SteamWar/BauSystem2.0
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Add ClearCommand

Dieser Commit ist enthalten in:
yoyosource 2021-04-18 09:36:58 +02:00
Ursprung 76b9fa4c76
Commit da80a00c2a

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@ -0,0 +1,73 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2021 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.other;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.linkage.LinkageType;
import de.steamwar.bausystem.linkage.Linked;
import de.steamwar.command.SWCommand;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
@Linked(LinkageType.COMMAND)
public class ClearCommand extends SWCommand {
public ClearCommand() {
super("clear");
}
@Register(help = true)
public void genericHelp(Player p, String... args) {
p.sendMessage("§8/§eclear §8- §7Leere dein Inventar");
p.sendMessage("§8/§ebau clear §8[§7Player§8] §8- §7Leere ein Spieler Inventar");
}
@Register
public void genericClearCommand(Player p) {
clear(p);
p.sendMessage(BauSystem.PREFIX + "Dein Inventar wurde geleert.");
}
@Register
public void clearPlayerCommand(Player p, Player target) {
if (!permissionCheck(p)) return;
clear(target);
target.sendMessage(BauSystem.PREFIX + "Dein Inventar wurde von" + p.getDisplayName() + " §7geleert.");
p.sendMessage(BauSystem.PREFIX + "Das Inventar von " + target.getDisplayName() + " §7wurde geleert.");
}
private boolean permissionCheck(Player player) {
if (!Permission.hasPermission(player, Permission.WORLD)) {
player.sendMessage(BauSystem.PREFIX + "$cDu darfst hier keine fremden Inventare leeren.");
return false;
}
return true;
}
private void clear(Player player) {
player.getInventory().clear();
player.getInventory().setHelmet(new ItemStack(Material.AIR));
player.getInventory().setChestplate(new ItemStack(Material.AIR));
player.getInventory().setLeggings(new ItemStack(Material.AIR));
player.getInventory().setBoots(new ItemStack(Material.AIR));
}
}