Signed-off-by: yoyosource <yoyosource@nidido.de>
Dieser Commit ist enthalten in:
Ursprung
bd98713843
Commit
af9b521115
@ -251,6 +251,18 @@ TRACE_SHOW_GUI_INTERPOLATE-XZ_ITEM = §eInterpolation §7XZ-Achse
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TRACE_SHOW_GUI_INTERPOLATE-XZ_LORE1 = §7Zeigt die Interpolation
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TRACE_SHOW_GUI_INTERPOLATE-XZ_LORE2 = §7auf der XZ-Achse.
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TRACE_GUI_TITLE = Trace GUI
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TRACE_GUI_ITEM_BACK = §eBack
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TRACE_GUI_ITEM = §eTrace §8- §e{0} §7TNT
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TRACE_GUI_CLEAR = §eTraces löschen
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TRACE_GUI_RECORD_ITEM = §eTNT §8- §e{0} §7Positionen
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TRACE_GUI_RECORD_CLEAR = §eTNT löschen
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TRACE_GUI_POSITION_ITEM = §ePosition
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TRACE_GUI_POSITION_X = §7X§8: §e{0}
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TRACE_GUI_POSITION_Y = §7Y§8: §e{0}
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TRACE_GUI_POSITION_Z = §7Z§8: §e{0}
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TRACE_GUI_POSITION_EXPLODED = §7Explodiert§8: §e{0}
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# Loader
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LOADER_OFF = §caus
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LOADER_SETUP = §eSetup
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@ -0,0 +1,54 @@
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2021 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
|
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* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
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||||
*
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||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Affero General Public License for more details.
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||||
*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.bausystem.features.slaves;
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import com.sk89q.worldedit.IncompleteRegionException;
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import com.sk89q.worldedit.WorldEdit;
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import com.sk89q.worldedit.bukkit.BukkitAdapter;
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import com.sk89q.worldedit.math.BlockVector3;
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import com.sk89q.worldedit.regions.RegionSelector;
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import de.steamwar.bausystem.shared.Pair;
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import lombok.experimental.UtilityClass;
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import org.bukkit.Location;
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import org.bukkit.World;
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import org.bukkit.entity.Player;
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@UtilityClass
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public class WorldEditUtils {
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public Pair<Location, Location> getSelection(Player player) {
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RegionSelector regionSelector = WorldEdit.getInstance()
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.getSessionManager()
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.get(BukkitAdapter.adapt(player))
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.getRegionSelector(BukkitAdapter.adapt(player.getWorld()));
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try {
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BlockVector3 min = regionSelector.getRegion().getMinimumPoint();
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BlockVector3 max = regionSelector.getRegion().getMaximumPoint();
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return new Pair<>(adapt(player.getWorld(), min), adapt(player.getWorld(), max));
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} catch (IncompleteRegionException e) {
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return null;
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}
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}
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private Location adapt(World world, BlockVector3 blockVector3) {
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return new Location(world, blockVector3.getBlockX(), blockVector3.getBlockY(), blockVector3.getBlockZ());
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}
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}
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@ -17,7 +17,7 @@
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.bausystem.features.panzern;
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package de.steamwar.bausystem.features.slaves.panzern;
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import org.bukkit.Location;
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import org.bukkit.Material;
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@ -38,7 +38,7 @@ public class Panzern {
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private static final BlockFace[] BLOCK_FACES = new BlockFace[]{BlockFace.NORTH, BlockFace.SOUTH, BlockFace.EAST, BlockFace.WEST, BlockFace.UP, BlockFace.DOWN};
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private Set<Location> current = new HashSet<>(); // Potenzielle geschwindigkeit durch `LinkedHashSet<>();` möchte aber lieber ein HashSet nehmen, weil dieses besser für mein Anwendungsfall ist
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private Set<Location> current = new LinkedHashSet<>(); // Potenzielle geschwindigkeit durch `LinkedHashSet<>();` möchte aber lieber ein HashSet nehmen, weil dieses besser für mein Anwendungsfall ist
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private Set<Vector> emptyBlocks = new HashSet<>();
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private World world;
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@ -17,7 +17,7 @@
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.bausystem.features.panzern;
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package de.steamwar.bausystem.features.slaves.panzern;
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import org.bukkit.Material;
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import org.bukkit.block.Block;
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@ -17,26 +17,33 @@
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.bausystem.features.panzern;
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package de.steamwar.bausystem.features.slaves.panzern;
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import com.sk89q.worldedit.IncompleteRegionException;
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import com.sk89q.worldedit.WorldEdit;
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import com.sk89q.worldedit.bukkit.BukkitAdapter;
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import com.sk89q.worldedit.math.BlockVector3;
