SteamWar/BauSystem2.0
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Add NL translation

Signed-off-by: yoyosource <yoyosource@nidido.de>
Dieser Commit ist enthalten in:
yoyosource 2022-09-20 17:04:33 +02:00
Ursprung cc895ea5ec
Commit b2a67c8e23
3 geänderte Dateien mit 173 neuen und 179 gelöschten Zeilen

Datei anzeigen

@ -127,7 +127,7 @@ BAU_INFO_ITEM_LORE_FIRE = §7Fire§8: §e{0}
BAU_INFO_ITEM_LORE_COLOR = §7Color§8: §e{0}
BAU_INFO_ITEM_LORE_PROTECT = §7Protect§8: §e{0}
BAU_INFO_COMMAND_HELP = §8/§ebauinfo §8- §7Information regarding this Bau
BAU_INFO_COMMAND_HELP = §8/§ebauinfo §8- §7Information regarding this build server
BAU_INFO_COMMAND_OWNER = §7Owner: §e{0}
BAU_INFO_COMMAND_MEMBER = §7Member: §e
BAU_INFO_MEMBER_INFO = §e{0}§8[{1}§8,{2}§8] §8
@ -181,7 +181,7 @@ HOTBAR_HELP_GENERIC=§7Saves a hotbar. While joining a bau with an empty invento
HOTBAR_HELP_SAVE=§8/§ehotbar save §8-§7 Saves your current hotbar
HOTBAR_HELP_LOAD=§8/§ehotbar load §8-§7 Loads the saved hotbar
HOTBAR_HELP_SHOW=§8/§ehotbar show §8-§7 Displays the saved hotbar
HOTBAR_SAVED=§7Hotbar saves
HOTBAR_SAVED=§7Hotbar saved
HOTBAR_LOADED=§7Hotbar loaded
HOTBAR_INVENTORY=Standard hotbar
# GUI
@ -221,8 +221,8 @@ SCRIPT_COMMAND_ERROR_FOURTH_ARG_NOVALUE = §cThe fourth argument is missing and
SCRIPT_COMMAND_ERROR_BOOLEAN_COMPARE = §cOnly booleans can be compared
SCRIPT_COMMAND_ERROR_NUMBER_COMPARE = §cOnly numbers can be compared
SCRIPT_COMMAND_ERROR_ONLY_STRINGS_ALLOWED = §cOnly strings can be compared
SCRIPT_COMMAND_ERROR_ONLY_NUMBERS_ALLOWED = §cOnly numbers can be compared
SCRIPT_COMMAND_ERROR_ONLY_STRINGS_ALLOWED = §cOnly strings are allowed
SCRIPT_COMMAND_ERROR_ONLY_NUMBERS_ALLOWED = §cOnly numbers are allowed
## Commands
SCRIPT_COMMAND_ARITHMETIC_ADD_HELP_1 = §eadd §8<§7variable§8> §8<§7variable§8|§7value§8>
@ -241,7 +241,7 @@ SCRIPT_COMMAND_ARITHMETIC_MUL_HELP_3 = Multiplication between the two last varia
SCRIPT_COMMAND_ARITHMETIC_MUL_ERROR = §cOnly numbers can be multiplied
SCRIPT_COMMAND_ARITHMETIC_SUB_HELP_1 = §esub §8<§7variable§8> §8<§7variable§8|§7value§8>
SCRIPT_COMMAND_ARITHMETIC_SUB_HELP_2 = §esub §8<§7variable§8> §8<§7variable§8§8|§7value> §8<§7variable§8|§7value§8>
SCRIPT_COMMAND_ARITHMETIC_SUB_HELP_2 = §esub §8<§7variable§8> §8<§7variable§8§8|§7value§8> §8<§7variable§8|§7value§8>
SCRIPT_COMMAND_ARITHMETIC_SUB_HELP_3 = Subtraction between the two last variables and writes the result in the first one
SCRIPT_COMMAND_ARITHMETIC_SUB_ERROR = §cOnly numbers can be subtracted

Datei anzeigen

@ -89,7 +89,6 @@ AUTOSTART_MESSAGE_NO_REGION = §cDu befindest dich derzeit in keiner Region
AUTOSTART_MESSAGE_RESET = §eDer AutostartTimer wurde zurückgesetzt
AUTOSTART_MESSAGE_START = §eAutostartTimer gestartet
AUTOSTART_MESSAGE_RESULT1 = §eZeit §7bis zur §eExplosion §7am Gegner§8:§e {0}
AUTOSTART_MESSAGE_DATE_PATTERN=mm:ss SSSS
AUTOSTART_MESSAGE_RESULT2 = §eZeitdifferenz in ticks §7bis {0} Sekunden§8:§e {1}
AUTOSTART_MESSAGE_RESULT3 = §7Positiv, wenn zu wenig, negativ wenn zu viel
@ -237,7 +236,7 @@ SCRIPT_COMMAND_ARITHMETIC_DIV_HELP_3 = Division zwischen den letzten beiden Vari
SCRIPT_COMMAND_ARITHMETIC_DIV_ERROR = §cNur Zahlen können dividiert werden
SCRIPT_COMMAND_ARITHMETIC_MUL_HELP_1 = §emul §8<§7Variable§8> §8<§7Variable§8|§7Wert§8>
SCRIPT_COMMAND_ARITHMETIC_MUL_HELP_2 = §emul §8<§7Variable§8> §8<§7Variable§8§8|§7Wert> §8<§7Variable§8|§7Wert§8>
SCRIPT_COMMAND_ARITHMETIC_MUL_HELP_2 = §emul §8<§7Variable§8> §8<§7Variable§8§8|§7Wert§8> §8<§7Variable§8|§7Wert§8>
SCRIPT_COMMAND_ARITHMETIC_MUL_HELP_3 = Multiplikation zwischen den letzten beiden Variablen und schreibt es in die erste.
SCRIPT_COMMAND_ARITHMETIC_MUL_ERROR = §cNur Zahlen können multipliziert werden

Datei anzeigen

@ -20,60 +20,60 @@
PREFIX = §eBau§8System§8»
TIME = HH:mm:ss
DATE=........
