SteamWar/BauSystem2.0
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Add Inventory notice and fix region.get
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Signed-off-by: Chaoscaot <chaoscaot@zohomail.eu>
Dieser Commit ist enthalten in:
Chaoscaot 2023-07-28 14:57:32 +02:00
Ursprung 531fb013aa
Commit bdd437eebd
Signiert von: Chaoscaot
GPG-Schlüssel-ID: BDF8FADD7D5EDB7A
4 geänderte Dateien mit 15 neuen und 12 gelöschten Zeilen

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@ -250,6 +250,7 @@ SCRIPT_MENU_GUI_ITEM_ADD_NAME = §eInsert
SCRIPT_MENU_GUI_ITEM_ADD_LORE = §7Click with a book to insert SCRIPT_MENU_GUI_ITEM_ADD_LORE = §7Click with a book to insert
SCRIPT_MENU_GUI_ENTER_NAME = §eEnter a name SCRIPT_MENU_GUI_ENTER_NAME = §eEnter a name
SCRIPT_DEPRECATED=§cThe function §8'§e{0}§8'§c is depricated and will be removed in the future. Please use §8'§e{1}§8'§c instead.
# Shield Printing # Shield Printing
SHIELD_PRINTING_HELP_START = §8/§eshieldprinting start §8- §7Starts the shield printing SHIELD_PRINTING_HELP_START = §8/§eshieldprinting start §8- §7Starts the shield printing

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@ -240,6 +240,7 @@ SCRIPT_MENU_GUI_ITEM_LORE_4 = §7Mittelklick zum anschauen
SCRIPT_MENU_GUI_NAME = §eSkript-Menü SCRIPT_MENU_GUI_NAME = §eSkript-Menü
SCRIPT_MENU_GUI_ITEM_ADD_NAME = §eHinzufügen SCRIPT_MENU_GUI_ITEM_ADD_NAME = §eHinzufügen
SCRIPT_MENU_GUI_ITEM_ADD_LORE = §7Klicke mit einem Buch zum hinzufügen SCRIPT_MENU_GUI_ITEM_ADD_LORE = §7Klicke mit einem Buch zum hinzufügen
SCRIPT_DEPRECATED=§cDie Funktion §e{0}§c ist veraltet und wird demnächst entfernt. Bitte benutze §e{1}§c.
# Shield Printing # Shield Printing
SHIELD_PRINTING_HELP_START = §8/§eshieldprinting start §8- §7Starte das Schild drucken SHIELD_PRINTING_HELP_START = §8/§eshieldprinting start §8- §7Starte das Schild drucken

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@ -59,6 +59,7 @@ public class InventoryLib implements LuaLib {
table.set("setItem", new VarArgFunction() { table.set("setItem", new VarArgFunction() {
@Override @Override
public Varargs invoke(Varargs args) { public Varargs invoke(Varargs args) {
BauSystem.MESSAGE.send("SCRIPT_DEPRECATED", player, "inventory.setItem", "inventory.item");
int slot = args.checkint(1); int slot = args.checkint(1);
Material material = SWItem.getMaterial(args.checkjstring(2)); Material material = SWItem.getMaterial(args.checkjstring(2));
String name = ChatColor.translateAlternateColorCodes('&', args.checkjstring(3)); String name = ChatColor.translateAlternateColorCodes('&', args.checkjstring(3));

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@ -47,25 +47,25 @@ public class RegionLib implements LuaLib {
private LuaTable create(Region region, Player player) { private LuaTable create(Region region, Player player) {
LuaTable table = LuaValue.tableOf(); LuaTable table = LuaValue.tableOf();
table.set("name", getter(() -> Region.getRegion(player.getLocation()).getName())); table.set("name", getter(() -> region.getName()));
table.set("type", getter(() -> Region.getRegion(player.getLocation()).getPrototype().getName())); table.set("type", getter(() -> region.getPrototype().getName()));
LuaValue tntLib = LuaValue.tableOf(); LuaValue tntLib = LuaValue.tableOf();
tntLib.set("mode", getter(() -> Region.getRegion(player.getLocation()).getPlain(Flag.TNT, TNTMode.class).name())); tntLib.set("mode", getter(() -> region.getPlain(Flag.TNT, TNTMode.class).name()));
tntLib.set("enabled", getter(() -> Region.getRegion(player.getLocation()).getPlain(Flag.TNT, TNTMode.class) != TNTMode.DENY)); tntLib.set("enabled", getter(() -> region.getPlain(Flag.TNT, TNTMode.class) != TNTMode.DENY));
tntLib.set("onlyTb", getter(() -> Region.getRegion(player.getLocation()).getPlain(Flag.TNT, TNTMode.class) == TNTMode.ONLY_TB)); tntLib.set("onlyTb", getter(() -> region.getPlain(Flag.TNT, TNTMode.class) == TNTMode.ONLY_TB));
table.set("tnt", tntLib); table.set("tnt", tntLib);
table.set("fire", getter(() -> Region.getRegion(player.getLocation()).getPlain(Flag.FIRE, FireMode.class) == FireMode.ALLOW)); table.set("fire", getter(() -> region.getPlain(Flag.FIRE, FireMode.class) == FireMode.ALLOW));
table.set("freeze", getter(() -> Region.getRegion(player.getLocation()).getPlain(Flag.FREEZE, FreezeMode.class) == FreezeMode.ACTIVE)); table.set("freeze", getter(() -> region.getPlain(Flag.FREEZE, FreezeMode.class) == FreezeMode.ACTIVE));
table.set("protect", getter(() -> Region.getRegion(player.getLocation()).getPlain(Flag.PROTECT, ProtectMode.class) == ProtectMode.ACTIVE)); table.set("protect", getter(() -> region.getPlain(Flag.PROTECT, ProtectMode.class) == ProtectMode.ACTIVE));
LuaValue traceLib = LuaValue.tableOf(); LuaValue traceLib = LuaValue.tableOf();
traceLib.set("active", getter(() -> !Region.getRegion(player.getLocation()).isGlobal() && Recorder.INSTANCE.get(Region.getRegion(player.getLocation())) instanceof ActiveTracer)); traceLib.set("active", getter(() -> !region.isGlobal() && Recorder.INSTANCE.get(region) instanceof ActiveTracer));
traceLib.set("auto", getter(() -> !Region.getRegion(player.getLocation()).isGlobal() && Recorder.INSTANCE.get(Region.getRegion(player.getLocation())) instanceof AutoTraceRecorder)); traceLib.set("auto", getter(() -> !region.isGlobal() && Recorder.INSTANCE.get(region) instanceof AutoTraceRecorder));
traceLib.set("status", getter(() -> Recorder.INSTANCE.get(Region.getRegion(player.getLocation())).scriptState())); traceLib.set("status", getter(() -> Recorder.INSTANCE.get(region).scriptState()));
traceLib.set("time", getter(() -> Recorder.INSTANCE.get(Region.getRegion(player.getLocation())).scriptTime())); traceLib.set("time", getter(() -> Recorder.INSTANCE.get(region).scriptTime()));
table.set("trace", traceLib); table.set("trace", traceLib);