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import com.sk89q.worldedit.regions.RegionSelector;
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import de.steamwar.bausystem.BauSystem;
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import de.steamwar.bausystem.Permission;
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import de.steamwar.bausystem.SWUtils;
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import de.steamwar.bausystem.features.slaves.WorldEditUtils;
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import de.steamwar.bausystem.linkage.LinkageType;
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import de.steamwar.bausystem.linkage.Linked;
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import de.steamwar.bausystem.shared.Pair;
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import de.steamwar.command.SWCommand;
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import de.steamwar.command.TypeMapper;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.World;
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import org.bukkit.block.data.Bisected;
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import org.bukkit.block.data.Directional;
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import org.bukkit.block.data.MultipleFacing;
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import org.bukkit.block.data.type.Slab;
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import org.bukkit.block.data.type.Stairs;
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import org.bukkit.command.CommandSender;
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import org.bukkit.entity.Player;
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import org.bukkit.scheduler.BukkitRunnable;
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import java.util.ArrayList;
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import java.util.HashSet;
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import java.util.List;
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import java.util.Set;
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@Linked(LinkageType.COMMAND)
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public class PanzernCommand extends SWCommand {
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@ -52,7 +59,7 @@ public class PanzernCommand extends SWCommand {
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return false;
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}
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@Register
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@Register(help = true)
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public void genericHelp(Player player, String... args) {
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BauSystem.MESSAGE.send("COMMAND_HELP_HEAD", player, "panzern");
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BauSystem.MESSAGE.send("PANZERN_HELP", player);
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@ -63,11 +70,11 @@ public class PanzernCommand extends SWCommand {
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}
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@Register
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public void panzerSelection(Player player, Material blockMaterial, Material slabMaterial) {
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public void panzerSelection(Player player, @Mapper("block") Material blockMaterial, @Mapper("slab") Material slabMaterial) {
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if (!permissionCheck(player, Permission.WORLDEDIT)) {
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return;
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}
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Pair<Location, Location> selection = getSelection(player);
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Pair<Location, Location> selection = WorldEditUtils.getSelection(player);
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if (selection == null) {
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BauSystem.MESSAGE.send("PANZERN_NO_WORLDEDIT", player);
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return;
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@ -98,22 +105,55 @@ public class PanzernCommand extends SWCommand {
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}.runTaskTimer(BauSystem.getInstance(), 1, 1);
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}
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private Pair<Location, Location> getSelection(Player player) {
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RegionSelector regionSelector = WorldEdit.getInstance()
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.getSessionManager()
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.get(BukkitAdapter.adapt(player))
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.getRegionSelector(BukkitAdapter.adapt(player.getWorld()));
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try {
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BlockVector3 min = regionSelector.getRegion().getMinimumPoint();
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BlockVector3 max = regionSelector.getRegion().getMaximumPoint();
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return new Pair<>(adapt(player.getWorld(), min), adapt(player.getWorld(), max));
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} catch (IncompleteRegionException e) {
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return null;
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@Mapper(value = "block", local = true)
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private TypeMapper<Material> blockMapper() {
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Set<String> strings = new HashSet<>();
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for (Material material : Material.values()) {
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if (!material.isBlock()) {
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continue;
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}
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strings.add(material.name().toLowerCase());
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}
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return new TypeMapper<Material>() {
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@Override
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public List<String> tabCompletes(CommandSender commandSender, String[] ignored, String s) {
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return new ArrayList<>(strings);
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}
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@Override
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public Material map(CommandSender commandSender, String[] previousArguments, String s) {
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if (strings.contains(s.toLowerCase())) {
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return Material.valueOf(s.toUpperCase());
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}
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return null;
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}
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};
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}
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private Location adapt(World world, BlockVector3 blockVector3) {