ONLY_SCHEMS=§cFolders are unselectable
ONLY_SCHEMS=§cMappen zijn niet selecteerbaar
PAGE_LIST=§e Pagina ({0}/{1}) »»
LIST_PREVIOUS_PAGE=§eVorige pagina
LIST_NEXT_PAGE=§eVolgende pagina
# Scoreboard
SCOREBOARD_TIME = Time
SCOREBOARD_REGION = Region
SCOREBOARD_TIME = Tijd
SCOREBOARD_REGION = Regio
SCOREBOARD_TRACE = Trace
SCOREBOARD_LOADER = Loader
SCOREBOARD_TPS = TPS
SCOREBOARD_TPS_FROZEN = §e Frozen
SCOREBOARD_TPS_FROZEN = §e Bevroren
SCOREBOARD_TRACE_TICKS = Ticks
# Flags
FLAG_COLOR = Color
FLAG_COLOR = Kleur
FLAG_TNT = TNT
FLAG_FIRE = Fire
FLAG_FREEZE = Freeze
FLAG_PROTECT = Protect
FLAG_FIRE = Vuur
FLAG_FREEZE = Bevroren
FLAG_PROTECT = Bescherm
FLAG_FIRE_ALLOW = §con
FLAG_FIRE_DENY = §aoff
FLAG_FREEZE_ACTIVE = §aon
FLAG_FREEZE_INACTIVE = §coff
FLAG_FREEZE_ACTIVE = §aaan
FLAG_FREEZE_INACTIVE = §cuit
FLAG_PROTECT_ACTIVE = §aon
FLAG_PROTECT_INACTIVE = §coff
FLAG_PROTECT_ACTIVE = §aaan
FLAG_PROTECT_INACTIVE = §cuit
FLAG_TNT_ALLOW = §aon
FLAG_TNT_DENY = §coff
FLAG_TNT_ONLY_TB = §7no §ebuild area
FLAG_TNT_ALLOW = §aaan
FLAG_TNT_DENY = §cuit
FLAG_TNT_ONLY_TB = §7nee §ebouw gebied
FLAG_COLOR_WHITE = §fWhite
FLAG_COLOR_ORANGE = §6Orange
FLAG_COLOR_WHITE = §fWit
FLAG_COLOR_ORANGE = §6Oranje
FLAG_COLOR_MAGENTA = §dMagenta
FLAG_COLOR_LIGHT_BLUE = §bLight blue
FLAG_COLOR_YELLOW = §eYellow
FLAG_COLOR_LIME = §aLime
FLAG_COLOR_LIGHT_BLUE = §bLichtblauw
FLAG_COLOR_YELLOW = §eGeel
FLAG_COLOR_LIME = §aKalk
## This cannot be converted
FLAG_COLOR_PINK = §ePink
FLAG_COLOR_GRAY = §8Gray
FLAG_COLOR_LIGHT_GRAY = §7Light gray
FLAG_COLOR_CYAN = §3Cyan
FLAG_COLOR_PURPLE = §5Purple
FLAG_COLOR_BLUE = §1Blue
FLAG_COLOR_PINK = §eRoze
FLAG_COLOR_GRAY = §8Grijs
FLAG_COLOR_LIGHT_GRAY = §7Lichtgrijs
FLAG_COLOR_CYAN = §3Cyaan
FLAG_COLOR_PURPLE = §5Paars
FLAG_COLOR_BLUE = §1Blauw
## This cannot be converted
FLAG_COLOR_BROWN = §eBrown
FLAG_COLOR_GREEN = §2Green
FLAG_COLOR_RED = §cRed
FLAG_COLOR_BLACK = §0Black
FLAG_COLOR_BROWN = §eBruin
FLAG_COLOR_GREEN = §2Groen
FLAG_COLOR_RED = §cRood
FLAG_COLOR_BLACK = §0Zwart
# Region
REGION_TYPE_NORMAL = Normal
@ -81,34 +81,31 @@ REGION_TYPE_BUILD = Build area
REGION_TYPE_ONLY_TB = Dummy
# AutoStart
AUTOSTART_COMMAND_HELP = §8/§etimer §8- §7Retrieve AutostartTimer Tool
AUTOSTART_ITEM_NAME = §eAutostartTimer
AUTOSTART_ITEM_LORE = §eRight Click Block §8- §7Start Timer
AUTOSTART_MESSAGE_NO_REGION = §cYou are not inside any region
AUTOSTART_MESSAGE_RESET = §eAutostartTimer restarted
AUTOSTART_MESSAGE_START = §eAutostartTimer started
AUTOSTART_MESSAGE_RESULT1 = §eTime §7until §eexplosion §7at enemy§8:§e {0}
AUTOSTART_MESSAGE_DATE_PATTERN=mm:ss SSSS
AUTOSTART_MESSAGE_RESULT2 = §eTime difference in game-ticks §7until {0} seconds§8:§e {1}
AUTOSTART_MESSAGE_RESULT3 = §7positive, if too few, negative if too many
AUTOSTART_COMMAND_HELP = §8/§etimer §8- §7Haal AutoStartTimer tool op
AUTOSTART_ITEM_LORE = §eRechtermuisklik block §8- §7Start Timer
AUTOSTART_MESSAGE_NO_REGION = §cJe bent niet in een regio
AUTOSTART_MESSAGE_RESET = §eAutoStartTimer herstart
AUTOSTART_MESSAGE_START = §eAutoStartTimer gestart
AUTOSTART_MESSAGE_RESULT1 = §eTijd §7tot §expolsie §7bij vijand§8:§e {0}
AUTOSTART_MESSAGE_RESULT2 = §eTijd verschil tussen game-ticks §7until {0} seconden§8:§e {1}
AUTOSTART_MESSAGE_RESULT3 = §7positief, als het te weinig is, negatief als het te veel is
# Backup
BACKUP_HELP_CREATE=§8/§ebackup create §8- §7Create a region backup
BACKUP_HELP_LOAD=§8/§ebackup load §8[§7BackupName§8] §8- §7Load a region backup
BACKUP_HELP_LIST=§8/§ebackup list §8- §7List all region backups
BACKUP_HELP_GUI=§8/§ebackup gui §8- §7Open the backup GUI
BACKUP_REGION_NO_REGION=§cYou are not inside any region
BACKUP_NO_PERMS=§You do not have permission to use the backup system
BACKUP_CREATE_SUCCESS=§7Backup created
BACKUP_CREATE_FAILURE=§cBackup failed
BACKUP_CREATE_NO_CHANGE=§7No changes to save
BACKUP_HELP_CREATE=§8/§ebackup create §8- §7Maak een regio backup
BACKUP_HELP_LOAD=§8/§ebackup load §8[§7BackupName§8] §8- §7Een regio backup laden
BACKUP_HELP_LIST=§8/§ebackup list §8- §7Lijst van alle regio backups
BACKUP_HELP_GUI=§8/§ebackup gui §8- §7Open de back-up GUI
BACKUP_REGION_NO_REGION=§cJe bent niet in een regio
BACKUP_NO_PERMS=§Je hebt geen permissie om het backup systeem te gebruiken
BACKUP_CREATE_SUCCESS=§7Backup gemaakt
BACKUP_CREATE_FAILURE=§cBackup gefaald
BACKUP_CREATE_NO_CHANGE=§7Geen veranderingen om op te slaan
BACKUP_LIST_HEAD=§7---=== (§eBackup §7{0}§7) ===---
BACKUP_LIST_ENTRY=§7{0} §e[Load]
BACKUP_LOAD_FAILURE=§cBackup load failed
BACKUP_LOAD=§7Backup loaded
BACKUP_INV_NAME=§eBackup
BACKUP_ITEM_NAME=§eBackup §7from §e{0}
BACKUP_LORE=§eClick to load
BACKUP_LIST_ENTRY=§7{0} §e[Laden]
BACKUP_LOAD_FAILURE=§cBackup laden gefaald
