Signed-off-by: Chaoscaot <chaoscaot@zohomail.eu>
Dieser Commit ist enthalten in:
Ursprung
040b25d601
Commit
a1880a61e9
@ -45,7 +45,7 @@ Das Script System auf SteamWar.de basiert auf [Lua](https://www.lua.org/docs.htm
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Der Code wird einfach in ein Minecraft Buch geschrieben und kann mit einem Links-Klick ausgeführt werden.
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## Nutzung mit einer IDE
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Im Repository liegen [Lua-Definitionen](definitions.lua) für [Luanalysis](https://plugins.jetbrains.com/plugin/14698-luanalysis).
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Im Repository liegen [Lua-Definitionen](sw.def.lua) für [Luanalysis](https://plugins.jetbrains.com/plugin/14698-luanalysis).
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Diese können in der IDE genutzt werden, um die APIs zu nutzen.
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Einfach die `definitions.lua` in denselben Ordner wie das Script legen und die IDE sollte die APIs erkennen.
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317
sw.def.lua
Normale Datei
317
sw.def.lua
Normale Datei
@ -0,0 +1,317 @@
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-- This file is a part of the SteamWar software.
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--
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-- Copyright (C) 2021 SteamWar.de-Serverteam
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--
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-- This program is free software: you can redistribute it and/or modify
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-- it under the terms of the GNU Affero General Public License as published by
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-- the Free Software Foundation, either version 3 of the License, or
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-- (at your option) any later version.
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--
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-- This program is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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-- GNU Affero General Public License for more details.
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--
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-- You should have received a copy of the GNU Affero General Public License
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-- along with this program. If not, see <https://www.gnu.org/licenses/>.
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---
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--- This file contains the definitions for the SteamWar.de script API.
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--- It is used by the IDE to provide code completion and type checking.
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--- Created by Chaoscaot
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---
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inventory = {}
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---@param title string
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---@param size number
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---@return Inventory
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function inventory.create(title, size) return nil end
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---@alias InventoryClick 'LEFT' | 'SHIFT_LEFT' | 'RIGHT' | 'SHIFT_RIGHT' | 'MIDDLE' | 'NUMBER_KEY'
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---@class Inventory
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local Inventory = {}
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---@overload fun(slot: number, material: string, name: string, handler: fun(click: InventoryClick)): void
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---@overload fun(slot: number, material: string, name: string, handler: fun(click: InventoryClick), lore: string[]): void
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---@overload fun(slot: number, material: string, name: string, handler: fun(click: InventoryClick), lore: string[], enchanted: boolean): void
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---@param slot number
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---@param material string
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---@param name string
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---@param handler fun(click: InventoryClick): void
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---@param lore string[]
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---@param enchanted boolean
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---@param amount number
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---@return void
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function Inventory.item(slot, material, name, handler, lore, enchanted, amount) end
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---@param handler fun(): void
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---@return void
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function Inventory.setCloseHandler(handler) end
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---@return void
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function Inventory.open() end
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player = {}
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---@return string
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---Get the name of the player.
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function player.name() return "" end
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---@return void
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function player.chat(...) end
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---@return void
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---Send a message to the actionbar of the player.