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return new Location(world, blockVector3.getBlockX(), blockVector3.getBlockY(), blockVector3.getBlockZ());
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@Mapper(value = "slab", local = true)
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private TypeMapper<Material> slabMapper() {
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Set<String> strings = new HashSet<>();
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for (Material material : Material.values()) {
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if (!material.isBlock()) {
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continue;
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}
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if (material.name().contains("STAIRS") || material.name().contains("SLAB")) {
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strings.add(material.name().toLowerCase());
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}
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}
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return new TypeMapper<Material>() {
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@Override
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public List<String> tabCompletes(CommandSender commandSender, String[] ignored, String s) {
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return new ArrayList<>(strings);
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}
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@Override
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public Material map(CommandSender commandSender, String[] previousArguments, String s) {
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if (strings.contains(s.toLowerCase())) {
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return Material.valueOf(s.toUpperCase());
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}
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return null;
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}
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};
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}
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}
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@ -17,7 +17,7 @@
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.bausystem.features.panzern;
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package de.steamwar.bausystem.features.slaves.panzern;
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public enum PanzernResult {
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EMPTY,
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@ -17,10 +17,10 @@
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.bausystem.features.panzern.algorithms;
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package de.steamwar.bausystem.features.slaves.panzern.algorithms;
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import de.steamwar.bausystem.features.panzern.PanzernAlgorithm;
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import de.steamwar.bausystem.features.panzern.PanzernResult;
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import de.steamwar.bausystem.features.slaves.panzern.PanzernAlgorithm;
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import de.steamwar.bausystem.features.slaves.panzern.PanzernResult;
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import de.steamwar.bausystem.linkage.LinkageType;
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import de.steamwar.bausystem.linkage.Linked;
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import org.bukkit.Material;
|
@ -17,10 +17,10 @@
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.bausystem.features.panzern.algorithms;
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package de.steamwar.bausystem.features.slaves.panzern.algorithms;
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import de.steamwar.bausystem.features.panzern.PanzernAlgorithm;
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import de.steamwar.bausystem.features.panzern.PanzernResult;
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import de.steamwar.bausystem.features.slaves.panzern.PanzernAlgorithm;
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import de.steamwar.bausystem.features.slaves.panzern.PanzernResult;
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import de.steamwar.bausystem.linkage.LinkageType;
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import de.steamwar.bausystem.linkage.Linked;
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import org.bukkit.Material;
|
@ -17,10 +17,10 @@
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package de.steamwar.bausystem.features.panzern.algorithms;
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package de.steamwar.bausystem.features.slaves.panzern.algorithms;
|
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import de.steamwar.bausystem.features.panzern.PanzernAlgorithm;
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import de.steamwar.bausystem.features.panzern.PanzernResult;
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import de.steamwar.bausystem.features.slaves.panzern.PanzernAlgorithm;
|
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import de.steamwar.bausystem.features.slaves.panzern.PanzernResult;
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import de.steamwar.bausystem.linkage.LinkageType;
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import de.steamwar.bausystem.linkage.Linked;
|
||||
import org.bukkit.Material;
|
@ -17,10 +17,10 @@
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package de.steamwar.bausystem.features.panzern.algorithms;
|
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package de.steamwar.bausystem.features.slaves.panzern.algorithms;
|
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|
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import de.steamwar.bausystem.features.panzern.PanzernAlgorithm;
|
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import de.steamwar.bausystem.features.panzern.PanzernResult;
|
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import de.steamwar.bausystem.features.slaves.panzern.PanzernAlgorithm;
|
||||
import de.steamwar.bausystem.features.slaves.panzern.PanzernResult;
|
||||
import de.steamwar.bausystem.linkage.LinkageType;
|
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import de.steamwar.bausystem.linkage.Linked;
|
||||
import org.bukkit.Material;
|
@ -17,10 +17,10 @@
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package de.steamwar.bausystem.features.panzern.algorithms;
|
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package de.steamwar.bausystem.features.slaves.panzern.algorithms;
|
||||
|
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import de.steamwar.bausystem.features.panzern.PanzernAlgorithm;
|
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import de.steamwar.bausystem.features.panzern.PanzernResult;
|
||||
import de.steamwar.bausystem.features.slaves.panzern.PanzernAlgorithm;
|
||||
import de.steamwar.bausystem.features.slaves.panzern.PanzernResult;
|
||||
import de.steamwar.bausystem.linkage.LinkageType;
|
||||
import de.steamwar.bausystem.linkage.Linked;
|
||||
import org.bukkit.Material;
|
@ -0,0 +1,86 @@
|
||||
/*
|
||||
* This file is a part of the SteamWar software.
