SteamWar/BauSystem2.0
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Add TNTElementGUI
Alle Prüfungen waren erfolgreich
SteamWarCI Build successful

Signed-off-by: yoyosource <yoyosource@nidido.de>
Dieser Commit ist enthalten in:
yoyosource 2022-06-09 22:23:47 +02:00
Ursprung 4ac101dcb1
Commit 5a2552f9b2
5 geänderte Dateien mit 136 neuen und 9 gelöschten Zeilen

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@ -508,6 +508,9 @@ SIMULATOR_NO_SIM_IN_HAND = §cNo simulator item selected
SIMULATOR_GUI_SELECT_SIM = Simulator selection
SIMULATOR_NAME_ALREADY_EXISTS = §cSimulator already exists
SIMULATOR_CREATE = §aSimulator created
SIMULATOR_EDIT_LOCATION = §7Edit position
SIMULATOR_EDIT_PROPERTIES = §7Edit properties
SIMULATOR_EDIT_OTHER = §7Edit other
SIMULATOR_GUI_ITEM_NAME = §eTNT Simulator
SIMULATOR_START_HELP = §8/§esimulator start §8-§7 Starts the simulation
@ -558,6 +561,7 @@ SIMULATOR_GUI_TNT_SPAWN_LORE_3 = §7
SIMULATOR_GUI_TNT_SPAWN_LORE_4 = §7x§8: §e{0}
SIMULATOR_GUI_TNT_SPAWN_LORE_5 = §7y§8: §e{0}
SIMULATOR_GUI_TNT_SPAWN_LORE_6 = §7z§8: §e{0}
SIMULATOR_GUI_TNT_SPAWN_LORE_7 = §7Fuse-Ticks§8: §e{0}
SIMULATOR_GUI_TNT_GROUP_NAME = §eTNT group
SIMULATOR_GUI_TNT_GROUP_LORE_1 = §7Element count§8: §e{0}
SIMULATOR_GUI_TNT_DISABLED = §cDisabled
@ -589,12 +593,14 @@ SIMULATOR_TNT_SPAWN_POSITION_Z = §7z-Position §8- §e{0}
SIMULATOR_TNT_SPAWN_ACTIVATED_WITH = §7Primed by §8- §e{0}
SIMULATOR_TNT_SPAWN_ACTIVATED_WITH_COMPARATOR = Comparator
SIMULATOR_TNT_SPAWN_ACTIVATED_WITH_REPEATER = Repeater
SIMULATOR_TNT_SPAWN_ACTIVATED_UNKNOWN = Unknown
SIMULATOR_TNT_SPAWN_MATERIAL = §eMaterial
SIMULATOR_TNT_SPAWN_MATERIAL_LORE_1 = §7Current material§8: §e{0}
SIMULATOR_TNT_SPAWN_MATERIAL_LORE_2 = §eLeft-Click §7to change
SIMULATOR_TNT_SPAWN_MATERIAL_LORE_3 = §eRight-Click §7to reset
SIMULATOR_MATERIAL_GUI_NAME = Cahgen material
SIMULATOR_MATERIAL_GUI_NAME = Change material
SIMULATOR_MATERIAL_NAME = §e{0}
SIMULATOR_MATERIAL_NAME_LORE = §7Material §8- §e{0}
SIMULATOR_MATERIAL_CLICK = §eClick to choose
SIMULATOR_TNT_SPAWN_ADD_IGNITION_PHASE = §eAdd prime phase
SIMULATOR_TNT_SPAWN_ADD_IGNITION_PHASE_SHIFT = §eShift-Click§8: §7Add prime phase with 1 tick offset

