@ BACKUP_LOAD=§7Backup loaded
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BACKUP_INV_NAME=§eBackup
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BACKUP_INV_NAME=§eBackup
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BACKUP_ITEM_NAME=§eBackup §7from §e{0}
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BACKUP_ITEM_NAME=§eBackup §7from §e{0}
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BACKUP_LORE=§eClick to load
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BACKUP_LORE=§eClick to load
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# Bau
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# Bau
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BAU_COMMAND_HELP_INFO = §8/§ebau info §8- §7Alias for §8/§ebauinfo
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BAU_COMMAND_HELP_INFO = §8/§ebau info §8- §7Alias for §8/§ebauinfo
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BAU_INFO_ITEM_NAME = §eBau-Management
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BAU_INFO_ITEM_NAME = §eBau-Management
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## This is used in BauInfoBauGuiItem.java
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## This is used in BauInfoBauGuiItem.java
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BAU_INFO_ITEM_LORE_TNT = §7TNT§8: §e{0}
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BAU_INFO_ITEM_LORE_TNT = §7TNT§8: §e{0}
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@ -126,11 +147,13 @@ BAU_INFO_ITEM_LORE_FIRE=§7Fire§8: §e{0}
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BAU_INFO_ITEM_LORE_COLOR = §7Color§8: §e{0}
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BAU_INFO_ITEM_LORE_COLOR = §7Color§8: §e{0}
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BAU_INFO_ITEM_LORE_PROTECT = §7Protect§8: §e{0}
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BAU_INFO_ITEM_LORE_PROTECT = §7Protect§8: §e{0}
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BAU_INFO_ITEM_LORE_ITEMS = §7Items§8: §e{0}
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BAU_INFO_ITEM_LORE_ITEMS = §7Items§8: §e{0}
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BAU_INFO_COMMAND_HELP = §8/§ebauinfo §8- §7Information regarding this build server
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BAU_INFO_COMMAND_HELP = §8/§ebauinfo §8- §7Information regarding this build server
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BAU_INFO_COMMAND_OWNER = §7Owner§8: §e{0}
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BAU_INFO_COMMAND_OWNER = §7Owner§8: §e{0}
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BAU_INFO_COMMAND_MEMBER = §7{0} §8[§7{1}§8]§8: §e{2}
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BAU_INFO_COMMAND_MEMBER = §7{0} §8[§7{1}§8]§8: §e{2}
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BAU_INFO_COMMAND_FLAG = §7{0}§8: §7{1}
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BAU_INFO_COMMAND_FLAG = §7{0}§8: §7{1}
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BAU_INFO_COMMAND_TPS = §7TPS§8:§e
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BAU_INFO_COMMAND_TPS = §7TPS§8:§e
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# Countingwand
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# Countingwand
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COUNTINGWAND_COMMAND_HELP = §8/§ecountingwand §8- §7Receive a CountingWand
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COUNTINGWAND_COMMAND_HELP = §8/§ecountingwand §8- §7Receive a CountingWand
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COUNTINGWAND_ITEM_NAME = §eMeterstick
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COUNTINGWAND_ITEM_NAME = §eMeterstick
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@ -140,11 +163,13 @@ COUNTINGWAND_MESSAGE_RCLICK=§7First position at: §8[§7{0}§8, §7{1}§8, §7{
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COUNTINGWAND_MESSAGE_LCLICK = §7Second position at: §8[§7{0}§8, §7{1}§8, §7{2}§8] ({3}§8) ({4}§8)
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COUNTINGWAND_MESSAGE_LCLICK = §7Second position at: §8[§7{0}§8, §7{1}§8, §7{2}§8] ({3}§8) ({4}§8)
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COUNTINGWAND_MESSAGE_VOLUME = §e{0}
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COUNTINGWAND_MESSAGE_VOLUME = §e{0}
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COUNTINGWAND_MESSAGE_DIMENSION = §e{0}§8, §e{1}§8, §e{2}
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COUNTINGWAND_MESSAGE_DIMENSION = §e{0}§8, §e{1}§8, §e{2}
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# Design Endstone
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# Design Endstone
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DESIGN_ENDSTONE_COMMAND_HELP = §8/§edesignendstone §8- §7Highlight endstone in design
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DESIGN_ENDSTONE_COMMAND_HELP = §8/§edesignendstone §8- §7Highlight endstone in design
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DESIGN_ENDSTONE_REGION_ERROR = §cThis region has no build area
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DESIGN_ENDSTONE_REGION_ERROR = §cThis region has no build area
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DESIGN_ENDSTONE_ENABLE = §aEndstone is highlighted
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DESIGN_ENDSTONE_ENABLE = §aEndstone is highlighted
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DESIGN_ENDSTONE_DISABLE = §cEndstone is no longer hightlighted
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DESIGN_ENDSTONE_DISABLE = §cEndstone is no longer hightlighted
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# Detonator
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# Detonator
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DETONATOR_LOC_REMOVE = §e{0} removed
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DETONATOR_LOC_REMOVE = §e{0} removed
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DETONATOR_LOC_ADD = §e{0} added
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DETONATOR_LOC_ADD = §e{0} added
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@ -194,16 +219,19 @@ GUI_EDITOR_ITEM_TRASH_LORE=§7Drop item here
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GUI_EDITOR_ITEM_MORE=§eMore items
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GUI_EDITOR_ITEM_MORE=§eMore items
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GUI_EDITOR_ITEM_CLOSE=§eClose
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GUI_EDITOR_ITEM_CLOSE=§eClose
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GUI_EDITOR_TITLE_MORE=Select item
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GUI_EDITOR_TITLE_MORE=Select item
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# Script
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# Script
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## Errors
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## Errors
|
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SCRIPT_ERROR_GUI=§cError in parsing script: Line {0}
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SCRIPT_ERROR_GUI=§cError in parsing script: Line {0}
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SCRIPT_ERROR_GLOBAL=§cError in global script: Line {0}
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SCRIPT_ERROR_GLOBAL=§cError in global script: Line {0}
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SCRIPT_ERROR_CLICK=§cError in script: Line {0}
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SCRIPT_ERROR_CLICK=§cError in script: Line {0}
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SCRIPT_ERROR_ONLY_IN_GLOBAL=§cThis function is only available in global scripts
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SCRIPT_ERROR_ONLY_IN_GLOBAL=§cThis function is only available in global scripts
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## CustomScript
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## CustomScript
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SCRIPT_HOTKEY_ITEM_NAME = §7Hotkey§8: §e{0}
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SCRIPT_HOTKEY_ITEM_NAME = §7Hotkey§8: §e{0}
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SCRIPT_EVENT_ITEM_NAME = §7Event§8: §e{0}
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SCRIPT_EVENT_ITEM_NAME = §7Event§8: §e{0}
|
||||||
SCRIPT_COMMAND_ITEM_NAME = §7Command§8: §e/{0}
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SCRIPT_COMMAND_ITEM_NAME = §7Command§8: §e/{0}
|
||||||
|
|
||||||
## Script Menu GUI
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## Script Menu GUI
|
||||||
SCRIPT_MENU_GUI_ITEM_LORE_1 = §7Click to retrieve
|
SCRIPT_MENU_GUI_ITEM_LORE_1 = §7Click to retrieve
|
||||||
SCRIPT_MENU_GUI_ITEM_LORE_2 = §7Shift-Click to copy
|
SCRIPT_MENU_GUI_ITEM_LORE_2 = §7Shift-Click to copy
|
||||||
@ -212,8 +240,10 @@ SCRIPT_MENU_GUI_ITEM_LORE_4=§7Middle-Click to preview
|
|||||||
SCRIPT_MENU_GUI_NAME = §eScript-Menu
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SCRIPT_MENU_GUI_NAME = §eScript-Menu
|
||||||
SCRIPT_MENU_GUI_ITEM_ADD_NAME = §eInsert
|
SCRIPT_MENU_GUI_ITEM_ADD_NAME = §eInsert
|
||||||
SCRIPT_MENU_GUI_ITEM_ADD_LORE = §7Click with a book to insert
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SCRIPT_MENU_GUI_ITEM_ADD_LORE = §7Click with a book to insert
|
||||||
|
|
||||||
SCRIPT_MENU_GUI_ENTER_NAME = §eEnter a name
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SCRIPT_MENU_GUI_ENTER_NAME = §eEnter a name
|
||||||
SCRIPT_DEPRECATED=§cThe function §8\'§e{0}§8\'§c is deprecated and will be removed in the future. Please use §8\'§e{1}§8\'§c instead.
|
SCRIPT_DEPRECATED=§cThe function §8\'§e{0}§8\'§c is deprecated and will be removed in the future. Please use §8\'§e{1}§8\'§c instead.
|
||||||
|
|
||||||
# Shield Printing
|
# Shield Printing
|
||||||
SHIELD_PRINTING_HELP_START = §8/§eshieldprinting start §8- §7Starts the shield printing
|
SHIELD_PRINTING_HELP_START = §8/§eshieldprinting start §8- §7Starts the shield printing
|
||||||
SHIELD_PRINTING_HELP_COPY = §8/§eshieldprinting copy §8- §7Copies the shield configuration
|
SHIELD_PRINTING_HELP_COPY = §8/§eshieldprinting copy §8- §7Copies the shield configuration
|
||||||
@ -226,10 +256,12 @@ SHIELD_PRINTING_HELP_STEP_4=§84. §7Edit the shields if necessary
|
|||||||
SHIELD_PRINTING_HELP_STEP_5 = §85. §7Copy the shields printing with §8/§eshieldprinting copy
|
SHIELD_PRINTING_HELP_STEP_5 = §85. §7Copy the shields printing with §8/§eshieldprinting copy
|
||||||
SHIELD_PRINTING_HELP_STEP_6 = §86. §7Paste the original schematic
|
SHIELD_PRINTING_HELP_STEP_6 = §86. §7Paste the original schematic
|
||||||
SHIELD_PRINTING_HELP_STEP_7 = §87. §7Apply the shield printing with §8/§eshieldprinting apply
|
SHIELD_PRINTING_HELP_STEP_7 = §87. §7Apply the shield printing with §8/§eshieldprinting apply
|
||||||
|
|
||||||
SHIELD_PRINTING_NO_REGION = §cYou are not in a region.
|
SHIELD_PRINTING_NO_REGION = §cYou are not in a region.
|
||||||
SHIELD_PRINTING_NOT_RUNNING = §cThe shield printing is not running.
|
SHIELD_PRINTING_NOT_RUNNING = §cThe shield printing is not running.
|
||||||
SHIELD_PRINTING_BOSSBAR = §fMovements: {0}
|
SHIELD_PRINTING_BOSSBAR = §fMovements: {0}
|
||||||
SHIELD_PRINTING_BOSSBAR_COPIED = §fMovements: {0} Copied: {1}
|
SHIELD_PRINTING_BOSSBAR_COPIED = §fMovements: {0} Copied: {1}
|
||||||
|
|
||||||
SHIELD_PRINTING_GUI_NAME = §7Shield Printing
|
SHIELD_PRINTING_GUI_NAME = §7Shield Printing
|
||||||
SHIELD_PRINTING_GUI_APPLY = §aApply
|
SHIELD_PRINTING_GUI_APPLY = §aApply
|
||||||
SHIELD_PRINTING_GUI_STATE_PREVIOUS = §7R-Click§8: §7Previous
|
SHIELD_PRINTING_GUI_STATE_PREVIOUS = §7R-Click§8: §7Previous
|
||||||
@ -247,12 +279,15 @@ SHIELD_PRINTING_GUI_STATE_OPENABLE=§7{0} §fOpened
|
|||||||
SHIELD_PRINTING_GUI_STATE_PISTON = §7{0} §fExtended
|
SHIELD_PRINTING_GUI_STATE_PISTON = §7{0} §fExtended
|
||||||
SHIELD_PRINTING_GUI_STATE_POWERABLE = §7{0} §fPowered
|
SHIELD_PRINTING_GUI_STATE_POWERABLE = §7{0} §fPowered
|
||||||
SHIELD_PRINTING_GUI_STATE_WALL = §7{0} §fWall Connections
|
SHIELD_PRINTING_GUI_STATE_WALL = §7{0} §fWall Connections
|
||||||
|
|
||||||
SHIELD_PRINTING_START = §aThe shield printing has been started.
|
SHIELD_PRINTING_START = §aThe shield printing has been started.
|
||||||
SHIELD_PRINTING_COPY = §aThe shield has been copied.
|
SHIELD_PRINTING_COPY = §aThe shield has been copied.
|
||||||
SHIELD_PRINTING_APPLY = §aThe shield has been applied.
|
SHIELD_PRINTING_APPLY = §aThe shield has been applied.
|
||||||
SHIELD_PRINTING_STOP = §aThe shield printing has been stopped.
|
SHIELD_PRINTING_STOP = §aThe shield printing has been stopped.
|
||||||
|
|
||||||
# Unsign Book
|
# Unsign Book
|
||||||
UNSIGN_HELP=§8/§eunsign §8- §7Make a signed book writable again
|
UNSIGN_HELP=§8/§eunsign §8- §7Make a signed book writable again
|
||||||
|
|
||||||
# Simulator
|
# Simulator
|
||||||
SIMULATOR_HELP = §8/§esimulator §8-§7 Gives you the simulator wand
|
SIMULATOR_HELP = §8/§esimulator §8-§7 Gives you the simulator wand
|
||||||
SIMULATOR_CREATE_HELP = §8/§esimulator create §8[§7name§8] §8-§7 Create a new simulator
|
SIMULATOR_CREATE_HELP = §8/§esimulator create §8[§7name§8] §8-§7 Create a new simulator
|
||||||
@ -260,7 +295,9 @@ SIMULATOR_CHANGE_HELP=§8/§esimulator change §8-§7 Change your simulator wand
|
|||||||
SIMULATOR_DELETE_HELP = §8/§esimulator delete §8[§7name§8] §8-§7 Deletes the simulator
|
SIMULATOR_DELETE_HELP = §8/§esimulator delete §8[§7name§8] §8-§7 Deletes the simulator
|
||||||
SIMULATOR_START_HELP = §8/§esimulator start §8[§7name§8] §8-§7 Starts the simulator
|
SIMULATOR_START_HELP = §8/§esimulator start §8[§7name§8] §8-§7 Starts the simulator
|
||||||
SIMULATOR_COPY_HELP = §8/§esimulator copy §8[§7to-copy§8] §8[§7name§8] §8-§7 Copy the simulator
|
SIMULATOR_COPY_HELP = §8/§esimulator copy §8[§7to-copy§8] §8[§7name§8] §8-§7 Copy the simulator
|
||||||
|
|
||||||
SIMULATOR_GUI_ITEM_NAME = §eTNT Simulator
|
SIMULATOR_GUI_ITEM_NAME = §eTNT Simulator
|
||||||
|
|
||||||
SIMULATOR_NO_SIM_IN_HAND = §cNo simulator item selected
|
SIMULATOR_NO_SIM_IN_HAND = §cNo simulator item selected
|
||||||
SIMULATOR_GUI_SELECT_SIM = Simulator selection
|
SIMULATOR_GUI_SELECT_SIM = Simulator selection
|
||||||
SIMULATOR_GUI_CREATE_SIM = §eCreate simulator
|
SIMULATOR_GUI_CREATE_SIM = §eCreate simulator
|
||||||
@ -274,7 +311,9 @@ SIMULATOR_EDIT_LOCATION=§7Edit position
|
|||||||
SIMULATOR_EDIT_PROPERTIES = §7Edit properties
|
SIMULATOR_EDIT_PROPERTIES = §7Edit properties
|
||||||
SIMULATOR_EDIT_OTHER = §7Edit other
|
SIMULATOR_EDIT_OTHER = §7Edit other
|
||||||
SIMULATOR_EDIT_GROUP = §7Edit group
|
SIMULATOR_EDIT_GROUP = §7Edit group
|
||||||
|
|
||||||
SIMULATOR_EDIT_GROUP_MENU = §eEdit group
|
SIMULATOR_EDIT_GROUP_MENU = §eEdit group
|
||||||
|
|
||||||
SIMULATOR_WAND_NAME = §eSimulator
|
SIMULATOR_WAND_NAME = §eSimulator
|
||||||
SIMULATOR_WAND_NAME_SELECTED = §7Simulator §8- §e{0}
|
SIMULATOR_WAND_NAME_SELECTED = §7Simulator §8- §e{0}
|
||||||
SIMULATOR_WAND_LORE_1 = §eRight click §8- §7Adds a position
|
SIMULATOR_WAND_LORE_1 = §eRight click §8- §7Adds a position
|
||||||
@ -282,7 +321,9 @@ SIMULATOR_WAND_LORE_2=§eSneaking §8- §7Free movement
|
|||||||
SIMULATOR_WAND_LORE_3 = §eLeft click §8- §7Start the simulation
|
SIMULATOR_WAND_LORE_3 = §eLeft click §8- §7Start the simulation
|
||||||
SIMULATOR_WAND_LORE_4 = §eRight click in air §8- §7Opens the gui
|
SIMULATOR_WAND_LORE_4 = §eRight click in air §8- §7Opens the gui
|
||||||
SIMULATOR_WAND_LORE_5 = §eDouble Sneak §8- §7Swap between TNT and Redstone Block
|
SIMULATOR_WAND_LORE_5 = §eDouble Sneak §8- §7Swap between TNT and Redstone Block
|
||||||
|
|
||||||
SIMULATOR_REGION_FROZEN = §cSimulator cannot be used inside frozen regions
|
SIMULATOR_REGION_FROZEN = §cSimulator cannot be used inside frozen regions
|
||||||
|
|
||||||
## Other
|
## Other
|
||||||
SIMULATOR_PLUS_ONE = §7+1
|
SIMULATOR_PLUS_ONE = §7+1
|
||||||
SIMULATOR_PLUS_PIXEL_SHIFT = §eShift §7Click for §e+0,0625
|
SIMULATOR_PLUS_PIXEL_SHIFT = §eShift §7Click for §e+0,0625
|
||||||
@ -294,8 +335,11 @@ SIMULATOR_POSITION_X=§7x-Position
|
|||||||
SIMULATOR_POSITION_Y = §7y-Position
|
SIMULATOR_POSITION_Y = §7y-Position
|
||||||
SIMULATOR_POSITION_Z = §7z-Position
|
SIMULATOR_POSITION_Z = §7z-Position
|
||||||
SIMULATOR_BACK = §eBack
|
SIMULATOR_BACK = §eBack
|
||||||
|
|
||||||
SIMULATOR_GUI_TOTAL_TNT = §7Total TNT§8: §e{0}
|
SIMULATOR_GUI_TOTAL_TNT = §7Total TNT§8: §e{0}
|
||||||
|
|
||||||
SIMULATOR_DELETED = §cSimulator deleted
|
SIMULATOR_DELETED = §cSimulator deleted
|
||||||
|
|
||||||
## GUI
|
## GUI
|
||||||
SIMULATOR_POSITION_EDIT = §eEdit position
|
SIMULATOR_POSITION_EDIT = §eEdit position
|
||||||
SIMULATOR_POSITION_ADD = §eSet position
|
SIMULATOR_POSITION_ADD = §eSet position
|
||||||
@ -319,12 +363,15 @@ SIMULATOR_GUI_NAME=Simulator
|
|||||||
SIMULATOR_GUI_DELETE = §cDelete TNT
|
SIMULATOR_GUI_DELETE = §cDelete TNT
|
||||||
SIMULATOR_GUI_AUTO_TRACE = §eAutoTrace§8: §7{0}
|
SIMULATOR_GUI_AUTO_TRACE = §eAutoTrace§8: §7{0}
|
||||||
SIMULATOR_GUI_MOVE_ALL = §eMove all
|
SIMULATOR_GUI_MOVE_ALL = §eMove all
|
||||||
|
|
||||||
SIMULATOR_ALIGNMENT_CENTER = §7Alignment§8: §eCenter
|
SIMULATOR_ALIGNMENT_CENTER = §7Alignment§8: §eCenter
|
||||||
SIMULATOR_ALIGNMENT_POSITIVE_X = §7Alignment§8: §ePositive X
|
SIMULATOR_ALIGNMENT_POSITIVE_X = §7Alignment§8: §ePositive X
|
||||||
SIMULATOR_ALIGNMENT_NEGATIVE_X = §7Alignment§8: §eNegative X
|
SIMULATOR_ALIGNMENT_NEGATIVE_X = §7Alignment§8: §eNegative X
|
||||||
SIMULATOR_ALIGNMENT_POSITIVE_Z = §7Alignment§8: §ePositive Z
|
SIMULATOR_ALIGNMENT_POSITIVE_Z = §7Alignment§8: §ePositive Z
|
||||||
SIMULATOR_ALIGNMENT_NEGATIVE_Z = §7Alignment§8: §eNegative Z
|
SIMULATOR_ALIGNMENT_NEGATIVE_Z = §7Alignment§8: §eNegative Z
|
||||||
|
|
||||||
SIMULATOR_MOVE_ALL_GUI_NAME = Move TNT
|
SIMULATOR_MOVE_ALL_GUI_NAME = Move TNT
|
||||||
|
|
||||||
SIMULATOR_TNT_SPAWN_GUI_NAME = Configure TNT {0}
|
SIMULATOR_TNT_SPAWN_GUI_NAME = Configure TNT {0}
|
||||||
SIMULATOR_TNT_SPAWN_EDIT_LOCATION = - Location
|
SIMULATOR_TNT_SPAWN_EDIT_LOCATION = - Location
|
||||||
SIMULATOR_TNT_SPAWN_EDIT_PROPERTIES = - Properties
|
SIMULATOR_TNT_SPAWN_EDIT_PROPERTIES = - Properties
|
||||||
@ -366,16 +413,19 @@ SIMULATOR_TNT_SPAWN_ADD_IGNITION_PHASE=§eAdd prime phase
|
|||||||
SIMULATOR_TNT_SPAWN_ADD_TNT = §eAdd TNT
|
SIMULATOR_TNT_SPAWN_ADD_TNT = §eAdd TNT
|
||||||
SIMULATOR_TNT_SPAWN_REMOVE_TNT = §cRemove
|
SIMULATOR_TNT_SPAWN_REMOVE_TNT = §cRemove
|
||||||
SIMULATOR_TNT_SPAWN_POSITION_ANVIL_GUI_NAME = Position
|
SIMULATOR_TNT_SPAWN_POSITION_ANVIL_GUI_NAME = Position
|
||||||
|
|
||||||
# SmartPlace
|
# SmartPlace
|
||||||
SMART_PLACE_HELP = §8/§esmartplace §8-§7 Toggles SmartPlace
|
SMART_PLACE_HELP = §8/§esmartplace §8-§7 Toggles SmartPlace
|
||||||
SMART_PLACE_INFO = §7Places rotatable blocks §eaway§7 from you when §esneaking§7.