|
||||
*
|
||||
* Copyright (C) 2021 SteamWar.de-Serverteam
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Affero General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Affero General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Affero General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package de.steamwar.bausystem.features.slaves.panzern.algorithms;
|
||||
|
||||
import de.steamwar.bausystem.features.slaves.panzern.PanzernAlgorithm;
|
||||
import de.steamwar.bausystem.features.slaves.panzern.PanzernResult;
|
||||
import de.steamwar.bausystem.linkage.LinkageType;
|
||||
import de.steamwar.bausystem.linkage.Linked;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.block.Block;
|
||||
import org.bukkit.block.BlockFace;
|
||||
import org.bukkit.block.data.AnaloguePowerable;
|
||||
import org.bukkit.block.data.Directional;
|
||||
import org.bukkit.block.data.Powerable;
|
||||
import org.bukkit.block.data.type.RedstoneWire;
|
||||
|
||||
import java.util.Map;
|
||||
import java.util.Set;
|
||||
|
||||
@Linked(LinkageType.PANZERN)
|
||||
public class PowerableActivation implements PanzernAlgorithm {
|
||||
|
||||
@Override
|
||||
public PanzernResult check(Block source, Map<BlockFace, Block> adjacent, Set<Material> adjacentMaterials) {
|
||||
int powered = 0;
|
||||
int powerable = 0;
|
||||
for (BlockFace blockFace : HORIZONTAL_FACES) {
|
||||
if (!adjacent.containsKey(blockFace)) {
|
||||
continue;
|
||||
}
|
||||
Block block = adjacent.get(blockFace);
|
||||
if (block.getBlockData() instanceof Powerable || block.getBlockData() instanceof AnaloguePowerable && block.getType() != Material.OBSERVER) {
|
||||
powerable++;
|
||||
}
|
||||
if (block.getType() == Material.TNT) {
|
||||
powerable++;
|
||||
}
|
||||
switch (block.getType()) {
|
||||
case REDSTONE_WIRE:
|
||||
RedstoneWire redstoneWire = (RedstoneWire) block.getBlockData();
|
||||
boolean dot = true;
|
||||
for (BlockFace current : HORIZONTAL_FACES) {
|
||||
dot &= redstoneWire.getFace(current) == RedstoneWire.Connection.NONE;
|
||||
}
|
||||
if (dot) {
|
||||
powered++;
|
||||
} else if (redstoneWire.getAllowedFaces().contains(blockFace)) {
|
||||
if (redstoneWire.getFace(blockFace) == RedstoneWire.Connection.SIDE) {
|
||||
powered++;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case REPEATER:
|
||||
case COMPARATOR:
|
||||
case OBSERVER:
|
||||
if (((Directional) block.getBlockData()).getFacing() == blockFace) {
|
||||
powered++;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (powered <= 1 && powerable <= 1) {
|
||||
return PanzernResult.DEFAULT;
|
||||
}
|
||||
return PanzernResult.SLAB;
|
||||
}
|
||||
}
|
@ -17,10 +17,10 @@
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package de.steamwar.bausystem.features.panzern.algorithms;
|
||||
package de.steamwar.bausystem.features.slaves.panzern.algorithms;
|
||||
|
||||
import de.steamwar.bausystem.features.panzern.PanzernAlgorithm;
|
||||
import de.steamwar.bausystem.features.panzern.PanzernResult;
|
||||
