From a1880a61e9c9a722fd1d41137017d9aa9716ef40 Mon Sep 17 00:00:00 2001 From: Chaoscaot Date: Wed, 26 Jul 2023 11:11:12 +0200 Subject: [PATCH] Cleanup Defs Signed-off-by: Chaoscaot --- SCRIPT.md | 4 +- sw.def.lua | 317 +++++++++++++++++++++++++++++++++++++++++++++++++++++ 2 files changed, 319 insertions(+), 2 deletions(-) create mode 100644 sw.def.lua diff --git a/SCRIPT.md b/SCRIPT.md index 9ab5fecd..64e13fcd 100644 --- a/SCRIPT.md +++ b/SCRIPT.md @@ -45,10 +45,10 @@ Das Script System auf SteamWar.de basiert auf [Lua](https://www.lua.org/docs.htm Der Code wird einfach in ein Minecraft Buch geschrieben und kann mit einem Links-Klick ausgeführt werden. ## Nutzung mit einer IDE -Im Repository liegen [Lua-Definitionen](definitions.lua) für [Luanalysis](https://plugins.jetbrains.com/plugin/14698-luanalysis). +Im Repository liegen [Lua-Definitionen](sw.def.lua) für [Luanalysis](https://plugins.jetbrains.com/plugin/14698-luanalysis). Diese können in der IDE genutzt werden, um die APIs zu nutzen. -Einfach die `definitions.lua` in den selben Ordner wie das Script legen und die IDE sollte die APIs erkennen. +Einfach die `definitions.lua` in denselben Ordner wie das Script legen und die IDE sollte die APIs erkennen. # Basis-Apis Es werden folgende Standard-Apis zur Verfügung gestellt: diff --git a/sw.def.lua b/sw.def.lua new file mode 100644 index 00000000..e99073af --- /dev/null +++ b/sw.def.lua @@ -0,0 +1,317 @@ +-- This file is a part of the SteamWar software. +-- +-- Copyright (C) 2021 SteamWar.de-Serverteam +-- +-- This program is free software: you can redistribute it and/or modify +-- it under the terms of the GNU Affero General Public License as published by +-- the Free Software Foundation, either version 3 of the License, or +-- (at your option) any later version. +-- +-- This program is distributed in the hope that it will be useful, +-- but WITHOUT ANY WARRANTY; without even the implied warranty of +-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +-- GNU Affero General Public License for more details. +-- +-- You should have received a copy of the GNU Affero General Public License +-- along with this program. If not, see . + +--- +--- This file contains the definitions for the SteamWar.de script API. +--- It is used by the IDE to provide code completion and type checking. +--- Created by Chaoscaot +--- + +inventory = {} + +---@param title string +---@param size number +---@return Inventory +function inventory.create(title, size) return nil end + +---@alias InventoryClick 'LEFT' | 'SHIFT_LEFT' | 'RIGHT' | 'SHIFT_RIGHT' | 'MIDDLE' | 'NUMBER_KEY' + +---@class Inventory +local Inventory = {} + +---@overload fun(slot: number, material: string, name: string, handler: fun(click: InventoryClick)): void +---@overload fun(slot: number, material: string, name: string, handler: fun(click: InventoryClick), lore: string[]): void +---@overload fun(slot: number, material: string, name: string, handler: fun(click: InventoryClick), lore: string[], enchanted: boolean): void +---@param slot number +---@param material string +---@param name string +---@param handler fun(click: InventoryClick): void +---@param lore string[] +---@param enchanted boolean +---@param amount number +---@return void +function Inventory.item(slot, material, name, handler, lore, enchanted, amount) end + +---@param handler fun(): void +---@return void +function Inventory.setCloseHandler(handler) end + +---@return void +function Inventory.open() end + +player = {} + +---@return string +---Get the name of the player. +function player.name() return "" end + +---@return void +function player.chat(...) end + +---@return void +---Send a message to the actionbar of the player. +function player.actionbar(...) end + +---@overload fun(): number +---@param newX number +function player.x(newX) end + +---@overload fun(): number +---@param newY number +function player.y(newY) end + +---@overload fun(): number +---@param newZ number +function player.z(newZ) end + +---@overload fun(): number +---@param newYaw number +function player.yaw(newYaw) end + +---@overload fun(): number +---@param newPitch number +function player.pitch(newPitch) end + +---@return boolean +function player.sneaking() return nil end + +---@return boolean +function player.sprinting() return nil end + +---@overload fun(): number +---@param newSlot number +function player.slot(newSlot) end + +---@return string +function player.item() return nil end + +---@return string +function player.offHandItem() return nil end + +---@return void +function