diff --git a/BauSystem_Main/src/de/steamwar/bausystem/features/other/ClearCommand.java b/BauSystem_Main/src/de/steamwar/bausystem/features/other/ClearCommand.java new file mode 100644 index 00000000..b2a29f0f --- /dev/null +++ b/BauSystem_Main/src/de/steamwar/bausystem/features/other/ClearCommand.java @@ -0,0 +1,73 @@ +/* + * This file is a part of the SteamWar software. + * + * Copyright (C) 2021 SteamWar.de-Serverteam + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU Affero General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU Affero General Public License for more details. + * + * You should have received a copy of the GNU Affero General Public License + * along with this program. If not, see . + */ + +package de.steamwar.bausystem.features.other; + +import de.steamwar.bausystem.BauSystem; +import de.steamwar.bausystem.Permission; +import de.steamwar.bausystem.linkage.LinkageType; +import de.steamwar.bausystem.linkage.Linked; +import de.steamwar.command.SWCommand; +import org.bukkit.Material; +import org.bukkit.entity.Player; +import org.bukkit.inventory.ItemStack; + +@Linked(LinkageType.COMMAND) +public class ClearCommand extends SWCommand { + + public ClearCommand() { + super("clear"); + } + + @Register(help = true) + public void genericHelp(Player p, String... args) { + p.sendMessage("§8/§eclear §8- §7Leere dein Inventar"); + p.sendMessage("§8/§ebau clear §8[§7Player§8] §8- §7Leere ein Spieler Inventar"); + } + + @Register + public void genericClearCommand(Player p) { + clear(p); + p.sendMessage(BauSystem.PREFIX + "Dein Inventar wurde geleert."); + } + + @Register + public void clearPlayerCommand(Player p, Player target) { + if (!permissionCheck(p)) return; + clear(target); + target.sendMessage(BauSystem.PREFIX + "Dein Inventar wurde von" + p.getDisplayName() + " §7geleert."); + p.sendMessage(BauSystem.PREFIX + "Das Inventar von " + target.getDisplayName() + " §7wurde geleert."); + } + + private boolean permissionCheck(Player player) { + if (!Permission.hasPermission(player, Permission.WORLD)) { + player.sendMessage(BauSystem.PREFIX + "$cDu darfst hier keine fremden Inventare leeren."); + return false; + } + return true; + } + + private void clear(Player player) { + player.getInventory().clear(); + player.getInventory().setHelmet(new ItemStack(Material.AIR)); + player.getInventory().setChestplate(new ItemStack(Material.AIR)); + player.getInventory().setLeggings(new ItemStack(Material.AIR)); + player.getInventory().setBoots(new ItemStack(Material.AIR)); + } +}