BACKUP_LOAD=§7Backup geladen
BACKUP_ITEM_NAME=§eBackup §7van §e{0}
BACKUP_LORE=§eKlik om te laden
# Bau
BAU_COMMAND_HELP_INFO = §8/§ebau info §8- §7Alias for §8/§ebauinfo
@ -138,51 +135,49 @@ BAU_INFO_COMMAND_FLAG = §e{0} §8: §7{1}
BAU_INFO_COMMAND_TPS = TPS:§e
# Countingwand
COUNTINGWAND_COMMAND_HELP = §8/§ecountingwand §8- §7Receive a CountingWand
COUNTINGWAND_ITEM_NAME = §eMeterstick
COUNTINGWAND_ITEM_LORE1 = §eLeft-Click §8- §7Set the first position
COUNTINGWAND_ITEM_LORE2 = §eRicht-Click §8- §7Set the second position
COUNTINGWAND_MESSAGE_RCLICK = §7First position at: §8[§7{0}§8, §7{1}§8, §7{2}§8] ({3}§8) ({4}§8)
COUNTINGWAND_MESSAGE_LCLICK = §7Second position at: §8[§7{0}§8, §7{1}§8, §7{2}§8] ({3}§8) ({4}§8)
COUNTINGWAND_MESSAGE_VOLUME = §e{0}
COUNTINGWAND_MESSAGE_DIMENSION = §e{0}§8, §e{1}§8, §e{2}
COUNTINGWAND_COMMAND_HELP = §8/§ecountingwand §8- §7Krijg een MeetWand
COUNTINGWAND_ITEM_NAME = §eMeetstok
COUNTINGWAND_ITEM_LORE1 = §eLinkermuisklik §8- §7Zet de eerste positie
COUNTINGWAND_ITEM_LORE2 = §eRechtermuisklik §8- §7Zet de tweede positie
COUNTINGWAND_MESSAGE_RCLICK = §7Eerste positie bij: §8[§7{0}§8, §7{1}§8, §7{2}§8] ({3}§8) ({4}§8)
COUNTINGWAND_MESSAGE_LCLICK = §7Tweede positie bij: §8[§7{0}§8, §7{1}§8, §7{2}§8] ({3}§8) ({4}§8)
# Detonator
DETONATOR_LOC_REMOVE = §e{0} removed
DETONATOR_LOC_ADD = §e{0} added
DETONATOR_BUTTON_SWITCH=Lever
DETONATOR_BUTTON_WOOD_BUTTON=Button
DETONATOR_BUTTON_STONE_BUTTON=Button
DETONATOR_BUTTON_PRESSURE_PLATE=Pressure plate
DETONATOR_BUTTON_WEIGHTED-PRESSURE_PLATE=Pressure plate
DETONATOR_BUTTON_TRIPWIRE=Tripwire
DETONATOR_BUTTON_NOTEBLOCK=Noteblock
DETONATOR_BUTTON_DAYLIGHTSENSOR=Daylight sensor
DETONATOR_BUTTON_POWERABLE=Activateable block
DETONATOR_BUTTON_INVALID=Invalid
DETONATOR_WAND_NAME=§eDetonator
DETONATOR_WAND_LORE_1=§eLeft-Click §8- §7Sets a point to be activated
DETONATOR_WAND_LORE_2=§eLeft-Click + Shift §8- §eAdds a point
DETONATOR_WAND_LORE_3=§eRight-Click §8- §eActivates all points
DETONATOR_HELP_WAND=§8/§edetonator wand §8-§7 Receive a Detonator
DETONATOR_HELP_CLICK=§8/§edetonator click §8-§7 Activate a Detonator (main-hand -> hotbar -> inventory)
DETONATOR_HELP_CLEAR=§8/§edetonator clear §8-§7 Clear a Detonator
DETONATOR_HELP_AUTOSTART=§8/§edetonator autostart §8-§7 Enable a Autostarttester automatically
DETONATOR_AUTOSTART_ENABLE=§7Autostart with detonate §aenabled
DETONATOR_AUTOSTART_DISABLE=§7Autostart with detonate §cdisabled
DETONATOR_POINT_ACT=§eSingle point activated
DETONATOR_POINTS_ACT=§e{0} points activated
DETONATOR_INVALID_POINT=§cOne point could not be activated
DETONATOR_INVALID_POINTS=§c{0} points could not be activated
DETONATOR_INVALID_BLOCK=§eThe block could not be addded
DETONATOR_LOC_REMOVE = §e{0} weggehaald
DETONATOR_LOC_ADD = §e{0} toegevoegd
DETONATOR_BUTTON_SWITCH=Hendel
DETONATOR_BUTTON_WOOD_BUTTON=Knop
DETONATOR_BUTTON_STONE_BUTTON=Knop
DETONATOR_BUTTON_PRESSURE_PLATE=Druk plaat
DETONATOR_BUTTON_WEIGHTED-PRESSURE_PLATE=Druk plaat
DETONATOR_BUTTON_TRIPWIRE=Struikeldraad
DETONATOR_BUTTON_NOTEBLOCK=Nootblok
DETONATOR_BUTTON_DAYLIGHTSENSOR=Daglichtsensor
DETONATOR_BUTTON_POWERABLE=Activeerbaar blok
DETONATOR_BUTTON_INVALID=Ongeldig
DETONATOR_WAND_NAME=§eOntsteker
DETONATOR_WAND_LORE_1=§eLinkermuisklik §8- §7Zet een blok om geactiveert te worden
DETONATOR_WAND_LORE_2=§eLinkermuisklik + Shift §8- §eVoegt een punt toe
DETONATOR_WAND_LORE_3=§eRechtermuisklik §8- §eActiveer alle punten
DETONATOR_HELP_WAND=§8/§edetonator wand §8-§7 Krijg een Ontsteker
DETONATOR_HELP_CLICK=§8/§edetonator click §8-§7 Activeer een Ontsteker (hoofdhand -> hotbar -> inventaris)
DETONATOR_HELP_CLEAR=§8/§edetonator clear §8-§7 Reset een Ontsteker
DETONATOR_HELP_AUTOSTART=§8/§edetonator autostart §8-§7 Zet automatisch een Autostarttester
DETONATOR_AUTOSTART_ENABLE=§7Start automatisch met onsteken §aaan
DETONATOR_AUTOSTART_DISABLE=§7Start automatisch met onsteken §cuit
DETONATOR_POINT_ACT=§eÉén punt geactiveerd
DETONATOR_POINTS_ACT=§e{0} punten geactiveerd
DETONATOR_INVALID_POINT=§cÉén punt kon niet worden geactiveerd
DETONATOR_INVALID_POINTS=§c{0} punten konden niet worden geactiveerd
DETONATOR_INVALID_BLOCK=§eHet blok kon niet toegevoegd worden
# Hotbar
HOTBAR_HELP_GENERIC=§7Saves a hotbar. While joining a bau with an empty inventory this hotbar will be used
HOTBAR_HELP_SAVE=§8/§ehotbar save §8-§7 Saves your current hotbar
HOTBAR_HELP_LOAD=§8/§ehotbar load §8-§7 Loads the saved hotbar
HOTBAR_HELP_SHOW=§8/§ehotbar show §8-§7 Displays the saved hotbar
HOTBAR_SAVED=§7Hotbar saves
HOTBAR_LOADED=§7Hotbar loaded
HOTBAR_INVENTORY=Standard hotbar
HOTBAR_HELP_GENERIC=§7Slaat een Hotbar op. Als je toetreed in je bouwserver met een lege inventaris word deze Hotbar gebruikt.