import de.steamwar.bausystem.features.slaves.panzern.PanzernAlgorithm;
|
||||
import de.steamwar.bausystem.features.slaves.panzern.PanzernResult;
|
||||
import de.steamwar.bausystem.linkage.LinkageType;
|
||||
import de.steamwar.bausystem.linkage.Linked;
|
||||
import org.bukkit.Material;
|
@ -17,15 +17,16 @@
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package de.steamwar.bausystem.features.panzern.algorithms;
|
||||
package de.steamwar.bausystem.features.slaves.panzern.algorithms;
|
||||
|
||||
import de.steamwar.bausystem.features.panzern.PanzernAlgorithm;
|
||||
import de.steamwar.bausystem.features.panzern.PanzernResult;
|
||||
import de.steamwar.bausystem.features.slaves.panzern.PanzernAlgorithm;
|
||||
import de.steamwar.bausystem.features.slaves.panzern.PanzernResult;
|
||||
import de.steamwar.bausystem.linkage.LinkageType;
|
||||
import de.steamwar.bausystem.linkage.Linked;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.block.Block;
|
||||
import org.bukkit.block.BlockFace;
|
||||
import org.bukkit.block.data.Powerable;
|
||||
|
||||
import java.util.Map;
|
||||
import java.util.Set;
|
||||
@ -37,7 +38,17 @@ public class SlabOnTorch implements PanzernAlgorithm {
|
||||
public PanzernResult check(Block source, Map<BlockFace, Block> adjacent, Set<Material> adjacentMaterials) {
|
||||
boolean hasRedstone = false;
|
||||
for (BlockFace blockFace : HORIZONTAL_FACES) {
|
||||
if (adjacent.containsKey(blockFace) && adjacent.get(blockFace).getType() == Material.REDSTONE_WIRE) {
|
||||
if (!adjacent.containsKey(blockFace)) {
|
||||
continue;
|
||||
}
|
||||
Block block = adjacent.get(blockFace);
|
||||
if (block.getType() == Material.OBSERVER) {
|
||||
continue;
|
||||
}
|
||||
if (block.getBlockData() instanceof Powerable) {
|
||||
hasRedstone = true;
|
||||
}
|
||||
if (block.getType() == Material.TNT) {
|
||||
hasRedstone = true;
|
||||
}
|
||||
}
|
@ -17,10 +17,10 @@
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package de.steamwar.bausystem.features.panzern.algorithms;
|
||||
package de.steamwar.bausystem.features.slaves.panzern.algorithms;
|
||||
|
||||
import de.steamwar.bausystem.features.panzern.PanzernAlgorithm;
|
||||
import de.steamwar.bausystem.features.panzern.PanzernResult;
|
||||
import de.steamwar.bausystem.features.slaves.panzern.PanzernAlgorithm;
|
||||
import de.steamwar.bausystem.features.slaves.panzern.PanzernResult;
|
||||
import de.steamwar.bausystem.linkage.LinkageType;
|
||||
import de.steamwar.bausystem.linkage.Linked;
|
||||
import org.bukkit.Material;
|
@ -21,6 +21,7 @@ package de.steamwar.bausystem.features.tracer;
|
||||
|
||||
import de.steamwar.bausystem.BauSystem;
|
||||
import de.steamwar.bausystem.Permission;
|
||||
import de.steamwar.bausystem.features.tracer.gui.TraceGui;
|
||||
import de.steamwar.bausystem.features.tracer.gui.TraceShowGui;
|
||||
import de.steamwar.bausystem.features.tracer.record.RecordStateMachine;
|
||||
import de.steamwar.bausystem.features.tracer.show.ShowModeParameter;
|
||||
