diff --git a/BauSystem_Main/src/BauSystem.properties b/BauSystem_Main/src/BauSystem.properties
index 9436e1f2..de9d76e8 100644
--- a/BauSystem_Main/src/BauSystem.properties
+++ b/BauSystem_Main/src/BauSystem.properties
@@ -508,6 +508,9 @@ SIMULATOR_NO_SIM_IN_HAND = §cNo simulator item selected
SIMULATOR_GUI_SELECT_SIM = Simulator selection
SIMULATOR_NAME_ALREADY_EXISTS = §cSimulator already exists
SIMULATOR_CREATE = §aSimulator created
+SIMULATOR_EDIT_LOCATION = §7Edit position
+SIMULATOR_EDIT_PROPERTIES = §7Edit properties
+SIMULATOR_EDIT_OTHER = §7Edit other
SIMULATOR_GUI_ITEM_NAME = §eTNT Simulator
SIMULATOR_START_HELP = §8/§esimulator start §8-§7 Starts the simulation
@@ -558,6 +561,7 @@ SIMULATOR_GUI_TNT_SPAWN_LORE_3 = §7
SIMULATOR_GUI_TNT_SPAWN_LORE_4 = §7x§8: §e{0}
SIMULATOR_GUI_TNT_SPAWN_LORE_5 = §7y§8: §e{0}
SIMULATOR_GUI_TNT_SPAWN_LORE_6 = §7z§8: §e{0}
+SIMULATOR_GUI_TNT_SPAWN_LORE_7 = §7Fuse-Ticks§8: §e{0}
SIMULATOR_GUI_TNT_GROUP_NAME = §eTNT group
SIMULATOR_GUI_TNT_GROUP_LORE_1 = §7Element count§8: §e{0}
SIMULATOR_GUI_TNT_DISABLED = §cDisabled
@@ -589,12 +593,14 @@ SIMULATOR_TNT_SPAWN_POSITION_Z = §7z-Position §8- §e{0}
SIMULATOR_TNT_SPAWN_ACTIVATED_WITH = §7Primed by §8- §e{0}
SIMULATOR_TNT_SPAWN_ACTIVATED_WITH_COMPARATOR = Comparator
SIMULATOR_TNT_SPAWN_ACTIVATED_WITH_REPEATER = Repeater
+SIMULATOR_TNT_SPAWN_ACTIVATED_UNKNOWN = Unknown
SIMULATOR_TNT_SPAWN_MATERIAL = §eMaterial
SIMULATOR_TNT_SPAWN_MATERIAL_LORE_1 = §7Current material§8: §e{0}
SIMULATOR_TNT_SPAWN_MATERIAL_LORE_2 = §eLeft-Click §7to change
SIMULATOR_TNT_SPAWN_MATERIAL_LORE_3 = §eRight-Click §7to reset
-SIMULATOR_MATERIAL_GUI_NAME = Cahgen material
+SIMULATOR_MATERIAL_GUI_NAME = Change material
SIMULATOR_MATERIAL_NAME = §e{0}
+SIMULATOR_MATERIAL_NAME_LORE = §7Material §8- §e{0}
SIMULATOR_MATERIAL_CLICK = §eClick to choose
SIMULATOR_TNT_SPAWN_ADD_IGNITION_PHASE = §eAdd prime phase
SIMULATOR_TNT_SPAWN_ADD_IGNITION_PHASE_SHIFT = §eShift-Click§8: §7Add prime phase with 1 tick offset
diff --git a/BauSystem_Main/src/de/steamwar/bausystem/features/simulatorn/TNTSimulator.java b/BauSystem_Main/src/de/steamwar/bausystem/features/simulatorn/TNTSimulator.java
index be4eb8e7..98c81500 100644
--- a/BauSystem_Main/src/de/steamwar/bausystem/features/simulatorn/TNTSimulator.java
+++ b/BauSystem_Main/src/de/steamwar/bausystem/features/simulatorn/TNTSimulator.java
@@ -19,6 +19,7 @@
package de.steamwar.bausystem.features.simulatorn;
+import de.steamwar.bausystem.features.simulatorn.gui.TNTElementGUI;
import de.steamwar.bausystem.features.simulatorn.gui.TNTSimulatorGui;
import de.steamwar.bausystem.features.simulatorn.show.SimulatorEntityShowMode;
import de.steamwar.bausystem.features.simulatorn.tnt.SimulatorElement;
@@ -126,7 +127,9 @@ public class TNTSimulator {
public void edit(Player player, RayTraceResult result) {
if (result == null) {
- TNTSimulatorGui.open(player, this, getTntElementList());
+ TNTSimulatorGui.open(player, vector -> {
+
+ }, getTntElementList(), null);
return;
}
@@ -137,14 +140,16 @@ public class TNTSimulator {
if (elements.isEmpty()) return;
if (elements.size() == 1) {
- // elements.get(0).edit(player, result);
+ TNTElementGUI.open(player, (TNTElement) elements.get(0), null);
} else {
- TNTSimulatorGui.open(player, null, elements);
+ TNTSimulatorGui.open(player, null, elements, null);
}
return;
}
- tntElementList.add(new TNTElement(SimulatorCursor.getPos(player, result)));
+ TNTElement tntElement = new TNTElement(SimulatorCursor.getPos(player, result));
+ tntElementList.add(tntElement);
+ TNTElementGUI.open(player, tntElement, null);
playerShowMode.forEach((p, simulatorEntityShowMode) -> {
show(p);
});
diff --git a/BauSystem_Main/src/de/steamwar/bausystem/features/simulatorn/gui/TNTElementGUI.java b/BauSystem_Main/src/de/steamwar/bausystem/features/simulatorn/gui/TNTElementGUI.java
new file mode 100644
index 00000000..ea2a8365
--- /dev/null
+++ b/BauSystem_Main/src/de/steamwar/bausystem/features/simulatorn/gui/TNTElementGUI.java
@@ -0,0 +1,99 @@
+/*
+ * This file is a part of the SteamWar software.