HOTBAR_HELP_SAVE=§8/§ehotbar save §8-§7 Slaat je huidige hotbar op
HOTBAR_HELP_LOAD=§8/§ehotbar load §8-§7 Laad de opgeslagen backup
HOTBAR_HELP_SHOW=§8/§ehotbar show §8-§7 Laat de opgeslagen hotbar zien
HOTBAR_SAVED=§7Hotbar opgeslagen
HOTBAR_LOADED=§7Hotbar geladen
HOTBAR_INVENTORY=Standaart hotbar
# GUI
GUI_EDITOR_ITEM_NAME=§eGui editor
GUI_NAME=Bau GUI
@ -229,128 +224,128 @@ SCRIPT_COMMAND_ARITHMETIC_ADD_HELP_2 = §eadd §8<§7variable§8> §8<§7variabl
SCRIPT_COMMAND_ARITHMETIC_ADD_HELP_3 = Addition between the two last variables and writes the result in the first one
SCRIPT_COMMAND_ARITHMETIC_ADD_ERROR = §cOnly numbers can be added
SCRIPT_COMMAND_ARITHMETIC_DIV_HELP_1 = §ediv §8<§7variable§8> §8<§7variable§8|§7value§8>
SCRIPT_COMMAND_ARITHMETIC_DIV_HELP_2 = §ediv §8<§7variable§8> §8<§7variable§8|§7value§8> §8<§7variable§8|§7value§8>
SCRIPT_COMMAND_ARITHMETIC_DIV_HELP_3 = Division between the two last variables and writes the result in the first one
SCRIPT_COMMAND_ARITHMETIC_DIV_ERROR = §cOnly numbers can be divided
SCRIPT_COMMAND_ARITHMETIC_DIV_HELP_1 = §ediv §8<§7variabele§8> §8<§7variabele§8|§7waarde§8>
SCRIPT_COMMAND_ARITHMETIC_DIV_HELP_2 = §ediv §8<§7variabele§8> §8<§7variabele§8|§7waarde§8> §8<§7variable§8|§7value§8>
SCRIPT_COMMAND_ARITHMETIC_DIV_HELP_3 = Deelt de laatste twee variable door elkaar en schrijft het antwoord in de eerste
SCRIPT_COMMAND_ARITHMETIC_DIV_ERROR = §cEr kunnen alleen maar nummers door elkaar gedeeld worden
SCRIPT_COMMAND_ARITHMETIC_MUL_HELP_1 = §emul §8<§7variable§8> §8<§7variable§8|§7value§8>
SCRIPT_COMMAND_ARITHMETIC_MUL_HELP_2 = §emul §8<§7variable§8> §8<§7variable§8|§7value§8> §8<§7variable§8|§7value§8>
SCRIPT_COMMAND_ARITHMETIC_MUL_HELP_3 = Multiplication between the two last variables and writes the result in the first one
SCRIPT_COMMAND_ARITHMETIC_MUL_ERROR = §cOnly numbers can be multiplied
SCRIPT_COMMAND_ARITHMETIC_MUL_HELP_1 = §emul §8<§7variabele§8> §8<§7variabele§8|§7waarde§8>
SCRIPT_COMMAND_ARITHMETIC_MUL_HELP_2 = §emul §8<§7variabele§8> §8<§7variabele§8|§7waarde§8> §8<§7variabele§8|§7waarde§8>
SCRIPT_COMMAND_ARITHMETIC_MUL_HELP_3 = Vermenigvuldigt de laaste twee variable op elkaar en schrijft het antwoord in de eerste
SCRIPT_COMMAND_ARITHMETIC_MUL_ERROR = §cAlleen nummers kunnen vermenigvuldigd worden
SCRIPT_COMMAND_ARITHMETIC_SUB_HELP_1 = §esub §8<§7variable§8> §8<§7variable§8|§7value§8>
SCRIPT_COMMAND_ARITHMETIC_SUB_HELP_2 = §esub §8<§7variable§8> §8<§7variable§8§8|§7value> §8<§7variable§8|§7value§8>
SCRIPT_COMMAND_ARITHMETIC_SUB_HELP_3 = Subtraction between the two last variables and writes the result in the first one
SCRIPT_COMMAND_ARITHMETIC_SUB_ERROR = §cOnly numbers can be subtracted
SCRIPT_COMMAND_ARITHMETIC_SUB_HELP_1 = §esub §8<§7variabele§8> §8<§7variabele§8|§7waarde§8>
SCRIPT_COMMAND_ARITHMETIC_SUB_HELP_2 = §esub §8<§7variabele§8> §8<§7variabele§8§8|§7waarde§8> §8<§7variabele§8|§7waarde§8>
SCRIPT_COMMAND_ARITHMETIC_SUB_HELP_3 = Trekt de laatste twee variabele van elkaar af en schrijft het antwoord in de eerste
SCRIPT_COMMAND_ARITHMETIC_SUB_ERROR = §cAlleen nummers kunnen van elkaar afgetrokken worden
SCRIPT_COMMAND_ARITHMETIC_OTHER_CEIL_HELP_1 = §eceil §8<§7variable§8> §8<§7variable§8|§7value§8>
SCRIPT_COMMAND_ARITHMETIC_OTHER_CEIL_HELP_2 = §eceil §8<§7variable§8> §8<§7variable§8|§7value§8> §8<§7variable§8|§7value§8>
SCRIPT_COMMAND_ARITHMETIC_OTHER_CEIL_HELP_3 = Ceils the second number and writes it in the first or ceils the second number with the precision from the third number and writes it in the first
SCRIPT_COMMAND_ARITHMETIC_OTHER_CEIL_ERROR_1 = §cOnly floating point numbers can be ceiled
SCRIPT_COMMAND_ARITHMETIC_OTHER_CEIL_ERROR_2 = §cThe precision needs to be a whole number
SCRIPT_COMMAND_ARITHMETIC_OTHER_CEIL_HELP_1 = §eceil §8<§7variabele§8> §8<§7variabele§8|§7waarde§8>
SCRIPT_COMMAND_ARITHMETIC_OTHER_CEIL_HELP_2 = §eceil §8<§7variabele§8> §8<§7variabele§8|§7waarde§8> §8<§7variabele§8|§7waarde§8>