@ -92,15 +93,21 @@ public class TraceCommand extends SWCommand {
|
||||
BauSystem.MESSAGE.sendPrefixless("TRACE_COMMAND_HELP_START", p);
|
||||
BauSystem.MESSAGE.sendPrefixless("TRACE_COMMAND_HELP_STOP", p);
|
||||
BauSystem.MESSAGE.sendPrefixless("TRACE_COMMAND_HELP_AUTO", p);
|
||||
// p.sendMessage("§8/§etrace show gui §8- §7Zeigt die Trace show gui");
|
||||
p.sendMessage("§8/§etrace show gui §8- §7Zeigt die Trace show gui");
|
||||
BauSystem.MESSAGE.sendPrefixless("TRACE_COMMAND_HELP_SHOW", p);
|
||||
BauSystem.MESSAGE.sendPrefixless("TRACE_COMMAND_HELP_HIDE", p);
|
||||
BauSystem.MESSAGE.sendPrefixless("TRACE_COMMAND_HELP_DELETE", p);
|
||||
// p.sendMessage("§8/§etrace list §8<§7FRAME-ID§8> §8- §7Listet alle TNT auf");
|
||||
// p.sendMessage("§8/§etrace gui §8- §7Zeigt die Trace Oberfläche an");
|
||||
p.sendMessage("§8/§etrace gui §8- §7Zeigt die Trace Oberfläche an");
|
||||
// p.sendMessage("§7Optionale Parameter mit §8<>§7, Benötigte Parameter mit §8[]");
|
||||
}
|
||||
|
||||
@Register({"gui"})
|
||||
public void guiCommand(Player p) {
|
||||
if (!permissionCheck(p)) return;
|
||||
TraceGui.openGui(p);
|
||||
}
|
||||
|
||||
@Register({"start"})
|
||||
public void startCommand(Player p) {
|
||||
if (!permissionCheck(p)) return;
|
||||
|
@ -0,0 +1,101 @@
|
||||
/*
|
||||
* This file is a part of the SteamWar software.
|
||||
*
|
||||
* Copyright (C) 2021 SteamWar.de-Serverteam
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Affero General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Affero General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Affero General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package de.steamwar.bausystem.features.tracer.gui;
|
||||
|
||||
import de.steamwar.bausystem.BauSystem;
|
||||
import de.steamwar.bausystem.features.tracer.TNTPosition;
|
||||
import de.steamwar.bausystem.features.tracer.show.Record;
|
||||
import de.steamwar.bausystem.features.tracer.show.StoredRecords;
|
||||
import de.steamwar.bausystem.features.tracer.show.TraceShowManager;
|
||||
import de.steamwar.inventory.SWItem;
|
||||
import de.steamwar.inventory.SWListInv;
|
||||
import lombok.experimental.UtilityClass;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.entity.Player;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.Arrays;
|
||||
import java.util.List;
|
||||
|
||||
@UtilityClass
|
||||
public class TraceGui {
|
||||
|
||||
public static void openGui(Player player) {
|
||||
List<SWListInv.SWListEntry<Record>> recordList = new ArrayList<>();
|
||||
StoredRecords.getRecords().forEach(record -> {
|
||||
if (record.getTnt().isEmpty()) {
|
||||
return;
|
||||
}
|
||||
SWItem swItem = new SWItem(Material.TNT, BauSystem.MESSAGE.parse("TRACE_GUI_ITEM", player, record.size()));
|
||||
recordList.add(new SWListInv.SWListEntry<>(swItem, record));
|
||||
});
|
||||
SWListInv<Record> recordSWListInv = new SWListInv<>(player, BauSystem.MESSAGE.parse("TRACE_GUI_TITLE", player), false, recordList, (clickType, record) -> {
|
||||
openRecordGui(player, record);
|