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function player.actionbar(...) end
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---@overload fun(): number
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---@param newX number
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function player.x(newX) end
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---@overload fun(): number
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---@param newY number
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function player.y(newY) end
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---@overload fun(): number
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---@param newZ number
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function player.z(newZ) end
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---@overload fun(): number
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---@param newYaw number
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function player.yaw(newYaw) end
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---@overload fun(): number
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---@param newPitch number
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function player.pitch(newPitch) end
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---@return boolean
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function player.sneaking() return nil end
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---@return boolean
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function player.sprinting() return nil end
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---@overload fun(): number
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---@param newSlot number
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function player.slot(newSlot) end
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---@return string
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function player.item() return nil end
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---@return string
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function player.offHandItem() return nil end
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---@return void
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function player.closeInventory() end
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---@field nextBool fun(): boolean
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random = {}
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---@overload fun(): number
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---@overload fun(bound: number): number
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---@param origin number
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---@param bound number
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---@return number
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function random.nextInt(origin, bound) return nil end
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---@overload fun(): number
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---@overload fun(bound: number): number
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---@param origin number
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---@param bound number
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---@return number
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function random.nextDouble(origin, bound) return nil end
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---@return boolean
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function random.nextBool() return nil end
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---@alias RegionType 'wg' | 'mwg' | 'as' | 'ws' | 'ws_inner' | 'ws_rumpf' | 'ws_rahmen' | 'spawn'
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---@class region
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---@field tnt tnt
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---@field trace trace
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region = {}
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---@return string
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function region.name() return nil end
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---@return RegionType
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function region.type() return nil end
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---@return boolean
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function region.fire() return nil end
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---@return boolean
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function region.freeze() return nil end
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---@return boolean
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function region.protect() return nil end
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---@return string
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function region.loader() return nil end
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---@alias TNTMode 'ALLOW' | 'DENY' | 'ONLY_TB'
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---@class tnt
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local tnt = {}
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---@return TNTMode
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function tnt.mode() return nil end
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---@return boolean
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function tnt.enabled() return nil end
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---@return boolean
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function tnt.onlyTb() return nil end
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---@class trace
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local trace = {}
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---@return boolean
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function trace.active() return nil end
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---@return boolean
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function trace.auto() return nil end
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---@return string
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function trace.status() return nil end
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---@return number
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function trace.time() return nil end
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---@class Position
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---@field x number
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---@field y number
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---@field z number
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---@class server
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---@field tps tps
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server = {}
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---@return string
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function server.time() return nil end
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---@return number
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function server.ticks() return nil end
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---@param position Position
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---@return string
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function getBlockAt(position) return nil end
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---@param position Position
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---@param material string
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---@return void
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function setBlockAt(position, material) return nil end
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---@class tps
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local tps = {}
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---@return number
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function tps.oneSecond() return nil end
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---@return number
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function tps.tenSecond() return nil end
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---@return number
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function tps.oneMinute() return nil end
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---@return number
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function tps.fiveMinute() return nil end
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---@return number
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function tps.tenMinute() return nil end
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---@return number
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function tps.current() return nil end
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---@return number
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function tps.limit() return nil end
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---@class storage
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---@field global storageLib
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---@field player storageLib
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---@field region storageLib
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storage = {}
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---@class storageLib
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local storageLib = {}
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---@param key string
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---@return any
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function storageLib.get(key) return nil end
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---@param key string
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---@param value any
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---@return void
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function storageLib.set(key, value) end
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---@class Selection
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---@field max Position
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---@field min Position
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---@class _worldedit
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_worldedit = {}
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---@overload fun(pos: Position[]): void
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---@return Selection
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function _worldedit.selection() return nil end
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---@param msg string
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---@param callback fun(value: string): void
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---@return void
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function input(msg, callback) end
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---@param ticks number
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---@param callback fun(): void
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---@return void
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function delayed(ticks, callback) end
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---@param x number
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---@param y number
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---@param z number
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---@return Position
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function pos(x, y, z) return nil end
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---@return void
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function exec(...) end
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---@param obj any
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---@return number
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function length(obj) return 0 end
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---@param separator string
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---@param table any[]
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---@return string
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function join(separator, table) return "" end
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---@class EventType
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---@class events
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---@field DoubleSwap EventType
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---@field PlaceBlock EventType
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---@field BreakBlock EventType
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---@field RightClick EventType
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---@field LeftClick EventType
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---@field TNTSpawn EventType
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---@field TNTExplode EventType
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---@field TNTExplodeInBuild EventType
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---@field SelfJoin EventType
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---@field SelfLeave EventType
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---@field DropItem EventType
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---@field EntityDeath EventType
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events = {}
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---@param id EventType
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---@param handler fun(params: any): void
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---@return void
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function event(id, handler) end
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---@param command string
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---@param handler fun(params: string[]): void
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---@return void
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function command(command, handler) end
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---@param trigger string
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---@param handler fun(pressed: boolean): void
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---@return void
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function hotkey(trigger, handler) end
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