SCRIPT_COMMAND_ARITHMETIC_OTHER_CEIL_HELP_3 = Rond het tweede getal naar boven af en schrijft het antwoord in de eerste of rond het tweede getal naar boven af met de precisie van het derde getal en schrijft het anwoord in de eerste variabele
SCRIPT_COMMAND_ARITHMETIC_OTHER_CEIL_ERROR_1 = §cAlleen kommagetallen kunnen naar boven afgerond worden
SCRIPT_COMMAND_ARITHMETIC_OTHER_CEIL_ERROR_2 = §cDe pricisie moet een heel getal zijn
SCRIPT_COMMAND_ARITHMETIC_OTHER_FLOOR_HELP_1 = §efloor §8<§7variable§8> §8<§7variable§8|§7value§8>
SCRIPT_COMMAND_ARITHMETIC_OTHER_FLOOR_HELP_2 = §efloor §8<§7variable§8> §8<§7variable§8|§7value§8> §8<§7variable§8|§7value§8>
SCRIPT_COMMAND_ARITHMETIC_OTHER_FLOOR_HELP_3 = Floors the second number and writes it in the first or floors the second number with the precision from the third number and writes it in the first
SCRIPT_COMMAND_ARITHMETIC_OTHER_FLOOR_ERROR_1 = §cOnly floating point numbers can be floored
SCRIPT_COMMAND_ARITHMETIC_OTHER_FLOOR_ERROR_2 = §cThe precision needs to be a whole number
SCRIPT_COMMAND_ARITHMETIC_OTHER_FLOOR_HELP_1 = §efloor §8<§7variabele§8> §8<§7variabele§8|§7waarde§8>
SCRIPT_COMMAND_ARITHMETIC_OTHER_FLOOR_HELP_2 = §efloor §8<§7variabele§8> §8<§7variabele§8|§7waarde§8> §8<§7variabele§8|§7waarde§8>
SCRIPT_COMMAND_ARITHMETIC_OTHER_FLOOR_HELP_3 = Rond het tweede getal naar beneden af en schrijft het antwoord in de eerste of rond het tweede getal naar beneden af met de precisie van het derde getal en schrijft het anwoord in de eerste variabele
SCRIPT_COMMAND_ARITHMETIC_OTHER_FLOOR_ERROR_1 = §cAlleen kommagetallen kunnen naar beneden afgerond worden
SCRIPT_COMMAND_ARITHMETIC_OTHER_FLOOR_ERROR_2 = §cDe pricisie moet een heel getal zijn
SCRIPT_COMMAND_ARITHMETIC_OTHER_ROUND_HELP_1 = §eround §8<§7variable§8> §8<§7variable§8|§7value§8>
SCRIPT_COMMAND_ARITHMETIC_OTHER_ROUND_HELP_2 = §eround §8<§7variable§8> §8<§7variable§8|§7value§8> §8<§7variable§8|§7value§8>
SCRIPT_COMMAND_ARITHMETIC_OTHER_ROUND_HELP_3 = Round the second number and writes it in the first or rounds the second number with the precision from the third number and writes it in the first
SCRIPT_COMMAND_ARITHMETIC_OTHER_ROUND_ERROR_1 = §cOnly floating point numbers can be rounded
SCRIPT_COMMAND_ARITHMETIC_OTHER_ROUND_ERROR_2 = §cThe precision needs to be a whole number
SCRIPT_COMMAND_ARITHMETIC_OTHER_ROUND_HELP_1 = §eround §8<§7variabele§8> §8<§7variabele§8|§7waarde§8>
SCRIPT_COMMAND_ARITHMETIC_OTHER_ROUND_HELP_2 = §eround §8<§7variabele§8> §8<§7variabele§8|§7waarde§8> §8<§7variabele§8|§7waarde§8>
SCRIPT_COMMAND_ARITHMETIC_OTHER_ROUND_HELP_3 = Rond het tweede getal af en schrijft het antwoord in de eerste of rond het tweede getal af met de precisie van het derde getal en schrijft het anwoord in de eerste variabele
SCRIPT_COMMAND_ARITHMETIC_OTHER_ROUND_ERROR_1 = §cAlleen kommagetallen kunnen afgerond worden
SCRIPT_COMMAND_ARITHMETIC_OTHER_ROUND_ERROR_2 = §cDe pricisie moet een heel getal zijn
SCRIPT_COMMAND_IO_ECHO_HELP_1 = §eecho §8<§7value§8>
SCRIPT_COMMAND_IO_ECHO_HELP_1 = §eecho §8<§7waarde§8>
SCRIPT_COMMAND_IO_ECHO_HELP_2 = §7Send a message to the player. If the value is empty, the message will be empty as well
SCRIPT_COMMAND_IO_ECHO_MESSAGE = §f{0}
SCRIPT_COMMAND_IO_ECHOACTIONBAR_HELP_1 = §eechoactionbar §8<§7value§8>
SCRIPT_COMMAND_IO_ECHOACTIONBAR_HELP_1 = §eechoactionbar §8<§7waarde§8>
SCRIPT_COMMAND_IO_ECHOACTIONBAR_HELP_2 = §7Send a message to the player to the action bar. If the value is empty, the message will be empty as well
SCRIPT_COMMAND_IO_INPUT_HELP_1 = §einput §8<§7variable§8> §8<§7text§8>
SCRIPT_COMMAND_IO_INPUT_HELP_1 = §einput §8<§7variabele§8> §8<§7tekst§8>
SCRIPT_COMMAND_IO_INPUT_HELP_2 = §7Request an input from the player, which will be written in the variable. The text is optional
SCRIPT_COMMAND_LOGIC_AND_HELP_1 = §eand §8<§7variable§8> §8<§7variable§8>
SCRIPT_COMMAND_LOGIC_AND_HELP_2 = §eand §8<§7variable§8> §8<§7variable§8> §8<§7variable§8>