||||
});
|
||||
recordSWListInv.setItem(48, new SWItem(Material.BUCKET, BauSystem.MESSAGE.parse("TRACE_GUI_CLEAR", player), clickType -> {
|
||||
StoredRecords.clear();
|
||||
player.getOpenInventory().close();
|
||||
}));
|
||||
recordSWListInv.setItem(50, new SWItem(Material.GLASS, "§e" + BauSystem.MESSAGE.parse("TRACE_SHOW_GUI_TITLE", player), clickType -> {
|
||||
TraceShowGui.openGui(player);
|
||||
}));
|
||||
recordSWListInv.open();
|
||||
}
|
||||
|
||||
public static void openRecordGui(Player player, Record record) {
|
||||
List<SWListInv.SWListEntry<Record.TNTRecord>> recordList = new ArrayList<>();
|
||||
record.getTnt().forEach(tntRecord -> {
|
||||
SWItem swItem = new SWItem(Material.TNT_MINECART, BauSystem.MESSAGE.parse("TRACE_GUI_RECORD_ITEM", player, tntRecord.getPositions().size()));
|
||||
recordList.add(new SWListInv.SWListEntry<>(swItem, tntRecord));
|
||||
});
|
||||
SWListInv<Record.TNTRecord> tntRecordSWListInv = new SWListInv<>(player, BauSystem.MESSAGE.parse("TRACE_GUI_TITLE", player), false, recordList, (clickType, tntRecord) -> {
|
||||
openTntGui(player, record, tntRecord);
|
||||
});
|
||||
tntRecordSWListInv.setItem(48, new SWItem(Material.BUCKET, BauSystem.MESSAGE.parse("TRACE_GUI_RECORD_CLEAR", player), clickType -> {
|
||||
StoredRecords.getRecords().remove(record);
|
||||
TraceShowManager.reshow();
|
||||
openGui(player);
|
||||
}));
|
||||
tntRecordSWListInv.setItem(49, new SWItem(Material.ARROW, BauSystem.MESSAGE.parse("TRACE_GUI_ITEM_BACK", player), clickType -> {
|
||||
openGui(player);
|
||||
}));
|
||||
// 48, 51
|
||||
tntRecordSWListInv.open();
|
||||
}
|
||||
|
||||
public static void openTntGui(Player player, Record record, Record.TNTRecord tntRecord) {
|
||||
List<SWListInv.SWListEntry<TNTPosition>> positionList = new ArrayList<>();
|
||||
tntRecord.getPositions().forEach(tntPosition -> {
|
||||
SWItem swItem = new SWItem(Material.PAPER, BauSystem.MESSAGE.parse("TRACE_GUI_POSITION_ITEM", player));
|
||||
swItem.setLore(Arrays.asList(
|
||||
BauSystem.MESSAGE.parse("TRACE_GUI_POSITION_X", player, tntPosition.getLocation().getX()),
|
||||
BauSystem.MESSAGE.parse("TRACE_GUI_POSITION_Y", player, tntPosition.getLocation().getY()),
|
||||
BauSystem.MESSAGE.parse("TRACE_GUI_POSITION_Z", player, tntPosition.getLocation().getZ()),
|
||||
BauSystem.MESSAGE.parse("TRACE_GUI_POSITION_EXPLODED", player, tntPosition.isExploded())));
|
||||
positionList.add(new SWListInv.SWListEntry<>(swItem, tntPosition));
|
||||
});
|
||||
SWListInv<TNTPosition> tntPositionSWListInv = new SWListInv<>(player, BauSystem.MESSAGE.parse("TRACE_GUI_TITLE", player), false, positionList, (clickType, tntPosition) -> {
|
||||
});
|
||||
tntPositionSWListInv.setItem(49, new SWItem(Material.ARROW, BauSystem.MESSAGE.parse("TRACE_GUI_ITEM_BACK", player), clickType -> {
|
||||
openRecordGui(player, record);
|
||||
}));
|
||||
tntPositionSWListInv.open();
|
||||
}
|
||||
}
|
@ -22,6 +22,7 @@ package de.steamwar.bausystem.features.tracer.show;
|
||||