player.closeInventory() end + +---@field nextBool fun(): boolean +random = {} + +---@overload fun(): number +---@overload fun(bound: number): number +---@param origin number +---@param bound number +---@return number +function random.nextInt(origin, bound) return nil end + +---@overload fun(): number +---@overload fun(bound: number): number +---@param origin number +---@param bound number +---@return number +function random.nextDouble(origin, bound) return nil end + +---@return boolean +function random.nextBool() return nil end + +---@alias RegionType 'wg' | 'mwg' | 'as' | 'ws' | 'ws_inner' | 'ws_rumpf' | 'ws_rahmen' | 'spawn' + +---@class region +---@field tnt tnt +---@field trace trace +region = {} + +---@return string +function region.name() return nil end + +---@return RegionType +function region.type() return nil end + +---@return boolean +function region.fire() return nil end + +---@return boolean +function region.freeze() return nil end + +---@return boolean +function region.protect() return nil end + +---@return string +function region.loader() return nil end + +---@alias TNTMode 'ALLOW' | 'DENY' | 'ONLY_TB' + +---@class tnt +local tnt = {} + +---@return TNTMode +function tnt.mode() return nil end + +---@return boolean +function tnt.enabled() return nil end + +---@return boolean +function tnt.onlyTb() return nil end + +---@class trace +local trace = {} + +---@return boolean +function trace.active() return nil end + +---@return boolean +function trace.auto() return nil end + +---@return string +function trace.status() return nil end + +---@return number +function trace.time() return nil end + +---@class Position +---@field x number +---@field y number +---@field z number + +---@class server +---@field tps tps +server = {} + +---@return string +function server.time() return nil end + +---@return number +function server.ticks() return nil end + +---@param position Position +---@return string +function getBlockAt(position) return nil end + +---@param position Position +---@param material string +---@return void +function setBlockAt(position, material) return nil end + +---@class tps +local tps = {} + +---@return number +function tps.oneSecond() return nil end + +---@return number +function tps.tenSecond() return nil end + +---@return number +function tps.oneMinute() return nil end + +---@return number +function tps.fiveMinute() return nil end + +---@return number +function tps.tenMinute() return nil end + +---@return number +function tps.current() return nil end + +---@return number +function tps.limit() return nil end + +---@class storage +---@field global storageLib +---@field player storageLib +---@field region storageLib +storage = {} + +---@class storageLib +local storageLib = {} + +---@param key string +---@return any +function storageLib.get(key) return nil end + +---@param key string +---@param value any +---@return void +function storageLib.set(key, value) end + +---@class Selection +---@field max Position +---@field min Position + +---@class _worldedit +_worldedit = {} + +---@overload fun(pos: Position[]): void +---@return Selection +function _worldedit.selection() return nil end + +---@param msg string +---@param callback fun(value: string): void +---@return void +function input(msg, callback) end + +---@param ticks number +---@param callback fun(): void +---@return void +function delayed(ticks, callback) end + +---@param x number +---@param y number +---@param z number +---@return Position +function pos(x, y, z) return nil end + +---@return void +function exec(...) end + +---@param obj any +---@return number +function length(obj) return 0 end + +---@param separator string +---@param table any[] +---@return string +function join(separator, table) return "" end + +---@class EventType +---@class events +---@field DoubleSwap EventType +---@field PlaceBlock EventType +---@field BreakBlock EventType +---@field RightClick EventType +---@field LeftClick EventType +---@field TNTSpawn EventType +---@field TNTExplode EventType +---@field TNTExplodeInBuild EventType +---@field SelfJoin EventType +---@field SelfLeave EventType +---@field DropItem EventType +---@field EntityDeath EventType +events = {} + + +---@param id EventType +---@param handler fun(params: any): void +---@return void +function event(id, handler) end + +---@param command string +---@param handler fun(params: string[]): void +---@return void +function command(command, handler) end + +---@param trigger string +---@param handler fun(pressed: boolean): void +---@return void +function hotkey(trigger, handler) end