Merge remote-tracking branch 'origin/TracerGUI' into TracerGUI
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# Conflicts: # BauSystem_Main/src/BauSystem.properties # BauSystem_Main/src/BauSystem_de.properties
Dieser Commit ist enthalten in:
Commit
d81fb4e020
@ -423,8 +423,10 @@ TPSLIMIT_FROZEN=§eTPS frozen
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TRACE_RECORD=§aon
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TRACE_HAS_TRACES=§ehas Traces
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TRACE_IDLE_AUTO=§eauto
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TRACE_MESSAGE_START=§aTNT-Tracer started
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TRACE_MESSAGE_STOP=§cTNT-Tracer stopped
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TRACE_MESSAGE_START = §aTNT-Tracer started
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TRACE_MESSAGE_AUTO_START=§eAuto TNT-Tracer started
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TRACE_MESSAGE_AUTO_STOP=§cAuto TNT-Tracer stopped
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TRACE_MESSAGE_STOP = §cTNT-Tracer stopped
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TRACE_MESSAGE_CLEAR=§cAll TNT-positions deleted
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TRACE_MESSAGE_DELETE=§cTrace TNT-positions deleted
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TRACE_MESSAGE_SHOW=§aAll TNT-positions shown
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@ -438,6 +440,11 @@ TRACE_COMMAND_HELP_START=§8/§etrace start §8- §7Starts recording of all TNT-
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TRACE_COMMAND_HELP_STOP=§8/§etrace stop §8- §7Stops the TNT-Tracer
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TRACE_COMMAND_HELP_AUTO=§8/§etrace toggleauto §8- §7Automatic start of recording
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TRACE_COMMAND_HELP_SHOW=§8/§etrace show §8<§eParameter§8> - §7Shows all TNT-positions
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TRACE_MESSAGE_SHARE=§e{0} shared his trace show state.
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TRACE_MESSAGE_SHARE_HOVER=§eClick to view
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TRACE_MESSAGE_FOLLOW=§aYou are now following {0} Trace show state
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TRACE_MESSAGE_FOLLOW_SELF=§cYou cannot follow yourself!
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TRACE_MESSAGE_UNFOLLOW=§eYou are no longer following a Trace show state
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TRACE_COMMAND_HELP_SHOW_AT=§8/§etrace show §7at §8<§eTIME§8> - §7Shows all Trace Positions at §8<§eTIME§8>
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TRACE_COMMAND_HELP_SHOW_AT_WITH=§8/§etrace show §7at §8<§eTIME§8> §7with §8<§eParameter§8> - §7Shows all Trace Positions at §8<§eTIME§8>
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TRACE_COMMAND_HELP_SHOW_FROM=§8/§etrace show §7from §8<§eFROM§8> - §7Shows all Trace Positions from §8<§eFROM§8>
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@ -447,15 +454,20 @@ TRACE_COMMAND_HELP_SHOW_FROM_TO_WITH=§8/§etrace show §7from §8<§eFROM§8>
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TRACE_COMMAND_HELP_HIDE=§8/§etrace hide §8- §7Hides all TNT-positions
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TRACE_COMMAND_HELP_DELETE=§8/§etrace delete §8[§eTrace§8] §8- §7Deletes all TNT-positions or a Trace
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TRACE_COMMAND_HELP_ISOLATE=§8/§etrace isolate §8[§eTrace§8] §8[§eTNT§8] §8- §7Isolates specific TNTs from the Trace
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TRACE_GUI_ITEM_NAME=§eTracer
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TRACE_GUI_ITEM_LORE=§7Status§8: {0}
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TRACE_GUI_NAME=Trace Gui
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TRACE_GUI_TRACE_INACTIVE=§eStart Tracer
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TRACE_GUI_TRACE_ACTIVE=§eStop Tracer
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TRACE_GUI_TRACE_ACTIVE_AUTO=§eAuto-Trace is active
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TRACE_GUI_AUTO_TRACE_INACTIVE=§eacitvate Auto-Tracer
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TRACE_GUI_AUTO_TRACE_ACTIVE=§edeactivate Auto-Tracer
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TRACE_GUI_DELETE=§eDelete trace
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TRACE_COMMAND_HELP_SHARE=§8/§etrace share §8- §7Share your current Trace show state with others
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TRACE_COMMAND_HELP_FOLLOW=§8/§etrace follow §8[§ePlayer§8] §8- §7Follow a players Trace show state
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TRACE_COMMAND_HELP_UNFOLLOW=§8/§etrace unfollow §8- §7Unfollow the Trace show state
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TRACE_GUI_ITEM_NAME = §eTracer
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TRACE_GUI_ITEM_LORE = §7Status§8: {0}
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TRACE_GUI_NAME = Trace Gui
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TRACE_GUI_TRACE_INACTIVE = §eStart Tracer
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TRACE_GUI_TRACE_ACTIVE = §eStop Tracer
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TRACE_GUI_TRACE_ACTIVE_AUTO = §eAuto-Trace is active
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TRACE_GUI_AUTO_TRACE_INACTIVE = §eacitvate Auto-Tracer
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TRACE_GUI_AUTO_TRACE_ACTIVE = §edeactivate Auto-Tracer
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TRACE_GUI_DELETE = §eDelete trace
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# Loader
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LOADER_SETUP=§eSetup
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LOADER_RUNNING=§aRunning
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@ -393,6 +393,10 @@ TPSLIMIT_FROZEN=§eTPS eingefroren.