import de.steamwar.bausystem.features.tpslimit.TPSUtils;
|
||||
import de.steamwar.bausystem.features.tracer.TNTPosition;
|
||||
import de.steamwar.bausystem.shared.ShowMode;
|
||||
import lombok.Getter;
|
||||
import org.bukkit.entity.TNTPrimed;
|
||||
|
||||
import java.util.ArrayList;
|
||||
@ -30,6 +31,8 @@ import java.util.List;
|
||||
public class Record {
|
||||
|
||||
private final long startTime;
|
||||
|
||||
@Getter
|
||||
private final List<TNTRecord> tnt = new ArrayList<>();
|
||||
|
||||
public int size() {
|
||||
@ -62,6 +65,8 @@ public class Record {
|
||||
}
|
||||
|
||||
public static class TNTRecord {
|
||||
|
||||
@Getter
|
||||
private final List<TNTPosition> positions = new ArrayList<>(41);
|
||||
|
||||
public void showAll(ShowMode<TNTPosition> mode) {
|
||||
@ -88,9 +93,5 @@ public class Record {
|
||||
public void explode(TNTPrimed tntPrimed) {
|
||||
add(tntPrimed, true);
|
||||
}
|
||||
|
||||
public List<TNTPosition> getPositions() {
|
||||
return positions;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -22,12 +22,14 @@ package de.steamwar.bausystem.features.tracer.show;
|
||||
import de.steamwar.bausystem.features.tracer.TNTPosition;
|
||||
import de.steamwar.bausystem.features.tracer.record.RecordStateMachine;
|
||||
import de.steamwar.bausystem.shared.ShowMode;
|
||||
import lombok.Getter;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
public class StoredRecords {
|
||||
|
||||
@Getter
|
||||
private static final List<Record> records = new ArrayList<>();
|
||||
|
||||
public static void add(Record record) {
|
||||
|
@ -31,6 +31,11 @@ public class TraceShowManager implements Listener {
|
||||
traceShowMode.hide();
|
||||
}
|
||||
|
||||
public static void reshow() {
|
||||
Map<Player, ShowMode<TNTPosition>> current = new HashMap<>(showModes);
|
||||
current.forEach(TraceShowManager::show);
|
||||
}
|
||||
|
||||
/* Only to be called by record */
|
||||
static void show(TNTPosition tnt) {
|
||||
for (ShowMode<TNTPosition> mode : showModes.values())
|
||||
|
@ -23,8 +23,8 @@ import de.steamwar.bausystem.BauSystem;
|
||||
import de.steamwar.bausystem.configplayer.ConfigConverter;
|
||||
import de.steamwar.bausystem.configplayer.Config;
|
||||
import de.steamwar.bausystem.features.gui.BauGUI;
|
||||
import de.steamwar.bausystem.features.panzern.Panzern;
|
||||
import de.steamwar.bausystem.features.panzern.PanzernAlgorithm;
|
||||
import de.steamwar.bausystem.features.slaves.panzern.Panzern;
|
||||
import de.steamwar.bausystem.features.slaves.panzern.PanzernAlgorithm;
|
||||
import de.steamwar.bausystem.features.script.ScriptExecutor;
|
||||
import de.steamwar.bausystem.features.script.SpecialCommand;
|
||||
import de.steamwar.bausystem.linkage.specific.BauGuiItem;
|
||||
|
@ -19,8 +19,6 @@
|
||||
|
||||
package de.steamwar.bausystem.shared;
|
||||
|
||||
import de.steamwar.bausystem.shared.Position;
|
||||
|
||||
public interface ShowMode<T extends Position> {
|
||||
void show(T position);
|
||||
|
||||
|
In neuem Issue referenzieren
Einen Benutzer sperren