Signed-off-by: yoyosource <yoyosource@nidido.de>
Dieser Commit ist enthalten in:
Ursprung
4ac101dcb1
Commit
5a2552f9b2
@ -508,6 +508,9 @@ SIMULATOR_NO_SIM_IN_HAND = §cNo simulator item selected
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SIMULATOR_GUI_SELECT_SIM = Simulator selection
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SIMULATOR_NAME_ALREADY_EXISTS = §cSimulator already exists
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SIMULATOR_CREATE = §aSimulator created
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SIMULATOR_EDIT_LOCATION = §7Edit position
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SIMULATOR_EDIT_PROPERTIES = §7Edit properties
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SIMULATOR_EDIT_OTHER = §7Edit other
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SIMULATOR_GUI_ITEM_NAME = §eTNT Simulator
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SIMULATOR_START_HELP = §8/§esimulator start §8-§7 Starts the simulation
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@ -558,6 +561,7 @@ SIMULATOR_GUI_TNT_SPAWN_LORE_3 = §7
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SIMULATOR_GUI_TNT_SPAWN_LORE_4 = §7x§8: §e{0}
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SIMULATOR_GUI_TNT_SPAWN_LORE_5 = §7y§8: §e{0}
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SIMULATOR_GUI_TNT_SPAWN_LORE_6 = §7z§8: §e{0}
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SIMULATOR_GUI_TNT_SPAWN_LORE_7 = §7Fuse-Ticks§8: §e{0}
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SIMULATOR_GUI_TNT_GROUP_NAME = §eTNT group
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SIMULATOR_GUI_TNT_GROUP_LORE_1 = §7Element count§8: §e{0}
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SIMULATOR_GUI_TNT_DISABLED = §cDisabled
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@ -589,12 +593,14 @@ SIMULATOR_TNT_SPAWN_POSITION_Z = §7z-Position §8- §e{0}
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SIMULATOR_TNT_SPAWN_ACTIVATED_WITH = §7Primed by §8- §e{0}
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SIMULATOR_TNT_SPAWN_ACTIVATED_WITH_COMPARATOR = Comparator
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SIMULATOR_TNT_SPAWN_ACTIVATED_WITH_REPEATER = Repeater
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SIMULATOR_TNT_SPAWN_ACTIVATED_UNKNOWN = Unknown
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SIMULATOR_TNT_SPAWN_MATERIAL = §eMaterial
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SIMULATOR_TNT_SPAWN_MATERIAL_LORE_1 = §7Current material§8: §e{0}
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SIMULATOR_TNT_SPAWN_MATERIAL_LORE_2 = §eLeft-Click §7to change
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SIMULATOR_TNT_SPAWN_MATERIAL_LORE_3 = §eRight-Click §7to reset
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SIMULATOR_MATERIAL_GUI_NAME = Cahgen material
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SIMULATOR_MATERIAL_GUI_NAME = Change material
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SIMULATOR_MATERIAL_NAME = §e{0}
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SIMULATOR_MATERIAL_NAME_LORE = §7Material §8- §e{0}
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SIMULATOR_MATERIAL_CLICK = §eClick to choose
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SIMULATOR_TNT_SPAWN_ADD_IGNITION_PHASE = §eAdd prime phase
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SIMULATOR_TNT_SPAWN_ADD_IGNITION_PHASE_SHIFT = §eShift-Click§8: §7Add prime phase with 1 tick offset
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@ -19,6 +19,7 @@
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package de.steamwar.bausystem.features.simulatorn;
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import de.steamwar.bausystem.features.simulatorn.gui.TNTElementGUI;
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import de.steamwar.bausystem.features.simulatorn.gui.TNTSimulatorGui;
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import de.steamwar.bausystem.features.simulatorn.show.SimulatorEntityShowMode;
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import de.steamwar.bausystem.features.simulatorn.tnt.SimulatorElement;
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@ -126,7 +127,9 @@ public class TNTSimulator {
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public void edit(Player player, RayTraceResult result) {
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if (result == null) {
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TNTSimulatorGui.open(player, this, getTntElementList());
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TNTSimulatorGui.open(player, vector -> {
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}, getTntElementList(), null);
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return;
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}
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@ -137,14 +140,16 @@ public class TNTSimulator {
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if (elements.isEmpty()) return;
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if (elements.size() == 1) {
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// elements.get(0).edit(player, result);
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TNTElementGUI.open(player, (TNTElement) elements.get(0), null);
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} else {
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TNTSimulatorGui.open(player, null, elements);
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TNTSimulatorGui.open(player, null, elements, null);
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}
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return;
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}
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tntElementList.add(new TNTElement(SimulatorCursor.getPos(player, result)));
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TNTElement tntElement = new TNTElement(SimulatorCursor.getPos(player, result));
