SteamWar/BauSystem2.0
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Add AutoStartCommand

Add AutostartListener
Dieser Commit ist enthalten in:
yoyosource 2021-05-01 10:53:20 +02:00
Ursprung 949da15d6a
Commit 4869e36ba2
2 geänderte Dateien mit 147 neuen und 0 gelöschten Zeilen

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/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2021 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.autostart;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.SWUtils;
import de.steamwar.bausystem.features.tpslimit.TPSUtils;
import de.steamwar.bausystem.linkage.LinkageType;
import de.steamwar.bausystem.linkage.Linked;
import de.steamwar.bausystem.linkage.LinkedInstance;
import de.steamwar.bausystem.region.Region;
import de.steamwar.bausystem.region.utils.RegionType;
import de.steamwar.command.SWCommand;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.player.PlayerInteractEvent;
@Linked(LinkageType.COMMAND)
public class AutoStartCommand extends SWCommand {
@LinkedInstance
private AutostartListener autostartListener;
public AutoStartCommand() {
super("timer", "autostarttimer", "at", "autostart");
}
@Register(help = true)
public void genericHelp(Player p, String... args) {
p.sendMessage("§8/§etimer §8- §7Legt den AutostartTimer ins Inventar");
}
@Register
public void genericCommand(Player p) {
SWUtils.giveItemToPlayer(p, AutostartListener.WAND);
}
@EventHandler
public void onPlayerInteract(PlayerInteractEvent event) {
if (!AutostartListener.WAND.isSimilar(event.getItem())) {
return;
}
if (event.getClickedBlock() == null) {
return;
}
Player player = event.getPlayer();
Region region = Region.getRegion(event.getClickedBlock().getLocation());
if (region.isGlobal()) {
player.sendMessage(BauSystem.PREFIX + "§cDu befindest dich derzeit in keiner Region");
return;
}
if (!region.hasType(RegionType.TESTBLOCK)) {
player.sendMessage(BauSystem.PREFIX + "§cDu befindest dich derzeit in keiner Region");
return;
}
if (autostartListener.getRegionStartTime().containsKey(region)) {
player.sendMessage(BauSystem.PREFIX + "§eDer AutostartTimer wurde zurückgesetzt");
} else {
player.sendMessage(BauSystem.PREFIX + "§eAutostartTimer gestartet");
}
autostartListener.getRegionStartTime().put(region, TPSUtils.currentTick.get());
}
}

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/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2021 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.autostart;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.features.tpslimit.TPSUtils;
import de.steamwar.bausystem.linkage.LinkageType;
import de.steamwar.bausystem.linkage.Linked;
import de.steamwar.bausystem.region.Region;
import de.steamwar.bausystem.region.RegionUtils;
import de.steamwar.bausystem.region.utils.RegionExtensionType;
import de.steamwar.bausystem.region.utils.RegionType;
import de.steamwar.inventory.SWItem;
import lombok.Getter;
import org.bukkit.Material;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.entity.EntityExplodeEvent;
import org.bukkit.inventory.ItemStack;
import java.text.SimpleDateFormat;
import java.util.Arrays;
import java.util.Date;
import java.util.HashMap;
import java.util.Map;
@Linked(LinkageType.LISTENER)
public class AutostartListener implements Listener {
public static final ItemStack WAND = new SWItem(Material.BLAZE_ROD, "§eAutostartTimer", Arrays.asList("§eRechtsklick Block §8- §7Starte den Timer"), false, null).getItemStack();
@Getter
private Map<Region, Long> regionStartTime = new HashMap<>();
@EventHandler
public void onEntityExplode(EntityExplodeEvent event) {
event.blockList().forEach(block -> {
Region region = Region.getRegion(block.getLocation());
if (!regionStartTime.containsKey(region)) return;
if (!region.hasType(RegionType.TESTBLOCK)) return;
if (!region.inRegion(block.getLocation(), RegionType.TESTBLOCK, RegionExtensionType.EXTENSION)) return;
long tickDiff = TPSUtils.currentTick.get() - regionStartTime.remove(region);
RegionUtils.message(region, BauSystem.PREFIX + "§eZeit §7bis zur §eExplosion §7am Gegner§8:§e " + new SimpleDateFormat("mm:ss SSSS").format(new Date(tickDiff * 50)));
RegionUtils.message(region, BauSystem.PREFIX + "§eZeitdifferenz in ticks §7bis 60 Sekunden§8:§e " + (1200 - tickDiff));
RegionUtils.message(region, BauSystem.PREFIX + "§7Positiv, wenn zu wenig, negativ wenn zu viel");
});
}
}