|
SMART_PLACE_INFO = §7Places rotatable blocks §eaway§7 from you when §esneaking§7.
|
||||||
SMART_PLACE_ENABLE = §aSmartPlace activated
|
SMART_PLACE_ENABLE = §aSmartPlace activated
|
||||||
SMART_PLACE_DISABLE = §cSmartPlace deactivated
|
SMART_PLACE_DISABLE = §cSmartPlace deactivated
|
||||||
|
|
||||||
# InventoryFiller
|
# InventoryFiller
|
||||||
INVENTORY_FILL_HELP = §8/§einventoryfill §8- §7Toggles InventoryFill
|
INVENTORY_FILL_HELP = §8/§einventoryfill §8- §7Toggles InventoryFill
|
||||||
INVENTORY_FILL_INFO = §7Helps you fill containers by looking at them while sneaking and dropping the item. Or just scroll on a container to change the amount of the item inside.
|
INVENTORY_FILL_INFO = §7Helps you fill containers by looking at them while sneaking and dropping the item. Or just scroll on a container to change the amount of the item inside.
|
||||||
INVENTORY_FILL_ENABLE = §aInventoryFiller activated
|
INVENTORY_FILL_ENABLE = §aInventoryFiller activated
|
||||||
INVENTORY_FILL_DISABLE = §cInventoryFiller deactivated
|
INVENTORY_FILL_DISABLE = §cInventoryFiller deactivated
|
||||||
|
|
||||||
# Killchecker
|
# Killchecker
|
||||||
KILLCHECKER_HELP_ENABLE = §8/§ekillchecker enable §8- §7Enables Killchecker / Recalculates kills
|
KILLCHECKER_HELP_ENABLE = §8/§ekillchecker enable §8- §7Enables Killchecker / Recalculates kills
|
||||||
KILLCHECKER_HELP_DISABLE = §8/§ekillchecker disable §8- §7Disables Killchecker
|
KILLCHECKER_HELP_DISABLE = §8/§ekillchecker disable §8- §7Disables Killchecker
|
||||||
@ -384,6 +434,7 @@ KILLCHECKER_INFO2=§7Only colorable blocks like Wool, Terractotta, Stained Glass
|
|||||||
KILLCHECKER_ENABLE = §aKillchecker activated
|
KILLCHECKER_ENABLE = §aKillchecker activated
|
||||||
KILLCHECKER_DISABLE = §cKillchecker deactivated
|
KILLCHECKER_DISABLE = §cKillchecker deactivated
|
||||||
KILLCHECKER_BOSSBAR = §e§l{0} §7(§e{1}%§7) §e§l{2}§7 cannons
|
KILLCHECKER_BOSSBAR = §e§l{0} §7(§e{1}%§7) §e§l{2}§7 cannons
|
||||||
|
|
||||||
# BlockCounter
|
# BlockCounter
|
||||||
BLOCK_COUNTER_HELP_TOGGLE = §8/§eblockcounter §8- §7Toggle on/off
|
BLOCK_COUNTER_HELP_TOGGLE = §8/§eblockcounter §8- §7Toggle on/off
|
||||||
BLOCK_COUNTER_HELP_ENABLE = §8/§eblockcounter enable §8- §7Toggles BlockCounter on
|
BLOCK_COUNTER_HELP_ENABLE = §8/§eblockcounter enable §8- §7Toggles BlockCounter on
|
||||||
@ -392,17 +443,20 @@ BLOCK_COUNTER_MESSAGE=§7Damage §8> §e{0} §7Blocks §e{1} §7TNT §e{2} §7
|
|||||||
BLOCK_COUNTER_MESSAGE_SECOND = §7Damage §8> §e{0} §7Blocks §e{1} §7TNT §e{2} §7Blocks/TNT §e{3} §7Blocks/s
|
BLOCK_COUNTER_MESSAGE_SECOND = §7Damage §8> §e{0} §7Blocks §e{1} §7TNT §e{2} §7Blocks/TNT §e{3} §7Blocks/s
|
||||||
BLOCK_COUNTER_ENABLE = §7BlockCounter activated
|
BLOCK_COUNTER_ENABLE = §7BlockCounter activated
|
||||||
BLOCK_COUNTER_DISABLE = §7BlockCounter deactivated
|
BLOCK_COUNTER_DISABLE = §7BlockCounter deactivated
|
||||||
|
|
||||||
# DepthCounter
|
# DepthCounter
|
||||||
DEPTH_COUNTER_MESSAGE = §7Depth §8> §7
|
DEPTH_COUNTER_MESSAGE = §7Depth §8> §7
|
||||||
DEPTH_COUNTER_COUNT = {0}{1}§8×{2}{3}§8×{4}{5}
|
DEPTH_COUNTER_COUNT = {0}{1}§8×{2}{3}§8×{4}{5}
|
||||||
DEPTH_COUNTER_HOVER = §7X§8ק7Y§8ק7Z
|
DEPTH_COUNTER_HOVER = §7X§8ק7Y§8ק7Z
|
||||||
DEPTH_COUNTER_TNT = §7 TNT§8: §e{0}
|
DEPTH_COUNTER_TNT = §7 TNT§8: §e{0}
|
||||||
|
|
||||||
# TPSLimit
|
# TPSLimit
|
||||||
TPSLIMIT_FREEZE_HELP = §8/§etpslimit 0 §8-§7 Freeze TPS
|
TPSLIMIT_FREEZE_HELP = §8/§etpslimit 0 §8-§7 Freeze TPS
|
||||||
TPSLIMIT_LIMIT_HELP = §8/§etpslimit §8[§720>x>0.5§8] §8-§7 Slow TPS down
|
TPSLIMIT_LIMIT_HELP = §8/§etpslimit §8[§720>x>0.5§8] §8-§7 Slow TPS down
|
||||||
TPSLIMIT_WARP_HELP = §8/§etpslimit §8[§7x>20§8] §8-§7 Speed TPS up
|
TPSLIMIT_WARP_HELP = §8/§etpslimit §8[§7x>20§8] §8-§7 Speed TPS up
|
||||||
TPSLIMIT_DEFAULT_HELP = §8/§etpslimit default §8-§7 Set TPS to 20
|
TPSLIMIT_DEFAULT_HELP = §8/§etpslimit default §8-§7 Set TPS to 20
|
||||||
TPSLIMIT_HELP = §8/§etpslimit §8-§7 Show current TPS
|
TPSLIMIT_HELP = §8/§etpslimit §8-§7 Show current TPS
|
||||||
|
|
||||||
TICK_FREEZE_HELP = §8/§etick rate 0 §8-§7 Freeze TPS
|
TICK_FREEZE_HELP = §8/§etick rate 0 §8-§7 Freeze TPS
|
||||||
TICK_FREEZE_HELP_2 = §8/§etick freeze §8-§7 Freeze TPS
|
TICK_FREEZE_HELP_2 = §8/§etick freeze §8-§7 Freeze TPS
|
||||||
TICK_UNFREEZE_HELP = §8/§etick unfreeze §8-§7 Set TPS to 20
|
TICK_UNFREEZE_HELP = §8/§etick unfreeze §8-§7 Set TPS to 20
|
||||||
@ -410,8 +464,10 @@ TICK_LIMIT_HELP=§8/§etick rate §8[§720>x>0.5§8] §8-§7 Slow TPS down
|
|||||||
TICK_WARP_HELP = §8/§etick rate §8[§7x>20§8] §8-§7 Speed TPS up
|
TICK_WARP_HELP = §8/§etick rate §8[§7x>20§8] §8-§7 Speed TPS up
|
||||||
TICK_DEFAULT_HELP = §8/§etick rate default §8-§7 Set TPS to 20
|
TICK_DEFAULT_HELP = §8/§etick rate default §8-§7 Set TPS to 20
|
||||||
TICK_HELP = §8/§etick rate §8-§7 Show current TPS
|
TICK_HELP = §8/§etick rate §8-§7 Show current TPS
|
||||||
|
|
||||||
TICK_STEPPING_HELP = §8/§etick step §8<§7Ticks§8> §8-§7 Step n ticks or 1 forward
|
TICK_STEPPING_HELP = §8/§etick step §8<§7Ticks§8> §8-§7 Step n ticks or 1 forward
|
||||||
TICK_WARPING_HELP = §8/§etick warp §8<§7Ticks§8> §8<§7TPS§8> §8-§7 Warp n ticks or 1 forward
|
TICK_WARPING_HELP = §8/§etick warp §8<§7Ticks§8> §8<§7TPS§8> §8-§7 Warp n ticks or 1 forward
|
||||||
|
|
||||||
TICK_BOSSBAR = §7Skipped §e{0}§8/§7{1}
|
TICK_BOSSBAR = §7Skipped §e{0}§8/§7{1}
|
||||||
TPSLIMIT_GUI_ITEM_NAME = §eTPS limiter
|
TPSLIMIT_GUI_ITEM_NAME = §eTPS limiter
|
||||||
TPSLIMIT_GUI_ITEM_LORE = §7Currently: §e{0}
|
TPSLIMIT_GUI_ITEM_LORE = §7Currently: §e{0}
|
||||||
@ -419,6 +475,7 @@ TPSLIMIT_ANVIL_GUI=New TPS limit
|
|||||||
TPSLIMIT_CURRENT = §7Current TPS limit§8: §e{0}
|
TPSLIMIT_CURRENT = §7Current TPS limit§8: §e{0}
|
||||||
TPSLIMIT_SET = §eSet TPS limit to {0}
|
TPSLIMIT_SET = §eSet TPS limit to {0}
|
||||||
TPSLIMIT_FROZEN = §eTPS frozen
|
TPSLIMIT_FROZEN = §eTPS frozen
|
||||||
|
|
||||||
# Trace
|
# Trace
|
||||||
TRACE_RECORD=§aon
|
TRACE_RECORD=§aon
|
||||||
TRACE_HAS_TRACES=§ehas Traces
|
TRACE_HAS_TRACES=§ehas Traces
|
||||||
@ -435,16 +492,16 @@ TRACE_MESSAGE_SHOW_AT=§aTNT-positions shown at {0}
|
|||||||
TRACE_MESSAGE_SHOW_FROM=§aAll TNT-positions shown from {0}
|
TRACE_MESSAGE_SHOW_FROM=§aAll TNT-positions shown from {0}
|
||||||
TRACE_MESSAGE_SHOW_FROM_TO=§aAll TNT-positions shown from {0} to {1}
|
TRACE_MESSAGE_SHOW_FROM_TO=§aAll TNT-positions shown from {0} to {1}
|
||||||
TRACE_MESSAGE_SHOW_TO_SMALLER = §cTo must be bigger then from
|
TRACE_MESSAGE_SHOW_TO_SMALLER = §cTo must be bigger then from
|
||||||
TRACE_MESSAGE_CLICK_ISOLATE=§eClick to §aisolate§8/§cunisolate
|
|
||||||
TRACE_COMMAND_HELP_START=§8/§etrace start §8- §7Starts recording of all TNT-positions
|
|
||||||
TRACE_COMMAND_HELP_STOP=§8/§etrace stop §8- §7Stops the TNT-Tracer
|
|
||||||
TRACE_COMMAND_HELP_AUTO=§8/§etrace toggleauto §8- §7Automatic start of recording
|
|
||||||
TRACE_COMMAND_HELP_SHOW=§8/§etrace show §8<§eParameter§8> - §7Shows all TNT-positions
|
|
||||||
TRACE_MESSAGE_SHARE=§e{0} shared his trace show state.
|
TRACE_MESSAGE_SHARE=§e{0} shared his trace show state.
|
||||||
TRACE_MESSAGE_SHARE_HOVER=§eClick to view
|
TRACE_MESSAGE_SHARE_HOVER=§eClick to view
|
||||||
TRACE_MESSAGE_FOLLOW=§aYou are now following {0} Trace show state
|
TRACE_MESSAGE_FOLLOW=§aYou are now following {0} Trace show state
|
||||||
TRACE_MESSAGE_FOLLOW_SELF=§cYou cannot follow yourself!
|
TRACE_MESSAGE_FOLLOW_SELF=§cYou cannot follow yourself!
|
||||||
TRACE_MESSAGE_UNFOLLOW=§eYou are no longer following a Trace show state
|
TRACE_MESSAGE_UNFOLLOW=§eYou are no longer following a Trace show state
|
||||||
|
|
||||||
|
TRACE_COMMAND_HELP_START = §8/§etrace start §8- §7Starts recording of all TNT-positions
|
||||||
|
TRACE_COMMAND_HELP_STOP = §8/§etrace stop §8- §7Stops the TNT-Tracer
|
||||||
|
TRACE_COMMAND_HELP_AUTO = §8/§etrace toggleauto §8- §7Automatic start of recording
|
||||||
|
TRACE_COMMAND_HELP_SHOW = §8/§etrace show §8<§eParameter§8> - §7Shows all TNT-positions
|
||||||
TRACE_COMMAND_HELP_SHOW_AT=§8/§etrace show §7at §8<§eTIME§8> - §7Shows all Trace Positions at §8<§eTIME§8>
|
TRACE_COMMAND_HELP_SHOW_AT=§8/§etrace show §7at §8<§eTIME§8> - §7Shows all Trace Positions at §8<§eTIME§8>
|
||||||
TRACE_COMMAND_HELP_SHOW_AT_WITH=§8/§etrace show §7at §8<§eTIME§8> §7with §8<§eParameter§8> - §7Shows all Trace Positions at §8<§eTIME§8>
|
TRACE_COMMAND_HELP_SHOW_AT_WITH=§8/§etrace show §7at §8<§eTIME§8> §7with §8<§eParameter§8> - §7Shows all Trace Positions at §8<§eTIME§8>
|
||||||
TRACE_COMMAND_HELP_SHOW_FROM=§8/§etrace show §7from §8<§eFROM§8> - §7Shows all Trace Positions from §8<§eFROM§8>
|
TRACE_COMMAND_HELP_SHOW_FROM=§8/§etrace show §7from §8<§eFROM§8> - §7Shows all Trace Positions from §8<§eFROM§8>
|
||||||
@ -474,6 +531,7 @@ LOADER_RUNNING=§aRunning
|
|||||||
LOADER_PAUSE = §7Pause
|
LOADER_PAUSE = §7Pause
|
||||||
LOADER_END = §8Finished
|
LOADER_END = §8Finished
|
||||||
LOADER_SINGLE=§aSingle
|
LOADER_SINGLE=§aSingle
|
||||||
|
|
||||||
LOADER_MESSAGE_INTERACT=§e{0} added {1}
|
LOADER_MESSAGE_INTERACT=§e{0} added {1}
|
||||||
LOADER_MESSAGE_UNINTERACT=§eRemoved Element
|
LOADER_MESSAGE_UNINTERACT=§eRemoved Element
|
||||||
LOADER_BUTTON_TNT=TNT
|
LOADER_BUTTON_TNT=TNT
|
||||||
@ -491,6 +549,7 @@ LOADER_BUTTON_LECTERN=Lectern
|
|||||||
LOADER_BUTTON_TRAPDOOR=Trapdoor
|
LOADER_BUTTON_TRAPDOOR=Trapdoor
|
||||||
LOADER_BUTTON_DOOR=Door
|
LOADER_BUTTON_DOOR=Door
|
||||||
LOADER_BUTTON_FENCEGATE=Fencegate
|
LOADER_BUTTON_FENCEGATE=Fencegate
|
||||||
|
|
||||||
LOADER_HELP_SETUP=§8/§eloader setup §8- §7Starts recording actions
|
LOADER_HELP_SETUP=§8/§eloader setup §8- §7Starts recording actions
|
||||||
LOADER_SETUP_STOP_FIRST=§cPlease stop the current loader first!
|
LOADER_SETUP_STOP_FIRST=§cPlease stop the current loader first!
|
||||||
LOADER_HELP_START=§8/§eloader start §8- §7Playback of previously recorded actions
|
LOADER_HELP_START=§8/§eloader start §8- §7Playback of previously recorded actions
|
||||||
@ -510,6 +569,7 @@ LOADER_PAUSED=§7The Loader is now paused.
|
|||||||
LOADER_SMALL_TIME=§cThe wait time is too small
|
LOADER_SMALL_TIME=§cThe wait time is too small
|
||||||
LOADER_NEW_TIME=§7The wait time is now: {0}
|
LOADER_NEW_TIME=§7The wait time is now: {0}
|
||||||
LOADER_NEW_LOAD_TIME=§7The action wait time is now: {0}
|
LOADER_NEW_LOAD_TIME=§7The action wait time is now: {0}
|
||||||
|
|
||||||
LOADER_NOTHING_RECORDED=§cYou have not recorded anything yet!
|
LOADER_NOTHING_RECORDED=§cYou have not recorded anything yet!