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# Trace
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TRACE_RECORD=§aan
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TRACE_HAS_TRACES=§ehat Traces
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TRACE_MESSAGE_START = §aTNT-Tracer gestartet
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TRACE_MESSAGE_AUTO_START=§eAuto TNT-Tracer gestartet
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TRACE_MESSAGE_AUTO_STOP=§cAuto TNT-Tracer gestoppt
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TRACE_MESSAGE_STOP = §cTNT-Tracer gestoppt
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TRACE_MESSAGE_AUTO_IDLE_IGNITE=§aAuto-Tracer ignite gestartet
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TRACE_MESSAGE_AUTO_DELETE_INVALID=§cAuto delete kann aktuell nicht genutzt werden
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TRACE_MESSAGE_AUTO_DELETE_ALWAYS=§7Der letzte Schuss wird §eimmer§7 gelöscht
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@ -401,17 +405,24 @@ TRACE_MESSAGE_AUTO_DELETE_NO_BUILD_DESTROY=§7Der letzte Schuss wird gelöscht,
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TRACE_MESSAGE_AUTO_DELETE_BUILD_DESTROY=§7Der letzte Schuss wird gelöscht, wenn §eein§7 Block aus dem §eBaubereich§7 zerstört wurde
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TRACE_MESSAGE_AUTO_DELETE_NO_TESTBLOCK_DESTROY=§7Der letzte Schuss wird gelöscht, wenn §ekein§7 Block aus dem §eTestblock§7 zerstört wurde
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TRACE_MESSAGE_AUTO_DELETE_TESTBLOCK_DESTROY=§7Der letzte Schuss wird gelöscht, wenn §eein§7 Block aus dem §eTestblock§7 zerstört wurde
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TRACE_MESSAGE_START=§aTNT-Tracer gestartet
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TRACE_MESSAGE_SINGLE=§aSingle-Tracer gestartet
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TRACE_MESSAGE_STOP=§cTNT-Tracer gestoppt
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TRACE_MESSAGE_CLEAR=§cAlle TNT-Positionen gelöscht
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TRACE_MESSAGE_SHOW=§aAlle TNT-Positionen angezeigt
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TRACE_MESSAGE_HIDE=§cAlle TNT-Positionen ausgeblendet
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TRACE_MESSAGE_CLICK_ISOLATE=§eKlicken zum §aisolieren§8/§causblenden
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TRACE_MESSAGE_DISALLOWED=§cDu darfst hier nicht den TNT-Tracer nutzen
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TRACE_MESSAGE_SHOW_AT=§aTNT-positions angezeigt bei {0}
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TRACE_MESSAGE_SHOW_FROM=§aAll TNT-positions angezeigt von {0}
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TRACE_MESSAGE_SHOW_FROM_TO=§aAll TNT-positions angezeigt von {0} bis {1}
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TRACE_MESSAGE_SHARE=§e{0} teilte seinen Trace-Show-Status.
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TRACE_MESSAGE_SHARE_HOVER=§eZum Ansehen klicken.
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TRACE_MESSAGE_FOLLOW=§aSie folgen nun {0} Trace show state
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TRACE_MESSAGE_FOLLOW_SELF=§cSie können sich selbst nicht folgen!
