SteamWar/BauSystem2.0
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Add Laufbau
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Add LaufbauCommand

Signed-off-by: yoyosource <yoyosource@nidido.de>
Dieser Commit ist enthalten in:
yoyosource 2022-02-03 16:09:37 +01:00
Ursprung 5cb99349b0
Commit 4ea99f93e4
3 geänderte Dateien mit 358 neuen und 0 gelöschten Zeilen

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@ -1116,6 +1116,15 @@ PANZERN_NO_WORLDEDIT = §cDu hast keine WorldEdit Selection
PANZERN_PROGRESS = §e{0} §7Blöcke übrig, §e{1} §7Blöcke pro Sekunde, §e{2} §7Block Delta PANZERN_PROGRESS = §e{0} §7Blöcke übrig, §e{1} §7Blöcke pro Sekunde, §e{2} §7Block Delta
PANZERN_DONE = §aZuende gepanzert PANZERN_DONE = §aZuende gepanzert
# Laufbau
LAUFBAU_HELP = §8/§elaufbau §8[§7Block§8] §8[§7Slab§8] §8- §7Baue einen Lauf in deiner WorldEdit Auswahl mit den Traces
LAUFBAU_PREPARE1 = §71. Trace die Kanonen so oft wie nötig, in allen Modi.
LAUFBAU_PREPARE2 = §72. Versuche alle Fails aus dem Trace zu löschen.
LAUFBAU_NO_PERM = §cDu darfst hier nicht das Laufbau System verwenden
LAUFBAU_NO_WORLDEDIT = §cDu hast keine WorldEdit Selection
LAUFBAU_PROGRESS = §e{0} §7Blöcke übrig, §e{1} §7Blöcke pro Sekunde, §e{2} §7Block Delta
LAUFBAU_DONE = §aZuende gepanzert
# UTILS # UTILS
SELECT_HELP = §8/§eselect §8[§7RegionsTyp§8] §8- §7Wähle einen RegionsTyp aus SELECT_HELP = §8/§eselect §8[§7RegionsTyp§8] §8- §7Wähle einen RegionsTyp aus
SELECT_EXTENSION_HELP = §8/§eselect §8[§7RegionsTyp§8] §8[§7Extension§8] §8- §7Wähle einen RegionsTyp aus mit oder ohne Extension SELECT_EXTENSION_HELP = §8/§eselect §8[§7RegionsTyp§8] §8[§7Extension§8] §8- §7Wähle einen RegionsTyp aus mit oder ohne Extension

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@ -0,0 +1,221 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2021 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.slaves.laufbau;
import de.steamwar.bausystem.features.tracer.TNTPosition;
import de.steamwar.bausystem.features.tracer.show.StoredRecords;
import de.steamwar.bausystem.utils.FlatteningWrapper;
import lombok.EqualsAndHashCode;
import lombok.Getter;
import lombok.RequiredArgsConstructor;
import lombok.ToString;
import org.bukkit.Bukkit;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.World;
import org.bukkit.block.data.BlockData;
import org.bukkit.block.data.type.Slab;
import org.bukkit.util.Vector;
import java.util.HashMap;
import java.util.HashSet;
import java.util.Map;
import java.util.Set;
import java.util.function.Consumer;
public class Laufbau {
private Set<TNTPosition> tntPositions = new HashSet<>();
private Map<Point, Type> laufMap = new HashMap<>();
private World world;
private Location pos1;
private Location pos2;
private Material blockMaterial;
private Material slabMaterial;
public Laufbau(Location pos1, Location pos2, Material blockMaterial, Material slabMaterial) {
this.world = pos1.getWorld();
this.pos1 = new Location(world, Math.min(pos1.getBlockX(), pos2.getBlockX()), Math.min(pos1.getBlockY(), pos2.getBlockY()), Math.min(pos1.getBlockZ(), pos2.getBlockZ()));
this.pos2 = new Location(world, Math.max(pos1.getBlockX(), pos2.getBlockX()), Math.max(pos1.getBlockY(), pos2.getBlockY()), Math.max(pos1.getBlockZ(), pos2.getBlockZ()));
this.blockMaterial = blockMaterial;
this.slabMaterial = slabMaterial;
StoredRecords.getRecords().forEach(record -> {
record.getTnt().forEach(tntRecord -> {
tntRecord.getPositions().forEach(tntPosition -> {
if (FlatteningWrapper.impl.inWater(world, tntPosition.getLocation())) {
return;
}
if (inRegionExpanded(tntPosition.getLocation().toLocation(world))) {
tntPositions.add(tntPosition);
}
if (tntPosition.getPreviousLocation() != null && inRegionExpanded(tntPosition.getPreviousLocation().toLocation(world))) {
tntPositions.add(tntPosition);
}
});
});
});
for (TNTPosition tntPosition : tntPositions) {