|
||||||
LOADER_GUI_TITLE=Loader GUI
|
LOADER_GUI_TITLE=Loader GUI
|
||||||
LOADER_GUI_SHOW_ALL=Show all
|
LOADER_GUI_SHOW_ALL=Show all
|
||||||
@ -526,6 +586,7 @@ LOADER_GUI_SETTINGS_COPY=§7Copy
|
|||||||
LOADER_GUI_SETTINGS_DELETE=§cDelete
|
LOADER_GUI_SETTINGS_DELETE=§cDelete
|
||||||
LOADER_GUI_WAIT_TITLE=Settings
|
LOADER_GUI_WAIT_TITLE=Settings
|
||||||
LOADER_GUI_WAIT_BACK=§8Back
|
LOADER_GUI_WAIT_BACK=§8Back
|
||||||
|
|
||||||
LOADER_GUI_CLICK_TO_EDIT=§7Click to edit
|
LOADER_GUI_CLICK_TO_EDIT=§7Click to edit
|
||||||
LOADER_GUI_ITEM_NAME=§7{0}§8: §e{1}
|
LOADER_GUI_ITEM_NAME=§7{0}§8: §e{1}
|
||||||
LOADER_SETTING_NAME=§7{0}
|
LOADER_SETTING_NAME=§7{0}
|
||||||
@ -560,6 +621,7 @@ LOADER_INTERACTION_OPEN=Open
|
|||||||
LOADER_INTERACTION_CLOSED=Closed
|
LOADER_INTERACTION_CLOSED=Closed
|
||||||
LOADER_INTERACTION_COMPARE=Compare
|
LOADER_INTERACTION_COMPARE=Compare
|
||||||
LOADER_INTERACTION_SUBTRACT=Subtract
|
LOADER_INTERACTION_SUBTRACT=Subtract
|
||||||
|
|
||||||
# Loadtimer
|
# Loadtimer
|
||||||
LOADTIMER_HELP_OVERVIEW=§7Compete with your friends loading your cannon and get information about the cannon
|
LOADTIMER_HELP_OVERVIEW=§7Compete with your friends loading your cannon and get information about the cannon
|
||||||
LOADTIMER_HELP_START_1=§8/§eloadtimer start §8-§7 Starts the simple Loadtimer
|
LOADTIMER_HELP_START_1=§8/§eloadtimer start §8-§7 Starts the simple Loadtimer
|
||||||
@ -589,6 +651,7 @@ LOADTIMER_SUMARY_TIMES_LAST=§7\\/
|
|||||||
LOADTIMER_SUMARY_STATS_HEAD=§7Cannon-Stats§8:
|
LOADTIMER_SUMARY_STATS_HEAD=§7Cannon-Stats§8:
|
||||||
LOADTIMER_SUMARY_STATS_TNT=§7TNT: §e{0}
|
LOADTIMER_SUMARY_STATS_TNT=§7TNT: §e{0}
|
||||||
LOADTIMER_SUMARY_STATS_FREQ=§7Loading frequency: §e{0}/m§8, §7Shot frequency: §e{1}/m
|
LOADTIMER_SUMARY_STATS_FREQ=§7Loading frequency: §e{0}/m§8, §7Shot frequency: §e{1}/m
|
||||||
|
|
||||||
# Observer
|
# Observer
|
||||||
OBSERVER_HELP = §7Right-Click an Observer to get the Trace. Flame particles have to be enabled. The Particles will be shown in the block.
|
OBSERVER_HELP = §7Right-Click an Observer to get the Trace. Flame particles have to be enabled. The Particles will be shown in the block.
|
||||||
OBSERVER_HELP_ENABLE = §8/§eobserver enable §8-§7 Activates the Observer-Tracer
|
OBSERVER_HELP_ENABLE = §8/§eobserver enable §8-§7 Activates the Observer-Tracer
|
||||||
@ -600,6 +663,7 @@ OBSERVER_DISABLE=§7Observer trace stopped
|
|||||||
OBSERVER_DELETE = §7Observer trace deleted
|
OBSERVER_DELETE = §7Observer trace deleted
|
||||||
OBSERVER_RETRACE_DONE = §7Observer trace retraced
|
OBSERVER_RETRACE_DONE = §7Observer trace retraced
|
||||||
OBSERVER_RETRACE_NO_TRACE = §7No Observer trace to retrace
|
OBSERVER_RETRACE_NO_TRACE = §7No Observer trace to retrace
|
||||||
|
|
||||||
# Other
|
# Other
|
||||||
OTHER_ITEMS_TELEPORT_NAME=§eTeleporter
|
OTHER_ITEMS_TELEPORT_NAME=§eTeleporter
|
||||||
OTHER_ITEMS_TELEPORT_GUI_NAME=Teleport
|
OTHER_ITEMS_TELEPORT_GUI_NAME=Teleport
|
||||||
@ -667,6 +731,7 @@ NIGHT_VISION_OFF=§eNightvision deactivated
|
|||||||
NIGHT_VISION_ON=§eNightvision activated
|
NIGHT_VISION_ON=§eNightvision activated
|
||||||
NIGHT_VISION_ITEM_ON = §7Nightvision: §eActivated
|
NIGHT_VISION_ITEM_ON = §7Nightvision: §eActivated
|
||||||
NIGHT_VISION_ITEM_OFF = §7Nightvision: §eDeactivated
|
NIGHT_VISION_ITEM_OFF = §7Nightvision: §eDeactivated
|
||||||
|
|
||||||
#Navigation Wand
|
#Navigation Wand
|
||||||
NAVIGATION_WAND=§eNavigation Wand
|
NAVIGATION_WAND=§eNavigation Wand
|
||||||
NAVIGATION_WAND_LEFT_CLICK=§eLeft click: jump to location
|
NAVIGATION_WAND_LEFT_CLICK=§eLeft click: jump to location
|
||||||
@ -791,13 +856,16 @@ REGION_TNT_TB=§aTNT-Damage activated outside the building area
|
|||||||
REGION_TNT_BUILD=§aTNT-Damage activated outside the testblok area
|
REGION_TNT_BUILD=§aTNT-Damage activated outside the testblok area
|
||||||
REGION_TNT_BUILD_DESTROY=§cAn explosion would have destroyed blocks in the building area
|
REGION_TNT_BUILD_DESTROY=§cAn explosion would have destroyed blocks in the building area
|
||||||
REGION_TNT_TB_DESTROY=§cAn explosion would have destroyed blocks in the testblock area
|
REGION_TNT_TB_DESTROY=§cAn explosion would have destroyed blocks in the testblock area
|
||||||
|
|
||||||
AFK_KICK_MESSAGE=§cNothing happened on this server for 15 minutes.
|
AFK_KICK_MESSAGE=§cNothing happened on this server for 15 minutes.
|
||||||
AFK_WARNING_MESSAGE=§cThis server will stop in one minute if you remain inactive
|
AFK_WARNING_MESSAGE=§cThis server will stop in one minute if you remain inactive
|
||||||
|
|
||||||
SKIN_HELP = §8/§eskin §8[§7Shortform§8] §8[§7Creator§8|§epublic§8] §8[§7Name...§8] §8- §7Creates the skin schematic. Use 'public' as creator to have no creator, then copy the message to YoyoNow by clicking
|
SKIN_HELP = §8/§eskin §8[§7Shortform§8] §8[§7Creator§8|§epublic§8] §8[§7Name...§8] §8- §7Creates the skin schematic. Use 'public' as creator to have no creator, then copy the message to YoyoNow by clicking
|
||||||
SKIN_NO_REGION=§7You are not in a region with a changealbe skin
|
SKIN_NO_REGION=§7You are not in a region with a changealbe skin
|
||||||
SKIN_ALREADY_EXISTS=§cThis skin already exists like this
|
SKIN_ALREADY_EXISTS=§cThis skin already exists like this
|
||||||
SKIN_MESSAGE=§7Skin created
|
SKIN_MESSAGE=§7Skin created
|
||||||
SKIN_MESSAGE_HOVER=§eClick to copy for YoyoNow and send
|
SKIN_MESSAGE_HOVER=§eClick to copy for YoyoNow and send
|
||||||
|
|
||||||
# Panzern
|
# Panzern
|
||||||
PANZERN_HELP = §8/§epanzern §8[§7Block§8] §8[§7Slab§8] §8- §7Armor your WorldEdit selection
|
PANZERN_HELP = §8/§epanzern §8[§7Block§8] §8[§7Slab§8] §8- §7Armor your WorldEdit selection
|
||||||
PANZERN_PREPARE1 = §71. Check, if barrels reach until border of armor.
|
PANZERN_PREPARE1 = §71. Check, if barrels reach until border of armor.
|
||||||
@ -807,6 +875,7 @@ PANZERN_PREPARE4=§74. Standing in the region that is being armored can improve
|
|||||||
PANZERN_NO_WORLDEDIT = §cYou have no WorldEdit selcetion
|
PANZERN_NO_WORLDEDIT = §cYou have no WorldEdit selcetion
|
||||||
PANZERN_PROGRESS = §e{0} §7Blocks left, §e{1} §7Blocks per second, §e{2} §7block delta
|
PANZERN_PROGRESS = §e{0} §7Blocks left, §e{1} §7Blocks per second, §e{2} §7block delta
|
||||||
PANZERN_DONE = §aDone
|
PANZERN_DONE = §aDone
|
||||||
|
|
||||||
# Laufbau
|
# Laufbau
|
||||||
LAUFBAU_HELP = §8/§elaufbau §8[§7smallest§8|§7blastresistant§8] §8- §7Build a barrel in your WorldEdit selection using the traces
|
LAUFBAU_HELP = §8/§elaufbau §8[§7smallest§8|§7blastresistant§8] §8- §7Build a barrel in your WorldEdit selection using the traces
|
||||||
LAUFBAU_HELP_SETTINGS = §8/§elaufbau settings §8- §7Opens the settings GUI
|
LAUFBAU_HELP_SETTINGS = §8/§elaufbau settings §8- §7Opens the settings GUI
|
||||||
@ -818,13 +887,16 @@ LAUFBAU_STATE_PROCESSING_TRACES=Connnecting traces
|
|||||||
LAUFBAU_STATE_CREATE_LAUF = Create Barrel
|
LAUFBAU_STATE_CREATE_LAUF = Create Barrel
|
||||||
LAUFBAU_SIMPLE_PROGRESS = §e{0}§8: §e{1}§8/§e{2} §7Time left§8: §e{3}
|
LAUFBAU_SIMPLE_PROGRESS = §e{0}§8: §e{1}§8/§e{2} §7Time left§8: §e{3}
|
||||||
LAUFBAU_DONE = §aDone
|
LAUFBAU_DONE = §aDone
|
||||||
|
|
||||||
LAUFBAU_SETTINGS_GUI_NAME = §eLaufbau
|
LAUFBAU_SETTINGS_GUI_NAME = §eLaufbau
|
||||||
LAUFBAU_SETTINGS_ACTIVE = §aActive
|
LAUFBAU_SETTINGS_ACTIVE = §aActive
|
||||||
LAUFBAU_SETTINGS_INACTIVE = §cInactive
|
LAUFBAU_SETTINGS_INACTIVE = §cInactive
|
||||||
LAUFBAU_SETTINGS_MIXED = §e{0}§8/§e{1} §aActive
|
LAUFBAU_SETTINGS_MIXED = §e{0}§8/§e{1} §aActive
|
||||||
LAUFBAU_SETTINGS_GUI_BACK = §eBack
|
LAUFBAU_SETTINGS_GUI_BACK = §eBack
|
||||||
|
|
||||||
LAUFBAU_SETTINGS_TOGGLE = §eClick §8-§7 Toggle
|
LAUFBAU_SETTINGS_TOGGLE = §eClick §8-§7 Toggle
|
||||||
LAUFBAU_SETTINGS_ADVANCED = §eMiddle-Click §8-§7 Advanced settings
|
LAUFBAU_SETTINGS_ADVANCED = §eMiddle-Click §8-§7 Advanced settings
|
||||||
|
|
||||||
LAUFBAU_BLOCK_COBWEB = §eCobweb
|
LAUFBAU_BLOCK_COBWEB = §eCobweb
|
||||||
LAUFBAU_BLOCK_GRASS_PATH = §eGrass Path
|
LAUFBAU_BLOCK_GRASS_PATH = §eGrass Path
|
||||||
LAUFBAU_BLOCK_SOUL_SAND = §eSoul Sand
|
LAUFBAU_BLOCK_SOUL_SAND = §eSoul Sand
|
||||||
@ -867,31 +939,39 @@ LAUFBAU_BLOCK_AZALEA=§eAzalea
|
|||||||
LAUFBAU_BLOCK_CANDLE = §eCandle
|
LAUFBAU_BLOCK_CANDLE = §eCandle
|
||||||
LAUFBAU_BLOCK_CANDLE_CAKE = §eCake with Candle
|
LAUFBAU_BLOCK_CANDLE_CAKE = §eCake with Candle
|
||||||
LAUFBAU_BLOCK_LECTERN = §eLectern
|
LAUFBAU_BLOCK_LECTERN = §eLectern
|
||||||
|
|
||||||
LAUFBAU_FACING_NORTH = §8-§7 Facing North
|
LAUFBAU_FACING_NORTH = §8-§7 Facing North
|
||||||
LAUFBAU_FACING_SOUTH = §8-§7 Facing South
|
LAUFBAU_FACING_SOUTH = §8-§7 Facing South
|
||||||
LAUFBAU_FACING_WEST = §8-§7 Facing West
|
LAUFBAU_FACING_WEST = §8-§7 Facing West
|
||||||
LAUFBAU_FACING_EAST = §8-§7 Facing East
|
LAUFBAU_FACING_EAST = §8-§7 Facing East
|
||||||
LAUFBAU_FACING_UP = §8-§7 Facing Up
|
LAUFBAU_FACING_UP = §8-§7 Facing Up
|
||||||
LAUFBAU_FACING_DOWN = §8-§7 Facing Down
|
LAUFBAU_FACING_DOWN = §8-§7 Facing Down
|
||||||
|
|
||||||
LAUFBAU_COUNT_1 = §8-§7 Count 1
|
LAUFBAU_COUNT_1 = §8-§7 Count 1
|
||||||
LAUFBAU_COUNT_2 = §8-§7 Count 2
|
LAUFBAU_COUNT_2 = §8-§7 Count 2
|
||||||
LAUFBAU_COUNT_3 = §8-§7 Count 3
|
LAUFBAU_COUNT_3 = §8-§7 Count 3
|
||||||
LAUFBAU_COUNT_4 = §8-§7 Count 4
|
LAUFBAU_COUNT_4 = §8-§7 Count 4
|
||||||
|
|
||||||
LAUFBAU_LAYERS_8 = §8-§7 Layers 8
|
LAUFBAU_LAYERS_8 = §8-§7 Layers 8
|
||||||
LAUFBAU_LAYERS_7 = §8-§7 Layers 7
|
LAUFBAU_LAYERS_7 = §8-§7 Layers 7
|
||||||
LAUFBAU_LAYERS_6 = §8-§7 Layers 6
|
LAUFBAU_LAYERS_6 = §8-§7 Layers 6
|
||||||
LAUFBAU_LAYERS_3 = §8-§7 Layers 3
|
LAUFBAU_LAYERS_3 = §8-§7 Layers 3
|
||||||
LAUFBAU_LAYERS_2 = §8-§7 Layers 2
|
LAUFBAU_LAYERS_2 = §8-§7 Layers 2
|
||||||
|
|
||||||
LAUFBAU_TYPE_BOTTOM = §8-§7 Type bottom
|
LAUFBAU_TYPE_BOTTOM = §8-§7 Type bottom
|
||||||
LAUFBAU_TYPE_TOP = §8-§7 Type top
|
LAUFBAU_TYPE_TOP = §8-§7 Type top
|
||||||
|
|
||||||
LAUFBAU_HALF_BOTTOM = §8-§7 Half bottom
|
LAUFBAU_HALF_BOTTOM = §8-§7 Half bottom
|
||||||
LAUFBAU_HALF_TOP = §8-§7 Half top
|
LAUFBAU_HALF_TOP = §8-§7 Half top
|
||||||
|
|
||||||
LAUFBAU_OPEN = §8-§7 Opened
|
LAUFBAU_OPEN = §8-§7 Opened
|
||||||
|
|
||||||
LAUFBAU_ATTACHMENT_CEILING = §8-§7 Attachment Ceiling
|
LAUFBAU_ATTACHMENT_CEILING = §8-§7 Attachment Ceiling
|
||||||
LAUFBAU_ATTACHMENT_FLOOR = §8-§7 Attachment Floor
|
LAUFBAU_ATTACHMENT_FLOOR = §8-§7 Attachment Floor
|
||||||
LAUFBAU_ATTACHMENT_DOUBLE_WALL = §8-§7 Attachment double Wall
|
LAUFBAU_ATTACHMENT_DOUBLE_WALL = §8-§7 Attachment double Wall
|
||||||
LAUFBAU_ATTACHMENT_SINGLE_WALL = §8-§7 Attachment single Wall
|
LAUFBAU_ATTACHMENT_SINGLE_WALL = §8-§7 Attachment single Wall
|
||||||
LAUFBAU_ATTACHMENT_WALL = §8-§7 Attachment Wall
|
LAUFBAU_ATTACHMENT_WALL = §8-§7 Attachment Wall
|
||||||
|
|
||||||
LAUFBAU_CONNECTION_FLOOR = §8-§7 Connection Floor
|
LAUFBAU_CONNECTION_FLOOR = §8-§7 Connection Floor
|
||||||
LAUFBAU_CONNECTION_NORTH = §8-§7 Connection North
|
LAUFBAU_CONNECTION_NORTH = §8-§7 Connection North
|
||||||
LAUFBAU_CONNECTION_SOUTH = §8-§7 Connection South
|
LAUFBAU_CONNECTION_SOUTH = §8-§7 Connection South
|
||||||
@ -899,12 +979,16 @@ LAUFBAU_CONNECTION_EAST=§8-§7 Connection East
|
|||||||
LAUFBAU_CONNECTION_WEST = §8-§7 Connection West
|
LAUFBAU_CONNECTION_WEST = §8-§7 Connection West
|
||||||
LAUFBAU_CONNECTION_DOWN = §8-§7 Connection Bottom
|
LAUFBAU_CONNECTION_DOWN = §8-§7 Connection Bottom
|
||||||
LAUFBAU_CONNECTION_UP = §8-§7 Connection Top
|
LAUFBAU_CONNECTION_UP = §8-§7 Connection Top
|
||||||
|
|
||||||
LAUFBAU_HANGING = §8-§7 hanging
|
LAUFBAU_HANGING = §8-§7 hanging
|
||||||
|
|
||||||
LAUFBAU_SHAPE_STRAIGHT = §8-§7 Shape straight
|
LAUFBAU_SHAPE_STRAIGHT = §8-§7 Shape straight
|
||||||
LAUFBAU_SHAPE_OUTER_LEFT = §8-§7 Shape outer links
|
LAUFBAU_SHAPE_OUTER_LEFT = §8-§7 Shape outer links
|
||||||
LAUFBAU_SHAPE_INNER_LEFT = §8-§7 Shape inner left
|
LAUFBAU_SHAPE_INNER_LEFT = §8-§7 Shape inner left
|
||||||
|
|
||||||
LAUFBAU_TILT_NONE = §8-§7 Tilt none
|
LAUFBAU_TILT_NONE = §8-§7 Tilt none
|
||||||
LAUFBAU_TILT_PARTIAL = §8-§7 Tilt partial
|
LAUFBAU_TILT_PARTIAL = §8-§7 Tilt partial
|
||||||
|
|
||||||
# UTILS
|
# UTILS
|
||||||
SELECT_HELP = §8/§eselect §8[§7RegionsTyp§8] §8- §7Select a region type
|
SELECT_HELP = §8/§eselect §8[§7RegionsTyp§8] §8- §7Select a region type
|
||||||
SELECT_EXTENSION_HELP = §8/§eselect §8[§7RegionsTyp§8] §8[§7Extension§8] §8- §7Select a region type with or without extension
|
SELECT_EXTENSION_HELP = §8/§eselect §8[§7RegionsTyp§8] §8[§7Extension§8] §8- §7Select a region type with or without extension
|
||||||
@ -912,9 +996,11 @@ SELECT_GLOBAL_REGION=§cThe global region cannot be selected
|
|||||||
SELECT_NO_TYPE = §cThis region has no {0}
|
SELECT_NO_TYPE = §cThis region has no {0}
|
||||||
SELECT_NO_EXTENSION = §cThis region has no extension
|
SELECT_NO_EXTENSION = §cThis region has no extension
|
||||||
SELECT_MESSAGE = §7WorldEdit selection set to {0}, {1}, {2} and {3}, {4}, {5}
|
SELECT_MESSAGE = §7WorldEdit selection set to {0}, {1}, {2} and {3}, {4}, {5}
|
||||||
|
|
||||||
SKULL_HELP = §8/§eskull §8[§eplayer§8] §8-§7 Receive a player head
|
SKULL_HELP = §8/§eskull §8[§eplayer§8] §8-§7 Receive a player head
|
||||||
SKULL_INVALID = §cInvalid player name
|
SKULL_INVALID = §cInvalid player name
|
||||||
SKULL_ITEM = §e{0}§8s Head
|
SKULL_ITEM = §e{0}§8s Head
|
||||||
|
|
||||||
SPEED_HELP = §8/§espeed §8[§71§8-§710§8|§edefault§8] §8-§7 Set your flight and walking speed.
|
SPEED_HELP = §8/§espeed §8[§71§8-§710§8|§edefault§8] §8-§7 Set your flight and walking speed.