SCRIPT_COMMAND_LOGIC_AND_HELP_1 = §eand §8<§7variabele§8> §8<§7variabele§8>
SCRIPT_COMMAND_LOGIC_AND_HELP_2 = §eand §8<§7variabele§8> §8<§7variabele§8> §8<§7variabele§8>
SCRIPT_COMMAND_LOGIC_AND_HELP_3 = The logic and between the last two variables and writes it in the first
SCRIPT_COMMAND_LOGIC_EQUAL_HELP_1 = §eequal §8<§7variable§8> §8<§7variable§8>
SCRIPT_COMMAND_LOGIC_EQUAL_HELP_2 = §eequal §8<§7variable§8> §8<§7variable§8> §8<§7variable§8>
SCRIPT_COMMAND_LOGIC_EQUAL_HELP_1 = §eequal §8<§7variabele§8> §8<§7variabele§8>
SCRIPT_COMMAND_LOGIC_EQUAL_HELP_2 = §eequal §8<§7variabele§8> §8<§7variabele§8> §8<§7variabele§8>
SCRIPT_COMMAND_LOGIC_EQUAL_HELP_3 = Compares the last two variables and writes it in the first
SCRIPT_COMMAND_LOGIC_GREATER_HELP_1 = §egreater §8<§7variable§8> §8<§7variable§8>
SCRIPT_COMMAND_LOGIC_GREATER_HELP_2 = §egreater §8<§7variable§8> §8<§7variable§8> §8<§7variable§8>
SCRIPT_COMMAND_LOGIC_GREATER_HELP_1 = §egreater §8<§7variabele§8> §8<§7variabele§8>
SCRIPT_COMMAND_LOGIC_GREATER_HELP_2 = §egreater §8<§7variabele§8> §8<§7variabele§8> §8<§7variabele§8>
SCRIPT_COMMAND_LOGIC_GREATER_HELP_3 = Compares the last two variables and writes it in the first
SCRIPT_COMMAND_LOGIC_LESS_HELP_1 = §eless §8<§7variable§8> §8<§7variable§8>
SCRIPT_COMMAND_LOGIC_LESS_HELP_2 = §eless §8<§7variable§8> §8<§7variable§8> §8<§7variable§8>
SCRIPT_COMMAND_LOGIC_LESS_HELP_1 = §eless §8<§7variabele§8> §8<§7variabele§8>
SCRIPT_COMMAND_LOGIC_LESS_HELP_2 = §eless §8<§7variabele§8> §8<§7variabele§8> §8<§7variabele§8>
SCRIPT_COMMAND_LOGIC_LESS_HELP_3 = Compares the last two variables and writes it in the first
SCRIPT_COMMAND_LOGIC_NOT_HELP_1 = §enot §8<§7variable§8>
SCRIPT_COMMAND_LOGIC_NOT_HELP_2 = §enot §8<§7variable§8> §8<§7variable§8>
SCRIPT_COMMAND_LOGIC_NOT_HELP_1 = §enot §8<§7variabele§8>
SCRIPT_COMMAND_LOGIC_NOT_HELP_2 = §enot §8<§7variabele§8> §8<§7variabele§8>
SCRIPT_COMMAND_LOGIC_NOT_HELP_3 = The logic not of the last variable and writes it in the first
SCRIPT_COMMAND_LOGIC_OR_HELP_1 = §eor §8<§7variable§8> §8<§7variable§8>
SCRIPT_COMMAND_LOGIC_OR_HELP_2 = §eor §8<§7variable§8> §8<§7variable§8> §8<§7variable§8>
SCRIPT_COMMAND_LOGIC_OR_HELP_1 = §eor §8<§7variabele§8> §8<§7variabele§8>
SCRIPT_COMMAND_LOGIC_OR_HELP_2 = §eor §8<§7variabele§8> §8<§7variabele§8> §8<§7variabele§8>
SCRIPT_COMMAND_LOGIC_OR_HELP_3 = The logic or between the last two variables and writes it in the first
SCRIPT_COMMAND_STRING_INSERT_HELP_1 = §einsert §8<§7variable§8> §8<§7variable§8> §8<§7number§8>
SCRIPT_COMMAND_STRING_INSERT_HELP_2 = §einsert §8<§7variable§8> §8<§7variable§8> §8<§7variable§8> §8<§7number§8>
SCRIPT_COMMAND_STRING_INSERT_HELP_1 = §einsert §8<§7variabele§8> §8<§7variabele§8> §8<§7nummer§8>
SCRIPT_COMMAND_STRING_INSERT_HELP_2 = §einsert §8<§7variabele§8> §8<§7variabele§8> §8<§7variabele§8> §8<§7nummer§8>
SCRIPT_COMMAND_STRING_INSERT_HELP_3 = Insert something into a String at a given index. The number is the index and the variable is the string. Optionally the result can be written in another or a new variable
SCRIPT_COMMAND_STRING_LENGTH_HELP_1 = §elength §8<§7variable§8>
SCRIPT_COMMAND_STRING_LENGTH_HELP_2 = §elength §8<§7variable§8> §8<§7variable§8>
SCRIPT_COMMAND_STRING_LENGTH_HELP_1 = §elength §8<§7variabele§8>
SCRIPT_COMMAND_STRING_LENGTH_HELP_2 = §elength §8<§7variabele§8> §8<§7variabele§8>
SCRIPT_COMMAND_STRING_LENGTH_HELP_3 = Returns the text length.
SCRIPT_COMMAND_STRING_REMOVE_HELP_1 = §eremove §8<§7variable§8> §8<§7from variable§8>
SCRIPT_COMMAND_STRING_REMOVE_HELP_2 = §eremove §8<§7variable§8> §8<§7variable§8> §8<§7from variable§8>
SCRIPT_COMMAND_STRING_REMOVE_HELP_1 = §eremove §8<§7variabele§8> §8<§7van variabele§8>
SCRIPT_COMMAND_STRING_REMOVE_HELP_2 = §eremove §8<§7variabele§8> §8<§7variabele§8> §8<§7van variabele§8>
SCRIPT_COMMAND_STRING_REMOVE_HELP_3 = Removes all occurrences of a string from another string.