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@ -19,6 +19,7 @@
package de.steamwar.bausystem.features.simulatorn;
import de.steamwar.bausystem.features.simulatorn.gui.TNTElementGUI;
import de.steamwar.bausystem.features.simulatorn.gui.TNTSimulatorGui;
import de.steamwar.bausystem.features.simulatorn.show.SimulatorEntityShowMode;
import de.steamwar.bausystem.features.simulatorn.tnt.SimulatorElement;
@ -126,7 +127,9 @@ public class TNTSimulator {
public void edit(Player player, RayTraceResult result) {
if (result == null) {
TNTSimulatorGui.open(player, this, getTntElementList());
TNTSimulatorGui.open(player, vector -> {
}, getTntElementList(), null);
return;
}
@ -137,14 +140,16 @@ public class TNTSimulator {
if (elements.isEmpty()) return;
if (elements.size() == 1) {
// elements.get(0).edit(player, result);
TNTElementGUI.open(player, (TNTElement) elements.get(0), null);
} else {
TNTSimulatorGui.open(player, null, elements);
TNTSimulatorGui.open(player, null, elements, null);
}
return;
}
tntElementList.add(new TNTElement(SimulatorCursor.getPos(player, result)));
TNTElement tntElement = new TNTElement(SimulatorCursor.getPos(player, result));
tntElementList.add(tntElement);
TNTElementGUI.open(player, tntElement, null);
playerShowMode.forEach((p, simulatorEntityShowMode) -> {
show(p);
});

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@ -0,0 +1,99 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2022 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.simulatorn.gui;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.features.simulatorn.tnt.TNTElement;
import de.steamwar.inventory.SWInventory;
import de.steamwar.inventory.SWItem;
import lombok.experimental.UtilityClass;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import java.util.ArrayList;
import java.util.List;
@UtilityClass
public class TNTElementGUI {
public void open(Player player, TNTElement tntElement, Runnable back) {
SWInventory inv = new SWInventory(player, 45, BauSystem.MESSAGE.parse("SIMULATOR_TNT_SPAWN_GUI_NAME", player));
SWItem gray = new SWItem(Material.GRAY_STAINED_GLASS_PANE, "§f", clickType -> {});
for (int i = 0; i < 9; i++) {
inv.setItem(i, gray);
inv.setItem(i + 36, gray);
}
if (back != null) {
inv.setItem(36, new SWItem(Material.ARROW, BauSystem.MESSAGE.parse("SIMULATOR_BACK", player), clickType -> back.run()));
}
List<String> locationLore = new ArrayList<>();
locationLore.add("");
locationLore.add(BauSystem.MESSAGE.parse("SIMULATOR_TNT_SPAWN_POSITION_X", player, tntElement.getPosition().getX()));
locationLore.add(BauSystem.MESSAGE.parse("SIMULATOR_TNT_SPAWN_POSITION_Y", player, tntElement.getPosition().getY()));
locationLore.add(BauSystem.MESSAGE.parse("SIMULATOR_TNT_SPAWN_POSITION_Z", player, tntElement.getPosition().getZ()));
inv.setItem(20, new SWItem(Material.PAPER, BauSystem.MESSAGE.parse("SIMULATOR_EDIT_LOCATION", player), locationLore, false, clickType -> {
}));
List<String> propertiesLore = new ArrayList<>();
propertiesLore.add("");
propertiesLore.add(BauSystem.MESSAGE.parse("SIMULATOR_TNT_SPAWN_COUNT", player, tntElement.getCount()));
propertiesLore.add(BauSystem.MESSAGE.parse("SIMULATOR_TNT_SPAWN_TICK", player, tntElement.getTickOffset()));
propertiesLore.add(BauSystem.MESSAGE.parse("SIMULATOR_TNT_SPAWN_FUSE", player, tntElement.getFuseTicks()));
propertiesLore.add("");
propertiesLore.add(BauSystem.MESSAGE.parse("SIMULATOR_TNT_SPAWN_VELOCITY_X", player, active(player, tntElement.isXVelocity())));
propertiesLore.add(BauSystem.MESSAGE.parse("SIMULATOR_TNT_SPAWN_VELOCITY_Y", player, active(player, tntElement.isYVelocity())));
propertiesLore.add(BauSystem.MESSAGE.parse("SIMULATOR_TNT_SPAWN_VELOCITY_Z", player, active(player, tntElement.isZVelocity())));
inv.setItem(22, new SWItem(Material.TNT, BauSystem.MESSAGE.parse("SIMULATOR_EDIT_PROPERTIES", player), propertiesLore, false, clickType -> {
}));
List<String> otherLore = new ArrayList<>();
otherLore.add("");
otherLore.add(BauSystem.MESSAGE.parse("SIMULATOR_TNT_SPAWN_ACTIVATED_WITH", player, activationType(player, tntElement.getOrder())));
otherLore.add(BauSystem.MESSAGE.parse("SIMULATOR_MATERIAL_NAME_LORE", player, tntElement.getMaterial().name()));
inv.setItem(24, new SWItem(Material.ANVIL, BauSystem.MESSAGE.parse("SIMULATOR_EDIT_OTHER", player), otherLore, false, clickType -> {
}));
inv.open();
}
private String active(Player p, boolean active) {
return active ? BauSystem.MESSAGE.parse("SIMULATOR_TNT_SPAWN_VELOCITY_ON", p) : BauSystem.MESSAGE.parse("SIMULATOR_TNT_SPAWN_VELOCITY_OFF", p);
}
private String activationType(Player p, int order) {
String s;
switch (order) {
case 0:
s = "SIMULATOR_TNT_SPAWN_ACTIVATED_WITH_REPEATER";
break;
case 1:
s = "SIMULATOR_TNT_SPAWN_ACTIVATED_WITH_COMPARATOR";
break;
default:
s = "SIMULATOR_TNT_SPAWN_ACTIVATED_UNKNOWN";
break;
}
return BauSystem.MESSAGE.parse(s, p);
}
}