|
||||||
SPEED_CURRENT = §7Current speed§8: §e{0}
|
SPEED_CURRENT = §7Current speed§8: §e{0}
|
||||||
SPEED_TOO_SMALL = §c{0} is too small
|
SPEED_TOO_SMALL = §c{0} is too small
|
||||||
@ -922,9 +1008,11 @@ SPEED_TOO_HIGH=§c{0} is too big
|
|||||||
SPEED_ITEM = §eSpeed
|
SPEED_ITEM = §eSpeed
|
||||||
SPEED_ITEM_LORE = §7Currently: §e
|
SPEED_ITEM_LORE = §7Currently: §e
|
||||||
SPEED_TAB_NAME = Input speed
|
SPEED_TAB_NAME = Input speed
|
||||||
|
|
||||||
WORLDEDIT_WAND = WorldEdit Wand
|
WORLDEDIT_WAND = WorldEdit Wand
|
||||||
WORLDEDIT_LEFTCLICK = Left click: select pos #1
|
WORLDEDIT_LEFTCLICK = Left click: select pos #1
|
||||||
WORLDEDIT_RIGHTCLICK = Right click: select pos #2
|
WORLDEDIT_RIGHTCLICK = Right click: select pos #2
|
||||||
|
|
||||||
TNT_CLICK_HEADER = §8---=== §eTNT §8===---
|
TNT_CLICK_HEADER = §8---=== §eTNT §8===---
|
||||||
TNT_CLICK_ORDER = §eEntity Order§8: §e{0}
|
TNT_CLICK_ORDER = §eEntity Order§8: §e{0}
|
||||||
TNT_CLICK_FUSE_TIME = §eFuseTime§8: §e{0}
|
TNT_CLICK_FUSE_TIME = §eFuseTime§8: §e{0}
|
||||||
@ -936,6 +1024,7 @@ TNT_CLICK_VELOCITY_Y=§7Velocity §eY§8: §e{0}
|
|||||||
TNT_CLICK_VELOCITY_Z = §7Velocity §eZ§8: §e{0}
|
TNT_CLICK_VELOCITY_Z = §7Velocity §eZ§8: §e{0}
|
||||||
TNT_CLICK_COUNT = §7Count §8: §e{0}
|
TNT_CLICK_COUNT = §7Count §8: §e{0}
|
||||||
TNT_CLICK_ISOLATE = §eIsolate
|
TNT_CLICK_ISOLATE = §eIsolate
|
||||||
|
|
||||||
SELECT_ITEM_CHOOSE_EXTENSION = Choose extension
|
SELECT_ITEM_CHOOSE_EXTENSION = Choose extension
|
||||||
SELECT_ITEM_CHOOSE_SELECTION = Choose selection
|
SELECT_ITEM_CHOOSE_SELECTION = Choose selection
|
||||||
SELECT_ITEM_NORMAL_EXTENSION = §eNormal
|
SELECT_ITEM_NORMAL_EXTENSION = §eNormal
|
||||||
@ -946,12 +1035,15 @@ SELECT_ITEM_RIGHT_CLICK=§7Right-Click to change
|
|||||||
SELECT_ITEM_BAURAHMEN=§eBuild area
|
SELECT_ITEM_BAURAHMEN=§eBuild area
|
||||||
SELECT_ITEM_BAUPLATTFORM=§eBuild platform
|
SELECT_ITEM_BAUPLATTFORM=§eBuild platform
|
||||||
SELECT_ITEM_TESTBLOCK=§eDummy
|
SELECT_ITEM_TESTBLOCK=§eDummy
|
||||||
|
|
||||||
CHESTFILLER_FILLED = §eChest filled
|
CHESTFILLER_FILLED = §eChest filled
|
||||||
CHESTFILLER_COUNT = §7{0}§8: §e§l{1}
|
CHESTFILLER_COUNT = §7{0}§8: §e§l{1}
|
||||||
|
|
||||||
PISTON_HELP_1 = §7Right click on piston with a slime ball to calculate the moved blocks.
|
PISTON_HELP_1 = §7Right click on piston with a slime ball to calculate the moved blocks.
|
||||||
PISTON_HELP_2 = §7Count is red, if one unmoveable block is present.
|
PISTON_HELP_2 = §7Count is red, if one unmoveable block is present.
|
||||||
PISTON_HELP_3 = §7Count is yellow, if too many blocks are present.
|
PISTON_HELP_3 = §7Count is yellow, if too many blocks are present.
|
||||||
PISTON_INFO = §7Moved Blocks {0}{1}§8/§712
|
PISTON_INFO = §7Moved Blocks {0}{1}§8/§712
|
||||||
|
|
||||||
# Warp
|
# Warp
|
||||||
WARP_LOC_X = §7X§8: §e{0}
|
WARP_LOC_X = §7X§8: §e{0}
|
||||||
WARP_LOC_Y = §7Y§8: §e{0}
|
WARP_LOC_Y = §7Y§8: §e{0}
|
||||||
@ -975,22 +1067,30 @@ WARP_HELP_INFO=§8/§ewarp info §8[§7name§8] §8- §7Information regarding on
|
|||||||
WARP_HELP_DELETE=§8/§ewarp delete §8[§7name§8] §8- §7Delete a warp
|
WARP_HELP_DELETE=§8/§ewarp delete §8[§7name§8] §8- §7Delete a warp
|
||||||
WARP_HELP_GUI=§8/§ewarp gui §8- §7Open the Warp-GUI
|
WARP_HELP_GUI=§8/§ewarp gui §8- §7Open the Warp-GUI
|
||||||
WARP_HELP_LIST=§8/§ewarp list §8- §7List all warps
|
WARP_HELP_LIST=§8/§ewarp list §8- §7List all warps
|
||||||
|
|
||||||
# WORLD
|
# WORLD
|
||||||
STOP_HELP = §8/§estop §8- §7Stops the server
|
STOP_HELP = §8/§estop §8- §7Stops the server
|
||||||
STOP_MESSAGE = §eServer is stopping
|
STOP_MESSAGE = §eServer is stopping
|
||||||
|
|
||||||
KICKALL_HELP = §8/§ekickall §8- §7Kick all players from the server except the owner
|
KICKALL_HELP = §8/§ekickall §8- §7Kick all players from the server except the owner
|
||||||
|
|
||||||
# Techhider
|
# Techhider
|
||||||
TECHHIDER_HELP = §8/§etechhider §8- §7Toggle Techhider
|
TECHHIDER_HELP = §8/§etechhider §8- §7Toggle Techhider
|
||||||
TECHHIDER_GLOBAL = §cNo techhider in global region
|
TECHHIDER_GLOBAL = §cNo techhider in global region
|
||||||
TECHHIDER_ON = §aTechhider activated
|
TECHHIDER_ON = §aTechhider activated
|
||||||
TECHHIDER_OFF = §cTechhider deactivated
|
TECHHIDER_OFF = §cTechhider deactivated
|
||||||
|
|
||||||
# XRAY
|
# XRAY
|
||||||
XRAY_HELP = §8/§exray §8- §7Toggle Xray
|
XRAY_HELP = §8/§exray §8- §7Toggle Xray
|
||||||
XRAY_GLOBAL = §cNo xray in global region
|
XRAY_GLOBAL = §cNo xray in global region
|
||||||
XRAY_ON = §aXray activated
|
XRAY_ON = §aXray activated
|
||||||
XRAY_OFF = §cXray deactivated
|
XRAY_OFF = §cXray deactivated
|
||||||
|
|
||||||
|
|
||||||
# WorldEdit
|
# WorldEdit
|
||||||
COLORREPLACE_HELP = §8//§ecolorreplace §8[§7color§8] §8[§7color§8] §8- §7Replace all blocks of one color with another
|
COLORREPLACE_HELP = §8//§ecolorreplace §8[§7color§8] §8[§7color§8] §8- §7Replace all blocks of one color with another
|
||||||
|
|
||||||
TYPEREPLACE_HELP = §8//§etyreplace §8[§7type§8] §8[§7type§8] §8- §7Replace all blocks of one type with another
|
TYPEREPLACE_HELP = §8//§etyreplace §8[§7type§8] §8[§7type§8] §8- §7Replace all blocks of one type with another
|
||||||
|
|
||||||
# Schematic
|
# Schematic
|
||||||
SCHEMATIC_GUI_ITEM=§eSchematics
|
SCHEMATIC_GUI_ITEM=§eSchematics
|
||||||
|
@ -16,17 +16,21 @@
|
|||||||
# You should have received a copy of the GNU Affero General Public License
|
# You should have received a copy of the GNU Affero General Public License
|
||||||
# along with this program. If not, see <https://www.gnu.org/licenses/>.
|
# along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
#
|
#
|
||||||
|
|
||||||
PREFIX = §eBau§8System§8»
|
PREFIX = §eBau§8System§8»
|
||||||
TIME = HH:mm:ss
|
TIME = HH:mm:ss
|
||||||
DATE=........
|
DATE=........
|
||||||
COMMAND_HELP_HEAD=§7---=== (§e{0}§7) ===---
|
COMMAND_HELP_HEAD=§7---=== (§e{0}§7) ===---
|
||||||
ONLY_SCHEMS=§cDu kannst hier keinen Ordner angeben
|
ONLY_SCHEMS=§cDu kannst hier keinen Ordner angeben
|
||||||
|
|
||||||
PAGE_LIST=§e Seite ({0}/{1}) »»
|
PAGE_LIST=§e Seite ({0}/{1}) »»
|
||||||
LIST_PREVIOUS_PAGE=§eVorherige Seite
|
LIST_PREVIOUS_PAGE=§eVorherige Seite
|
||||||
LIST_NEXT_PAGE=§eNächste Seite
|
LIST_NEXT_PAGE=§eNächste Seite
|
||||||
|
|
||||||
# Permission
|
# Permission
|
||||||
NO_PERMISSION = Du darfst dies hier nicht nutzen
|
NO_PERMISSION = Du darfst dies hier nicht nutzen
|
||||||
SPECTATOR = §fZuschauer
|
SPECTATOR = §fZuschauer
|
||||||
|
|
||||||
# Scoreboard
|
# Scoreboard
|
||||||
SCOREBOARD_TIME = Uhrzeit
|
SCOREBOARD_TIME = Uhrzeit
|
||||||
SCOREBOARD_REGION = Region
|
SCOREBOARD_REGION = Region
|
||||||
@ -34,13 +38,17 @@ SCOREBOARD_TRACE=Trace
|
|||||||
SCOREBOARD_LOADER = Loader
|
SCOREBOARD_LOADER = Loader
|
||||||
SCOREBOARD_TPS = TPS
|
SCOREBOARD_TPS = TPS
|
||||||
SCOREBOARD_TPS_FROZEN = §eEingefroren
|
SCOREBOARD_TPS_FROZEN = §eEingefroren
|
||||||
|
|
||||||
SCOREBOARD_TRACE_TICKS = Ticks
|
SCOREBOARD_TRACE_TICKS = Ticks
|
||||||
|
|
||||||
SCOREBOARD_TECHHIDER = TechHider§8: §aAn
|
SCOREBOARD_TECHHIDER = TechHider§8: §aAn
|
||||||
SCOREBOARD_XRAY = XRay§8: §aAn
|
SCOREBOARD_XRAY = XRay§8: §aAn
|
||||||
|
|
||||||
SCOREBOARD_LOCK_TEAM = Bau Lock§8: §eTeam
|
SCOREBOARD_LOCK_TEAM = Bau Lock§8: §eTeam
|
||||||
SCOREBOARD_LOCK_TEAM_AND_SERVERTEAM = Bau Lock§8: §e(Server-) Team
|
SCOREBOARD_LOCK_TEAM_AND_SERVERTEAM = Bau Lock§8: §e(Server-) Team
|
||||||
SCOREBOARD_LOCK_SERVERTEAM = Bau Lock§8: §eServerteam
|
SCOREBOARD_LOCK_SERVERTEAM = Bau Lock§8: §eServerteam
|
||||||
SCOREBOARD_LOCK_NOBODY = Bau Lock§8: §cNiemand
|
SCOREBOARD_LOCK_NOBODY = Bau Lock§8: §cNiemand
|
||||||
|
|
||||||
# Flags
|
# Flags
|
||||||
FLAG_COLOR = Color
|
FLAG_COLOR = Color
|
||||||
FLAG_TNT = TNT
|
FLAG_TNT = TNT
|
||||||
@ -48,18 +56,24 @@ FLAG_FIRE=Fire
|
|||||||
FLAG_FREEZE = Freeze
|
FLAG_FREEZE = Freeze
|
||||||
FLAG_PROTECT = Protect
|
FLAG_PROTECT = Protect
|
||||||
FLAG_ITEMS = Items
|
FLAG_ITEMS = Items
|
||||||
|
|
||||||
FLAG_FIRE_ALLOW = §can
|
FLAG_FIRE_ALLOW = §can
|
||||||
FLAG_FIRE_DENY = §aaus
|
FLAG_FIRE_DENY = §aaus
|
||||||
|
|
||||||
FLAG_FREEZE_ACTIVE = §aan
|
FLAG_FREEZE_ACTIVE = §aan
|
||||||
FLAG_FREEZE_INACTIVE = §caus
|
FLAG_FREEZE_INACTIVE = §caus
|
||||||
|
|
||||||
FLAG_PROTECT_ACTIVE = §aan
|
FLAG_PROTECT_ACTIVE = §aan
|
||||||
FLAG_PROTECT_INACTIVE = §caus
|
FLAG_PROTECT_INACTIVE = §caus
|
||||||
|
|
||||||
FLAG_TNT_ALLOW = §aan
|
FLAG_TNT_ALLOW = §aan
|
||||||
FLAG_TNT_DENY = §caus
|
FLAG_TNT_DENY = §caus
|
||||||
FLAG_TNT_ONLY_TB = §7Kein §eBaurahmen
|
FLAG_TNT_ONLY_TB = §7Kein §eBaurahmen
|
||||||
FLAG_TNT_ONLY_BUILD = §7Kein §eTestblock
|
FLAG_TNT_ONLY_BUILD = §7Kein §eTestblock
|
||||||
|
|
||||||
FLAG_ITEMS_ACTIVE = §aan
|
FLAG_ITEMS_ACTIVE = §aan
|
||||||
FLAG_ITEMS_INACTIVE = §caus
|
FLAG_ITEMS_INACTIVE = §caus
|
||||||
|
|
||||||
FLAG_COLOR_WHITE = §fWeiß
|
FLAG_COLOR_WHITE = §fWeiß
|
||||||
FLAG_COLOR_ORANGE = §6Orange
|
FLAG_COLOR_ORANGE = §6Orange
|
||||||
FLAG_COLOR_MAGENTA = §dMagenta
|
FLAG_COLOR_MAGENTA = §dMagenta
|
||||||
@ -78,17 +92,21 @@ FLAG_COLOR_BROWN=§eBraun
|
|||||||
FLAG_COLOR_GREEN = §2Grün
|
FLAG_COLOR_GREEN = §2Grün
|
||||||
FLAG_COLOR_RED = §cRot
|
FLAG_COLOR_RED = §cRot
|
||||||
FLAG_COLOR_BLACK = §0Schwarz
|
FLAG_COLOR_BLACK = §0Schwarz
|
||||||
|
|
||||||
# Region
|
# Region
|
||||||
REGION_TYPE_NORMAL = Normal
|
REGION_TYPE_NORMAL = Normal
|
||||||
REGION_TYPE_BUILD = Baubereich
|
REGION_TYPE_BUILD = Baubereich
|
||||||
REGION_TYPE_ONLY_TB = Testblock
|
REGION_TYPE_ONLY_TB = Testblock
|
||||||
|
|
||||||
# AttributesCopy
|
# AttributesCopy
|
||||||
ATTRIBUTES_CANT_COPY = §cDu musst den Item Type in der Hand halten wo du auch drauf guckst.
|
ATTRIBUTES_CANT_COPY = §cDu musst den Item Type in der Hand halten wo du auch drauf guckst.
|
||||||
ATTRIBUTES_NO_COPY = §cKeine Attribute kopiert.
|
ATTRIBUTES_NO_COPY = §cKeine Attribute kopiert.
|
||||||
ATTRIBUTES_COPIED = §eAttribute kopiert.
|
ATTRIBUTES_COPIED = §eAttribute kopiert.
|
||||||
|
|
||||||
ATTRIBUTE_REMOVE_ALL = §eAlle Attribute entfernt.
|
ATTRIBUTE_REMOVE_ALL = §eAlle Attribute entfernt.
|
||||||
ATTRIBUTE_REMOVE_SINGLE = §eAttribut §7{0}§e entfernt.
|
ATTRIBUTE_REMOVE_SINGLE = §eAttribut §7{0}§e entfernt.