+ *
+ * Copyright (C) 2022 SteamWar.de-Serverteam
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU Affero General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Affero General Public License for more details.
+ *
+ * You should have received a copy of the GNU Affero General Public License
+ * along with this program. If not, see .
+ */
+
+package de.steamwar.bausystem.features.simulatorn.gui;
+
+import de.steamwar.bausystem.BauSystem;
+import de.steamwar.bausystem.features.simulatorn.tnt.TNTElement;
+import de.steamwar.inventory.SWInventory;
+import de.steamwar.inventory.SWItem;
+import lombok.experimental.UtilityClass;
+import org.bukkit.Material;
+import org.bukkit.entity.Player;
+
+import java.util.ArrayList;
+import java.util.List;
+
+@UtilityClass
+public class TNTElementGUI {
+
+ public void open(Player player, TNTElement tntElement, Runnable back) {
+ SWInventory inv = new SWInventory(player, 45, BauSystem.MESSAGE.parse("SIMULATOR_TNT_SPAWN_GUI_NAME", player));
+ SWItem gray = new SWItem(Material.GRAY_STAINED_GLASS_PANE, "§f", clickType -> {});
+ for (int i = 0; i < 9; i++) {
+ inv.setItem(i, gray);
+ inv.setItem(i + 36, gray);
+ }
+ if (back != null) {
+ inv.setItem(36, new SWItem(Material.ARROW, BauSystem.MESSAGE.parse("SIMULATOR_BACK", player), clickType -> back.run()));
+ }
+
+ List locationLore = new ArrayList<>();
+ locationLore.add("");
+ locationLore.add(BauSystem.MESSAGE.parse("SIMULATOR_TNT_SPAWN_POSITION_X", player, tntElement.getPosition().getX()));
+ locationLore.add(BauSystem.MESSAGE.parse("SIMULATOR_TNT_SPAWN_POSITION_Y", player, tntElement.getPosition().getY()));
+ locationLore.add(BauSystem.MESSAGE.parse("SIMULATOR_TNT_SPAWN_POSITION_Z", player, tntElement.getPosition().getZ()));
+ inv.setItem(20, new SWItem(Material.PAPER, BauSystem.MESSAGE.parse("SIMULATOR_EDIT_LOCATION", player), locationLore, false, clickType -> {
+
+ }));
+
+ List propertiesLore = new ArrayList<>();
+ propertiesLore.add("");
+ propertiesLore.add(BauSystem.MESSAGE.parse("SIMULATOR_TNT_SPAWN_COUNT", player, tntElement.getCount()));
+ propertiesLore.add(BauSystem.MESSAGE.parse("SIMULATOR_TNT_SPAWN_TICK", player, tntElement.getTickOffset()));
+ propertiesLore.add(BauSystem.MESSAGE.parse("SIMULATOR_TNT_SPAWN_FUSE", player, tntElement.getFuseTicks()));
+ propertiesLore.add("");
+ propertiesLore.add(BauSystem.MESSAGE.parse("SIMULATOR_TNT_SPAWN_VELOCITY_X", player, active(player, tntElement.isXVelocity())));
+ propertiesLore.add(BauSystem.MESSAGE.parse("SIMULATOR_TNT_SPAWN_VELOCITY_Y", player, active(player, tntElement.isYVelocity())));
+ propertiesLore.add(BauSystem.MESSAGE.parse("SIMULATOR_TNT_SPAWN_VELOCITY_Z", player, active(player, tntElement.isZVelocity())));
+ inv.setItem(22, new SWItem(Material.TNT, BauSystem.MESSAGE.parse("SIMULATOR_EDIT_PROPERTIES", player), propertiesLore, false, clickType -> {
+
+ }));
+
+ List otherLore = new ArrayList<>();
+ otherLore.add("");
+ otherLore.add(BauSystem.MESSAGE.parse("SIMULATOR_TNT_SPAWN_ACTIVATED_WITH", player, activationType(player, tntElement.getOrder())));
+ otherLore.add(BauSystem.MESSAGE.parse("SIMULATOR_MATERIAL_NAME_LORE", player, tntElement.getMaterial().name()));
+ inv.setItem(24, new SWItem(Material.ANVIL, BauSystem.MESSAGE.parse("SIMULATOR_EDIT_OTHER", player), otherLore, false, clickType -> {
+
+ }));
+
+ inv.open();
+ }
+
+ private String active(Player p, boolean active) {
+ return active ? BauSystem.MESSAGE.parse("SIMULATOR_TNT_SPAWN_VELOCITY_ON", p) : BauSystem.MESSAGE.parse("SIMULATOR_TNT_SPAWN_VELOCITY_OFF", p);