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tntElementList.add(tntElement);
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TNTElementGUI.open(player, tntElement, null);
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playerShowMode.forEach((p, simulatorEntityShowMode) -> {
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show(p);
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});
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@ -0,0 +1,99 @@
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2022 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.bausystem.features.simulatorn.gui;
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import de.steamwar.bausystem.BauSystem;
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import de.steamwar.bausystem.features.simulatorn.tnt.TNTElement;
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import de.steamwar.inventory.SWInventory;
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import de.steamwar.inventory.SWItem;
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import lombok.experimental.UtilityClass;
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import org.bukkit.Material;
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import org.bukkit.entity.Player;
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import java.util.ArrayList;
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import java.util.List;
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@UtilityClass
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public class TNTElementGUI {
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public void open(Player player, TNTElement tntElement, Runnable back) {
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SWInventory inv = new SWInventory(player, 45, BauSystem.MESSAGE.parse("SIMULATOR_TNT_SPAWN_GUI_NAME", player));
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SWItem gray = new SWItem(Material.GRAY_STAINED_GLASS_PANE, "§f", clickType -> {});
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for (int i = 0; i < 9; i++) {
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inv.setItem(i, gray);
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inv.setItem(i + 36, gray);
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}
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if (back != null) {
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inv.setItem(36, new SWItem(Material.ARROW, BauSystem.MESSAGE.parse("SIMULATOR_BACK", player), clickType -> back.run()));
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}
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List<String> locationLore = new ArrayList<>();
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locationLore.add("");
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locationLore.add(BauSystem.MESSAGE.parse("SIMULATOR_TNT_SPAWN_POSITION_X", player, tntElement.getPosition().getX()));
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locationLore.add(BauSystem.MESSAGE.parse("SIMULATOR_TNT_SPAWN_POSITION_Y", player, tntElement.getPosition().getY()));
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locationLore.add(BauSystem.MESSAGE.parse("SIMULATOR_TNT_SPAWN_POSITION_Z", player, tntElement.getPosition().getZ()));
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inv.setItem(20, new SWItem(Material.PAPER, BauSystem.MESSAGE.parse("SIMULATOR_EDIT_LOCATION", player), locationLore, false, clickType -> {
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}));
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List<String> propertiesLore = new ArrayList<>();
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propertiesLore.add("");
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propertiesLore.add(BauSystem.MESSAGE.parse("SIMULATOR_TNT_SPAWN_COUNT", player, tntElement.getCount()));
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propertiesLore.add(BauSystem.MESSAGE.parse("SIMULATOR_TNT_SPAWN_TICK", player, tntElement.getTickOffset()));
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propertiesLore.add(BauSystem.MESSAGE.parse("SIMULATOR_TNT_SPAWN_FUSE", player, tntElement.getFuseTicks()));
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propertiesLore.add("");
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propertiesLore.add(BauSystem.MESSAGE.parse("SIMULATOR_TNT_SPAWN_VELOCITY_X", player, active(player, tntElement.isXVelocity())));
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propertiesLore.add(BauSystem.MESSAGE.parse("SIMULATOR_TNT_SPAWN_VELOCITY_Y", player, active(player, tntElement.isYVelocity())));
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propertiesLore.add(BauSystem.MESSAGE.parse("SIMULATOR_TNT_SPAWN_VELOCITY_Z", player, active(player, tntElement.isZVelocity())));
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inv.setItem(22, new SWItem(Material.TNT, BauSystem.MESSAGE.parse("SIMULATOR_EDIT_PROPERTIES", player), propertiesLore, false, clickType -> {
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}));
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List<String> otherLore = new ArrayList<>();
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otherLore.add("");
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otherLore.add(BauSystem.MESSAGE.parse("SIMULATOR_TNT_SPAWN_ACTIVATED_WITH", player, activationType(player, tntElement.getOrder())));
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otherLore.add(BauSystem.MESSAGE.parse("SIMULATOR_MATERIAL_NAME_LORE", player, tntElement.getMaterial().name()));
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inv.setItem(24, new SWItem(Material.ANVIL, BauSystem.MESSAGE.parse("SIMULATOR_EDIT_OTHER", player), otherLore, false, clickType -> {
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}));
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inv.open();
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}
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private String active(Player p, boolean active) {