|
||||||
ATTRIBUTE_REMOVE_NOT_FOUND = §cAttribut nicht gefunden
|
ATTRIBUTE_REMOVE_NOT_FOUND = §cAttribut nicht gefunden
|
||||||
|
|
||||||
# AutoStart
|
# AutoStart
|
||||||
AUTOSTART_COMMAND_HELP = §8/§etimer §8- §7Legt den AutostartTimer ins Inventar
|
AUTOSTART_COMMAND_HELP = §8/§etimer §8- §7Legt den AutostartTimer ins Inventar
|
||||||
AUTOSTART_ITEM_NAME = §eAutostartTimer
|
AUTOSTART_ITEM_NAME = §eAutostartTimer
|
||||||
@ -99,6 +117,7 @@ AUTOSTART_MESSAGE_START=§eAutostartTimer gestartet
|
|||||||
AUTOSTART_MESSAGE_RESULT1 = §eZeit §7bis zur §eExplosion §7am Gegner§8:§e {0}§7 in game ticks
|
AUTOSTART_MESSAGE_RESULT1 = §eZeit §7bis zur §eExplosion §7am Gegner§8:§e {0}§7 in game ticks
|
||||||
AUTOSTART_MESSAGE_RESULT2 = §7Zeitdifferenz in §egame ticks §7bis {0} Sekunden§8:§e {1}
|
AUTOSTART_MESSAGE_RESULT2 = §7Zeitdifferenz in §egame ticks §7bis {0} Sekunden§8:§e {1}
|
||||||
AUTOSTART_MESSAGE_RESULT3 = §7Positiv, wenn zu wenig, negativ wenn zu viel
|
AUTOSTART_MESSAGE_RESULT3 = §7Positiv, wenn zu wenig, negativ wenn zu viel
|
||||||
|
|
||||||
# Backup
|
# Backup
|
||||||
BACKUP_HELP_CREATE=§8/§ebackup create §8- §7Erstelle ein Backup der Region
|
BACKUP_HELP_CREATE=§8/§ebackup create §8- §7Erstelle ein Backup der Region
|
||||||
BACKUP_HELP_LOAD=§8/§ebackup load §8[§7BackupName§8] §8- §7 Lade ein Backup
|
BACKUP_HELP_LOAD=§8/§ebackup load §8[§7BackupName§8] §8- §7 Lade ein Backup
|
||||||
@ -115,8 +134,10 @@ BACKUP_LOAD=§7Backup geladen
|
|||||||
BACKUP_INV_NAME=§eBackup
|
BACKUP_INV_NAME=§eBackup
|
||||||
BACKUP_ITEM_NAME=§eBackup §7von §e{0}
|
BACKUP_ITEM_NAME=§eBackup §7von §e{0}
|
||||||
BACKUP_LORE=§eKlicken zum Laden
|
BACKUP_LORE=§eKlicken zum Laden
|
||||||
|
|
||||||
# Bau
|
# Bau
|
||||||
BAU_COMMAND_HELP_INFO = §8/§ebau info §8- §7Alias für §8/§ebauinfo
|
BAU_COMMAND_HELP_INFO = §8/§ebau info §8- §7Alias für §8/§ebauinfo
|
||||||
|
|
||||||
BAU_INFO_ITEM_NAME = §eBau-Management
|
BAU_INFO_ITEM_NAME = §eBau-Management
|
||||||
## This is used in BauInfoBauGuiItem.java
|
## This is used in BauInfoBauGuiItem.java
|
||||||
BAU_INFO_ITEM_LORE_TNT = §7TNT§8: §e{0}
|
BAU_INFO_ITEM_LORE_TNT = §7TNT§8: §e{0}
|
||||||
@ -125,11 +146,13 @@ BAU_INFO_ITEM_LORE_DAMAGE=§7Damage§8: §e{0}
|
|||||||
BAU_INFO_ITEM_LORE_FIRE = §7Feuer§8: §e{0}
|
BAU_INFO_ITEM_LORE_FIRE = §7Feuer§8: §e{0}
|
||||||
BAU_INFO_ITEM_LORE_COLOR = §7Farbe§8: §e{0}
|
BAU_INFO_ITEM_LORE_COLOR = §7Farbe§8: §e{0}
|
||||||
BAU_INFO_ITEM_LORE_PROTECT = §7Protect§8: §e{0}
|
BAU_INFO_ITEM_LORE_PROTECT = §7Protect§8: §e{0}
|
||||||
|
|
||||||
BAU_INFO_COMMAND_HELP = §8/§ebauinfo §8- §7Gibt Informationen über den Bau
|
BAU_INFO_COMMAND_HELP = §8/§ebauinfo §8- §7Gibt Informationen über den Bau
|
||||||
BAU_INFO_COMMAND_OWNER = §7Besitzer§8: §e{0}
|
BAU_INFO_COMMAND_OWNER = §7Besitzer§8: §e{0}
|
||||||
BAU_INFO_COMMAND_MEMBER = §7{0} §8[§7{1}§8]§8: §e{2}
|
BAU_INFO_COMMAND_MEMBER = §7{0} §8[§7{1}§8]§8: §e{2}
|
||||||
BAU_INFO_COMMAND_FLAG = §7{0}§8: §7{1}
|
BAU_INFO_COMMAND_FLAG = §7{0}§8: §7{1}
|
||||||
BAU_INFO_COMMAND_TPS = §7TPS§8:§e
|
BAU_INFO_COMMAND_TPS = §7TPS§8:§e
|
||||||
|
|
||||||
# Countingwand
|
# Countingwand
|
||||||
COUNTINGWAND_COMMAND_HELP = §8/§ecountingwand §8- §7Gibt dir ein CountingWand
|
COUNTINGWAND_COMMAND_HELP = §8/§ecountingwand §8- §7Gibt dir ein CountingWand
|
||||||
COUNTINGWAND_ITEM_NAME = §eZollstock
|
COUNTINGWAND_ITEM_NAME = §eZollstock
|
||||||
@ -139,11 +162,13 @@ COUNTINGWAND_MESSAGE_RCLICK=§7Erste Position bei: §8[§7{0}§8, §7{1}§8, §7
|
|||||||
COUNTINGWAND_MESSAGE_LCLICK = §7Zweite Position bei: §8[§7{0}§8, §7{1}§8, §7{2}§8] ({3}§8) ({4}§8)
|
COUNTINGWAND_MESSAGE_LCLICK = §7Zweite Position bei: §8[§7{0}§8, §7{1}§8, §7{2}§8] ({3}§8) ({4}§8)
|
||||||
COUNTINGWAND_MESSAGE_VOLUME = §e{0}
|
COUNTINGWAND_MESSAGE_VOLUME = §e{0}
|
||||||
COUNTINGWAND_MESSAGE_DIMENSION = §e{0}§8, §e{1}§8, §e{2}
|
COUNTINGWAND_MESSAGE_DIMENSION = §e{0}§8, §e{1}§8, §e{2}
|
||||||
|
|
||||||
# Design Endstone
|
# Design Endstone
|
||||||
DESIGN_ENDSTONE_COMMAND_HELP = §8/§edesign endstone §8- §7Zeige End Stone im Design
|
DESIGN_ENDSTONE_COMMAND_HELP = §8/§edesign endstone §8- §7Zeige End Stone im Design
|
||||||
DESIGN_ENDSTONE_REGION_ERROR = §cDiese Region hat keinen Baubereich
|
DESIGN_ENDSTONE_REGION_ERROR = §cDiese Region hat keinen Baubereich
|
||||||
DESIGN_ENDSTONE_ENABLE = §aEndstone im Design ist angezeigt
|
DESIGN_ENDSTONE_ENABLE = §aEndstone im Design ist angezeigt
|
||||||
DESIGN_ENDSTONE_DISABLE = §cEndstone im Design ist versteckt
|
DESIGN_ENDSTONE_DISABLE = §cEndstone im Design ist versteckt
|
||||||
|
|
||||||
# Detonator
|
# Detonator
|
||||||
DETONATOR_LOC_REMOVE = §e{0} entfernt
|
DETONATOR_LOC_REMOVE = §e{0} entfernt
|
||||||
DETONATOR_LOC_ADD = §e{0} hinzugefügt
|
DETONATOR_LOC_ADD = §e{0} hinzugefügt
|
||||||
@ -193,12 +218,14 @@ GUI_EDITOR_ITEM_TRASH_LORE=§7Item hier rein Legen
|
|||||||
GUI_EDITOR_ITEM_MORE=§eMehr Items
|
GUI_EDITOR_ITEM_MORE=§eMehr Items
|
||||||
GUI_EDITOR_ITEM_CLOSE=§eSchließen
|
GUI_EDITOR_ITEM_CLOSE=§eSchließen
|
||||||
GUI_EDITOR_TITLE_MORE=Item auswählen
|
GUI_EDITOR_TITLE_MORE=Item auswählen
|
||||||
|
|
||||||
# Script
|
# Script
|
||||||
## CustomScript
|
## CustomScript
|
||||||
SCRIPT_HOTKEY_ITEM_NAME = §7Hotkey§8: §e{0}
|
SCRIPT_HOTKEY_ITEM_NAME = §7Hotkey§8: §e{0}
|
||||||
SCRIPT_EVENT_ITEM_NAME = §7Event§8: §e{0}
|
SCRIPT_EVENT_ITEM_NAME = §7Event§8: §e{0}
|
||||||
SCRIPT_COMMAND_ITEM_NAME = §7Befehl§8: §e/{0}
|
SCRIPT_COMMAND_ITEM_NAME = §7Befehl§8: §e/{0}
|
||||||
SCRIPT_ERROR_ONLY_IN_GLOBAL=§cDieses Skript kann nur als globales Skript ausgeführt werden
|
SCRIPT_ERROR_ONLY_IN_GLOBAL=§cDieses Skript kann nur als globales Skript ausgeführt werden
|
||||||
|
|
||||||
## Script Menu GUI
|
## Script Menu GUI
|
||||||
SCRIPT_MENU_GUI_ITEM_LORE_1 = §7Klicke zum rausnehmen
|
SCRIPT_MENU_GUI_ITEM_LORE_1 = §7Klicke zum rausnehmen
|
||||||
SCRIPT_MENU_GUI_ITEM_LORE_2 = §7Shiftklick zum kopieren
|
SCRIPT_MENU_GUI_ITEM_LORE_2 = §7Shiftklick zum kopieren
|
||||||
@ -208,6 +235,7 @@ SCRIPT_MENU_GUI_NAME=§eSkript-Menü
|
|||||||
SCRIPT_MENU_GUI_ITEM_ADD_NAME = §eHinzufügen
|
SCRIPT_MENU_GUI_ITEM_ADD_NAME = §eHinzufügen
|
||||||
SCRIPT_MENU_GUI_ITEM_ADD_LORE = §7Klicke mit einem Buch zum hinzufügen
|
SCRIPT_MENU_GUI_ITEM_ADD_LORE = §7Klicke mit einem Buch zum hinzufügen
|
||||||
SCRIPT_DEPRECATED=§cDie Funktion §e{0}§c ist veraltet und wird demnächst entfernt. Bitte benutze §e{1}§c.
|
SCRIPT_DEPRECATED=§cDie Funktion §e{0}§c ist veraltet und wird demnächst entfernt. Bitte benutze §e{1}§c.
|
||||||
|
|
||||||
# Shield Printing
|
# Shield Printing
|
||||||
SHIELD_PRINTING_HELP_START = §8/§eshieldprinting start §8- §7Starte das Schild drucken
|
SHIELD_PRINTING_HELP_START = §8/§eshieldprinting start §8- §7Starte das Schild drucken
|
||||||
SHIELD_PRINTING_HELP_COPY = §8/§eshieldprinting copy §8- §7Kopiert die Schilder
|
SHIELD_PRINTING_HELP_COPY = §8/§eshieldprinting copy §8- §7Kopiert die Schilder
|
||||||
@ -220,10 +248,12 @@ SHIELD_PRINTING_HELP_STEP_4=§84. §7Editiere die Schilde wenn nötig
|
|||||||
SHIELD_PRINTING_HELP_STEP_5 = §85. §7Kopiere das gedruckte mit §8/§eshieldprinting copy
|
SHIELD_PRINTING_HELP_STEP_5 = §85. §7Kopiere das gedruckte mit §8/§eshieldprinting copy
|
||||||
SHIELD_PRINTING_HELP_STEP_6 = §86. §7Füge die originale Schematic wieder ein
|
SHIELD_PRINTING_HELP_STEP_6 = §86. §7Füge die originale Schematic wieder ein
|
||||||
SHIELD_PRINTING_HELP_STEP_7 = §87. §7Wende das gedruckte mit §8/§eshieldprinting apply§7 an
|
SHIELD_PRINTING_HELP_STEP_7 = §87. §7Wende das gedruckte mit §8/§eshieldprinting apply§7 an
|
||||||
|
|
||||||
SHIELD_PRINTING_NO_REGION = §cDu bist in keiner Region.
|
SHIELD_PRINTING_NO_REGION = §cDu bist in keiner Region.
|
||||||
SHIELD_PRINTING_NOT_RUNNING = §cShield printing ist nicht aktiv.
|
SHIELD_PRINTING_NOT_RUNNING = §cShield printing ist nicht aktiv.
|
||||||
SHIELD_PRINTING_BOSSBAR = §fBewegungen: {0}
|
SHIELD_PRINTING_BOSSBAR = §fBewegungen: {0}
|
||||||
SHIELD_PRINTING_BOSSBAR_COPIED = §fBewegungen: {0} Kopiert: {1}
|
SHIELD_PRINTING_BOSSBAR_COPIED = §fBewegungen: {0} Kopiert: {1}
|
||||||
|
|
||||||
SHIELD_PRINTING_GUI_NAME = §7Schild Drucken
|
SHIELD_PRINTING_GUI_NAME = §7Schild Drucken
|
||||||
SHIELD_PRINTING_GUI_APPLY = §aAnwenden
|
SHIELD_PRINTING_GUI_APPLY = §aAnwenden
|
||||||
SHIELD_PRINTING_GUI_STATE_PREVIOUS = §7R-Click§8: §7Vorherige
|
SHIELD_PRINTING_GUI_STATE_PREVIOUS = §7R-Click§8: §7Vorherige
|
||||||
@ -241,12 +271,15 @@ SHIELD_PRINTING_GUI_STATE_OPENABLE=§7{0} §fGeöffnet
|
|||||||
SHIELD_PRINTING_GUI_STATE_PISTON = §7{0} §fAusgefahren
|
SHIELD_PRINTING_GUI_STATE_PISTON = §7{0} §fAusgefahren
|
||||||
SHIELD_PRINTING_GUI_STATE_POWERABLE = §7{0} §fAktiviert
|
SHIELD_PRINTING_GUI_STATE_POWERABLE = §7{0} §fAktiviert
|
||||||
SHIELD_PRINTING_GUI_STATE_WALL = §7{0} §fWand Verbindungen
|
SHIELD_PRINTING_GUI_STATE_WALL = §7{0} §fWand Verbindungen
|
||||||
|
|
||||||
SHIELD_PRINTING_START = §aShield printing wurde gestartet.
|
SHIELD_PRINTING_START = §aShield printing wurde gestartet.
|
||||||
SHIELD_PRINTING_COPY = §aSchilde wurden kopiert.
|
SHIELD_PRINTING_COPY = §aSchilde wurden kopiert.
|
||||||
SHIELD_PRINTING_APPLY = §aSchilde wurden angewendet.
|
SHIELD_PRINTING_APPLY = §aSchilde wurden angewendet.
|
||||||
SHIELD_PRINTING_STOP = §aShield printing wurde gestoppt.
|
SHIELD_PRINTING_STOP = §aShield printing wurde gestoppt.
|
||||||
|
|
||||||
# Unsign Book
|
# Unsign Book
|
||||||
UNSIGN_HELP=§8/§eunsign §8- §7Mache ein Buch beschreibbar
|
UNSIGN_HELP=§8/§eunsign §8- §7Mache ein Buch beschreibbar
|
||||||
|
|
||||||
# Simulator
|
# Simulator
|
||||||
SIMULATOR_HELP = §8/§esimulator §8-§7 Legt dir den Simulatorstab ins Inventar
|
SIMULATOR_HELP = §8/§esimulator §8-§7 Legt dir den Simulatorstab ins Inventar
|
||||||
SIMULATOR_CREATE_HELP = §8/§esimulator create §8[§7name§8] §8-§7 Erstelle einen neuen Simulator
|
SIMULATOR_CREATE_HELP = §8/§esimulator create §8[§7name§8] §8-§7 Erstelle einen neuen Simulator
|
||||||
@ -254,7 +287,9 @@ SIMULATOR_CHANGE_HELP=§8/§esimulator change §8-§7 Wechsel zu einem anderen S
|
|||||||
SIMULATOR_DELETE_HELP = §8/§esimulator delete §8[§7name§8] §8-§7 Löscht den Simulator
|
SIMULATOR_DELETE_HELP = §8/§esimulator delete §8[§7name§8] §8-§7 Löscht den Simulator
|
||||||
SIMULATOR_START_HELP = §8/§esimulator start §8[§7name§8] §8-§7 Startet die Simulation
|
SIMULATOR_START_HELP = §8/§esimulator start §8[§7name§8] §8-§7 Startet die Simulation
|
||||||
SIMULATOR_COPY_HELP = §8/§esimulator copy §8[§7to-copy§8] §8[§7name§8] §8-§7 Kopiert einen Simulator
|
SIMULATOR_COPY_HELP = §8/§esimulator copy §8[§7to-copy§8] §8[§7name§8] §8-§7 Kopiert einen Simulator
|
||||||
|
|
||||||
SIMULATOR_GUI_ITEM_NAME = §eTNT Simulator
|
SIMULATOR_GUI_ITEM_NAME = §eTNT Simulator
|
||||||
|
|
||||||
SIMULATOR_NO_SIM_IN_HAND = §cKein Simulator Item gewählt
|
SIMULATOR_NO_SIM_IN_HAND = §cKein Simulator Item gewählt
|
||||||
SIMULATOR_GUI_SELECT_SIM = Simulator wählen
|
SIMULATOR_GUI_SELECT_SIM = Simulator wählen
|
||||||
SIMULATOR_GUI_CREATE_SIM = §eSimulator erstellen
|
SIMULATOR_GUI_CREATE_SIM = §eSimulator erstellen
|
||||||
@ -268,7 +303,9 @@ SIMULATOR_EDIT_LOCATION=§7Editiere Positionen
|
|||||||
SIMULATOR_EDIT_PROPERTIES = §7Editiere Eigenschaften
|
SIMULATOR_EDIT_PROPERTIES = §7Editiere Eigenschaften
|
||||||
SIMULATOR_EDIT_OTHER = §7Editiere Andere
|
SIMULATOR_EDIT_OTHER = §7Editiere Andere
|
||||||
SIMULATOR_EDIT_GROUP = §7Editiere Gruppe
|
SIMULATOR_EDIT_GROUP = §7Editiere Gruppe
|
||||||
|
|
||||||
SIMULATOR_EDIT_GROUP_MENU = §eEditiere Gruppe
|
SIMULATOR_EDIT_GROUP_MENU = §eEditiere Gruppe
|
||||||
|
|
||||||
SIMULATOR_WAND_NAME = §eKanonensimulator
|
SIMULATOR_WAND_NAME = §eKanonensimulator
|
||||||
SIMULATOR_WAND_NAME_SELECTED = §7Kanonensimulator §8- §e{0}
|
SIMULATOR_WAND_NAME_SELECTED = §7Kanonensimulator §8- §e{0}
|
||||||
SIMULATOR_WAND_LORE_1 = §eRechtsklick §8- §7Füge eine Position hinzu
|
SIMULATOR_WAND_LORE_1 = §eRechtsklick §8- §7Füge eine Position hinzu
|
||||||
@ -276,7 +313,9 @@ SIMULATOR_WAND_LORE_2=§eSneaken §8- §7Freie Bewegung
|
|||||||
SIMULATOR_WAND_LORE_3 = §eLinksklick §8- §7Starte die Simulation
|
SIMULATOR_WAND_LORE_3 = §eLinksklick §8- §7Starte die Simulation
|
||||||
SIMULATOR_WAND_LORE_4 = §eRechtsklick Luft §8- §7Öffne die GUI
|
SIMULATOR_WAND_LORE_4 = §eRechtsklick Luft §8- §7Öffne die GUI
|
||||||
SIMULATOR_WAND_LORE_5 = §eDoppel Shift §8- §7Wechsel zwischen TNT und Redstone Block
|
SIMULATOR_WAND_LORE_5 = §eDoppel Shift §8- §7Wechsel zwischen TNT und Redstone Block
|
||||||
|
|
||||||
SIMULATOR_REGION_FROZEN = §cSimulator kann nicht in eingefrorenen Regionen genutzt werden
|
SIMULATOR_REGION_FROZEN = §cSimulator kann nicht in eingefrorenen Regionen genutzt werden
|
||||||
|
|
||||||
## Other
|
## Other
|
||||||
SIMULATOR_PLUS_ONE = §7+1
|
SIMULATOR_PLUS_ONE = §7+1
|
||||||
SIMULATOR_PLUS_PIXEL_SHIFT = §eShift §7Click für §e+0,0625
|
SIMULATOR_PLUS_PIXEL_SHIFT = §eShift §7Click für §e+0,0625
|
||||||
@ -288,8 +327,11 @@ SIMULATOR_POSITION_X=§7x-Position
|
|||||||
SIMULATOR_POSITION_Y = §7y-Position
|
SIMULATOR_POSITION_Y = §7y-Position
|
||||||
SIMULATOR_POSITION_Z = §7z-Position
|
SIMULATOR_POSITION_Z = §7z-Position
|
||||||
SIMULATOR_BACK = §eZurück
|
SIMULATOR_BACK = §eZurück
|
||||||
|
|
||||||
SIMULATOR_GUI_TOTAL_TNT = §7Gesamt TNT§8: §e{0}
|
SIMULATOR_GUI_TOTAL_TNT = §7Gesamt TNT§8: §e{0}
|
||||||
|
|
||||||
SIMULATOR_DELETED = §cSimulator gelöscht
|
SIMULATOR_DELETED = §cSimulator gelöscht
|
||||||
|
|
||||||
## GUI
|
## GUI
|
||||||
SIMULATOR_POSITION_EDIT = §ePosition bearbeiten
|
SIMULATOR_POSITION_EDIT = §ePosition bearbeiten
|
||||||
SIMULATOR_POSITION_ADD = §ePosition setzen
|
SIMULATOR_POSITION_ADD = §ePosition setzen
|
||||||
@ -303,12 +345,15 @@ SIMULATOR_GUI_NAME=Kanonensimulator
|
|||||||
SIMULATOR_GUI_DELETE = §cTNT löschen
|
SIMULATOR_GUI_DELETE = §cTNT löschen
|
||||||
SIMULATOR_GUI_AUTO_TRACE = §eAutoTrace§8: §7{0}
|
SIMULATOR_GUI_AUTO_TRACE = §eAutoTrace§8: §7{0}
|
||||||
SIMULATOR_GUI_MOVE_ALL = §eAlle Verschieben
|
SIMULATOR_GUI_MOVE_ALL = §eAlle Verschieben
|
||||||
|
|
||||||
SIMULATOR_ALIGNMENT_CENTER = §7Verschiebung§8: §eMitte
|
SIMULATOR_ALIGNMENT_CENTER = §7Verschiebung§8: §eMitte
|
||||||
SIMULATOR_ALIGNMENT_POSITIVE_X = §7Verschiebung§8: §ePositive X
|
SIMULATOR_ALIGNMENT_POSITIVE_X = §7Verschiebung§8: §ePositive X
|
||||||
SIMULATOR_ALIGNMENT_NEGATIVE_X = §7Verschiebung§8: §eNegative X
|
SIMULATOR_ALIGNMENT_NEGATIVE_X = §7Verschiebung§8: §eNegative X
|
||||||
SIMULATOR_ALIGNMENT_POSITIVE_Z = §7Verschiebung§8: §ePositive Z
|
SIMULATOR_ALIGNMENT_POSITIVE_Z = §7Verschiebung§8: §ePositive Z
|
||||||
SIMULATOR_ALIGNMENT_NEGATIVE_Z = §7Verschiebung§8: §eNegative Z
|
SIMULATOR_ALIGNMENT_NEGATIVE_Z = §7Verschiebung§8: §eNegative Z
|
||||||
|
|
||||||
SIMULATOR_MOVE_ALL_GUI_NAME = TNT Verschieben
|
SIMULATOR_MOVE_ALL_GUI_NAME = TNT Verschieben
|
||||||
|
|
||||||
SIMULATOR_TNT_SPAWN_GUI_NAME = TNT konfigurieren {0}
|
SIMULATOR_TNT_SPAWN_GUI_NAME = TNT konfigurieren {0}
|
||||||
SIMULATOR_TNT_SPAWN_LORE = §eZum Ändern klicken
|
SIMULATOR_TNT_SPAWN_LORE = §eZum Ändern klicken
|
||||||
SIMULATOR_TNT_SPAWN_COUNT = §7TNT-Anzahl §8- §e{0}
|
SIMULATOR_TNT_SPAWN_COUNT = §7TNT-Anzahl §8- §e{0}
|
||||||
@ -340,16 +385,19 @@ SIMULATOR_TNT_SPAWN_ADD_IGNITION_PHASE=§eZündphase hinzufügen
|
|||||||
SIMULATOR_TNT_SPAWN_ADD_TNT = §eTNT hinzufügen
|
SIMULATOR_TNT_SPAWN_ADD_TNT = §eTNT hinzufügen
|
||||||
SIMULATOR_TNT_SPAWN_REMOVE_TNT = §cEntfernen
|
SIMULATOR_TNT_SPAWN_REMOVE_TNT = §cEntfernen
|
||||||
SIMULATOR_TNT_SPAWN_POSITION_ANVIL_GUI_NAME = Position
|
SIMULATOR_TNT_SPAWN_POSITION_ANVIL_GUI_NAME = Position
|
||||||
|
|
||||||
# SmartPlace
|
# SmartPlace
|
||||||
SMART_PLACE_HELP = §8/§esmartplace §8-§7 Toggled SmartPlace
|
SMART_PLACE_HELP = §8/§esmartplace §8-§7 Toggled SmartPlace
|
||||||
SMART_PLACE_INFO = §7Plaziert rotierbare Blöcke beim §esneaken§7 von dir §eweg§7.