SCRIPT_COMMAND_STRING_REPLACE_HELP_1 = §ereplace §8<§7variable§8> §8<§7from variable§8> §8<§7to variable§8>
SCRIPT_COMMAND_STRING_REPLACE_HELP_2 = §ereplace §8<§7variable§8> §8<§7variable§8> §8<§7from variable§8> §8<§7to variable§8>
SCRIPT_COMMAND_STRING_REPLACE_HELP_1 = §ereplace §8<§7variabele§8> §8<§7van variabele§8> §8<§7naar variabele§8>
SCRIPT_COMMAND_STRING_REPLACE_HELP_2 = §ereplace §8<§7variabele§8> §8<§7variabele§8> §8<§7van variabele§8> §8<§7naar variabele§8>
SCRIPT_COMMAND_STRING_REPLACE_HELP_3 = Replaces all occurrences of a string from another string with a given string
SCRIPT_COMMAND_STRING_SUBSTRING_HELP_1 = §esubstring §8<§7variable§8> §8<§7number§8>
SCRIPT_COMMAND_STRING_SUBSTRING_HELP_2 = §esubstring §8<§7variable§8> §8<§7variable§8> §8<§7number§8>
SCRIPT_COMMAND_STRING_SUBSTRING_HELP_1 = §esubstring §8<§7variabele§8> §8<§7nummer§8>
SCRIPT_COMMAND_STRING_SUBSTRING_HELP_2 = §esubstring §8<§7variabele§8> §8<§7variabele§8> §8<§7nummer§8>
SCRIPT_COMMAND_STRING_SUBSTRING_HELP_3 = Shortens a string either from the start or the end, depending on whether the given index is positive (start) or negative (end)
SCRIPT_COMMAND_VARIABLE_CONST_HELP_1 = §econst §8<§7variable§8> §8[§7value§8(§7s§8)§8]
SCRIPT_COMMAND_VARIABLE_CONST_HELP_1 = §econst §8<§7variabele§8> §8[§7waarde§8(§7s§8)§8]
SCRIPT_COMMAND_VARIABLE_CONST_HELP_2 = Writes a value in a constant, which can be a number, a boolean or a string
SCRIPT_COMMAND_VARIABLE_CONVERT_HELP_1 = §econvert §8<§7variable§8> §8<§7value§8>
SCRIPT_COMMAND_VARIABLE_CONVERT_HELP_1 = §econvert §8<§7variabele§8> §8<§7waarde§8>
SCRIPT_COMMAND_VARIABLE_CONVERT_HELP_2 = Converts a value to 'number' if it's a number, or to 'boolean' if it's either 'true' or 'false'. Otherwise it remains of type 'text'.
SCRIPT_COMMAND_VARIABLE_GLOBAL_HELP_1 = §eglobal §8<§7variable§8> §8[§7value§8(§7s§8)§8]
SCRIPT_COMMAND_VARIABLE_GLOBAL_HELP_1 = §eglobal §8<§7variabele§8> §8[§7waarde§8(§7s§8)§8]
SCRIPT_COMMAND_VARIABLE_GLOBAL_HELP_2 = Writes a value in a variable, which can be a number, a boolean or a string
SCRIPT_COMMAND_VARIABLE_ISSET_HELP_1 = §eisset §8<§7variable§8> §8<§7variable§8>
SCRIPT_COMMAND_VARIABLE_ISSET_HELP_1 = §eisset §8<§7variabele§8> §8<§7variabele§8>
SCRIPT_COMMAND_VARIABLE_ISSET_HELP_2 = Writes true/false in a variable, depending on whether the second variable exists
SCRIPT_COMMAND_VARIABLE_UNGLOBAL_HELP_1 = §eunglobal §8<§7variable§8>
SCRIPT_COMMAND_VARIABLE_UNGLOBAL_HELP_1 = §eunglobal §8<§7variabele§8>
SCRIPT_COMMAND_VARIABLE_UNGLOBAL_HELP_2 = Deletes a global variable.
SCRIPT_COMMAND_VARIABLE_UNVAR_HELP_1 = §eunvar §8<§7variable§8>
SCRIPT_COMMAND_VARIABLE_UNVAR_HELP_1 = §eunvar §8<§7variabele§8>
SCRIPT_COMMAND_VARIABLE_UNVAR_HELP_2 = Deletes a local variable.
SCRIPT_COMMAND_VARIABLE_VAR_HELP_1 = §evar §8<§7variable§8> §8[§7value§8(§7s§8)§8]
SCRIPT_COMMAND_VARIABLE_VAR_HELP_1 = §evar §8<§7variabele§8> §8[§7waarde§8(§7s§8)§8]
SCRIPT_COMMAND_VARIABLE_VAR_HELP_2 = Writes a value in a variable, which can be a number, a boolean or a string
SCRIPT_COMMAND_VARIABLE_VARTYPE_HELP_1 = §evartype §8<§7variable§8> §8<§7variable§8>
SCRIPT_COMMAND_VARIABLE_VARTYPE_HELP_1 = §evartype §8<§7variabele§8> §8<§7variabele§8>
SCRIPT_COMMAND_VARIABLE_VARTYPE_HELP_2 = Writes the type of the second variable in the first. If the second variable does not exist, the first variable will have the value 'false'. Otherwise it will have any of the following types: 'number', 'boolean', 'text'
SCRIPT_COMMAND_WORLD_GETMATERIAL_HELP_1 = §egetmaterial §8<§7variable§8> §8<§7number§8> §8<§7number§8> §8<§7number§8>
SCRIPT_COMMAND_WORLD_GETMATERIAL_HELP_1 = §egetmaterial §8<§7variabele§8> §8<§7nummer§8> §8<§7nummer§8> §8<§7nummer§8>
SCRIPT_COMMAND_WORLD_GETMATERIAL_HELP_2 = Writes the material of a block in the world in the variable
SCRIPT_COMMAND_WORLD_SETMATERIAL_HELP_1 = §esetmaterial §8<§7variable§8> §8<§7number§8> §8<§7number§8> §8<§7number§8>
SCRIPT_COMMAND_WORLD_SETMATERIAL_HELP_1 = §esetmaterial §8<§7variabele§8> §8<§7nummer§8> §8<§7nummer§8> §8<§7nummer§8>
SCRIPT_COMMAND_WORLD_SETMATERIAL_HELP_2 = Sets a block in the world with the given material, given in the variable
SCRIPT_COMMAND_EXIT_HELP_1 = §eexit
SCRIPT_COMMAND_EXIT_HELP_2 = Exits the script
SCRIPT_COMMAND_IF_HELP_1 = §eif §8<§7variable§8/§7value§8> §8<§7variable§8/§7value§8> §8<§7jump-point§8>
SCRIPT_COMMAND_IF_HELP_2 = §eif §8<§7variable§8/§7value§8> §8<§7variable§8/§7value§8> §8<§7jump-point§8> §8<§7jump-point§8>
SCRIPT_COMMAND_IF_HELP_1 = §eif §8<§7variabele§8/§7waarde§8> §8<§7variabele§8/§7waarde§8> §8<§7jump-point§8>
SCRIPT_COMMAND_IF_HELP_2 = §eif §8<§7variabele§8/§7waarde§8> §8<§7variabele§8/§7waarde§8> §8<§7jump-point§8> §8<§7jump-point§8>
SCRIPT_COMMAND_IF_HELP_3 = §7Jump to a jump-point if the given values are equal or another jump-point otherwise.
