SteamWar/BauSystem2.0
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Dieser Commit ist enthalten in:
yoyosource 2021-05-01 19:36:02 +02:00
Ursprung 2800c8dc01
Commit 988ebcaee6
3 geänderte Dateien mit 123 neuen und 51 gelöschten Zeilen

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@ -0,0 +1,108 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2021 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.testblock.depthcounter;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.features.tpslimit.TPSUtils;
import de.steamwar.bausystem.region.Region;
import de.steamwar.bausystem.region.RegionUtils;
import org.bukkit.Bukkit;
import org.bukkit.block.Block;
import org.bukkit.scheduler.BukkitTask;
import org.bukkit.util.Vector;
import java.util.List;
import java.util.Set;
public class Depth {
private Vector minVector = null;
private Vector maxVector = null;
private long lastUpdate = TPSUtils.currentTick.get();
private BukkitTask bukkitTask;
public Depth(Region region, List<Block> blocks) {
if (blocks.isEmpty()) {
throw new SecurityException();
}
blocks.forEach(block -> {
if (minVector == null) {
minVector = DepthCounter.blockVector(block.getLocation().toVector());
maxVector = DepthCounter.blockVector(block.getLocation().toVector());
} else {
internalUpdate(block);
}
});
bukkitTask = Bukkit.getScheduler().runTaskTimer(BauSystem.getInstance(), () -> {
if (TPSUtils.currentTick.get() - lastUpdate > 10) {
bukkitTask.cancel();
Vector dimensions = maxVector.subtract(minVector);
dimensions.setX(Math.abs(dimensions.getX()));
dimensions.setY(Math.abs(dimensions.getY()));
dimensions.setZ(Math.abs(dimensions.getZ()));
if (dimensions.getX() != 0 && dimensions.getY() != 0 && dimensions.getZ() != 0) {
RegionUtils.message(region, player -> DepthCounter.getMessage(player, dimensions.getBlockX(), dimensions.getBlockY(), dimensions.getBlockZ()));
}
Set<Depth> depthSet = DepthCounter.depthMap.get(region);
if (depthSet == null) {
return;
}
depthSet.remove(this);
if (depthSet.isEmpty()) {
DepthCounter.depthMap.remove(region);
}
}
}, 2, 2);
}
public boolean update(List<Block> blocks) {
boolean expand = blocks.stream().anyMatch(block -> {
Vector vector = DepthCounter.blockVector(block.getLocation().toVector());
return vector.getX() >= minVector.getX()
&& vector.getY() >= minVector.getY()
&& vector.getZ() >= minVector.getZ()
&& vector.getX() <= maxVector.getX()
&& vector.getY() <= maxVector.getY()
&& vector.getZ() <= maxVector.getZ();
});
if (!expand) {
return false;
}
lastUpdate = TPSUtils.currentTick.get();
blocks.forEach(this::internalUpdate);
return true;
}
private void internalUpdate(Block block) {
minVector.setX(Math.min(minVector.getX(), block.getX()));
minVector.setY(Math.min(minVector.getY(), block.getY()));
minVector.setZ(Math.min(minVector.getZ(), block.getZ()));
maxVector.setX(Math.max(maxVector.getX(), block.getX()));
maxVector.setY(Math.max(maxVector.getY(), block.getY()));
maxVector.setZ(Math.max(maxVector.getZ(), block.getZ()));
}
}

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@ -21,32 +21,19 @@ package de.steamwar.bausystem.features.testblock.depthcounter;
import de.steamwar.bausystem.BauSystem; import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.config.ColorConfig; import de.steamwar.bausystem.config.ColorConfig;
import de.steamwar.bausystem.linkage.LinkageType;
import de.steamwar.bausystem.linkage.Linked;
import de.steamwar.bausystem.region.Region; import de.steamwar.bausystem.region.Region;
import de.steamwar.bausystem.region.RegionUtils;
import de.steamwar.bausystem.region.utils.RegionExtensionType;
import de.steamwar.bausystem.region.utils.RegionType;
import java.util.*;
import java.util.concurrent.CountDownLatch;
import java.util.stream.Collectors;
import lombok.experimental.UtilityClass; import lombok.experimental.UtilityClass;
import org.bukkit.Bukkit;
import org.bukkit.Material;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.entity.EntityExplodeEvent;
import org.bukkit.util.Vector; import org.bukkit.util.Vector;
import java.util.*;
import java.util.function.DoubleBinaryOperator; import java.util.function.DoubleBinaryOperator;
import java.util.stream.Collectors;
@UtilityClass @UtilityClass
public class DepthCounter { public class DepthCounter {
public final Set<Region> current = new HashSet<>(); public final Map<Region, Set<Depth>> depthMap = new HashMap<>();
public final Map<Region, Vector> minVectors = new HashMap<>();
public final Map<Region, Vector> maxVectors = new HashMap<>();
public final Map<Player, Set<CountMode>> playerSettings = new HashMap<>(); public final Map<Player, Set<CountMode>> playerSettings = new HashMap<>();
public void toggleMode(final Player p, final CountMode countMode) { public void toggleMode(final Player p, final CountMode countMode) {

