SteamWar/BauSystem2.0
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Add LadderWalkWay and SlabOnTorch
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Signed-off-by: yoyosource <yoyosource@nidido.de>
Dieser Commit ist enthalten in:
yoyosource 2021-10-05 14:07:50 +02:00
Ursprung d437b450e5
Commit bd98713843
2 geänderte Dateien mit 95 neuen und 0 gelöschten Zeilen

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/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2021 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.panzern.algorithms;
import de.steamwar.bausystem.features.panzern.PanzernAlgorithm;
import de.steamwar.bausystem.features.panzern.PanzernResult;
import de.steamwar.bausystem.linkage.LinkageType;
import de.steamwar.bausystem.linkage.Linked;
import org.bukkit.Material;
import org.bukkit.block.Block;
import org.bukkit.block.BlockFace;
import java.util.Map;
import java.util.Set;
@Linked(LinkageType.PANZERN)
public class LadderWalkWay implements PanzernAlgorithm {
@Override
public PanzernResult check(Block source, Map<BlockFace, Block> adjacent, Set<Material> adjacentMaterials) {
if (adjacent.containsKey(BlockFace.DOWN) && adjacent.get(BlockFace.DOWN).getType() == Material.LADDER) {
return PanzernResult.EMPTY;
}
if (source.getRelative(0, -2, 0).getType() == Material.LADDER) {
return PanzernResult.EMPTY;
}
return PanzernResult.DEFAULT;
}
}

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/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2021 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.panzern.algorithms;
import de.steamwar.bausystem.features.panzern.PanzernAlgorithm;
import de.steamwar.bausystem.features.panzern.PanzernResult;
import de.steamwar.bausystem.linkage.LinkageType;
import de.steamwar.bausystem.linkage.Linked;
import org.bukkit.Material;
import org.bukkit.block.Block;
import org.bukkit.block.BlockFace;
import java.util.Map;
import java.util.Set;
@Linked(LinkageType.PANZERN)
public class SlabOnTorch implements PanzernAlgorithm {
@Override
public PanzernResult check(Block source, Map<BlockFace, Block> adjacent, Set<Material> adjacentMaterials) {
boolean hasRedstone = false;
for (BlockFace blockFace : HORIZONTAL_FACES) {
if (adjacent.containsKey(blockFace) && adjacent.get(blockFace).getType() == Material.REDSTONE_WIRE) {
hasRedstone = true;
}
}
if (hasRedstone && adjacent.containsKey(BlockFace.DOWN) && (adjacent.get(BlockFace.DOWN).getType() == Material.REDSTONE_WALL_TORCH || adjacent.get(BlockFace.DOWN).getType() == Material.REDSTONE_TORCH)) {
return PanzernResult.SLAB;
}
return PanzernResult.DEFAULT;
}
}