+ }
+
+ private String activationType(Player p, int order) {
+ String s;
+ switch (order) {
+ case 0:
+ s = "SIMULATOR_TNT_SPAWN_ACTIVATED_WITH_REPEATER";
+ break;
+ case 1:
+ s = "SIMULATOR_TNT_SPAWN_ACTIVATED_WITH_COMPARATOR";
+ break;
+ default:
+ s = "SIMULATOR_TNT_SPAWN_ACTIVATED_UNKNOWN";
+ break;
+ }
+ return BauSystem.MESSAGE.parse(s, p);
+ }
+}
diff --git a/BauSystem_Main/src/de/steamwar/bausystem/features/simulatorn/gui/TNTSimulatorGui.java b/BauSystem_Main/src/de/steamwar/bausystem/features/simulatorn/gui/TNTSimulatorGui.java
index 4845aac7..b6e654a6 100644
--- a/BauSystem_Main/src/de/steamwar/bausystem/features/simulatorn/gui/TNTSimulatorGui.java
+++ b/BauSystem_Main/src/de/steamwar/bausystem/features/simulatorn/gui/TNTSimulatorGui.java
@@ -20,19 +20,25 @@
package de.steamwar.bausystem.features.simulatorn.gui;
import de.steamwar.bausystem.BauSystem;
-import de.steamwar.bausystem.features.simulatorn.TNTSimulator;
import de.steamwar.bausystem.features.simulatorn.tnt.SimulatorElement;
+import de.steamwar.bausystem.features.simulatorn.tnt.TNTElement;
+import de.steamwar.bausystem.features.simulatorn.tnt.TNTGroup;
+import de.steamwar.inventory.SWItem;
import de.steamwar.inventory.SWListInv;
import lombok.experimental.UtilityClass;
+import org.bukkit.Material;
+import org.bukkit.block.data.type.TNT;
import org.bukkit.entity.Player;
+import org.bukkit.util.Vector;
import java.util.ArrayList;
import java.util.List;
+import java.util.function.Consumer;
@UtilityClass
public class TNTSimulatorGui {
- public void open(Player player, TNTSimulator simulator, List simulatorElements) {
+ public void open(Player player, Consumer moveAll, List simulatorElements, Runnable back) {
List> swListEntryList = new ArrayList<>();
for (SimulatorElement element : simulatorElements) {
@@ -40,7 +46,19 @@ public class TNTSimulatorGui {
}
SWListInv inv = new SWListInv<>(player, BauSystem.MESSAGE.parse("SIMULATOR_GUI_NAME", player), false, swListEntryList, (clickType, simulatorElement) -> {
+ if (simulatorElement instanceof TNTGroup) {
+ TNTGroup tntGroup = (TNTGroup) simulatorElement;
+ List elements = new ArrayList<>(tntGroup.getElements());
+ open(player, vector -> {
+
+ }, elements, () -> open(player, moveAll, simulatorElements, back));
+ } else {
+ TNTElementGUI.open(player, (TNTElement) simulatorElement, () -> open(player, moveAll, simulatorElements, back));
+ }
});
+ if (back != null) {
+ inv.setItem(47, new SWItem(Material.ARROW, BauSystem.MESSAGE.parse("SIMULATOR_BACK", player), clickType -> back.run()));
+ }
// TODO: Add button
diff --git a/BauSystem_Main/src/de/steamwar/bausystem/features/simulatorn/tnt/TNTElement.java b/BauSystem_Main/src/de/steamwar/bausystem/features/simulatorn/tnt/TNTElement.java
index 9c0c2039..d5c6df6c 100644
--- a/BauSystem_Main/src/de/steamwar/bausystem/features/simulatorn/tnt/TNTElement.java
+++ b/BauSystem_Main/src/de/steamwar/bausystem/features/simulatorn/tnt/TNTElement.java
@@ -31,7 +31,6 @@ import org.bukkit.Material;
import org.bukkit.entity.Entity;
import org.bukkit.entity.Player;
import org.bukkit.entity.TNTPrimed;
-import org.bukkit.inventory.ItemStack;
import org.bukkit.util.Vector;
import yapion.hierarchy.types.YAPIONObject;
@@ -111,7 +110,7 @@ public class TNTElement implements SimulatorElement {
return position.clone();
}
- protected int getTickOffset() {
+ public int getTickOffset() {
if (tntGroup != null) {
return tntGroup.getTickOffset() + tickOffset;
}