Vector current = tntPosition.getLocation();
boolean xPositive = current.getX() - (int) current.getX() > 0;
boolean yPositive = current.getY() - (int) current.getY() >= 0.5;
boolean zPositive = current.getZ() - (int) current.getZ() > 0;
UnaryTriConsumer<Integer> coordinateConsumer = (x, y, z) -> {
Point point = new Point(x, y + (yPositive ? 1 : 0), z);
if (inRegion(point)) laufMap.put(point, Type.FULL);
point = new Point(x, y + (yPositive ? 0 : 1), z);
if (inRegion(point)) laufMap.putIfAbsent(point, (yPositive ? Type.HALF_TOP : Type.HALF_BOTTOM));
};
update(current, xPositive, zPositive, coordinateConsumer);
if (tntPosition.getPreviousLocation() != null) {
boolean previousXPositive = tntPosition.getPreviousLocation().getX() - (int) tntPosition.getPreviousLocation().getX() > 0;
boolean previousZPositive = tntPosition.getPreviousLocation().getZ() - (int) tntPosition.getPreviousLocation().getZ() > 0;
System.out.println("- empty");
System.out.println(tntPosition.getPreviousLocation());
interpolate(tntPosition.getPreviousLocation().getY(), tntPosition.getLocation().getY(), y -> {
Vector vector = new Vector(tntPosition.getPreviousLocation().getX(), y, tntPosition.getPreviousLocation().getZ());
System.out.println(vector);
update(vector, previousXPositive, previousZPositive, coordinateConsumer);
});
System.out.println(tntPosition.getLocation());
// Vector movement = tntPosition.getLocation().clone().subtract(tntPosition.getPreviousLocation());
}
}
BlockData fullBlock = Material.STONE.createBlockData();
Slab topBlock = (Slab) Material.STONE_SLAB.createBlockData();
Slab bottomBlock = (Slab) Material.STONE_SLAB.createBlockData();
topBlock.setType(Slab.Type.TOP);
bottomBlock.setType(Slab.Type.BOTTOM);
Bukkit.getOnlinePlayers().forEach(player -> {
laufMap.forEach((point, type) -> {
if (type == Type.HALF_TOP) {
player.sendBlockChange(point.toVector().toLocation(world), topBlock);
} else if (type == Type.HALF_BOTTOM) {
player.sendBlockChange(point.toVector().toLocation(world), bottomBlock);
} else if (type == Type.FULL) {
player.sendBlockChange(point.toVector().toLocation(world), fullBlock);
}
});
});
System.out.println(laufMap);
}
private void update(Vector current, boolean xPositive, boolean zPositive, UnaryTriConsumer<Integer> coordinateConsumer) {
coordinateConsumer.accept((int) current.getX(), (int) current.getY(), (int) current.getZ());
coordinateConsumer.accept((int) current.getX() + (xPositive ? 1 : -1), (int) current.getY(), (int) current.getZ());
coordinateConsumer.accept((int) current.getX(), (int) current.getY(), (int) current.getZ() + (zPositive ? 1 : -1));
coordinateConsumer.accept((int) current.getX() + (xPositive ? 1 : -1), (int) current.getY(), (int) current.getZ() + (zPositive ? 1 : -1));
}
private void interpolate(double from, double to, Consumer<Double> integerConsumer) {
if (from > to) {
for (double i = to; i <= from + 0.1; i += 0.1) {
integerConsumer.accept(i);
}
} else {
for (double i = from; i <= to + 0.1; i += 0.1) {
integerConsumer.accept(i);
}
}
}
private boolean inRegion(Location location) {
return inRegion(location.toVector());
}
private boolean inRegion(Point point) {
return inRegion(point.toVector());
}
private boolean inRegion(Vector location) {
if (location.getBlockX() >= pos1.getBlockX()) {
if (location.getBlockY() >= pos1.getBlockY()) {
if (location.getBlockZ() >= pos1.getBlockZ()) {
if (location.getBlockX() <= pos2.getBlockX()) {
if (location.getBlockY() <= pos2.getBlockY()) {
if (location.getBlockZ() <= pos2.getBlockZ()) {
return true;
}
}
}
}
}
}
return false;
}
private boolean inRegionExpanded(Location location) {
return inRegionExpanded(location.toVector());
}
private boolean inRegionExpanded(Vector location) {
if (location.getBlockX() > pos1.getBlockX() - 1) {
if (location.getBlockY() > pos1.getBlockY() - 1) {
