diff --git a/BauSystem_Main/src/de/steamwar/bausystem/features/panzern/algorithms/LadderWalkWay.java b/BauSystem_Main/src/de/steamwar/bausystem/features/panzern/algorithms/LadderWalkWay.java new file mode 100644 index 00000000..fc608715 --- /dev/null +++ b/BauSystem_Main/src/de/steamwar/bausystem/features/panzern/algorithms/LadderWalkWay.java @@ -0,0 +1,46 @@ +/* + * This file is a part of the SteamWar software. + * + * Copyright (C) 2021 SteamWar.de-Serverteam + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU Affero General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU Affero General Public License for more details. + * + * You should have received a copy of the GNU Affero General Public License + * along with this program. If not, see . + */ + +package de.steamwar.bausystem.features.panzern.algorithms; + +import de.steamwar.bausystem.features.panzern.PanzernAlgorithm; +import de.steamwar.bausystem.features.panzern.PanzernResult; +import de.steamwar.bausystem.linkage.LinkageType; +import de.steamwar.bausystem.linkage.Linked; +import org.bukkit.Material; +import org.bukkit.block.Block; +import org.bukkit.block.BlockFace; + +import java.util.Map; +import java.util.Set; + +@Linked(LinkageType.PANZERN) +public class LadderWalkWay implements PanzernAlgorithm { + + @Override + public PanzernResult check(Block source, Map adjacent, Set adjacentMaterials) { + if (adjacent.containsKey(BlockFace.DOWN) && adjacent.get(BlockFace.DOWN).getType() == Material.LADDER) { + return PanzernResult.EMPTY; + } + if (source.getRelative(0, -2, 0).getType() == Material.LADDER) { + return PanzernResult.EMPTY; + } + return PanzernResult.DEFAULT; + } +} diff --git a/BauSystem_Main/src/de/steamwar/bausystem/features/panzern/algorithms/SlabOnTorch.java b/BauSystem_Main/src/de/steamwar/bausystem/features/panzern/algorithms/SlabOnTorch.java new file mode 100644 index 00000000..1bd00131 --- /dev/null +++ b/BauSystem_Main/src/de/steamwar/bausystem/features/panzern/algorithms/SlabOnTorch.java @@ -0,0 +1,49 @@ +/* + * This file is a part of the SteamWar software. + * + * Copyright (C) 2021 SteamWar.de-Serverteam + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU Affero General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU Affero General Public License for more details. + * + * You should have received a copy of the GNU Affero General Public License + * along with this program. If not, see . + */ + +package de.steamwar.bausystem.features.panzern.algorithms; + +import de.steamwar.bausystem.features.panzern.PanzernAlgorithm; +import de.steamwar.bausystem.features.panzern.PanzernResult; +import de.steamwar.bausystem.linkage.LinkageType; +import de.steamwar.bausystem.linkage.Linked; +import org.bukkit.Material; +import org.bukkit.block.Block; +import org.bukkit.block.BlockFace; + +import java.util.Map; +import java.util.Set; + +@Linked(LinkageType.PANZERN) +public class SlabOnTorch implements PanzernAlgorithm { + + @Override + public PanzernResult check(Block source, Map adjacent, Set adjacentMaterials) { + boolean hasRedstone = false; + for (BlockFace blockFace : HORIZONTAL_FACES) { + if (adjacent.containsKey(blockFace) && adjacent.get(blockFace).getType() == Material.REDSTONE_WIRE) { + hasRedstone = true; + } + } + if (hasRedstone && adjacent.containsKey(BlockFace.DOWN) && (adjacent.get(BlockFace.DOWN).getType() == Material.REDSTONE_WALL_TORCH || adjacent.get(BlockFace.DOWN).getType() == Material.REDSTONE_TORCH)) { + return PanzernResult.SLAB; + } + return PanzernResult.DEFAULT; + } +}