Add ClearCommand
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Ursprung
76b9fa4c76
Commit
da80a00c2a
@ -0,0 +1,73 @@
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2021 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.bausystem.features.other;
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import de.steamwar.bausystem.BauSystem;
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import de.steamwar.bausystem.Permission;
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import de.steamwar.bausystem.linkage.LinkageType;
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import de.steamwar.bausystem.linkage.Linked;
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import de.steamwar.command.SWCommand;
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import org.bukkit.Material;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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@Linked(LinkageType.COMMAND)
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public class ClearCommand extends SWCommand {
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public ClearCommand() {
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super("clear");
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}
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@Register(help = true)
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public void genericHelp(Player p, String... args) {
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p.sendMessage("§8/§eclear §8- §7Leere dein Inventar");
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p.sendMessage("§8/§ebau clear §8[§7Player§8] §8- §7Leere ein Spieler Inventar");
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}
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@Register
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public void genericClearCommand(Player p) {
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clear(p);
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p.sendMessage(BauSystem.PREFIX + "Dein Inventar wurde geleert.");
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}
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@Register
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public void clearPlayerCommand(Player p, Player target) {
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if (!permissionCheck(p)) return;
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clear(target);
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target.sendMessage(BauSystem.PREFIX + "Dein Inventar wurde von" + p.getDisplayName() + " §7geleert.");
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p.sendMessage(BauSystem.PREFIX + "Das Inventar von " + target.getDisplayName() + " §7wurde geleert.");
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}
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private boolean permissionCheck(Player player) {
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if (!Permission.hasPermission(player, Permission.WORLD)) {
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player.sendMessage(BauSystem.PREFIX + "$cDu darfst hier keine fremden Inventare leeren.");
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return false;
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}
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return true;
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}
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private void clear(Player player) {
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player.getInventory().clear();
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player.getInventory().setHelmet(new ItemStack(Material.AIR));
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player.getInventory().setChestplate(new ItemStack(Material.AIR));
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player.getInventory().setLeggings(new ItemStack(Material.AIR));
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player.getInventory().setBoots(new ItemStack(Material.AIR));
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}
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}
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