|
SMART_PLACE_INFO = §7Plaziert rotierbare Blöcke beim §esneaken§7 von dir §eweg§7.
|
||||||
SMART_PLACE_ENABLE = §aSmartPlace aktiviert
|
SMART_PLACE_ENABLE = §aSmartPlace aktiviert
|
||||||
SMART_PLACE_DISABLE = §cSmartPlace deaktiviert
|
SMART_PLACE_DISABLE = §cSmartPlace deaktiviert
|
||||||
|
|
||||||
# InventoryFiller
|
# InventoryFiller
|
||||||
INVENTORY_FILL_HELP = §8/§einventoryfill §8- §7Toggled InventoryFill
|
INVENTORY_FILL_HELP = §8/§einventoryfill §8- §7Toggled InventoryFill
|
||||||
INVENTORY_FILL_INFO = §7Hilft dir, Behälter zu füllen, indem du sie beim sneaken ansiehst und den Gegenstand fallen lässt. Oder scrolle einfach auf einen Behälter, um die Menge des gehaltenen Gegenstandes darin zu ändern.
|
INVENTORY_FILL_INFO = §7Hilft dir, Behälter zu füllen, indem du sie beim sneaken ansiehst und den Gegenstand fallen lässt. Oder scrolle einfach auf einen Behälter, um die Menge des gehaltenen Gegenstandes darin zu ändern.
|
||||||
INVENTORY_FILL_ENABLE = §aInventoryFiller activated
|
INVENTORY_FILL_ENABLE = §aInventoryFiller activated
|
||||||
INVENTORY_FILL_DISABLE = §cInventoryFiller deactivated
|
INVENTORY_FILL_DISABLE = §cInventoryFiller deactivated
|
||||||
|
|
||||||
# Killchecker
|
# Killchecker
|
||||||
KILLCHECKER_HELP_ENABLE = §8/§ekillchecker enable §8- §7Aktiviert Killchecker / Berechnet kills neu
|
KILLCHECKER_HELP_ENABLE = §8/§ekillchecker enable §8- §7Aktiviert Killchecker / Berechnet kills neu
|
||||||
KILLCHECKER_HELP_DISABLE = §8/§ekillchecker disable §8- §7Deaktiviert Killchecker
|
KILLCHECKER_HELP_DISABLE = §8/§ekillchecker disable §8- §7Deaktiviert Killchecker
|
||||||
@ -358,6 +406,7 @@ KILLCHECKER_INFO2=§7Nur farbige Blöcke wie Wolle, Terracotta, Stained Glass un
|
|||||||
KILLCHECKER_ENABLE = §aKillchecker aktiviert
|
KILLCHECKER_ENABLE = §aKillchecker aktiviert
|
||||||
KILLCHECKER_DISABLE = §cKillchecker deaktiviert
|
KILLCHECKER_DISABLE = §cKillchecker deaktiviert
|
||||||
KILLCHECKER_BOSSBAR = §e§l{0} §7(§e{1}%§7) §e§l{2}§7 Kanonnen
|
KILLCHECKER_BOSSBAR = §e§l{0} §7(§e{1}%§7) §e§l{2}§7 Kanonnen
|
||||||
|
|
||||||
# BlockCounter
|
# BlockCounter
|
||||||
BLOCK_COUNTER_HELP_TOGGLE = §8/§eblockcounter §8- §7Wechsel zwischen an und aus
|
BLOCK_COUNTER_HELP_TOGGLE = §8/§eblockcounter §8- §7Wechsel zwischen an und aus
|
||||||
BLOCK_COUNTER_HELP_ENABLE = §8/§eblockcounter enable §8- §7Schalte den BlockCounter an
|
BLOCK_COUNTER_HELP_ENABLE = §8/§eblockcounter enable §8- §7Schalte den BlockCounter an
|
||||||
@ -366,14 +415,17 @@ BLOCK_COUNTER_MESSAGE=§7Schaden §8> §e{0} §7Blöcke §e{1} §7TNT §e{2}
|
|||||||
BLOCK_COUNTER_MESSAGE_SECOND = §7Schaden §8> §e{0} §7Blöcke §e{1} §7TNT §e{2} §7Blöcke/TNT §e{3} §7Blöcke/s
|
BLOCK_COUNTER_MESSAGE_SECOND = §7Schaden §8> §e{0} §7Blöcke §e{1} §7TNT §e{2} §7Blöcke/TNT §e{3} §7Blöcke/s
|
||||||
BLOCK_COUNTER_ENABLE = §7BlockCounter angemacht
|
BLOCK_COUNTER_ENABLE = §7BlockCounter angemacht
|
||||||
BLOCK_COUNTER_DISABLE = §7BlockCounter ausgemacht
|
BLOCK_COUNTER_DISABLE = §7BlockCounter ausgemacht
|
||||||
|
|
||||||
# DepthCounter
|
# DepthCounter
|
||||||
DEPTH_COUNTER_MESSAGE = §7Tiefe §8> §7
|
DEPTH_COUNTER_MESSAGE = §7Tiefe §8> §7
|
||||||
|
|
||||||
# TPSLimit
|
# TPSLimit
|
||||||
TPSLIMIT_FREEZE_HELP = §8/§etpslimit 0 §8-§7 Friere TPS ein
|
TPSLIMIT_FREEZE_HELP = §8/§etpslimit 0 §8-§7 Friere TPS ein
|
||||||
TPSLIMIT_LIMIT_HELP = §8/§etpslimit §8[§720>x>0.5§8] §8-§7 Verlangsame die TPS
|
TPSLIMIT_LIMIT_HELP = §8/§etpslimit §8[§720>x>0.5§8] §8-§7 Verlangsame die TPS
|
||||||
TPSLIMIT_WARP_HELP = §8/§etpslimit §8[§7x>20§8] §8-§7 Beschleunige die TPS
|
TPSLIMIT_WARP_HELP = §8/§etpslimit §8[§7x>20§8] §8-§7 Beschleunige die TPS
|
||||||
TPSLIMIT_DEFAULT_HELP = §8/§etpslimit default §8-§7 Setze die TPS auf 20
|
TPSLIMIT_DEFAULT_HELP = §8/§etpslimit default §8-§7 Setze die TPS auf 20
|
||||||
TPSLIMIT_HELP = §8/§etpslimit §8-§7 Zeige die jetzige TPS
|
TPSLIMIT_HELP = §8/§etpslimit §8-§7 Zeige die jetzige TPS
|
||||||
|
|
||||||
TICK_FREEZE_HELP = §8/§etick rate 0 §8-§7 Friere TPS ein
|
TICK_FREEZE_HELP = §8/§etick rate 0 §8-§7 Friere TPS ein
|
||||||
TICK_FREEZE_HELP_2 = §8/§etick freeze §8-§7 Friere TPS ein
|
TICK_FREEZE_HELP_2 = §8/§etick freeze §8-§7 Friere TPS ein
|
||||||
TICK_UNFREEZE_HELP = §8/§etick unfreeze §8-§7 Setze die TPS auf 20
|
TICK_UNFREEZE_HELP = §8/§etick unfreeze §8-§7 Setze die TPS auf 20
|
||||||
@ -381,8 +433,10 @@ TICK_LIMIT_HELP=§8/§etick rate §8[§720>x>0.5§8] §8-§7 Verlangsame die TPS
|
|||||||
TICK_WARP_HELP = §8/§etick rate §8[§7x>20§8] §8-§7 Beschleunige die TPS
|
TICK_WARP_HELP = §8/§etick rate §8[§7x>20§8] §8-§7 Beschleunige die TPS
|
||||||
TICK_DEFAULT_HELP = §8/§etick rate default §8-§7 Setze die TPS auf 20
|
TICK_DEFAULT_HELP = §8/§etick rate default §8-§7 Setze die TPS auf 20
|
||||||
TICK_HELP = §8/§etick rate §8-§7 Zeige die jetzige TPS
|
TICK_HELP = §8/§etick rate §8-§7 Zeige die jetzige TPS
|
||||||
|
|
||||||
TICK_STEPPING_HELP = §8/§etick step §8<§7Ticks§8> §8-§7 Spule n ticks oder 1 vor
|
TICK_STEPPING_HELP = §8/§etick step §8<§7Ticks§8> §8-§7 Spule n ticks oder 1 vor
|
||||||
TICK_WARPING_HELP = §8/§etick warp §8<§7Ticks§8> §8<§7TPS§8> §8-§7 Warpe n ticks oder 1 vor
|
TICK_WARPING_HELP = §8/§etick warp §8<§7Ticks§8> §8<§7TPS§8> §8-§7 Warpe n ticks oder 1 vor
|
||||||
|
|
||||||
TICK_BOSSBAR = §e{0}§8/§7{1} gesprungen
|
TICK_BOSSBAR = §e{0}§8/§7{1} gesprungen
|
||||||
TPSLIMIT_GUI_ITEM_NAME = §eTPS Limiter
|
TPSLIMIT_GUI_ITEM_NAME = §eTPS Limiter
|
||||||
TPSLIMIT_GUI_ITEM_LORE = §7Aktuell: §e{0}
|
TPSLIMIT_GUI_ITEM_LORE = §7Aktuell: §e{0}
|
||||||
@ -390,6 +444,7 @@ TPSLIMIT_ANVIL_GUI=Neues TPS Limit
|
|||||||
TPSLIMIT_CURRENT = §7Jetziges TPS limit§8: §e{0}
|
TPSLIMIT_CURRENT = §7Jetziges TPS limit§8: §e{0}
|
||||||
TPSLIMIT_SET = §eTPS limit auf {0} gesetzt.
|
TPSLIMIT_SET = §eTPS limit auf {0} gesetzt.
|
||||||
TPSLIMIT_FROZEN = §eTPS eingefroren.
|
TPSLIMIT_FROZEN = §eTPS eingefroren.
|
||||||
|
|
||||||
# Trace
|
# Trace
|
||||||
TRACE_RECORD=§aan
|
TRACE_RECORD=§aan
|
||||||
TRACE_HAS_TRACES=§ehat Traces
|
TRACE_HAS_TRACES=§ehat Traces
|
||||||
@ -397,44 +452,32 @@ TRACE_MESSAGE_START = §aTNT-Tracer gestartet
|
|||||||
TRACE_MESSAGE_AUTO_START=§eAuto TNT-Tracer gestartet
|
TRACE_MESSAGE_AUTO_START=§eAuto TNT-Tracer gestartet
|
||||||
TRACE_MESSAGE_AUTO_STOP=§cAuto TNT-Tracer gestoppt
|
TRACE_MESSAGE_AUTO_STOP=§cAuto TNT-Tracer gestoppt
|
||||||
TRACE_MESSAGE_STOP = §cTNT-Tracer gestoppt
|
TRACE_MESSAGE_STOP = §cTNT-Tracer gestoppt
|
||||||
TRACE_MESSAGE_AUTO_IDLE_IGNITE=§aAuto-Tracer ignite gestartet
|
|
||||||
TRACE_MESSAGE_AUTO_DELETE_INVALID=§cAuto delete kann aktuell nicht genutzt werden
|
|
||||||
TRACE_MESSAGE_AUTO_DELETE_ALWAYS=§7Der letzte Schuss wird §eimmer§7 gelöscht
|
|
||||||
TRACE_MESSAGE_AUTO_DELETE_NEVER=§7Der letzte Schuss wird §enie§7 gelöscht
|
|
||||||
TRACE_MESSAGE_AUTO_DELETE_NO_BUILD_DESTROY=§7Der letzte Schuss wird gelöscht, wenn §ekein§7 Block aus dem §eBaubereich§7 zerstört wurde
|
|
||||||
TRACE_MESSAGE_AUTO_DELETE_BUILD_DESTROY=§7Der letzte Schuss wird gelöscht, wenn §eein§7 Block aus dem §eBaubereich§7 zerstört wurde
|
|
||||||
TRACE_MESSAGE_AUTO_DELETE_NO_TESTBLOCK_DESTROY=§7Der letzte Schuss wird gelöscht, wenn §ekein§7 Block aus dem §eTestblock§7 zerstört wurde
|
|
||||||
TRACE_MESSAGE_AUTO_DELETE_TESTBLOCK_DESTROY=§7Der letzte Schuss wird gelöscht, wenn §eein§7 Block aus dem §eTestblock§7 zerstört wurde
|
|
||||||
TRACE_MESSAGE_SINGLE=§aSingle-Tracer gestartet
|
|
||||||
TRACE_MESSAGE_CLEAR=§cAlle TNT-Positionen gelöscht
|
TRACE_MESSAGE_CLEAR=§cAlle TNT-Positionen gelöscht
|
||||||
TRACE_MESSAGE_CLICK_ISOLATE=§eKlicken zum §aisolieren§8/§causblenden
|
TRACE_MESSAGE_SHOW = §aAlle TNT-Positionen angezeigt
|
||||||
TRACE_MESSAGE_DISALLOWED=§cDu darfst hier nicht den TNT-Tracer nutzen
|
TRACE_MESSAGE_HIDE = §cAlle TNT-Positionen ausgeblendet
|
||||||
TRACE_MESSAGE_SHOW_AT=§aTNT-positions angezeigt bei {0}
|
TRACE_MESSAGE_SHOW_AT=§aTNT-positions angezeigt bei {0}
|
||||||
TRACE_MESSAGE_SHOW_FROM=§aAll TNT-positions angezeigt von {0}
|
TRACE_MESSAGE_SHOW_FROM=§aAll TNT-positions angezeigt von {0}
|
||||||
TRACE_MESSAGE_SHOW_FROM_TO=§aAll TNT-positions angezeigt von {0} bis {1}
|
TRACE_MESSAGE_SHOW_FROM_TO=§aAll TNT-positions angezeigt von {0} bis {1}
|
||||||
|
TRACE_MESSAGE_SHOW_TO_SMALLER = §cBis muss größer als von sein
|
||||||
TRACE_MESSAGE_SHARE=§e{0} teilte seinen Trace-Show-Status.
|
TRACE_MESSAGE_SHARE=§e{0} teilte seinen Trace-Show-Status.
|
||||||
TRACE_MESSAGE_SHARE_HOVER=§eZum Ansehen klicken.
|
TRACE_MESSAGE_SHARE_HOVER=§eZum Ansehen klicken.
|
||||||
TRACE_MESSAGE_FOLLOW=§aSie folgen nun {0} Trace show state
|
TRACE_MESSAGE_FOLLOW=§aSie folgen nun {0} Trace show state
|
||||||
TRACE_MESSAGE_FOLLOW_SELF=§cSie können sich selbst nicht folgen!
|
TRACE_MESSAGE_FOLLOW_SELF=§cSie können sich selbst nicht folgen!