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TRACE_MESSAGE_UNFOLLOW=§eSie folgen nicht mehr dem Status einer Trace-Show
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TRACE_COMMAND_HELP_SHARE=§8/§etrace share §8- §7Teilt den aktuellen Trace-Show-Status mit anderen
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TRACE_COMMAND_HELP_FOLLOW=§8/§etrace follow §8[§ePlayer§8] §8- §7Verfolgen eines Spielers Status anzeigen
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TRACE_COMMAND_HELP_UNFOLLOW=§8/§etrace unfollow §8- §7Den Status der Trace-Anzeige aufheben
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TRACE_MESSAGE_SHOW_TO_SMALLER=§cBis muss größer als von sein
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TRACE_COMMAND_HELP_START=§8/§etrace start §8- §7Startet die Aufnahme aller TNT-Positionen
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TRACE_COMMAND_HELP_SINGLE=§8/§etrace single §8- §7Startet eine einzelne Aufnahme aller TNT-Positionen
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@ -29,6 +29,7 @@ import de.steamwar.command.PreviousArguments;
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import de.steamwar.command.SWCommand;
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import de.steamwar.command.TypeMapper;
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import de.steamwar.linkage.Linked;
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import net.md_5.bungee.api.chat.ClickEvent;
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import org.bukkit.command.CommandSender;
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import org.bukkit.entity.Player;
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@ -62,8 +63,11 @@ public class TraceCommand extends SWCommand {
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@Register(value = "auto", description = "TRACE_COMMAND_HELP_AUTO")
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public void auto(@Validator Player player) {
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Region region = Region.getRegion(player.getLocation());
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TraceRecorder.instance.toggleAutoTrace(region);
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// TODO: Add Auto toggle Message!
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if (TraceRecorder.instance.toggleAutoTrace(region)) {
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BauSystem.MESSAGE.send("TRACE_MESSAGE_AUTO_START", player);
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} else {
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BauSystem.MESSAGE.send("TRACE_MESSAGE_AUTO_STOP", player);
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}
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}
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@Register(value = "show", description = "TRACE_COMMAND_HELP_SHOW")
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@ -148,25 +152,25 @@ public class TraceCommand extends SWCommand {
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// TODO: Add Message!
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}
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@Register(value = "share", description = "TRACE_COMMAND_HELP_SHOW")
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@Register(value = "share", description = "TRACE_COMMAND_HELP_SHARE")
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public void share(@Validator Player player) {
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// TODO Rücksprache
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BauSystem.MESSAGE.broadcast("TRACE_MESSAGE_SHARE", "TRACE_MESSAGE_SHARE_HOVER", new ClickEvent(ClickEvent.Action.RUN_COMMAND, "/trace follow " + player.getName()), player.getName());
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}
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@Register(value = "follow", description = "TRACE_COMMAND_HELP_SHOW")
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@Register(value = "follow", description = "TRACE_COMMAND_HELP_FOLLOW")
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public void follow(@Validator Player player, Player toFollow) {
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if (player == toFollow) {
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// TODO: Implement message
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BauSystem.MESSAGE.send("TRACE_MESSAGE_FOLLOW_SELF", player);
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return;
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}
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TraceManager.instance.follow(player, toFollow);
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// TODO: Implement message
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BauSystem.MESSAGE.send("TRACE_MESSAGE_FOLLOW", player, toFollow.getName());
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}
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@Register(value = "unfollow", description = "TRACE_COMMAND_HELP_SHOW")
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@Register(value = "unfollow", description = "TRACE_COMMAND_HELP_UNFOLLOW")
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public void unfollow(@Validator Player player) {
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TraceManager.instance.unfollow(player);
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// TODO: Implement message
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BauSystem.MESSAGE.send("TRACE_MESSAGE_UNFOLLOW", player);
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}
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@ClassMapper(value = Trace.class, local = true)
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@ -79,11 +79,12 @@ public class TraceRecorder implements Listener {
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*
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* @param region
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*/
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public void toggleAutoTrace(Region region) {
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if (autoTraceRegions.contains(region)) {
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autoTraceRegions.remove(region);
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} else {
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public boolean toggleAutoTrace(Region region) {
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if (!autoTraceRegions.remove(region)) {
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autoTraceRegions.add(region);
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return true;
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} else {
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return false;
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}
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}
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