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@ -19,21 +19,19 @@
package de.steamwar.bausystem.features.testblock.depthcounter; package de.steamwar.bausystem.features.testblock.depthcounter;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.linkage.LinkageType; import de.steamwar.bausystem.linkage.LinkageType;
import de.steamwar.bausystem.linkage.Linked; import de.steamwar.bausystem.linkage.Linked;
import de.steamwar.bausystem.region.Region; import de.steamwar.bausystem.region.Region;
import de.steamwar.bausystem.region.RegionUtils;
import de.steamwar.bausystem.region.utils.RegionExtensionType; import de.steamwar.bausystem.region.utils.RegionExtensionType;
import de.steamwar.bausystem.region.utils.RegionType; import de.steamwar.bausystem.region.utils.RegionType;
import org.bukkit.Bukkit;
import org.bukkit.Material;
import org.bukkit.event.EventHandler; import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener; import org.bukkit.event.Listener;
import org.bukkit.event.entity.EntityExplodeEvent; import org.bukkit.event.entity.EntityExplodeEvent;
import org.bukkit.event.player.PlayerJoinEvent; import org.bukkit.event.player.PlayerJoinEvent;
import org.bukkit.event.player.PlayerQuitEvent; import org.bukkit.event.player.PlayerQuitEvent;
import org.bukkit.util.Vector;
import java.util.HashSet;
import java.util.Set;
@Linked(LinkageType.LISTENER) @Linked(LinkageType.LISTENER)
@ -46,39 +44,18 @@ public class DepthCounterListener implements Listener {
if (!testblock) { if (!testblock) {
return; return;
} }
Vector minVector = DepthCounter.blockVector(event.getEntity().getLocation().toVector());
Vector maxVector = DepthCounter.blockVector(event.getEntity().getLocation().toVector()); if (!DepthCounter.depthMap.containsKey(region)) {
event.blockList().forEach(block -> { DepthCounter.depthMap.put(region, new HashSet<>());
if (block.getType() == Material.AIR) { }
Set<Depth> depthSet = DepthCounter.depthMap.get(region);
for (Depth depth : depthSet) {
if (depth.update(event.blockList())) {
return; return;
} }
minVector.setX(Math.min(minVector.getX(), block.getX()));
minVector.setY(Math.min(minVector.getY(), block.getY()));
minVector.setZ(Math.min(minVector.getZ(), block.getZ()));
maxVector.setX(Math.max(maxVector.getX(), block.getX()));
maxVector.setY(Math.max(maxVector.getY(), block.getY()));
maxVector.setZ(Math.max(maxVector.getZ(), block.getZ()));
});
DepthCounter.compute(DepthCounter.minVectors.computeIfAbsent(region, region1 -> minVector), minVector, Math::min);
DepthCounter.compute(DepthCounter.maxVectors.computeIfAbsent(region, region1 -> maxVector), maxVector, Math::max);
if (!DepthCounter.current.contains(region)) {
DepthCounter.current.add(region);
Bukkit.getScheduler().runTaskLater(BauSystem.getInstance(), () -> {
Vector minVectorRemoved = DepthCounter.minVectors.remove(region);
Vector maxVectorRemoved = DepthCounter.maxVectors.remove(region);
Vector dimensions = maxVectorRemoved.subtract(minVectorRemoved);
dimensions.setX(Math.abs(dimensions.getX()));
dimensions.setY(Math.abs(dimensions.getY()));
dimensions.setZ(Math.abs(dimensions.getZ()));
RegionUtils.message(region, player -> DepthCounter.getMessage(player, dimensions.getBlockX(), dimensions.getBlockY(), dimensions.getBlockZ()));
DepthCounter.current.remove(region);
}, 20);
} }
depthSet.add(new Depth(region, event.blockList()));
} }
@EventHandler @EventHandler