|
||||||
TRACE_MESSAGE_UNFOLLOW=§eSie folgen nicht mehr dem Status einer Trace-Show
|
TRACE_MESSAGE_UNFOLLOW=§eSie folgen nicht mehr dem Status einer Trace-Show
|
||||||
|
|
||||||
TRACE_COMMAND_HELP_SHARE=§8/§etrace share §8- §7Teilt den aktuellen Trace-Show-Status mit anderen
|
|
||||||
TRACE_COMMAND_HELP_FOLLOW=§8/§etrace follow §8[§ePlayer§8] §8- §7Verfolgen eines Spielers Status anzeigen
|
|
||||||
TRACE_COMMAND_HELP_UNFOLLOW=§8/§etrace unfollow §8- §7Den Status der Trace-Anzeige aufheben
|
|
||||||
|
|
||||||
|
|
||||||
TRACE_MESSAGE_SHOW_TO_SMALLER=§cBis muss größer als von sein
|
|
||||||
TRACE_COMMAND_HELP_START = §8/§etrace start §8- §7Startet die Aufnahme aller TNT-Positionen
|
TRACE_COMMAND_HELP_START = §8/§etrace start §8- §7Startet die Aufnahme aller TNT-Positionen
|
||||||
TRACE_COMMAND_HELP_SINGLE=§8/§etrace single §8- §7Startet eine einzelne Aufnahme aller TNT-Positionen
|
|
||||||
TRACE_COMMAND_HELP_STOP = §8/§etrace stop §8- §7Stoppt den TNT-Tracer
|
TRACE_COMMAND_HELP_STOP = §8/§etrace stop §8- §7Stoppt den TNT-Tracer
|
||||||
TRACE_COMMAND_HELP_AUTO = §8/§etrace toggleauto §8- §7Automatischer Aufnahmenstart
|
TRACE_COMMAND_HELP_AUTO = §8/§etrace toggleauto §8- §7Automatischer Aufnahmenstart
|
||||||
TRACE_COMMAND_HELP_AUTO_REMOVE=§8/§etrace autoremove §8<§eParameter§8> §8- §7Löscht den letzten Trace automatisch
|
|
||||||
TRACE_COMMAND_HELP_SHOW = §8/§etrace show §8<§eParameter§8> - §7Zeigt alle TNT-Positionen
|
TRACE_COMMAND_HELP_SHOW = §8/§etrace show §8<§eParameter§8> - §7Zeigt alle TNT-Positionen
|
||||||
TRACE_COMMAND_HELP_SHOW_AT = §8/§etrace show §8(§etime§8|§7fuse§8) §7at §8<§eTIME§8> - §7Zeigt alle TNT-Positionen bei §8<§eTIME§8> an
|
TRACE_COMMAND_HELP_SHOW_AT = §8/§etrace show §8(§etime§8|§7fuse§8) §7at §8<§eTIME§8> - §7Zeigt alle TNT-Positionen bei §8<§eTIME§8> an
|
||||||
TRACE_COMMAND_HELP_SHOW_FROM = §8/§etrace show §8(§etime§8|§7fuse§8) §7from §8<§eFROM§8> - §7Zeigt alle TNT-Positionen von §8<§eFROM§8>
|
TRACE_COMMAND_HELP_SHOW_FROM = §8/§etrace show §8(§etime§8|§7fuse§8) §7from §8<§eFROM§8> - §7Zeigt alle TNT-Positionen von §8<§eFROM§8>
|
||||||
TRACE_COMMAND_HELP_SHOW_FROM_TO = §8/§etrace show §8(§etime§8|§7fuse§8) §7from §8<§eFROM§8> §7to §8<§eTO§8> - §7Zeigt alle TNT-Positionen zwischen §8<§eFROM§8> und §8<§eTO§8>
|
TRACE_COMMAND_HELP_SHOW_FROM_TO = §8/§etrace show §8(§etime§8|§7fuse§8) §7from §8<§eFROM§8> §7to §8<§eTO§8> - §7Zeigt alle TNT-Positionen zwischen §8<§eFROM§8> und §8<§eTO§8>
|
||||||
TRACE_COMMAND_HELP_HIDE = §8/§etrace hide §8- §7Versteckt alle TNT-Positionen
|
TRACE_COMMAND_HELP_HIDE = §8/§etrace hide §8- §7Versteckt alle TNT-Positionen
|
||||||
TRACE_COMMAND_HELP_DELETE = §8/§etrace delete §8- §7Löscht alle TNT-Positionen
|
TRACE_COMMAND_HELP_DELETE = §8/§etrace delete §8- §7Löscht alle TNT-Positionen
|
||||||
|
TRACE_COMMAND_HELP_SHARE=§8/§etrace share §8- §7Teilt den aktuellen Trace-Show-Status mit anderen
|
||||||
|
TRACE_COMMAND_HELP_FOLLOW=§8/§etrace follow §8[§ePlayer§8] §8- §7Verfolgen eines Spielers Status anzeigen
|
||||||
|
TRACE_COMMAND_HELP_UNFOLLOW=§8/§etrace unfollow §8- §7Den Status der Trace-Anzeige aufheben
|
||||||
|
|
||||||
TRACE_GUI_ITEM_NAME = §eTracer
|
TRACE_GUI_ITEM_NAME = §eTracer
|
||||||
TRACE_GUI_ITEM_LORE = §7Status§8: {0}
|
TRACE_GUI_ITEM_LORE = §7Status§8: {0}
|
||||||
TRACE_GUI_NAME = Tracer Gui
|
TRACE_GUI_NAME = Tracer Gui
|
||||||
@ -444,12 +487,14 @@ TRACE_GUI_TRACE_ACTIVE_AUTO=§eAuto-Trace ist Aktiv
|
|||||||
TRACE_GUI_AUTO_TRACE_INACTIVE = §eAuto-Tracer Aktivieren
|
TRACE_GUI_AUTO_TRACE_INACTIVE = §eAuto-Tracer Aktivieren
|
||||||
TRACE_GUI_AUTO_TRACE_ACTIVE = §eAuto-Tracer Deaktivieren
|
TRACE_GUI_AUTO_TRACE_ACTIVE = §eAuto-Tracer Deaktivieren
|
||||||
TRACE_GUI_DELETE = §eTrace Löschen
|
TRACE_GUI_DELETE = §eTrace Löschen
|
||||||
|
|
||||||
# Loader
|
# Loader
|
||||||
LOADER_SETUP = §eEinrichtung
|
LOADER_SETUP = §eEinrichtung
|
||||||
LOADER_RUNNING = §aLaufend
|
LOADER_RUNNING = §aLaufend
|
||||||
LOADER_PAUSE = §7Pausiert
|
LOADER_PAUSE = §7Pausiert
|
||||||
LOADER_END = §8Beendet
|
LOADER_END = §8Beendet
|
||||||
LOADER_SINGLE=§aEinmal
|
LOADER_SINGLE=§aEinmal
|
||||||
|
|
||||||
LOADER_MESSAGE_INTERACT = §e{0} hinzugefügt {1}
|
LOADER_MESSAGE_INTERACT = §e{0} hinzugefügt {1}
|
||||||
LOADER_BUTTON_TNT = TNT
|
LOADER_BUTTON_TNT = TNT
|
||||||
LOADER_BUTTON_SWITCH=Hebel
|
LOADER_BUTTON_SWITCH=Hebel
|
||||||
@ -466,6 +511,7 @@ LOADER_BUTTON_LECTERN=Lectern
|
|||||||
LOADER_BUTTON_TRAPDOOR=Trapdoor
|
LOADER_BUTTON_TRAPDOOR=Trapdoor
|
||||||
LOADER_BUTTON_DOOR=Door
|
LOADER_BUTTON_DOOR=Door
|
||||||
LOADER_BUTTON_FENCEGATE=Fencegate
|
LOADER_BUTTON_FENCEGATE=Fencegate
|
||||||
|
|
||||||
LOADER_HELP_SETUP=§8/§eloader setup §8- §7Startet die Aufnahme der Aktionen
|
LOADER_HELP_SETUP=§8/§eloader setup §8- §7Startet die Aufnahme der Aktionen
|
||||||
LOADER_SETUP_STOP_FIRST=§cBitte stoppe zuerst den Loader
|
LOADER_SETUP_STOP_FIRST=§cBitte stoppe zuerst den Loader
|
||||||
LOADER_HELP_START=§8/§eloader start §8- §7Spielt die zuvor aufgenommenen Aktionen ab
|
LOADER_HELP_START=§8/§eloader start §8- §7Spielt die zuvor aufgenommenen Aktionen ab
|
||||||
@ -485,6 +531,7 @@ LOADER_PAUSED=§7Der Loader ist nun pausiert.
|
|||||||
LOADER_SMALL_TIME=§cDie Wartezeit ist zu klein
|
LOADER_SMALL_TIME=§cDie Wartezeit ist zu klein
|
||||||
LOADER_NEW_TIME=§7Die Schusswartezeit ist nun: {0}
|
LOADER_NEW_TIME=§7Die Schusswartezeit ist nun: {0}
|
||||||
LOADER_NEW_LOAD_TIME=§7Die Setzwartezeit ist nun: {0}
|
LOADER_NEW_LOAD_TIME=§7Die Setzwartezeit ist nun: {0}
|
||||||
|
|
||||||
LOADER_NOTHING_RECORDED=§cEs wurden keine Elemente aufgenommen!
|
LOADER_NOTHING_RECORDED=§cEs wurden keine Elemente aufgenommen!
|
||||||
LOADER_GUI_TITLE=Loader Einstellungen
|
LOADER_GUI_TITLE=Loader Einstellungen
|
||||||
LOADER_GUI_SHOW_ALL=Zeige alles
|
LOADER_GUI_SHOW_ALL=Zeige alles
|
||||||
@ -501,6 +548,7 @@ LOADER_GUI_SETTINGS_COPY=§7Kopieren
|
|||||||
LOADER_GUI_SETTINGS_DELETE=§cLöschen
|
LOADER_GUI_SETTINGS_DELETE=§cLöschen
|
||||||
LOADER_GUI_WAIT_TITLE=Wartezeit
|
LOADER_GUI_WAIT_TITLE=Wartezeit
|
||||||
LOADER_GUI_WAIT_BACK=§8Zurück
|
LOADER_GUI_WAIT_BACK=§8Zurück
|
||||||
|
|
||||||
LOADER_GUI_CLICK_TO_EDIT=§7Klicke zum editieren
|
LOADER_GUI_CLICK_TO_EDIT=§7Klicke zum editieren
|
||||||
LOADER_GUI_ITEM_NAME=§7{0}§8: §e{1}
|
LOADER_GUI_ITEM_NAME=§7{0}§8: §e{1}
|
||||||
LOADER_SETTING_NAME=§7{0}
|
LOADER_SETTING_NAME=§7{0}
|
||||||
@ -535,6 +583,7 @@ LOADER_INTERACTION_OPEN=Geöffnet
|
|||||||
LOADER_INTERACTION_CLOSED=Geschlossen
|
LOADER_INTERACTION_CLOSED=Geschlossen
|
||||||
LOADER_INTERACTION_COMPARE=Vergleichen
|
LOADER_INTERACTION_COMPARE=Vergleichen
|
||||||
LOADER_INTERACTION_SUBTRACT=Subtrahieren
|
LOADER_INTERACTION_SUBTRACT=Subtrahieren
|
||||||
|
|
||||||
# Loadtimer
|
# Loadtimer
|
||||||
LOADTIMER_HELP_OVERVIEW=§7Messe dich und deine Freunde beim Beladen einer Kanone und bekomme informationen über die Kanone
|
LOADTIMER_HELP_OVERVIEW=§7Messe dich und deine Freunde beim Beladen einer Kanone und bekomme informationen über die Kanone
|
||||||
LOADTIMER_HELP_START_1=§8/§eloadtimer start §8-§7 Startet den einfachen Loadtimer
|
LOADTIMER_HELP_START_1=§8/§eloadtimer start §8-§7 Startet den einfachen Loadtimer
|
||||||
@ -564,6 +613,7 @@ LOADTIMER_SUMARY_TIMES_LAST=§7\\/
|
|||||||
LOADTIMER_SUMARY_STATS_HEAD=§7Kanonen-Stats§8:
|
LOADTIMER_SUMARY_STATS_HEAD=§7Kanonen-Stats§8:
|
||||||
LOADTIMER_SUMARY_STATS_TNT=§7TNT: §e{0}
|
LOADTIMER_SUMARY_STATS_TNT=§7TNT: §e{0}
|
||||||
LOADTIMER_SUMARY_STATS_FREQ=§7Belade Frequenz: §e{0}/m§8, §7Schuss Frequenz: §e{1}/m
|
LOADTIMER_SUMARY_STATS_FREQ=§7Belade Frequenz: §e{0}/m§8, §7Schuss Frequenz: §e{1}/m
|
||||||
|
|
||||||
# Observer
|
# Observer
|
||||||
OBSERVER_HELP = §7Rechts-Klicke einen Observer um den Trace zu bekommen. Hierfür müssen Flammenpartikel an sein. Die Partikel werden im Block angezeigt.
|
OBSERVER_HELP = §7Rechts-Klicke einen Observer um den Trace zu bekommen. Hierfür müssen Flammenpartikel an sein. Die Partikel werden im Block angezeigt.
|
||||||
OBSERVER_HELP_ENABLE = §8/§eobserver enable §8-§7 Aktiviere den Observer Tracer
|
OBSERVER_HELP_ENABLE = §8/§eobserver enable §8-§7 Aktiviere den Observer Tracer
|
||||||
@ -575,6 +625,7 @@ OBSERVER_DISABLE=§7Observer Trace gestoppt
|
|||||||
OBSERVER_DELETE = §7Observer Trace gelöscht
|
OBSERVER_DELETE = §7Observer Trace gelöscht
|
||||||
OBSERVER_RETRACE_DONE = §7Observer Trace neu berechnet
|
OBSERVER_RETRACE_DONE = §7Observer Trace neu berechnet
|
||||||
OBSERVER_RETRACE_NO_TRACE = §7Kein Observer Trace zum neu berechnen
|
OBSERVER_RETRACE_NO_TRACE = §7Kein Observer Trace zum neu berechnen
|
||||||
|
|
||||||
# Other
|
# Other
|
||||||
OTHER_ITEMS_TELEPORT_NAME=§eTeleporter
|
OTHER_ITEMS_TELEPORT_NAME=§eTeleporter
|
||||||
OTHER_ITEMS_TELEPORT_GUI_NAME=Teleportieren
|
OTHER_ITEMS_TELEPORT_GUI_NAME=Teleportieren
|
||||||
@ -639,6 +690,7 @@ NIGHT_VISION_OFF=§eNightvision deaktiviert
|
|||||||
NIGHT_VISION_ON=§eNightvision aktiviert
|
NIGHT_VISION_ON=§eNightvision aktiviert
|
||||||
NIGHT_VISION_ITEM_ON = §7Nightvision: §eAktiviert
|
NIGHT_VISION_ITEM_ON = §7Nightvision: §eAktiviert
|
||||||
NIGHT_VISION_ITEM_OFF = §7Nightvision: §eDeaktiviert
|
NIGHT_VISION_ITEM_OFF = §7Nightvision: §eDeaktiviert
|
||||||
|
|
||||||
#Navigation Wand
|
#Navigation Wand
|
||||||
NAVIGATION_WAND=§eNavigation Wand
|
NAVIGATION_WAND=§eNavigation Wand
|
||||||
NAVIGATION_WAND_LEFT_CLICK=§eLeft click: jump to location
|
NAVIGATION_WAND_LEFT_CLICK=§eLeft click: jump to location
|
||||||
@ -762,11 +814,13 @@ REGION_TNT_BUILD_DESTROY=§cEine Explosion hätte Blöcke im Baubereich zerstör
|
|||||||
REGION_TNT_TB_DESTROY=§cEine Explosion hätte Blöcke im Testblockbereich zerstört
|
REGION_TNT_TB_DESTROY=§cEine Explosion hätte Blöcke im Testblockbereich zerstört
|
||||||
AFK_KICK_MESSAGE=§cAuf diesem Server ist seit 15 Minuten nichts passiert.
|
AFK_KICK_MESSAGE=§cAuf diesem Server ist seit 15 Minuten nichts passiert.
|
||||||
AFK_WARNING_MESSAGE=§cDieser Server wird bei weiterer Inaktivität in einer Minute gestoppt
|
AFK_WARNING_MESSAGE=§cDieser Server wird bei weiterer Inaktivität in einer Minute gestoppt
|
||||||
|
|
||||||
SKIN_HELP = §8/§eskin §8[§7Kuerzel§8] §8[§7Creator§8|§epublic§8] §8[§7Name...§8] §8- §7Erstellt die Skin Schematics. 'public' als Creator nutzen für keinen Creator, danach die nachricht an YoyoNow kopieren (mit Click kopieren)
|
SKIN_HELP = §8/§eskin §8[§7Kuerzel§8] §8[§7Creator§8|§epublic§8] §8[§7Name...§8] §8- §7Erstellt die Skin Schematics. 'public' als Creator nutzen für keinen Creator, danach die nachricht an YoyoNow kopieren (mit Click kopieren)
|
||||||
SKIN_NO_REGION=§7Du steht in keiner Region, welche mit einem Skin versehen werden kann
|
SKIN_NO_REGION=§7Du steht in keiner Region, welche mit einem Skin versehen werden kann
|
||||||
SKIN_ALREADY_EXISTS=§cDieser Skin existiert in der Form bereits
|
SKIN_ALREADY_EXISTS=§cDieser Skin existiert in der Form bereits
|
||||||
SKIN_MESSAGE=§7Skin erstellt
|
SKIN_MESSAGE=§7Skin erstellt
|
||||||
SKIN_MESSAGE_HOVER=§eKlicken zum kopieren für YoyoNow und an diesen senden
|
SKIN_MESSAGE_HOVER=§eKlicken zum kopieren für YoyoNow und an diesen senden
|
||||||
|
|
||||||
# Panzern
|
# Panzern
|
||||||
PANZERN_HELP = §8/§epanzern §8[§7Block§8] §8[§7Slab§8] §8- §7Panzer deine WorldEdit Auswahl
|
PANZERN_HELP = §8/§epanzern §8[§7Block§8] §8[§7Slab§8] §8- §7Panzer deine WorldEdit Auswahl
|
||||||
PANZERN_PREPARE1 = §71. Gucke nochmal nach, ob Läufe auch bis zur Panzergrenze führen.
|
PANZERN_PREPARE1 = §71. Gucke nochmal nach, ob Läufe auch bis zur Panzergrenze führen.