SCRIPT_COMMAND_JUMP_HELP_1 = §ejump §8<§7jump-point§8>
@ -365,7 +360,7 @@ SCRIPT_COMMAND_RETURN_HELP_1 = §ereturn
SCRIPT_COMMAND_RETURN_HELP_2 = §7Jump back to the last 'call' command
SCRIPT_COMMAND_RETURN_ERROR = §cNo 'call' command executed before
SCRIPT_COMMAND_SLEEP_HELP_1 = §esleep §8<§7time§8>
SCRIPT_COMMAND_SLEEP_HELP_1 = §esleep §8<§7tijd§8>
SCRIPT_COMMAND_SLEEP_HELP_2 = Pauses the execution by the given number of game ticks.
SCRIPT_COMMAND_SLEEP_ERROR = §cThe given number needs to be greater than zero.
@ -605,8 +600,8 @@ SIMULATOR_TNT_SPAWN_INACTIVE = §7> §7{0}
SIMULATOR_TNT_SPAWN_ACTIVE = §e> §7{0}
SIMULATOR_TNT_SPAWN_MATERIAL = §eMaterial
SIMULATOR_TNT_SPAWN_MATERIAL_LORE_1 = §7Current material§8: §e{0}
SIMULATOR_TNT_SPAWN_MATERIAL_LORE_2 = §eLeft-Click §7to change
SIMULATOR_TNT_SPAWN_MATERIAL_LORE_3 = §eRight-Click §7to reset
SIMULATOR_TNT_SPAWN_MATERIAL_LORE_2 = §eLinkermuisklik §7to change
SIMULATOR_TNT_SPAWN_MATERIAL_LORE_3 = §eRechtermuisklik §7to reset
SIMULATOR_TNT_SPAWN_ENABLED = §aEnabled
SIMULATOR_TNT_SPAWN_DISABLED = §cDisabled
SIMULATOR_MATERIAL_GUI_NAME = Change material
@ -679,10 +674,10 @@ TPSLIMIT_INVALID = §cOnly numbers between 0,5 and {0}, and 'default'{1} allowed
TPSLIMIT_INVALID_FROZEN = §c and '0'
# Trace
TRACE_RECORD=§aon
TRACE_RECORD_AUTO=§aon
TRACE_RECORD_SINGLE=§aon
TRACE_IDLE=§coff
TRACE_RECORD=§aaan
TRACE_RECORD_AUTO=§aaan
TRACE_RECORD_SINGLE=§aaan
TRACE_IDLE=§cuit
TRACE_IDLE_AUTO=§eauto
TRACE_IDLE_SINGLE=§esingle
TRACE_MESSAGE_AUTO_RECORD=§cTNT-Tracer must be stopped
@ -854,7 +849,7 @@ LOADTIMER_SUMARY_STATS_TNT=§7TNT: §e{0}
LOADTIMER_SUMARY_STATS_FREQ=§7Loading frequency: §e{0}/m§8, §7Shot frequency: §e{1}/m
# Observer
OBSERVER_HELP = §7Right-Click an Observer to get the Trace. Flame particles have to be enabled. The Particles will be shown in the block.
OBSERVER_HELP = §7Rechtermuisklik an Observer to get the Trace. Flame particles have to be enabled. The Particles will be shown in the block.
OBSERVER_HELP_ENABLE = §8/§eobserver enable §8-§7 Activates the Observer-Tracer
OBSERVER_HELP_DISABLE = §8/§eobserver disable §8-§7 Deactivates the Observer-Tracer
OBSERVER_HELP_DELETE = §8/§eobserver delete §8-§7 Deletes the Obersver-Tracer
@ -872,8 +867,8 @@ OTHER_ITEMS_TELEPORT_PLAYER_OFFLINE=§cThis Player is offline
OTHER_ITEMS_CLEAR_NAME=§eClear
OTHER_ITEMS_DECLUTTER_NAME=§eDeclutter
OTHER_ITEMS_GAMEMODE_NAME=§eGamemode
OTHER_ITEMS_GAMEMODE_LORE_1=§eRight-Click§8:§7 Toggle between creative and spectator
OTHER_ITEMS_GAMEMODE_LORE_2=§eLeft-Click§8:§7 Toggle between survival and adventure
OTHER_ITEMS_GAMEMODE_LORE_1=§eRechtermuisklik§8:§7 Toggle between creative and spectator
OTHER_ITEMS_GAMEMODE_LORE_2=§eLinkermuisklik§8:§7 Toggle between survival and adventure
OTHER_ITEMS_KILLALL_NAME=§eKillAll
OTHER_ITEMS_KILLALL_LORE_1=§eWithout Shift§8:§7 only this region
OTHER_ITEMS_KILLALL_LORE_2=§eWith Shift§8:§7 global
@ -1253,7 +1248,7 @@ SELECT_ITEM_NORMAL_EXTENSION = §eNormal
SELECT_ITEM_EXTENDED_EXTENSION= §eExtension
SELECT_ITEM_SELECT= §eSelect
SELECT_ITEM_AUSWAHL= §7Selection: §7{0} {1}
SELECT_ITEM_RIGHT_CLICK=§7Right-Click to change
SELECT_ITEM_RIGHT_CLICK=§7Rechtermuisklik to change
SELECT_ITEM_BAURAHMEN=§eBuild area
SELECT_ITEM_BAUPLATTFORM=§eBuild platform
SELECT_ITEM_TESTBLOCK=§eDummy