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@ -20,19 +20,25 @@
package de.steamwar.bausystem.features.simulatorn.gui;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.features.simulatorn.TNTSimulator;
import de.steamwar.bausystem.features.simulatorn.tnt.SimulatorElement;
import de.steamwar.bausystem.features.simulatorn.tnt.TNTElement;
import de.steamwar.bausystem.features.simulatorn.tnt.TNTGroup;
import de.steamwar.inventory.SWItem;
import de.steamwar.inventory.SWListInv;
import lombok.experimental.UtilityClass;
import org.bukkit.Material;
import org.bukkit.block.data.type.TNT;
import org.bukkit.entity.Player;
import org.bukkit.util.Vector;
import java.util.ArrayList;
import java.util.List;
import java.util.function.Consumer;
@UtilityClass
public class TNTSimulatorGui {
public void open(Player player, TNTSimulator simulator, List<SimulatorElement> simulatorElements) {
public void open(Player player, Consumer<Vector> moveAll, List<SimulatorElement> simulatorElements, Runnable back) {
List<SWListInv.SWListEntry<SimulatorElement>> swListEntryList = new ArrayList<>();
for (SimulatorElement element : simulatorElements) {
@ -40,7 +46,19 @@ public class TNTSimulatorGui {
}
SWListInv<SimulatorElement> inv = new SWListInv<>(player, BauSystem.MESSAGE.parse("SIMULATOR_GUI_NAME", player), false, swListEntryList, (clickType, simulatorElement) -> {
if (simulatorElement instanceof TNTGroup) {
TNTGroup tntGroup = (TNTGroup) simulatorElement;
List<SimulatorElement> elements = new ArrayList<>(tntGroup.getElements());
open(player, vector -> {
}, elements, () -> open(player, moveAll, simulatorElements, back));
} else {
TNTElementGUI.open(player, (TNTElement) simulatorElement, () -> open(player, moveAll, simulatorElements, back));
}
});
if (back != null) {
inv.setItem(47, new SWItem(Material.ARROW, BauSystem.MESSAGE.parse("SIMULATOR_BACK", player), clickType -> back.run()));
}
// TODO: Add button

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@ -31,7 +31,6 @@ import org.bukkit.Material;
import org.bukkit.entity.Entity;
import org.bukkit.entity.Player;
import org.bukkit.entity.TNTPrimed;
import org.bukkit.inventory.ItemStack;
import org.bukkit.util.Vector;
import yapion.hierarchy.types.YAPIONObject;
@ -111,7 +110,7 @@ public class TNTElement implements SimulatorElement {
return position.clone();
}
protected int getTickOffset() {
public int getTickOffset() {
if (tntGroup != null) {
return tntGroup.getTickOffset() + tickOffset;
}