|
||||||
@ -776,6 +830,7 @@ PANZERN_PREPARE4=§74. Innerhalb der zu panzernden Region zu stehen, beim Befehl
|
|||||||
PANZERN_NO_WORLDEDIT = §cDu hast keine WorldEdit Selection
|
PANZERN_NO_WORLDEDIT = §cDu hast keine WorldEdit Selection
|
||||||
PANZERN_PROGRESS = §e{0} §7Blöcke übrig, §e{1} §7Blöcke pro Sekunde, §e{2} §7Block Delta
|
PANZERN_PROGRESS = §e{0} §7Blöcke übrig, §e{1} §7Blöcke pro Sekunde, §e{2} §7Block Delta
|
||||||
PANZERN_DONE = §aZuende gepanzert
|
PANZERN_DONE = §aZuende gepanzert
|
||||||
|
|
||||||
# Laufbau
|
# Laufbau
|
||||||
LAUFBAU_HELP = §8/§elaufbau §8[§7smallest§8|§7blastresistant§8] §8- §7Baue einen Lauf in deiner WorldEdit Auswahl mit den Traces
|
LAUFBAU_HELP = §8/§elaufbau §8[§7smallest§8|§7blastresistant§8] §8- §7Baue einen Lauf in deiner WorldEdit Auswahl mit den Traces
|
||||||
LAUFBAU_HELP_SETTINGS = §8/§elaufbau settings §8- §7Öffnet die Settings GUI
|
LAUFBAU_HELP_SETTINGS = §8/§elaufbau settings §8- §7Öffnet die Settings GUI
|
||||||
@ -787,13 +842,16 @@ LAUFBAU_STATE_PROCESSING_TRACES=Traces verbinden
|
|||||||
LAUFBAU_STATE_CREATE_LAUF = Lauf erstellen
|
LAUFBAU_STATE_CREATE_LAUF = Lauf erstellen
|
||||||
LAUFBAU_SIMPLE_PROGRESS = §e{0}§8: §e{1}§8/§e{2} §7Übrige Zeit §8: §e{3}
|
LAUFBAU_SIMPLE_PROGRESS = §e{0}§8: §e{1}§8/§e{2} §7Übrige Zeit §8: §e{3}
|
||||||
LAUFBAU_DONE = §aZuende gebaut
|
LAUFBAU_DONE = §aZuende gebaut
|
||||||
|
|
||||||
LAUFBAU_SETTINGS_GUI_NAME = §eLaufbau
|
LAUFBAU_SETTINGS_GUI_NAME = §eLaufbau
|
||||||
LAUFBAU_SETTINGS_ACTIVE = §aAktiv
|
LAUFBAU_SETTINGS_ACTIVE = §aAktiv
|
||||||
LAUFBAU_SETTINGS_INACTIVE = §cInaktiv
|
LAUFBAU_SETTINGS_INACTIVE = §cInaktiv
|
||||||
LAUFBAU_SETTINGS_MIXED = §e{0}§8/§e{1} §aAktiv
|
LAUFBAU_SETTINGS_MIXED = §e{0}§8/§e{1} §aAktiv
|
||||||
LAUFBAU_SETTINGS_GUI_BACK = §eBack
|
LAUFBAU_SETTINGS_GUI_BACK = §eBack
|
||||||
|
|
||||||
LAUFBAU_SETTINGS_TOGGLE = §eClick §8-§7 Toggle
|
LAUFBAU_SETTINGS_TOGGLE = §eClick §8-§7 Toggle
|
||||||
LAUFBAU_SETTINGS_ADVANCED = §eMiddle-Click §8-§7 Erweiterte Einstellung
|
LAUFBAU_SETTINGS_ADVANCED = §eMiddle-Click §8-§7 Erweiterte Einstellung
|
||||||
|
|
||||||
LAUFBAU_BLOCK_COBWEB = §eCobweb
|
LAUFBAU_BLOCK_COBWEB = §eCobweb
|
||||||
LAUFBAU_BLOCK_GRASS_PATH = §eGrass Path
|
LAUFBAU_BLOCK_GRASS_PATH = §eGrass Path
|
||||||
LAUFBAU_BLOCK_SOUL_SAND = §eSoul Sand
|
LAUFBAU_BLOCK_SOUL_SAND = §eSoul Sand
|
||||||
@ -832,31 +890,39 @@ LAUFBAU_BLOCK_AZALEA=§eAzalea
|
|||||||
LAUFBAU_BLOCK_CANDLE = §eKerze
|
LAUFBAU_BLOCK_CANDLE = §eKerze
|
||||||
LAUFBAU_BLOCK_CANDLE_CAKE = §eKuchen mit Kerze
|
LAUFBAU_BLOCK_CANDLE_CAKE = §eKuchen mit Kerze
|
||||||
LAUFBAU_BLOCK_LECTERN = §eLectern
|
LAUFBAU_BLOCK_LECTERN = §eLectern
|
||||||
|
|
||||||
LAUFBAU_FACING_NORTH = §8-§7 Richtung Norden
|
LAUFBAU_FACING_NORTH = §8-§7 Richtung Norden
|
||||||
LAUFBAU_FACING_SOUTH = §8-§7 Richtung Süden
|
LAUFBAU_FACING_SOUTH = §8-§7 Richtung Süden
|
||||||
LAUFBAU_FACING_WEST = §8-§7 Richtung Westen
|
LAUFBAU_FACING_WEST = §8-§7 Richtung Westen
|
||||||
LAUFBAU_FACING_EAST = §8-§7 Richtung Osten
|
LAUFBAU_FACING_EAST = §8-§7 Richtung Osten
|
||||||
LAUFBAU_FACING_UP = §8-§7 Richtung Oben
|
LAUFBAU_FACING_UP = §8-§7 Richtung Oben
|
||||||
LAUFBAU_FACING_DOWN = §8-§7 Richtung Unten
|
LAUFBAU_FACING_DOWN = §8-§7 Richtung Unten
|
||||||
|
|
||||||
LAUFBAU_COUNT_1 = §8-§7 Anzahl 1
|
LAUFBAU_COUNT_1 = §8-§7 Anzahl 1
|
||||||
LAUFBAU_COUNT_2 = §8-§7 Anzahl 2
|
LAUFBAU_COUNT_2 = §8-§7 Anzahl 2
|
||||||
LAUFBAU_COUNT_3 = §8-§7 Anzahl 3
|
LAUFBAU_COUNT_3 = §8-§7 Anzahl 3
|
||||||
LAUFBAU_COUNT_4 = §8-§7 Anzahl 4
|
LAUFBAU_COUNT_4 = §8-§7 Anzahl 4
|
||||||
|
|
||||||
LAUFBAU_LAYERS_8 = §8-§7 Ebenen 8
|
LAUFBAU_LAYERS_8 = §8-§7 Ebenen 8
|
||||||
LAUFBAU_LAYERS_7 = §8-§7 Ebenen 7
|
LAUFBAU_LAYERS_7 = §8-§7 Ebenen 7
|
||||||
LAUFBAU_LAYERS_6 = §8-§7 Ebenen 6
|
LAUFBAU_LAYERS_6 = §8-§7 Ebenen 6
|
||||||
LAUFBAU_LAYERS_3 = §8-§7 Ebenen 3
|
LAUFBAU_LAYERS_3 = §8-§7 Ebenen 3
|
||||||
LAUFBAU_LAYERS_2 = §8-§7 Ebenen 2
|
LAUFBAU_LAYERS_2 = §8-§7 Ebenen 2
|
||||||
|
|
||||||
LAUFBAU_TYPE_BOTTOM = §8-§7 Type Unten
|
LAUFBAU_TYPE_BOTTOM = §8-§7 Type Unten
|
||||||
LAUFBAU_TYPE_TOP = §8-§7 Type Oben
|
LAUFBAU_TYPE_TOP = §8-§7 Type Oben
|
||||||
|
|
||||||
LAUFBAU_HALF_BOTTOM = §8-§7 Hälfte Unten
|
LAUFBAU_HALF_BOTTOM = §8-§7 Hälfte Unten
|
||||||
LAUFBAU_HALF_TOP = §8-§7 Hälfte Oben
|
LAUFBAU_HALF_TOP = §8-§7 Hälfte Oben
|
||||||
|
|
||||||
LAUFBAU_OPEN = §8-§7 Geöffnet
|
LAUFBAU_OPEN = §8-§7 Geöffnet
|
||||||
|
|
||||||
LAUFBAU_ATTACHMENT_CEILING = §8-§7 Befestigung Decke
|
LAUFBAU_ATTACHMENT_CEILING = §8-§7 Befestigung Decke
|
||||||
LAUFBAU_ATTACHMENT_FLOOR = §8-§7 Befestigung Boden
|
LAUFBAU_ATTACHMENT_FLOOR = §8-§7 Befestigung Boden
|
||||||
LAUFBAU_ATTACHMENT_DOUBLE_WALL = §8-§7 Befestigung beidseitige Wand
|
LAUFBAU_ATTACHMENT_DOUBLE_WALL = §8-§7 Befestigung beidseitige Wand
|
||||||
LAUFBAU_ATTACHMENT_SINGLE_WALL = §8-§7 Befestigung einseitige Wand
|
LAUFBAU_ATTACHMENT_SINGLE_WALL = §8-§7 Befestigung einseitige Wand
|
||||||
LAUFBAU_ATTACHMENT_WALL = §8-§7 Befestigung Wand
|
LAUFBAU_ATTACHMENT_WALL = §8-§7 Befestigung Wand
|
||||||
|
|
||||||
LAUFBAU_CONNECTION_FLOOR = §8-§7 Verbindung Boden
|
LAUFBAU_CONNECTION_FLOOR = §8-§7 Verbindung Boden
|
||||||
LAUFBAU_CONNECTION_NORTH = §8-§7 Verbindung Norden
|
LAUFBAU_CONNECTION_NORTH = §8-§7 Verbindung Norden
|
||||||
LAUFBAU_CONNECTION_SOUTH = §8-§7 Verbindung Süden
|
LAUFBAU_CONNECTION_SOUTH = §8-§7 Verbindung Süden
|
||||||
@ -864,12 +930,16 @@ LAUFBAU_CONNECTION_EAST=§8-§7 Verbindung Osten
|
|||||||
LAUFBAU_CONNECTION_WEST = §8-§7 Verbindung Westen
|
LAUFBAU_CONNECTION_WEST = §8-§7 Verbindung Westen
|
||||||
LAUFBAU_CONNECTION_DOWN = §8-§7 Verbindung Unten
|
LAUFBAU_CONNECTION_DOWN = §8-§7 Verbindung Unten
|
||||||
LAUFBAU_CONNECTION_UP = §8-§7 Verbindung Oben
|
LAUFBAU_CONNECTION_UP = §8-§7 Verbindung Oben
|
||||||
|
|
||||||
LAUFBAU_HANGING = §8-§7 hängend
|
LAUFBAU_HANGING = §8-§7 hängend
|
||||||
|
|
||||||
LAUFBAU_SHAPE_STRAIGHT = §8-§7 Form gerade
|
LAUFBAU_SHAPE_STRAIGHT = §8-§7 Form gerade
|
||||||
LAUFBAU_SHAPE_OUTER_LEFT = §8-§7 Form äußere links
|
LAUFBAU_SHAPE_OUTER_LEFT = §8-§7 Form äußere links
|
||||||
LAUFBAU_SHAPE_INNER_LEFT = §8-§7 Form innere links
|
LAUFBAU_SHAPE_INNER_LEFT = §8-§7 Form innere links
|
||||||
|
|
||||||
LAUFBAU_TILT_NONE = §8-§7 Neigung keine
|
LAUFBAU_TILT_NONE = §8-§7 Neigung keine
|
||||||
LAUFBAU_TILT_PARTIAL = §8-§7 Neigung teilweise
|
LAUFBAU_TILT_PARTIAL = §8-§7 Neigung teilweise
|
||||||
|
|
||||||
# UTILS
|
# UTILS
|
||||||
SELECT_HELP = §8/§eselect §8[§7RegionsTyp§8] §8- §7Wähle einen RegionsTyp aus
|
SELECT_HELP = §8/§eselect §8[§7RegionsTyp§8] §8- §7Wähle einen RegionsTyp aus
|
||||||
SELECT_EXTENSION_HELP = §8/§eselect §8[§7RegionsTyp§8] §8[§7Extension§8] §8- §7Wähle einen RegionsTyp aus mit oder ohne Extension
|
SELECT_EXTENSION_HELP = §8/§eselect §8[§7RegionsTyp§8] §8[§7Extension§8] §8- §7Wähle einen RegionsTyp aus mit oder ohne Extension
|
||||||
@ -877,9 +947,11 @@ SELECT_GLOBAL_REGION=§cDie globale Region kannst du nicht auswählen
|
|||||||
SELECT_NO_TYPE = §cDiese Region hat keinen {0}
|
SELECT_NO_TYPE = §cDiese Region hat keinen {0}
|
||||||
SELECT_NO_EXTENSION = §cDiese Region hat keine Ausfahrmaße
|
SELECT_NO_EXTENSION = §cDiese Region hat keine Ausfahrmaße
|
||||||
SELECT_MESSAGE = §7WorldEdit auswahl auf {0}, {1}, {2} und {3}, {4}, {5} gesetzt
|
SELECT_MESSAGE = §7WorldEdit auswahl auf {0}, {1}, {2} und {3}, {4}, {5} gesetzt
|
||||||
|
|
||||||
SKULL_HELP = §8/§eskull §8[§eSpieler§8] §8-§7 Gibt einen SpielerKopf
|
SKULL_HELP = §8/§eskull §8[§eSpieler§8] §8-§7 Gibt einen SpielerKopf
|
||||||
SKULL_INVALID = §cUngültiger Spieler
|
SKULL_INVALID = §cUngültiger Spieler
|
||||||
SKULL_ITEM = §e{0}§8s Kopf
|
SKULL_ITEM = §e{0}§8s Kopf
|
||||||
|
|
||||||
SPEED_HELP = §8/§espeed §8[§71§8-§710§8|§edefault§8] §8-§7 Setzte deine Flug- und Laufgeschindigkeit.
|
SPEED_HELP = §8/§espeed §8[§71§8-§710§8|§edefault§8] §8-§7 Setzte deine Flug- und Laufgeschindigkeit.
|
||||||
SPEED_CURRENT = §7Aktuelle geschwindigkeit§8: §e{0}
|
SPEED_CURRENT = §7Aktuelle geschwindigkeit§8: §e{0}
|
||||||
SPEED_TOO_SMALL = §c{0} ist zu klein
|
SPEED_TOO_SMALL = §c{0} ist zu klein
|
||||||
@ -887,9 +959,11 @@ SPEED_TOO_HIGH=§c{0} ist zu hoch
|
|||||||
SPEED_ITEM = §eGeschwindigkeit
|
SPEED_ITEM = §eGeschwindigkeit
|
||||||
SPEED_ITEM_LORE = §7Aktuell: §e
|
SPEED_ITEM_LORE = §7Aktuell: §e
|
||||||
SPEED_TAB_NAME = Geschwindigkeit eingeben
|
SPEED_TAB_NAME = Geschwindigkeit eingeben
|
||||||
|
|
||||||
WORLDEDIT_WAND = WorldEdit Wand
|
WORLDEDIT_WAND = WorldEdit Wand
|
||||||
WORLDEDIT_LEFTCLICK = Left click: select pos #1
|
WORLDEDIT_LEFTCLICK = Left click: select pos #1
|
||||||
WORLDEDIT_RIGHTCLICK = Right click: select pos #2
|
WORLDEDIT_RIGHTCLICK = Right click: select pos #2
|
||||||
|
|
||||||
TNT_CLICK_HEADER = §8---=== §eTNT §8===---
|
TNT_CLICK_HEADER = §8---=== §eTNT §8===---
|
||||||
TNT_CLICK_ORDER = §eEntity Order§8: §e{0}
|
TNT_CLICK_ORDER = §eEntity Order§8: §e{0}
|
||||||
TNT_CLICK_FUSE_TIME = §eFuseTime§8: §e{0}
|
TNT_CLICK_FUSE_TIME = §eFuseTime§8: §e{0}
|
||||||
@ -911,11 +985,14 @@ SELECT_ITEM_RIGHT_CLICK=§7Rechtklick zum ändern
|
|||||||
SELECT_ITEM_BAURAHMEN=§eBaurahmen
|
SELECT_ITEM_BAURAHMEN=§eBaurahmen
|
||||||
SELECT_ITEM_BAUPLATTFORM=§eBauplattform
|
SELECT_ITEM_BAUPLATTFORM=§eBauplattform
|
||||||
SELECT_ITEM_TESTBLOCK=§eTestblock
|
SELECT_ITEM_TESTBLOCK=§eTestblock
|
||||||
|
|
||||||
CHESTFILLER_FILLED = §eKiste gefüllt
|
CHESTFILLER_FILLED = §eKiste gefüllt
|
||||||
|
|
||||||
PISTON_HELP_1 = §7Rechts Klick auf Piston mit einem Slime Ball berechnet dir die bewegten Blöcke.
|
PISTON_HELP_1 = §7Rechts Klick auf Piston mit einem Slime Ball berechnet dir die bewegten Blöcke.
|
||||||
PISTON_HELP_2 = §7Die Anzahl ist Rot, wenn ein unmovable Block vorhanden ist.
|
PISTON_HELP_2 = §7Die Anzahl ist Rot, wenn ein unmovable Block vorhanden ist.
|
||||||
PISTON_HELP_3 = §7Die Anzahl ist Gelb, wenn zu viele Blöcke vorhanden sind.
|
PISTON_HELP_3 = §7Die Anzahl ist Gelb, wenn zu viele Blöcke vorhanden sind.
|
||||||
PISTON_INFO = §7Bewegte Blöcke {0}{1}§8/§712
|
PISTON_INFO = §7Bewegte Blöcke {0}{1}§8/§712
|
||||||
|
|
||||||
# Warp
|
# Warp
|
||||||
WARP_LOC_X = §7X§8: §e{0}
|
WARP_LOC_X = §7X§8: §e{0}
|
||||||
WARP_LOC_Y = §7Y§8: §e{0}
|
WARP_LOC_Y = §7Y§8: §e{0}
|
||||||
@ -939,22 +1016,30 @@ WARP_HELP_INFO=§8/§ewarp info §8[§7Name§8] §8- §7Infos zu einem Punkt
|
|||||||
WARP_HELP_DELETE=§8/§ewarp delete §8[§7Name§8] §8- §7Lösche einen Warp
|
WARP_HELP_DELETE=§8/§ewarp delete §8[§7Name§8] §8- §7Lösche einen Warp
|
||||||
WARP_HELP_GUI=§8/§ewarp gui §8- §7Öffne die Warp-GUI
|
WARP_HELP_GUI=§8/§ewarp gui §8- §7Öffne die Warp-GUI
|
||||||
WARP_HELP_LIST=§8/§ewarp list §8- §7Liste alle Warp-Punkt auf
|
WARP_HELP_LIST=§8/§ewarp list §8- §7Liste alle Warp-Punkt auf
|
||||||
|
|
||||||
# WORLD
|
# WORLD
|
||||||
STOP_HELP = §8/§estop §8- §7Stoppt den Server
|
STOP_HELP = §8/§estop §8- §7Stoppt den Server
|
||||||
STOP_MESSAGE = §eDer Server wird gestoppt
|
STOP_MESSAGE = §eDer Server wird gestoppt
|
||||||
|
|
||||||
KICKALL_HELP = §8/§ekickall §8- §7Kickt alle Spieler vom Server außer den Owner
|
KICKALL_HELP = §8/§ekickall §8- §7Kickt alle Spieler vom Server außer den Owner
|
||||||
|
|
||||||
# Techhider
|
# Techhider
|
||||||
TECHHIDER_HELP = §8/§etechhider §8- §7Techhider umschalten
|
TECHHIDER_HELP = §8/§etechhider §8- §7Techhider umschalten
|
||||||
TECHHIDER_GLOBAL = §cKein Techhider in der globalen region
|
TECHHIDER_GLOBAL = §cKein Techhider in der globalen region
|
||||||
TECHHIDER_ON = §aTechhider aktiviert
|
TECHHIDER_ON = §aTechhider aktiviert
|
||||||
TECHHIDER_OFF = §cTechHider deaktiviert
|
TECHHIDER_OFF = §cTechHider deaktiviert
|
||||||
|
|
||||||
# XRAY
|
# XRAY
|
||||||
XRAY_HELP = §8/§exray §8- §7Xray umschalten
|
XRAY_HELP = §8/§exray §8- §7Xray umschalten
|
||||||
XRAY_GLOBAL = §cKein Xray in der globalen region
|
XRAY_GLOBAL = §cKein Xray in der globalen region
|
||||||
XRAY_ON = §aXray aktiviert
|
XRAY_ON = §aXray aktiviert
|
||||||
XRAY_OFF = §cXray deaktiviert
|
XRAY_OFF = §cXray deaktiviert
|
||||||
|
|
||||||
|
|
||||||
# WorldEdit
|
# WorldEdit
|
||||||
COLORREPLACE_HELP = §8//§ecolorreplace §8[§7color§8] §8[§7color§8] §8- §7Ersetzt eine Farbe mit einer anderen
|
COLORREPLACE_HELP = §8//§ecolorreplace §8[§7color§8] §8[§7color§8] §8- §7Ersetzt eine Farbe mit einer anderen
|
||||||
|
|
||||||
TYPEREPLACE_HELP = §8//§etyreplace §8[§7type§8] §8[§7type§8] §8- §7Ersetzt einen Blockgruppe mit einer anderen
|
TYPEREPLACE_HELP = §8//§etyreplace §8[§7type§8] §8[§7type§8] §8- §7Ersetzt einen Blockgruppe mit einer anderen
|
||||||
|
|
||||||
# Schematics
|
# Schematics
|
||||||
SCHEMATIC_GUI_ITEM=§eSchematics
|
SCHEMATIC_GUI_ITEM=§eSchematics
|
||||||
|
@ -27,14 +27,12 @@ import de.steamwar.entity.REntity;
|
|||||||
import de.steamwar.entity.REntityServer;
|
import de.steamwar.entity.REntityServer;
|
||||||
import de.steamwar.techhider.BlockIds;
|
import de.steamwar.techhider.BlockIds;
|
||||||
import lombok.Getter;
|
import lombok.Getter;
|
||||||
import net.md_5.bungee.api.chat.ClickEvent;
|
|
||||||
import org.bukkit.Location;
|
import org.bukkit.Location;
|
||||||
import org.bukkit.Material;
|
import org.bukkit.Material;
|
||||||
import org.bukkit.entity.EntityType;
|
import org.bukkit.entity.EntityType;
|
||||||
import org.bukkit.entity.Player;
|
import org.bukkit.entity.Player;
|
||||||
|
|
||||||
import java.util.List;
|
import java.util.List;
|
||||||
import java.util.stream.Collectors;
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Wrapper for the rendering of a record bundle
|
* Wrapper for the rendering of a record bundle
|
||||||
@ -49,13 +47,10 @@ public class TraceEntity extends REntity {
|
|||||||
@Getter
|
@Getter
|
||||||
private final List<TNTPoint> records;
|
private final List<TNTPoint> records;
|
||||||
|
|
||||||
private final String uniqueTntIdsString;
|
|
||||||
|
|
||||||
public TraceEntity(REntityServer server, Location location, boolean isExplosion, List<TNTPoint> records) {
|
public TraceEntity(REntityServer server, Location location, boolean isExplosion, List<TNTPoint> records) {
|
||||||
super(server, EntityType.FALLING_BLOCK, location, BlockIds.impl.materialToId(isExplosion ? Material.RED_STAINED_GLASS : Material.TNT) >> (Core.getVersion() <= 12 ? 4 : 0));
|
super(server, EntityType.FALLING_BLOCK, location, BlockIds.impl.materialToId(isExplosion ? Material.RED_STAINED_GLASS : Material.TNT) >> (Core.getVersion() <= 12 ? 4 : 0));
|
||||||
setNoGravity(true);
|
setNoGravity(true);
|
||||||
this.records = records;
|
this.records = records;
|
||||||
uniqueTntIdsString = records.stream().map(TNTPoint::getTntId).distinct().map(Object::toString).collect(Collectors.joining(" "));
|
|
||||||
addEntityMethod.invoke(server, this);
|
addEntityMethod.invoke(server, this);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -75,7 +70,6 @@ public class TraceEntity extends REntity {
|
|||||||
BauSystem.MESSAGE.sendPrefixless("TNT_CLICK_VELOCITY_X", player, representative.getVelocity().getX() + "");
|
BauSystem.MESSAGE.sendPrefixless("TNT_CLICK_VELOCITY_X", player, representative.getVelocity().getX() + "");
|
||||||
BauSystem.MESSAGE.sendPrefixless("TNT_CLICK_VELOCITY_Y", player, representative.getVelocity().getY() + "");
|
BauSystem.MESSAGE.sendPrefixless("TNT_CLICK_VELOCITY_Y", player, representative.getVelocity().getY() + "");
|
||||||
BauSystem.MESSAGE.sendPrefixless("TNT_CLICK_VELOCITY_Z", player, representative.getVelocity().getZ() + "");
|
BauSystem.MESSAGE.sendPrefixless("TNT_CLICK_VELOCITY_Z", player, representative.getVelocity().getZ() + "");
|
||||||
BauSystem.MESSAGE.sendPrefixless("TNT_CLICK_ISOLATE", player, BauSystem.MESSAGE.parse("TRACE_MESSAGE_CLICK_ISOLATE", player), new ClickEvent(ClickEvent.Action.RUN_COMMAND, "/trace isolate " + uniqueTntIdsString));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
|
In neuem Issue referenzieren
Einen Benutzer sperren