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return active ? BauSystem.MESSAGE.parse("SIMULATOR_TNT_SPAWN_VELOCITY_ON", p) : BauSystem.MESSAGE.parse("SIMULATOR_TNT_SPAWN_VELOCITY_OFF", p);
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}
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private String activationType(Player p, int order) {
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String s;
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switch (order) {
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case 0:
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s = "SIMULATOR_TNT_SPAWN_ACTIVATED_WITH_REPEATER";
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break;
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case 1:
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s = "SIMULATOR_TNT_SPAWN_ACTIVATED_WITH_COMPARATOR";
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break;
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default:
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s = "SIMULATOR_TNT_SPAWN_ACTIVATED_UNKNOWN";
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break;
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}
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return BauSystem.MESSAGE.parse(s, p);
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}
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}
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@ -20,19 +20,25 @@
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package de.steamwar.bausystem.features.simulatorn.gui;
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import de.steamwar.bausystem.BauSystem;
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import de.steamwar.bausystem.features.simulatorn.TNTSimulator;
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import de.steamwar.bausystem.features.simulatorn.tnt.SimulatorElement;
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import de.steamwar.bausystem.features.simulatorn.tnt.TNTElement;
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import de.steamwar.bausystem.features.simulatorn.tnt.TNTGroup;
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import de.steamwar.inventory.SWItem;
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import de.steamwar.inventory.SWListInv;
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import lombok.experimental.UtilityClass;
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import org.bukkit.Material;
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import org.bukkit.block.data.type.TNT;
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import org.bukkit.entity.Player;
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import org.bukkit.util.Vector;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.function.Consumer;
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@UtilityClass
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public class TNTSimulatorGui {
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public void open(Player player, TNTSimulator simulator, List<SimulatorElement> simulatorElements) {
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public void open(Player player, Consumer<Vector> moveAll, List<SimulatorElement> simulatorElements, Runnable back) {
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List<SWListInv.SWListEntry<SimulatorElement>> swListEntryList = new ArrayList<>();
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for (SimulatorElement element : simulatorElements) {
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@ -40,7 +46,19 @@ public class TNTSimulatorGui {
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}
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SWListInv<SimulatorElement> inv = new SWListInv<>(player, BauSystem.MESSAGE.parse("SIMULATOR_GUI_NAME", player), false, swListEntryList, (clickType, simulatorElement) -> {
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if (simulatorElement instanceof TNTGroup) {
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TNTGroup tntGroup = (TNTGroup) simulatorElement;
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List<SimulatorElement> elements = new ArrayList<>(tntGroup.getElements());
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open(player, vector -> {
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}, elements, () -> open(player, moveAll, simulatorElements, back));
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} else {
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TNTElementGUI.open(player, (TNTElement) simulatorElement, () -> open(player, moveAll, simulatorElements, back));
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}
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});
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if (back != null) {
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inv.setItem(47, new SWItem(Material.ARROW, BauSystem.MESSAGE.parse("SIMULATOR_BACK", player), clickType -> back.run()));
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}
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// TODO: Add button
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@ -31,7 +31,6 @@ import org.bukkit.Material;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.TNTPrimed;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.util.Vector;
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import yapion.hierarchy.types.YAPIONObject;
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@ -111,7 +110,7 @@ public class TNTElement implements SimulatorElement {
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return position.clone();
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}
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protected int getTickOffset() {
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public int getTickOffset() {
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if (tntGroup != null) {
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return tntGroup.getTickOffset() + tickOffset;
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}
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