if (location.getBlockZ() > pos1.getBlockZ() - 1) {
if (location.getBlockX() < pos2.getBlockX() + 1) {
if (location.getBlockY() < pos2.getBlockY() + 1) {
if (location.getBlockZ() < pos2.getBlockZ() + 1) {
return true;
}
}
}
}
}
}
return false;
}
private enum Type {
FULL,
HALF_BOTTOM,
HALF_TOP,
EMPTY
}
@Getter
@RequiredArgsConstructor
@EqualsAndHashCode
@ToString
private class Point {
private final int x;
private final int y;
private final int z;
public Point(Vector vector) {
this.x = vector.getBlockX();
this.y = vector.getBlockY();
this.z = vector.getBlockZ();
}
public Vector toVector() {
return new Vector(x, y, z);
}
}
private interface UnaryTriConsumer<T> {
void accept(T first, T second, T third);
}
}

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@ -0,0 +1,128 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2021 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.slaves.laufbau;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.features.slaves.WorldEditUtils;
import de.steamwar.bausystem.features.slaves.panzern.Panzern;
import de.steamwar.bausystem.linkage.LinkageType;
import de.steamwar.bausystem.linkage.Linked;
import de.steamwar.bausystem.shared.Pair;
import de.steamwar.command.SWCommand;
import de.steamwar.command.TypeMapper;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
import java.util.ArrayList;
import java.util.HashSet;
import java.util.List;
import java.util.Set;
@Linked(LinkageType.COMMAND)
public class LaufbauCommand extends SWCommand {
public LaufbauCommand() {
super("laufbau", "laufsklave");
}
private boolean permissionCheck(Player player, Permission permission) {
if (Permission.hasPermission(player, permission)) {
return true;
}
BauSystem.MESSAGE.send("LAUFBAU_NO_PERM", player);
return false;
}
@Register(help = true)
public void genericHelp(Player player, String... args) {
BauSystem.MESSAGE.send("COMMAND_HELP_HEAD", player, "laufbau");
BauSystem.MESSAGE.send("LAUFBAU_HELP", player);
BauSystem.MESSAGE.send("LAUFBAU_PREPARE1", player);
BauSystem.MESSAGE.send("LAUFBAU_PREPARE2", player);
}
@Register
public void laufbauSelection(Player player, @Mapper("block") Material blockMaterial, @Mapper("slab") Material slabMaterial) {
if (!permissionCheck(player, Permission.WORLDEDIT)) {
return;
}
Pair<Location, Location> selection = WorldEditUtils.getSelection(player);
if (selection == null) {
BauSystem.MESSAGE.send("LAUFBAU_NO_WORLDEDIT", player);
return;
}
Laufbau laufbau = new Laufbau(selection.getKey(), selection.getValue(), blockMaterial, slabMaterial);
}
@Mapper(value = "block", local = true)
private TypeMapper<Material> blockMapper() {
Set<String> strings = new HashSet<>();
for (Material material : Material.values()) {
if (!material.isBlock()) {
continue;
}
strings.add(material.name().toLowerCase());
}
return new TypeMapper<Material>() {
@Override
public List<String> tabCompletes(CommandSender commandSender, String[] ignored, String s) {
return new ArrayList<>(strings);
}
@Override
public Material map(CommandSender commandSender, String[] previousArguments, String s) {
if (strings.contains(s.toLowerCase())) {
return Material.valueOf(s.toUpperCase());
}
return null;
}
};
}
@Mapper(value = "slab", local = true)
private TypeMapper<Material> slabMapper() {
Set<String> strings = new HashSet<>();
for (Material material : Material.values()) {
if (!material.isBlock()) {
continue;
}
if (material.name().contains("STAIRS") || material.name().contains("SLAB")) {
strings.add(material.name().toLowerCase());
}
}
return new TypeMapper<Material>() {
@Override
public List<String> tabCompletes(CommandSender commandSender, String[] ignored, String s) {
return new ArrayList<>(strings);
}
@Override
public Material map(CommandSender commandSender, String[] previousArguments, String s) {
if (strings.contains(s.toLowerCase())) {
return Material.valueOf(s.toUpperCase());
}
return null;
}
};
}
}